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https://github.com/libretro/scummvm.git
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133 lines
3.4 KiB
C++
133 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_SCENES_H
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#define FULLPIPE_SCENES_H
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namespace Fullpipe {
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class StaticANIObject;
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int defaultUpdateCursor();
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int sceneIntro_updateCursor();
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void sceneIntro_initScene(Scene *sc);
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int sceneHandlerIntro(ExCommand *cmd);
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void scene01_fixEntrance();
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void scene01_initScene(Scene *sc, int entrance);
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int sceneHandler01(ExCommand *cmd);
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void scene02_initScene(Scene *sc);
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int sceneHandler02(ExCommand *ex);
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void scene03_setEaterState();
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int scene03_updateCursor();
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void scene03_initScene(Scene *sc);
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int sceneHandler03(ExCommand *cmd);
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int scene04_updateCursor();
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void scene04_initScene(Scene *sc);
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int sceneHandler04(ExCommand *cmd);
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void sceneDbgMenu_initScene(Scene *sc);
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int sceneHandlerDbgMenu(ExCommand *cmd);
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class Vars {
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public:
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Vars();
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GameVar *swallowedEgg1;
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GameVar *swallowedEgg2;
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GameVar *swallowedEgg3;
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StaticANIObject *sceneIntro_aniin1man;
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bool sceneIntro_needSleep;
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bool sceneIntro_needGetup;
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bool sceneIntro_skipIntro;
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bool sceneIntro_playing;
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bool sceneIntro_needBlackout;
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PictureObject *scene01_picSc01Osk;
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PictureObject *scene01_picSc01Osk2;
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StaticANIObject *scene02_guvTheDrawer;
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int scene02_boxDelay;
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bool scene02_boxOpen;
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StaticANIObject *scene03_eggeater;
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StaticANIObject *scene03_domino;
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PictureObject *scene04_bottle;
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StaticANIObject *scene04_hand;
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StaticANIObject *scene04_plank;
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StaticANIObject *scene04_clock;
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StaticANIObject *scene04_spring;
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StaticANIObject *scene04_mamasha;
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StaticANIObject *scene04_boot;
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StaticANIObject *scene04_speaker;
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Common::Point scene04_jumpingKozyawki[20];
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Common::Point scene04_jumpRotateKozyawki[20];
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Common::List<StaticANIObject *> scene04_kozyawkiObjList;
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Common::List<GameObject *> scene04_bottleObjList;
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Common::List<StaticANIObject *> scene04_kozyawkiAni;
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int scene04_ladder;
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bool scene04_coinPut;
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bool scene04_soundPlaying;
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int scene04_dynamicPhaseIndex;
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int scene04_sceneClickX;
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int scene04_sceneClickY;
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int scene04_dudePosX;
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int scene04_dudePosY;
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int scene04_var01;
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int scene04_var02;
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int scene04_var04;
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StaticANIObject *scene04_walkingKozyawka;
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int scene04_var06;
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int scene04_var07;
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int scene04_var08;
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int scene04_var09;
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int scene04_var10;
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int scene04_var11;
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int scene04_var12;
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int scene04_var13;
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int scene04_var14;
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int scene04_var15;
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int scene04_speakerVariant;
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int scene04_speakerPhase;
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int scene04_var18;
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int scene04_var19;
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int scene04_var20;
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StaticANIObject *scene04_var24;
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int scene04_var26;
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PictureObject *selector;
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_SCENES_H */
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