scummvm/engines/neverhood/module2500.cpp
2013-05-08 20:47:40 +02:00

547 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/module2500.h"
#include "neverhood/module1600.h"
namespace Neverhood {
static const uint32 kScene2505StaticSprites[] = {
0x4000A226, 0
};
static const NRect kScene2505ClipRect = NRect(0, 0, 564, 480);
static const uint32 kScene2506StaticSprites[] = {
0x4027AF02, 0
};
static const NRect kScene2506ClipRect = NRect(0, 0, 640, 441);
static const uint32 kScene2508StaticSprites1[] = {
0x2F08E610, 0xD844E6A0, 0
};
static const NRect kScene2508ClipRect1 = NRect(0, 0, 594, 448);
static const uint32 kScene2508StaticSprites2[] = {
0x2F08E610, 0
};
static const NRect kScene2508ClipRect2 = NRect(0, 0, 594, 448);
Module2500::Module2500(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule), _soundIndex(0) {
_vm->_soundMan->addMusic(0x29220120, 0x05343184);
_vm->_soundMan->startMusic(0x05343184, 0, 0);
SetMessageHandler(&Module2500::handleMessage);
if (which < 0)
createScene(_vm->gameState().sceneNum, _vm->gameState().which);
else
createScene(0, 0);
loadSound(0, 0x00880CCC);
loadSound(1, 0x00880CC0);
loadSound(2, 0x00880CCC);
loadSound(3, 0x00880CC0);
}
Module2500::~Module2500() {
_vm->_soundMan->deleteMusicGroup(0x29220120);
}
void Module2500::createScene(int sceneNum, int which) {
debug("Module2500::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
_childObject = new Scene2501(_vm, this, which);
break;
case 1:
_vm->gameState().sceneNum = 1;
_vm->gameState().which = which;
createScene2704(which, 0x004B01B8, 220);
break;
case 2:
_vm->gameState().sceneNum = 2;
_vm->gameState().which = which;
if (getGlobalVar(V_WORLDS_JOINED))
createScene2704(which, 0x004B01E0, 150);
else
createScene2704(which, 0x004B0208, 150);
break;
case 3:
_vm->gameState().sceneNum = 3;
_childObject = new Scene2504(_vm, this, which);
break;
case 4:
_vm->gameState().sceneNum = 4;
_vm->gameState().which = which;
createScene2704(which, 0x004B0230, 150, kScene2505StaticSprites, &kScene2505ClipRect);
break;
case 5:
setGlobalVar(V_CAR_DELTA_X, 1);
_vm->gameState().sceneNum = 5;
_vm->gameState().which = which;
createScene2704(which, 0x004B0268, 150, kScene2506StaticSprites, &kScene2506ClipRect);
break;
case 6:
_vm->gameState().sceneNum = 6;
_vm->gameState().which = which;
createScene2704(which, 0x004B02A0, 150);
break;
case 7:
_vm->gameState().sceneNum = 7;
_vm->gameState().which = which;
if (getGlobalVar(V_ENTRANCE_OPEN))
createScene2704(which, 0x004B02C8, 150, kScene2508StaticSprites1, &kScene2508ClipRect1);
else
createScene2704(which, 0x004B02C8, 150, kScene2508StaticSprites2, &kScene2508ClipRect2);
break;
case 8:
_vm->gameState().sceneNum = 8;
_childObject = new Scene1608(_vm, this, which);
break;
case 9:
_vm->gameState().sceneNum = 9;
if (getGlobalVar(V_ENTRANCE_OPEN))
createStaticScene(0xC62A0645, 0xA0641C6A);
else
createStaticScene(0x7A343546, 0x435427AB);
break;
}
SetUpdateHandler(&Module2500::updateScene);
_childObject->handleUpdate();
}
void Module2500::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
if (_moduleResult == 1)
createScene(2, 0);
else if (_moduleResult == 2)
createScene(1, 0);
else
leaveModule(0);
break;
case 1:
if (_moduleResult == 1)
createScene(3, -1);
else
createScene(0, 2);
break;
case 2:
if (_moduleResult == 1)
