2013-11-29 09:29:34 +01:00

133 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_SCENES_H
#define FULLPIPE_SCENES_H
namespace Fullpipe {
class StaticANIObject;
int defaultUpdateCursor();
int sceneIntro_updateCursor();
void sceneIntro_initScene(Scene *sc);
int sceneHandlerIntro(ExCommand *cmd);
void scene01_fixEntrance();
void scene01_initScene(Scene *sc, int entrance);
int sceneHandler01(ExCommand *cmd);
void scene02_initScene(Scene *sc);
int sceneHandler02(ExCommand *ex);
void scene03_setEaterState();
int scene03_updateCursor();
void scene03_initScene(Scene *sc);
int sceneHandler03(ExCommand *cmd);
int scene04_updateCursor();
void scene04_initScene(Scene *sc);
int sceneHandler04(ExCommand *cmd);
void sceneDbgMenu_initScene(Scene *sc);
int sceneHandlerDbgMenu(ExCommand *cmd);
class Vars {
public:
Vars();
GameVar *swallowedEgg1;
GameVar *swallowedEgg2;
GameVar *swallowedEgg3;
StaticANIObject *sceneIntro_aniin1man;
bool sceneIntro_needSleep;
bool sceneIntro_needGetup;
bool sceneIntro_skipIntro;
bool sceneIntro_playing;
bool sceneIntro_needBlackout;
PictureObject *scene01_picSc01Osk;
PictureObject *scene01_picSc01Osk2;
StaticANIObject *scene02_guvTheDrawer;
int scene02_boxDelay;
bool scene02_boxOpen;
StaticANIObject *scene03_eggeater;
StaticANIObject *scene03_domino;
PictureObject *scene04_bottle;
StaticANIObject *scene04_hand;
StaticANIObject *scene04_plank;
StaticANIObject *scene04_clock;
StaticANIObject *scene04_spring;
StaticANIObject *scene04_mamasha;
StaticANIObject *scene04_boot;
StaticANIObject *scene04_speaker;
Common::Point scene04_jumpingKozyawki[20];
Common::Point scene04_jumpRotateKozyawki[20];
Common::List<StaticANIObject *> scene04_kozyawkiObjList;
Common::List<GameObject *> scene04_bottleObjList;
Common::List<StaticANIObject *> scene04_kozyawkiAni;
int scene04_ladder;
bool scene04_coinPut;
bool scene04_soundPlaying;
int scene04_dynamicPhaseIndex;
int scene04_sceneClickX;
int scene04_sceneClickY;
int scene04_dudePosX;
int scene04_dudePosY;
int scene04_var01;
int scene04_var02;
int scene04_var04;
StaticANIObject *scene04_walkingKozyawka;
int scene04_var06;
int scene04_var07;
int scene04_var08;
int scene04_var09;
int scene04_var10;
int scene04_var11;
int scene04_var12;
int scene04_var13;
int scene04_var14;
int scene04_var15;
int scene04_speakerVariant;
int scene04_speakerPhase;
int scene04_var18;
int scene04_var19;
int scene04_var20;
StaticANIObject *scene04_var24;
int scene04_var26;
PictureObject *selector;
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_SCENES_H */