scummvm/dc
Ludvig Strigeus ac62a7cb2e wrote new mixer class,
cleaned up sound header files,
integrated mixer into scummvm & simon

svn-id: r3937
2002-04-14 18:13:08 +00:00
..
.cvsignore Port for SEGA Dreamcast 2002-02-02 15:44:27 +00:00
audio.cpp Sound update. 2002-02-18 18:58:15 +00:00
dc.h Now sets path to game with -p. 2002-03-16 18:13:30 +00:00
dcmain.cpp wrote new mixer class, 2002-04-14 18:13:08 +00:00
display.cpp new video engine (expect broken non-sdl builds), 2002-04-12 21:26:59 +00:00
icon.cpp More fine-grained rendering control. 2002-02-03 14:50:04 +00:00
icon.h More fine-grained rendering control. 2002-02-03 14:50:04 +00:00
input.cpp Confine mouse movements. 2002-02-03 14:54:11 +00:00
label.cpp More fine-grained rendering control. 2002-02-03 14:50:04 +00:00
label.h More fine-grained rendering control. 2002-02-03 14:50:04 +00:00
Makefile Removed unneeded object file gmidi.o, and added needed object file insane.o 2002-03-16 18:09:01 +00:00
portdefs.h Port for SEGA Dreamcast 2002-02-02 15:44:27 +00:00
README Simple compilation instructions, with pointers to necessary resources. 2002-02-27 01:12:49 +00:00
selector.cpp Minor gfx bugfix. 2002-03-16 18:42:28 +00:00
vmsave.cpp Compressed savegames. 2002-02-27 01:02:16 +00:00

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-3.0.x configured as a cross-compiler for `sh-elf'
  (including corresponding binutils)

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.9.0.tar.gz>

* libronin-0.2 : <URL:http://peter.bortas.org/scumm/libronin-0.2.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make', and you should
get an ELF binary with the name `scummvm'.