createScene(4, 0);
else
createScene(0, 1);
break;
case 3:
createScene(1, 1);
break;
case 4:
if (_moduleResult == 1)
createScene(5, 0);
else
createScene(2, 1);
break;
case 5:
if (_moduleResult == 1)
createScene(6, 0);
else
createScene(4, 1);
break;
case 6:
if (_moduleResult == 1)
createScene(7, 0);
else
createScene(5, 1);
break;
case 7:
if (_moduleResult == 1)
createScene(8, 1);
else
createScene(6, 1);
break;
case 8:
if (_moduleResult == 2)
createScene(9, -1);
else
createScene(7, 1);
break;
case 9:
createScene(8, 2);
break;
}
}
}
uint32 Module2500::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Module::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x200D:
playSound(_soundIndex);
_soundIndex++;
if (_soundIndex >= 4)
_soundIndex = 0;
break;
}
return messageResult;
}
void Module2500::createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites, const NRect *clipRect) {
_childObject = new Scene2704(_vm, this, which, sceneInfoId, value, staticSprites, clipRect);
}
Scene2501::Scene2501(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
_tracks.push_back(_vm->_staticData->getTrackInfo(0x004B2628));
_tracks.push_back(_vm->_staticData->getTrackInfo(0x004B264C));
_tracks.push_back(_vm->_staticData->getTrackInfo(0x004B2670));
setGlobalVar(V_CAR_DELTA_X, 1);
SetUpdateHandler(&Scene2501::update);
setBackground(0x1B8E8115);
setPalette(0x1B8E8115);
_palette->addPalette(0x00128842, 65, 31, 65);
_palette->addPalette("paKlayRed", 0, 64, 0);
insertScreenMouse(0xE81111B0);
_ssTrackShadowBackground = createSprite<SsCommonTrackShadowBackground>(0x99BE9015); // Don't add this to the sprite list
addEntity(_ssTrackShadowBackground);
_asCar = createSprite<AsCommonCar>(this, 211, 400); // Create but don't add to the sprite list yet
_asIdleCarLower = insertSprite<AsCommonIdleCarLower>(211, 400);
_asIdleCarFull = insertSprite<AsCommonIdleCarFull>(211, 400);
insertStaticSprite(0xC42AC521, 1500);
if (which < 0) {
// Restoring game
insertKlayman<KmScene2501>(162, 393);
_kmScene2501 = _klayman;
_klaymanInCar = false;
setMessageList(0x004B2538);
setRectList(0x004B2608);
SetMessageHandler(&Scene2501::handleMessage);
SetUpdateHandler(&Scene2501::update);
sendMessage(_asCar, 0x2009, 0);
_asCar->setVisible(false);
_currTrackIndex = 0;
} else if (which == 1 || which == 2) {
// 1: Klaymen entering riding the car on the left track
// 2: Klaymen entering riding the car on the bottom track
addSprite(_asCar);
_kmScene2501 = (Klayman*)new KmScene2501(_vm, this, 275, 393);
_klaymanInCar = true;
sendMessage(_kmScene2501, 0x2000, 1);
_kmScene2501->setDoDeltaX(1);
SetMessageHandler(&Scene2501::hmRidingCar);
SetUpdateHandler(&Scene2501::upRidingCar);
_asIdleCarLower->setVisible(false);
_asIdleCarFull->setVisible(false);
_currTrackIndex = which;
} else {
// Klaymen entering the car
insertKlayman<KmScene2501>(162, 393);
_kmScene2501 = _klayman;
_klaymanInCar = false;
setMessageList(0x004B2538);
setRectList(0x004B2608);
SetMessageHandler(&Scene2501::handleMessage);
SetUpdateHandler(&Scene2501::update);
sendMessage(_asCar, 0x2009, 0);
_asCar->setVisible(false);
_currTrackIndex = 0;
}
_asCarShadow = insertSprite<AsCommonCarShadow>(_asCar, _ssTrackShadowBackground->getSurface(), 4);
_asCarTrackShadow = insertSprite<AsCommonCarTrackShadow>(_asCar, _ssTrackShadowBackground->getSurface(), 4);
