mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
ff6859b3bc
Daniel Steinberger. svn-id: r14795
146 lines
5.9 KiB
TeX
146 lines
5.9 KiB
TeX
|
|
%%% Local Variables:
|
|
%%% mode: latex
|
|
%%% TeX-master: "readme"
|
|
%%% End:
|
|
|
|
\section{Configurations Files}
|
|
|
|
|
|
By default, the configuration file is saved in, and loaded from:
|
|
%
|
|
\begin{itemize}
|
|
\item Windows: \verb#<windir>\scummvm.ini#
|
|
\item Unix: \verb#~/.scummvmrc#
|
|
\item Mac OS X: \verb#~/Library/Preferences/ScummVM Preferences#
|
|
\item Others: \verb#scummvm.ini# in the current directory
|
|
\end{itemize}
|
|
%
|
|
An example config file looks as follows:
|
|
%
|
|
\begin{verbatim}
|
|
[scummvm]
|
|
gfx_mode=supereagle
|
|
fullscreen=true
|
|
savepath=C:\saves\
|
|
|
|
[sky]
|
|
path=C:\games\SteelSky\
|
|
|
|
[germansky]
|
|
gameid=sky
|
|
language=de
|
|
path=C:\games\SteelSky\
|
|
description=Beneath a Steel Sky w/ German subtitles
|
|
|
|
[germandott]
|
|
gameid=tentacle
|
|
path=C:\german\tentacle\
|
|
description=German version of DOTT
|
|
|
|
[tentacle]
|
|
path=C:\tentacle\
|
|
subtitles=true
|
|
master_volume=98
|
|
music_volume=40
|
|
sfx_volume=255
|
|
|
|
[loomcd]
|
|
cdrom=1
|
|
path=C:\loom\
|
|
talkspeed=5
|
|
savepath=C:\loom\saves\
|
|
|
|
[monkey2]
|
|
path=C:\amiga_mi2\
|
|
music_driver=windows
|
|
amiga=true
|
|
\end{verbatim}
|
|
%
|
|
The following keywords are recognized:
|
|
|
|
\begin{tabular}[hf]{lll}
|
|
basename &string\\
|
|
path &string The path to where a game's data files are\\
|
|
read\_only &bool If true, ScummVM will never try to overwrite\\
|
|
& the configuration file.\\
|
|
save\_slot &number The save game number to load on startup.\\
|
|
savepath &string The path to where a game will store its\\
|
|
& savegames.\\
|
|
versioninfo &string The version of the ScummVM that created the\\
|
|
& configuration file.\\
|
|
\\
|
|
gameid &string The real id of a game. Useful if you have\\
|
|
& several versions of the same game, and want\\
|
|
& different aliases for them. See the example.\\
|
|
description &string The description of the game as it will appear\\
|
|
& in the launcher.\\
|
|
\\
|
|
language &string Specify language (en, de, fr, it, pt, es, jp,\\
|
|
& zh, kr, se, gb, hb, cz, ru)\\
|
|
subtitles &bool Set to true to enable subtitles.\\
|
|
talkspeed &number Text speed\\
|
|
\\
|
|
fullscreen &bool Fullscreen mode\\
|
|
aspect\_ratio &bool Enable aspect ratio correction\\
|
|
gfx\_mode &string Graphics mode (normal, 2x, 3x, 2xsai,\\
|
|
& super2xsai, supereagle, advmame2x, advmame3x,\\
|
|
& hq2x, hq3x, tv2x, dotmatrix)\\
|
|
\\
|
|
cdrom &number Number of CD-ROM unit to use for audio. If\\
|
|
& negative, don't even try to access the CD-ROM.\\
|
|
joystick\_num &number Number of joystick device to use for input\\
|
|
master\_volume &number The master volume setting (0-255)\\
|
|
music\_driver &string The music engine to use.\\
|
|
output\_rate &number The output sample rate to use, in Hz. Sensible\\
|
|
& values are 11025, 22050 and 44100.\\
|
|
alsa\_port &string Port to use for output when using the\\
|
|
& ALSA music driver.\\
|
|
music\_volume &number The music volume setting (0-255)\\
|
|
multi\_midi &bool If true, enable combination Adlib and native\\
|
|
& MIDI.\\
|
|
native\_mt32 &bool If true, disable GM emulation and assume that\\
|
|
& there is a true Roland MT-32 available.\\
|
|
sfx\_volume &number The sfx volume setting (0-255)\\
|
|
tempo &number The music tempo (50-200) (default: 100)\\
|
|
speech\_volume &number The speech volume setting (0-255)\\
|
|
\\
|
|
copy\_protection&bool Enable copy protection in SCUMM games ,when\\
|
|
& ScummVM disables it by default.\\
|
|
demo\_mode &bool Start demo in Maniac Mansion\\
|
|
alt\_intro &bool Use alternative intro for CD versions of \\
|
|
& Beneath a Steel Sky and Flight of the Amazon\\
|
|
& Queen
|
|
\\
|
|
boot\_param &number Pass this number to the boot script\\
|
|
debuglevel &number Enable debug output. The higher number, the\\
|
|
& more verbose output.\\
|
|
\end{tabular}
|
|
|
|
Broken Sword II adds the following non-standard keywords:\\
|
|
\begin{tabular}[h]{lll}
|
|
gfx\_details &number &Graphics details setting (0-3)\\
|
|
music\_mute &bool &If true, music is muted\\
|
|
object\_labels &bool &If true, object labels are enabled\\
|
|
reverse\_stereo &bool &If true, stereo channels are reversed\\
|
|
sfx\_mute &bool &If true, sound effects are muted\\
|
|
speech\_mute &bool &If true, speech is muted\\
|
|
\end{tabular}
|
|
|
|
Flight of the Amazon Queen adds the following non-standard keywords:\\
|
|
\begin{tabular}[h]{lll}
|
|
music\_mute &bool &If true, music is muted\\
|
|
sfx\_mute &bool &If true, sound effects are muted\\
|
|
speech\_mute &bool &If true, speech is muted\\
|
|
\end{tabular}
|
|
|
|
Simon the Sorcerer 1 \& 2 add the following non-standard keywords:\\
|
|
\begin{tabular}[h]{lll}
|
|
fade &bool &If true, fade effect is enabled\\
|
|
music\_mute &bool &If true, music is muted\\
|
|
slow\_down &number &Makes games slower (1- 10)\\
|
|
sfx\_mute &bool &If true, sound effects are muted\\
|
|
speech\_mute &bool &If true, speech is muted\\
|
|
& &[Simon the Sorcerer 2 only]\\
|
|
\end{tabular}
|