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
After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed.
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_UI_SHAPES_H
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#define BLADERUNNER_UI_SHAPES_H
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#include "bladerunner/shape.h"
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#include "common/array.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class KIAShapes {
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static const uint kShapeCount = 132;
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BladeRunnerEngine *_vm;
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const Shape *_shapes[kShapeCount];
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bool _isLoaded;
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public:
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KIAShapes(BladeRunnerEngine *vm);
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~KIAShapes();
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void load();
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void unload();
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const Shape *get(int shapeId) const;
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};
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} // End of namespace BladeRunner
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#endif
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