_asCarConnectorShadow = insertSprite<AsCommonCarConnectorShadow>(_asCar, _ssTrackShadowBackground->getSurface(), 4);
insertSprite<AsCommonCarConnector>(_asCar);
_newTrackIndex = -1;
_dataResource.load(calcHash("Ashooded"));
_trackPoints = _dataResource.getPointArray(_tracks[_currTrackIndex]->trackPointsName);
_asCar->setPathPoints(_trackPoints);
if (which >= 0 && _tracks[_currTrackIndex]->which2 == which) {
NPoint testPoint = (*_trackPoints)[_trackPoints->size() - 1];
sendMessage(_asCar, 0x2002, _trackPoints->size() - 1);
if (testPoint.x < 0 || testPoint.x >= 640 || testPoint.y < 0 || testPoint.y >= 480)
sendMessage(_asCar, 0x2007, 150);
} else {
NPoint testPoint = (*_trackPoints)[0];
sendMessage(_asCar, 0x2002, 0);
if (testPoint.x < 0 || testPoint.x >= 640 || testPoint.y < 0 || testPoint.y >= 480)
sendMessage(_asCar, 0x2008, 150);
}
_carStatus = 0;
}
Scene2501::~Scene2501() {
// Free sprites not currently in the sprite list
if (_klaymanInCar)
delete _kmScene2501;
else
delete _asCar;
}
void Scene2501::update() {
Scene::update();
if (_carStatus == 1) {
removeSprite(_klayman);
addSprite(_asCar);
clearRectList();
_klaymanInCar = true;
SetMessageHandler(&Scene2501::hmCarAtHome);
SetUpdateHandler(&Scene2501::upCarAtHome);
_asIdleCarLower->setVisible(false);
_asIdleCarFull->setVisible(false);
_asCar->setVisible(true);
sendMessage(_asCar, 0x2009, 0);
_asCar->handleUpdate();
_klayman = NULL;
_carStatus = 0;
}
updateKlaymanClipRect();
}
void Scene2501::upCarAtHome() {
Scene::update();
if (_mouseClicked) {
if (_mouseClickPos.x <= 210 && _asCar->getX() == 211 && _asCar->getY() == 400) {
sendMessage(_asCar, 0x200A, 0);
SetUpdateHandler(&Scene2501::upGettingOutOfCar);
} else {
moveCarToPoint(_mouseClickPos);
SetMessageHandler(&Scene2501::hmRidingCar);
SetUpdateHandler(&Scene2501::upRidingCar);
}
_mouseClicked = false;
}
updateKlaymanClipRect();
}
void Scene2501::upGettingOutOfCar() {
Scene::update();
if (_carStatus == 2) {
_klayman = _kmScene2501;
removeSprite(_asCar);
addSprite(_klayman);
_klaymanInCar = false;
SetMessageHandler(&Scene2501::handleMessage);
SetUpdateHandler(&Scene2501::update);
setRectList(0x004B2608);
_asIdleCarLower->setVisible(true);
_asIdleCarFull->setVisible(true);
_asCar->setVisible(false);
setMessageList(0x004B2570);
processMessageList();
_klayman->handleUpdate();
_carStatus = 0;
}
updateKlaymanClipRect();
}
void Scene2501::upRidingCar() {
Scene::update();
if (_mouseClicked) {
moveCarToPoint(_mouseClickPos);
_mouseClicked = false;
}
}
uint32 Scene2501::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x100D:
if (param.asInteger() == 0x60842040)
_carStatus = 1;
break;
case 0x200D:
sendMessage(_parentModule, 0x200D, 0);
break;
}
return messageResult;
}
uint32 Scene2501::hmRidingCar(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x2005:
if (_tracks[_currTrackIndex]->which1 < 0 && _newTrackIndex >= 0)
changeTrack();
else if (_tracks[_currTrackIndex]->which1 == 0) {
SetMessageHandler(&Scene2501::hmCarAtHome);
SetUpdateHandler(&Scene2501::upCarAtHome);
sendMessage(_asCar, 0x200F, 1);
} else if (_tracks[_currTrackIndex]->which1 > 0)
leaveScene(_tracks[_currTrackIndex]->which1);
break;
case 0x2006:
if (_tracks[_currTrackIndex]->which2 < 0 && _newTrackIndex >= 0)
