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eaab877d66
The first name is Janusz, not Janus. The correct name was used in AUTHORS and credits. In case of doubts, see his personal webpage: https://www.jbw.pl/ - name is in the page footer
87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE_COMMANDHANDLER_H
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#define CGE_COMMANDHANDLER_H
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#include "cge/cge.h"
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namespace CGE {
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#define kCommandFrameRate 80
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#define kCommandFrameDelay (1000 / kCommandFrameRate)
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#define kDressed 3
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enum CommandType {
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kCmdLabel, kCmdPause, kCmdWait, kCmdLevel, kCmdHide,
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kCmdSay, kCmdInf, kCmdTime, kCmdCave, kCmdKill,
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kCmdRSeq, kCmdSeq, kCmdSend, kCmdSwap, kCmdKeep,
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kCmdGive, kCmdIf, kCmdGame, kCmdSetX0, kCmdSetY0,
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kCmdSlave, kCmdSetXY, kCmdRelX, kCmdRelY, kCmdRelZ,
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kCmdSetX, kCmdSetY, kCmdSetZ, kCmdTrans, kCmdPort,
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kCmdNext, kCmdNNext, kCmdTNext, kCmdRNNext, kCmdRTNext,
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kCmdRMNear, kCmdRmTake, kCmdFlag, kCmdSetRef, kCmdBackPt,
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kCmdFlash, kCmdLight, kCmdSetVBarrier, kCmdSetHBarrier, kCmdWalk,
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kCmdReach, kCmdCover, kCmdUncover, kCmdClear, kCmdTalk,
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kCmdMouse, kCmdSound, kCmdCount, kCmdExec, kCmdStep,
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kCmdZTrim, kCmdGhost
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};
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class CommandHandler {
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public:
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struct Command {
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CommandType _commandType;
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int _ref;
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int _val;
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void *_spritePtr;
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CallbackType _cbType;
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} *_commandList;
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static const char *_commandText[];
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bool _talkEnable;
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CommandHandler(CGEEngine *vm, bool turbo);
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~CommandHandler();
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void runCommand();
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void addCommand(CommandType com, int ref, int val, void *ptr);
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void addCallback(CommandType com, int ref, int val, CallbackType cbType);
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void insertCommand(CommandType com, int ref, int val, void *ptr);
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bool idle();
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void reset();
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private:
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CGEEngine *_vm;
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bool _turbo;
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uint8 _head;
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uint8 _tail;
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bool _busy;
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bool _textDelay;
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uint32 _timerExpiry;
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};
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} // End of namespace CGE
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#endif
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