mirror of
https://github.com/libretro/scummvm.git
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87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_QUEST_STREAMS
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#define GLK_QUEST_STREAMS
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#include "glk/quest/string.h"
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#include "common/memstream.h"
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#include "common/stream.h"
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namespace Glk {
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namespace Quest {
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/**
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* Write stream wrapper around ScummVM debug calls. Can only handle text being written
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*/
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class ConsoleStream : public Common::WriteStream {
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public:
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uint32 write(const void *dataPtr, uint32 dataSize) override;
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int64 pos() const override { return 0; }
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};
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class ostringstream : public Common::MemoryWriteStreamDynamic {
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public:
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ostringstream() : Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES) {}
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String str();
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};
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class StringStream : public ostringstream {
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public:
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StringStream &operator>>(String &rhs) {
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rhs = str();
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return *this;
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}
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};
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/**
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* Simple wrapper for managing streams initialization
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*/
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class Streams {
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public:
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/**
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* Initialization
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*/
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static void initialize();
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/**
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* Deinitialization
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*/
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static void deinitialize();
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};
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extern ConsoleStream *g_cerr;
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extern const char endl;
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#define cerr (*g_cerr)
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Common::WriteStream &operator<<(Common::WriteStream &, const String &);
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Common::WriteStream &operator<<(Common::WriteStream &, const char *);
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Common::WriteStream &operator<<(Common::WriteStream &, char);
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Common::WriteStream &operator<<(Common::WriteStream &, int);
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Common::WriteStream &operator<<(Common::WriteStream &, uint);
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Common::WriteStream &operator<<(Common::WriteStream &, size_t);
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} // End of namespace Quest
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} // End of namespace Glk
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#endif
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