changeTrack();
else if (_tracks[_currTrackIndex]->which2 == 0) {
SetMessageHandler(&Scene2501::hmCarAtHome);
SetUpdateHandler(&Scene2501::upCarAtHome);
sendMessage(_asCar, 0x200F, 1);
} else if (_tracks[_currTrackIndex]->which2 > 0)
leaveScene(_tracks[_currTrackIndex]->which2);
break;
case 0x200D:
sendMessage(_parentModule, 0x200D, 0);
break;
}
return messageResult;
}
uint32 Scene2501::hmCarAtHome(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x200A:
_carStatus = 2;
break;
case 0x200D:
sendMessage(_parentModule, 0x200D, 0);
break;
}
return messageResult;
}
void Scene2501::moveCarToPoint(NPoint &pt) {
int minMatchTrackIndex, minMatchDistance;
_tracks.findTrackPoint(pt, minMatchTrackIndex, minMatchDistance, _dataResource);
if (minMatchTrackIndex >= 0 && minMatchTrackIndex != _currTrackIndex) {
_newTrackIndex = minMatchTrackIndex;
_clickPoint = pt;
if (_currTrackIndex == 0)
sendMessage(_asCar, 0x2003, _trackPoints->size() - 1);
else
sendMessage(_asCar, 0x2003, 0);
} else {
_newTrackIndex = -1;
sendMessage(_asCar, 0x2004, pt);
}
}
void Scene2501::changeTrack() {
_currTrackIndex = _newTrackIndex;
_trackPoints = _dataResource.getPointArray(_tracks[_currTrackIndex]->trackPointsName);
_asCar->setPathPoints(_trackPoints);
if (_currTrackIndex == 0)
sendMessage(_asCar, 0x2002, _trackPoints->size() - 1);
else
sendMessage(_asCar, 0x2002, 0);
sendPointMessage(_asCar, 0x2004, _clickPoint);
_newTrackIndex = -1;
}
void Scene2501::updateKlaymanClipRect() {
if (_kmScene2501->getX() <= 211)
_kmScene2501->setClipRect(0, 0, 640, 480);
else
_kmScene2501->setClipRect(0, 0, 640, 388);
}
SsScene2504Button::SsScene2504Button(NeverhoodEngine *vm)
: StaticSprite(vm, 1400), _countdown(0), _isSoundPlaying(false) {
loadSprite(0x070220D9, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
setVisible(false);
loadSound(0, 0x4600204C);
loadSound(1, 0x408C0034);
loadSound(2, 0x44043000);
loadSound(3, 0x44045000);
SetMessageHandler(&SsScene2504Button::handleMessage);
SetUpdateHandler(&SsScene2504Button::update);
}
void SsScene2504Button::update() {
updatePosition();
if (_isSoundPlaying && !isSoundPlaying(0) && !isSoundPlaying(1)) {
playSound(3);
setVisible(false);
_isSoundPlaying = false;
}
if (_countdown != 0 && (--_countdown) == 0) {
if (getSubVar(VA_LOCKS_DISABLED, 0x01180951))
playSound(0);
else
playSound(1);
_isSoundPlaying = true;
}
}
uint32 SsScene2504Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (_countdown == 0 && !_isSoundPlaying) {
setVisible(true);
_countdown = 2;
if (getSubVar(VA_LOCKS_DISABLED, 0x01180951))
setSubVar(VA_LOCKS_DISABLED, 0x01180951, 0);
else
setSubVar(VA_LOCKS_DISABLED, 0x01180951, 1);
playSound(2);
}
messageResult = 1;
break;
}
return messageResult;
}
Scene2504::Scene2504(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
Sprite *ssButton;
setBackground(0x90791B80);
setPalette(0x90791B80);
ssButton = insertSprite<SsScene2504Button>();
addCollisionSprite(ssButton);
insertPuzzleMouse(0x91B8490F, 20, 620);
SetMessageHandler(&Scene2504::handleMessage);
SetUpdateHandler(&Scene::update);
}
uint32 Scene2504::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x0001:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620)
leaveScene(0);
break;
}
return messageResult;
}
} // End of namespace Neverhood