scummvm/graphics/cursorman.h
2021-12-26 18:48:43 +01:00

255 lines
8.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRAPHICS_CURSORMAN_H
#define GRAPHICS_CURSORMAN_H
#include "common/scummsys.h"
#include "common/stack.h"
#include "common/singleton.h"
#include "graphics/cursor.h"
#include "graphics/pixelformat.h"
namespace Graphics {
/**
* @defgroup graphics_cursorman Cursor manager
* @ingroup graphics
*
* @brief The CursorManager class for managing the behavior of the mouse cursor.
*
* @{
*/
class CursorManager : public Common::Singleton<CursorManager> {
public:
/** Return whether the mouse cursor is visible. */
bool isVisible();
/**
* Show or hide the mouse cursor.
*
* This function does not call OSystem::updateScreen, when visible is true.
* You may need to call OSystem::updateScreen after a call to showMouse(true)
* to ensure that the mouse cursor becomes visible.
*
* @todo We might want to reconsider this behavior, it might be confusing
* for the user to call OSystem::updateScreen separately, on the other
* hand OSystem::updateScreen might as well display unwanted changes on
* the screen. Another alternative would be to let the backend worry
* about this on OSystem::showMouse call.
*
* @see OSystem::showMouse.
*/
bool showMouse(bool visible);
/**
* Push a new cursor onto the stack, and set it in the backend.
*
* A local copy of the cursor data will be made, so the original buffer
* can be safely freed afterwards.
*
* @param buf New cursor data.
* @param w Width.
* @param h Height.
* @param hotspotX Hotspot X coordinate.
* @param hotspotY Hotspot Y coordinate.
* @param keycolor Color value for the transparent color. This cannot exceed
* the maximum color value as defined by format.
* @param dontScale Whether the cursor should never be scaled. An exception are high PPI displays, where the cursor
* would be too small to notice otherwise. These are allowed to scale the cursor anyway.
* @param format Pointer to the pixel format that the cursor graphic uses.
* CLUT8 will be used if this is null or not specified.
*
* @note It is acceptable for the buffer to be a null pointer. It is sometimes
* useful to push a "dummy" cursor and modify it later. The
* cursor will be added to the stack, but not to the backend.
*/
void pushCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
/**
* Pop a cursor from the stack, and restore the previous one to the
* backend.
*
* If there is no previous cursor, the cursor is hidden.
*/
void popCursor();
/**
* Replace the current cursor on the stack.
*
* If the stack is empty, the cursor is pushed instead. This is a slightly
* more optimized way of popping the old cursor before pushing the new one.
*
* @param buf New cursor data.
* @param w Width.
* @param h Height.
* @param hotspotX Hotspot X coordinate.
* @param hotspotY Hotspot Y coordinate.
* @param keycolor Color value for the transparent color. This cannot exceed
* the maximum color value as defined by format.
* @param dontScale Whether the cursor should never be scaled. An exception are high PPI displays, where the cursor
* would be too small to notice otherwise. These are allowed to scale the cursor anyway.
* @param format Pointer to the pixel format that the cursor graphic uses,
* CLUT8 will be used if this is null or not specified.
*/
void replaceCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
/**
* Replace the current cursor on the stack.
*
* If the stack is empty, the cursor is pushed instead. This is a slightly
* more optimized way of popping the old cursor before pushing the new one.
*
* @param cursor New cursor.
*/
void replaceCursor(const Graphics::Cursor *cursor);
/**
* Pop all cursors and cursor palettes from their respective stacks.
*
* The purpose is to ensure that all unnecessary cursors are removed from the
* stack when returning to the launcher from an engine.
*
*/
void popAllCursors();
/**
* Test whether cursor palettes are supported.
*
* This is just an convenience wrapper for checking whether
* OSystem::kFeatureCursorPalette is supported by OSystem.
*
* @see OSystem::kFeatureCursorPalette
* @see OSystem::hasFeature
*/
bool supportsCursorPalettes();
/**
* Enable or disable the current cursor palette.
*
* @param disable
*/
void disableCursorPalette(bool disable);
/**
* Push a new cursor palette onto the stack, and set it in the backend.
*
* The palette entries from @p start until @c (start+num-1) will be replaced
* so a full palette update is accomplished via start=0, num=256.
*
* The palette data is specified in the same interleaved RGB format as
* used by all backends.
*
* @param colors New palette data, in interleaved RGB format.
* @param start First palette entry to be updated.
* @param num Number of palette entries to be updated.
*
* @note If num is zero, the cursor palette is disabled.
*/
void pushCursorPalette(const byte *colors, uint start, uint num);
/**
* Pop a cursor palette from the stack, and restore the previous one to
* the backend.
*
* If there is no previous palette, the cursor palette is disabled instead.
*/
void popCursorPalette();
/**
* Replace the current cursor palette on the stack.
*
* If the stack is empty, the palette is pushed instead. This is a slightly
* more optimized way of popping the old palette before pushing the new one.
*
* @param colors New palette data, in interleaved RGB format.
* @param start First palette entry to be updated.
* @param num Number of palette entries to be updated.
*
* @note If num is zero, the cursor palette is disabled.
*/
void replaceCursorPalette(const byte *colors, uint start, uint num);
/**
* Lock or unlock the visibility state of the cursor.
*
* When the cursor is locked, calling showMouse(bool) does nothing
* and returns false.
*/
void lock(bool locked);
private:
/**
* Generic class for implementing the singleton design pattern.
*/
friend class Common::Singleton<SingletonBaseType>;
// Even though this is basically the default constructor we implement it
// ourselves, so it is private and thus there is no way to create this class
// except from the Singleton code.
CursorManager() {
_locked = false;
}
~CursorManager();
struct Cursor {
byte *_data;
bool _visible;
uint _width;
uint _height;
int _hotspotX;
int _hotspotY;
uint32 _keycolor;
Graphics::PixelFormat _format;
bool _dontScale;
uint _size;
// _format set to default by Graphics::PixelFormat default constructor
Cursor() : _data(0), _visible(false), _width(0), _height(0), _hotspotX(0), _hotspotY(0), _keycolor(0), _dontScale(false), _size(0) {}
Cursor(const void *data, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
~Cursor();
};
struct Palette {
byte *_data;
uint _start;
uint _num;
uint _size;
bool _disabled;
Palette() : _data(0), _start(0), _num(0), _size(0), _disabled(false) {}
Palette(const byte *colors, uint start, uint num);
~Palette();
};
Common::Stack<Cursor *> _cursorStack;
Common::Stack<Palette *> _cursorPaletteStack;
bool _locked;
};
/** @} */
} // End of namespace Graphics
#define CursorMan (::Graphics::CursorManager::instance())
#endif