mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
d6c34bdc4b
svn-id: r30667
340 lines
9.2 KiB
C++
340 lines
9.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/str.h"
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#include "common/util.h"
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#include "scumm/help.h"
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#include "scumm/scumm.h"
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namespace Scumm {
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int ScummHelp::numPages(byte gameId) {
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switch (gameId) {
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case GID_MANIAC:
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case GID_ZAK:
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return 4;
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case GID_INDY3:
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return 6;
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case GID_LOOM:
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case GID_MONKEY_EGA:
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case GID_MONKEY_VGA:
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case GID_MONKEY:
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case GID_MONKEY2:
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case GID_INDY4:
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case GID_TENTACLE:
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case GID_SAMNMAX:
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case GID_DIG:
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case GID_FT:
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case GID_CMI:
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return 3;
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/* TODO - I don't know the controls for these games
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case GID_PUTTDEMO:
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case GID_PUTTPUTT:
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*/
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default:
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return 2;
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}
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}
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#define ADD_BIND(k,d) do { key[i] = k; dsc[i] = d; i++; } while (0)
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#define ADD_TEXT(d) ADD_BIND("",d)
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#define ADD_LINE ADD_BIND("","")
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void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platform,
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int page, String &title, String *&key, String *&dsc) {
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key = new String[HELP_NUM_LINES];
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dsc = new String[HELP_NUM_LINES];
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int i = 0;
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switch (page) {
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case 1:
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title = "Common keyboard commands:";
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ADD_BIND("F5", "Save / Load dialog");
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if (version >= 5)
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ADD_BIND(".", "Skip line of text");
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ADD_BIND("Esc", "Skip cutscene");
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ADD_BIND("Space", "Pause game");
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ADD_BIND("Ctrl 0-9", "Load game state 1-10");
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ADD_BIND("Alt 0-9", "Save game state 1-10");
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#ifdef MACOSX
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ADD_BIND("Cmd q", "Quit");
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#else
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ADD_BIND("Alt x, Ctrl z", "Quit");
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#endif
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ADD_BIND("Alt Enter", "Toggle fullscreen");
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ADD_BIND("[, ]", "Music volume up / down");
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ADD_BIND("-, +", "Text speed slower / faster");
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ADD_BIND("Enter", "Simulate left mouse button");
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ADD_BIND("Tab", "Simulate right mouse button");
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break;
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case 2:
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title = "Special keyboard commands:";
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ADD_BIND("~, #", "Show / Hide console");
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ADD_BIND("Ctrl d", "Start the debugger");
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ADD_BIND("Ctrl s", "Show memory consumption");
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ADD_BIND("Ctrl f", "Run in fast mode (*)");
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ADD_BIND("Ctrl g", "Run in really fast mode (*)");
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ADD_BIND("Ctrl m", "Toggle mouse capture");
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ADD_BIND("Ctrl Alt 1-8", "Switch between graphics filters");
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ADD_BIND("Ctrl Alt +, -", "Increase / Decrease scale factor");
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ADD_BIND("Ctrl Alt a", "Toggle aspect-ratio correction");
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ADD_LINE;
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ADD_LINE;
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// FIXME: This should use word-wrapping, and should not assume
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// that the font is mono-spaced.
