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https://github.com/libretro/scummvm.git
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105 lines
2.9 KiB
C++
105 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/ui/kia_section_diagnostic.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/font.h"
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#include "bladerunner/game_constants.h"
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#include "bladerunner/text_resource.h"
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#include "bladerunner/time.h"
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#include "bladerunner/ui/kia.h"
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namespace BladeRunner {
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const Color256 KIASectionDiagnostic::kTextColors[] = {
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{ 0, 0, 0 },
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{ 16, 8, 8 },
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{ 32, 24, 8 },
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{ 56, 32, 16 },
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{ 72, 48, 16 },
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{ 88, 56, 24 },
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{ 104, 72, 32 },
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{ 128, 80, 40 },
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{ 136, 96, 48 },
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{ 152, 112, 56 },
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{ 168, 128, 72 },
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{ 184, 144, 88 },
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{ 200, 160, 96 },
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{ 216, 184, 112 },
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{ 232, 200, 128 },
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{ 240, 224, 144 }
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};
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KIASectionDiagnostic::KIASectionDiagnostic(BladeRunnerEngine *vm) : KIASectionBase(vm) {
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_text = nullptr;
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_offset = 0;
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_timeLast = 0;
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}
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void KIASectionDiagnostic::open() {
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_text = new TextResource(_vm);
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if (!_text->open("KIACRED")) {
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return;
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}
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_vm->_kia->playActorDialogue(kActorRunciter, 140);
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_offset = 0;
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_timeLast = _vm->_time->currentSystem();
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}
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void KIASectionDiagnostic::close() {
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delete _text;
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}
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void KIASectionDiagnostic::draw(Graphics::Surface &surface) {
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uint32 timeNow = _vm->_time->currentSystem();
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for (int i = 0; i < _text->getCount(); ++i) {
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int y = kLineHeight * i + 366 - _offset;
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if (y >= 150 && y < 366) {
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int colorIndex = 15;
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if (y < 182) {
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colorIndex = (y - 150) / 2;
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} else if (y >= 334) {
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colorIndex = (365 - y) / 2;
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}
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const char *text = _text->getText(i);
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if (text) {
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_vm->_mainFont->drawString(&surface, text, 320 - _vm->_mainFont->getStringWidth(text) / 2, y, surface.w, surface.format.RGBToColor(kTextColors[colorIndex].r, kTextColors[colorIndex].g, kTextColors[colorIndex].b));
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}
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}
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}
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// Timing fixed for 60Hz by ScummVM team
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// unsigned difference is intentional
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if (timeNow - _timeLast > (1000u / 60u)) {
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++_offset;
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if (_offset > kLineHeight * _text->getCount() + 366) {
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_offset = 0;
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}
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_timeLast = timeNow;
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}
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}
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} // End of namespace BladeRunner
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