mirror of
https://github.com/libretro/scummvm.git
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963b760076
- Add Scene1202 palette effect - Add AsScene1405Tile sound panning - Clean up some old comments
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_PALETTE_H
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#define NEVERHOOD_PALETTE_H
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#include "neverhood/neverhood.h"
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#include "neverhood/entity.h"
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namespace Neverhood {
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class Palette : public Entity {
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public:
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// Default constructor with black palette
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Palette(NeverhoodEngine *vm);
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// Create from existing palette
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Palette(NeverhoodEngine *vm, byte *palette);
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// Create from resource with filename
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Palette(NeverhoodEngine *vm, const char *filename);
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// Create from resource with fileHash
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Palette(NeverhoodEngine *vm, uint32 fileHash);
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virtual ~Palette();
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void init();
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void usePalette();
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void addPalette(const char *filename, int toIndex, int count, int fromIndex);
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void addPalette(uint32 fileHash, int toIndex, int count, int fromIndex);
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void addBasePalette(uint32 fileHash, int toIndex, int count, int fromIndex);
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void copyPalette(const byte *palette, int toIndex, int count, int fromIndex);
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void copyBasePalette(int toIndex, int count, int fromIndex);
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void startFadeToBlack(int counter);
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void startFadeToWhite(int counter);
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void startFadeToPalette(int counter);
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void fillBaseWhite(int index, int count);
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void fillBaseBlack(int index, int count);
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void copyToBasePalette(byte *palette);
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protected:
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int _status;
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byte *_palette;
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byte *_basePalette;
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int _palCounter;
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byte _fadeToR, _fadeToG, _fadeToB;
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int _fadeStep;
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void update();
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void fadeColor(byte *rgb, byte toR, byte toG, byte toB);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_PALETTE_H */
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