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ADD_TEXT("* Note that using ctrl-f and");
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ADD_TEXT(" ctrl-g are not recommended");
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ADD_TEXT(" since they may cause crashes");
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ADD_TEXT(" or incorrect game behaviour.");
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break;
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case 3:
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if (gameId == GID_LOOM)
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title = "Spinning drafts on the keyboard:";
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else
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title = "Main game controls:";
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switch (gameId) {
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case GID_ZAK:
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case GID_MANIAC:
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if (platform == Common::kPlatformNES) {
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ADD_BIND("q", "Push");
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ADD_BIND("a", "Pull");
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ADD_BIND("z", "Give");
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ADD_BIND("w", "Open");
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ADD_BIND("s", "Close");
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ADD_BIND("x", "Go to");
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ADD_BIND("e", "Get");
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ADD_BIND("d", "Use");
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ADD_BIND("c", "Read");
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ADD_BIND("r", "New kid");
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ADD_BIND("f", "Turn on");
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ADD_BIND("v", "Turn off");
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break;
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}
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ADD_BIND("q", "Push");
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ADD_BIND("a", "Pull");
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ADD_BIND("z", "Give");
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ADD_BIND("w", "Open");
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ADD_BIND("s", "Close");
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ADD_BIND("x", "Read");
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ADD_BIND("e", "Walk to");
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ADD_BIND("d", "Pick up");
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ADD_BIND("c", "What is");
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if (gameId == GID_MANIAC) {
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ADD_BIND("r", "Unlock");
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ADD_BIND("f", "New kid");
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} else {
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ADD_BIND("r", "Put on");
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ADD_BIND("f", "Take off");
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}
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ADD_BIND("v", "Use");
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ADD_BIND("t", "Turn on");
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ADD_BIND("g", "Turn off");
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if (gameId == GID_MANIAC)
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ADD_BIND("b", "Fix");
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else
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ADD_BIND("b", "Switch");
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break;
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case GID_INDY3:
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ADD_BIND("q", "Push");
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ADD_BIND("a", "Pull");
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ADD_BIND("z", "Give");
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ADD_BIND("w", "Open");
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ADD_BIND("s", "Close");
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ADD_BIND("x", "Look");
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ADD_BIND("e", "Walk to");
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ADD_BIND("d", "Pick up");
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ADD_BIND("c", "What is");
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ADD_BIND("r", "Use");
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ADD_BIND("f", "Turn on");
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ADD_BIND("v", "Turn off");
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ADD_BIND("t", "Talk");
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ADD_BIND("g", "Travel");
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ADD_BIND("b", "To Henry / To Indy");
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break;
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case GID_LOOM:
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ADD_BIND("q, c", "play C minor on distaff");
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ADD_BIND("w, d", "play D on distaff");
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ADD_BIND("e, e", "play E on distaff");
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ADD_BIND("r, f", "play F on distaff");
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ADD_BIND("t, g", "play G on distaff");
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ADD_BIND("y, a", "play A on distaff");
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ADD_BIND("u, b", "play B on distaff");
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ADD_BIND("i, C", "play C major on distaff");
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break;
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case GID_MONKEY_EGA:
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case GID_MONKEY_VGA:
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ADD_BIND("o", "Open");
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ADD_BIND("c", "Close");
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ADD_BIND("s", "puSh");
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ADD_BIND("y", "pull (Yank)");
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ADD_BIND("w", "Walk to");
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ADD_BIND("p", "Pick up");
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ADD_BIND("t", "Talk to");
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ADD_BIND("g", "Give");
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ADD_BIND("u", "Use");
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ADD_BIND("l", "Look at");
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ADD_BIND("n", "turn oN");
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ADD_BIND("f", "turn oFf");
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break;
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case GID_MONKEY:
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case GID_MONKEY2:
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case GID_INDY4:
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case GID_TENTACLE:
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ADD_BIND("g", "Give");
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ADD_BIND("o", "Open");
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ADD_BIND("c", "Close");
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ADD_BIND("p", "Pick up");
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ADD_BIND("l", "Look at");
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ADD_BIND("t", "Talk to");
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ADD_BIND("u", "Use");
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ADD_BIND("s", "puSh");
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ADD_BIND("y", "pull (Yank)");
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if (platform == Common::kPlatformSegaCD) {
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ADD_BIND("KeyUp", "Highlight prev dialogue");
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ADD_BIND("KeyDown", "Highlight next dialogue");
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}
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break;
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case GID_SAMNMAX:
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ADD_BIND("w", "Walk");
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ADD_BIND("t", "Talk");
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ADD_BIND("u", "Use");
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ADD_BIND("i", "Inventory");
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ADD_BIND("o", "Object");
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ADD_BIND("p", "Pick up");
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ADD_BIND("l", "Look");
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ADD_BIND("b", "Black and White / Color");
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break;
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case GID_FT:
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ADD_BIND("e", "Eyes");
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ADD_BIND("t", "Tongue");
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ADD_BIND("i", "Inventory");
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ADD_BIND("p", "Punch");
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ADD_BIND("k", "Kick");
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break;
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case GID_DIG:
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ADD_BIND("e", "Examine");
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ADD_BIND("t", "Regular cursor");
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ADD_BIND("i", "Inventory");
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ADD_BIND("c", "Comm");
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break;
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case GID_CMI:
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ADD_BIND("F1", "Save / Load / Options");
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ADD_BIND("e", "Examine");
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ADD_BIND("t", "Talk to");
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ADD_BIND("i", "Inventory");
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ADD_BIND("u", "Use");
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break;
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}
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break;
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case 4:
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title = "Other game controls:";
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if (version <= 2) {
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ADD_TEXT("Inventory: (not yet implemented)");
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ADD_BIND("u", "Scroll list up");
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ADD_BIND("j", "Scroll list down");
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ADD_BIND("i", "Upper left item");
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ADD_BIND("k", "Lower left item");
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ADD_BIND("o", "Upper right item");
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ADD_BIND("l", "Lower right item");
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ADD_LINE;
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} else if (gameId == GID_INDY3 || gameId == GID_ZAK) {
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// Indy3, or FM-TOWNS Zak
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ADD_TEXT("Inventory:");
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ADD_BIND("y", "Upper left item");
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ADD_BIND("h", "Middle left item");
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ADD_BIND("n", "Lower left item");
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ADD_BIND("u", "Upper right item");
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ADD_BIND("j", "Middle right item");
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ADD_BIND("m", "Lower right item");
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ADD_BIND("o", "Scroll list up");
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ADD_BIND("l", "Scroll list down");
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ADD_LINE;
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}
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if (gameId == GID_MANIAC) {
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ADD_TEXT("Switching characters:");
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ADD_BIND("F1", "Dave");
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ADD_BIND("F2", "Second kid");
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ADD_BIND("F3", "Third kid");
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} else if (gameId == GID_ZAK) {
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ADD_TEXT("Switching characters:");
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ADD_BIND("F1", "Zak");
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ADD_BIND("F2", "Annie");
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ADD_BIND("F3", "Melissa");
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ADD_BIND("F4", "Leslie");
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}
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break;
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case 5:
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switch (gameId) {
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case GID_INDY3:
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title = "Fighting controls (numpad):";
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ADD_BIND("7", "Step back");
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ADD_BIND("4", "Step back");
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ADD_BIND("1", "Step back");
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ADD_BIND("8", "Block high");
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ADD_BIND("5", "Block middle");
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ADD_BIND("2", "Block low");
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ADD_BIND("9", "Punch high");
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ADD_BIND("6", "Punch middle");
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ADD_BIND("3", "Punch low");
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ADD_LINE;
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ADD_LINE;
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ADD_TEXT("These are for Indy on left.");
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ADD_TEXT("When Indy is on the right,");
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ADD_TEXT("7, 4, and 1 are switched with");
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ADD_TEXT("9, 6, and 3, respectively.");
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break;
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}
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break;
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case 6:
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switch (gameId) {
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case GID_INDY3:
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title = "Biplane controls (numpad):";
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ADD_BIND("7", "Fly to upper left");
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ADD_BIND("4", "Fly to left");
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ADD_BIND("1", "Fly to lower left");
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ADD_BIND("8", "Fly upwards");
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ADD_BIND("5", "Fly straight");
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ADD_BIND("2", "Fly down");
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ADD_BIND("9", "Fly to upper right");
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ADD_BIND("6", "Fly to right");
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ADD_BIND("3", "Fly to lower right");
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break;
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}
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break;
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}
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while (i < HELP_NUM_LINES) {
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ADD_LINE;
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}
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}
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#undef ADD_BIND
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#undef ADD_TEXT
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#undef ADD_LINE
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} // End of namespace Scumm
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