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255 lines
8.3 KiB
C++
255 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRAPHICS_CURSORMAN_H
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#define GRAPHICS_CURSORMAN_H
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#include "common/scummsys.h"
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#include "common/stack.h"
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#include "common/singleton.h"
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#include "graphics/cursor.h"
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#include "graphics/pixelformat.h"
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namespace Graphics {
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/**
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* @defgroup graphics_cursorman Cursor manager
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* @ingroup graphics
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*
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* @brief The CursorManager class for managing the behavior of the mouse cursor.
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*
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* @{
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*/
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class CursorManager : public Common::Singleton<CursorManager> {
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public:
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/** Return whether the mouse cursor is visible. */
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bool isVisible();
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/**
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* Show or hide the mouse cursor.
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*
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* This function does not call OSystem::updateScreen, when visible is true.
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* You may need to call OSystem::updateScreen after a call to showMouse(true)
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* to ensure that the mouse cursor becomes visible.
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*
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* @todo We might want to reconsider this behavior, it might be confusing
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* for the user to call OSystem::updateScreen separately, on the other
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* hand OSystem::updateScreen might as well display unwanted changes on
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* the screen. Another alternative would be to let the backend worry
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* about this on OSystem::showMouse call.
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*
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* @see OSystem::showMouse.
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*/
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bool showMouse(bool visible);
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/**
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* Push a new cursor onto the stack, and set it in the backend.
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*
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* A local copy of the cursor data will be made, so the original buffer
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* can be safely freed afterwards.
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*
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* @param buf New cursor data.
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* @param w Width.
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* @param h Height.
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* @param hotspotX Hotspot X coordinate.
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* @param hotspotY Hotspot Y coordinate.
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* @param keycolor Color value for the transparent color. This cannot exceed
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* the maximum color value as defined by format.
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* @param dontScale Whether the cursor should never be scaled. An exception are high PPI displays, where the cursor
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* would be too small to notice otherwise. These are allowed to scale the cursor anyway.
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* @param format Pointer to the pixel format that the cursor graphic uses.
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* CLUT8 will be used if this is null or not specified.
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*
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* @note It is acceptable for the buffer to be a null pointer. It is sometimes
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* useful to push a "dummy" cursor and modify it later. The
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* cursor will be added to the stack, but not to the backend.
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*/
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void pushCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
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/**
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* Pop a cursor from the stack, and restore the previous one to the
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* backend.
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*
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* If there is no previous cursor, the cursor is hidden.
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*/
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void popCursor();
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/**
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* Replace the current cursor on the stack.
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*
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* If the stack is empty, the cursor is pushed instead. This is a slightly
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* more optimized way of popping the old cursor before pushing the new one.
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*
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* @param buf New cursor data.
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* @param w Width.
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* @param h Height.
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* @param hotspotX Hotspot X coordinate.
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* @param hotspotY Hotspot Y coordinate.
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* @param keycolor Color value for the transparent color. This cannot exceed
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* the maximum color value as defined by format.
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* @param dontScale Whether the cursor should never be scaled. An exception are high PPI displays, where the cursor
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* would be too small to notice otherwise. These are allowed to scale the cursor anyway.
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* @param format Pointer to the pixel format that the cursor graphic uses,
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* CLUT8 will be used if this is null or not specified.
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*/
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void replaceCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
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/**
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* Replace the current cursor on the stack.
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*
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* If the stack is empty, the cursor is pushed instead. This is a slightly
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* more optimized way of popping the old cursor before pushing the new one.
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*
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* @param cursor New cursor.
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*/
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void replaceCursor(const Graphics::Cursor *cursor);
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/**
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* Pop all cursors and cursor palettes from their respective stacks.
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*
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* The purpose is to ensure that all unnecessary cursors are removed from the
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* stack when returning to the launcher from an engine.
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*
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*/
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void popAllCursors();
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/**
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* Test whether cursor palettes are supported.
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*
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* This is just an convenience wrapper for checking whether
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* OSystem::kFeatureCursorPalette is supported by OSystem.
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*
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* @see OSystem::kFeatureCursorPalette
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* @see OSystem::hasFeature
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*/
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bool supportsCursorPalettes();
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/**
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* Enable or disable the current cursor palette.
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*
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* @param disable
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*/
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void disableCursorPalette(bool disable);
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/**
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* Push a new cursor palette onto the stack, and set it in the backend.
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*
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* The palette entries from @p start until @c (start+num-1) will be replaced
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* so a full palette update is accomplished via start=0, num=256.
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*
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* The palette data is specified in the same interleaved RGB format as
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* used by all backends.
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*
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* @param colors New palette data, in interleaved RGB format.
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* @param start First palette entry to be updated.
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* @param num Number of palette entries to be updated.
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*
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* @note If num is zero, the cursor palette is disabled.
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*/
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void pushCursorPalette(const byte *colors, uint start, uint num);
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/**
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* Pop a cursor palette from the stack, and restore the previous one to
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* the backend.
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*
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* If there is no previous palette, the cursor palette is disabled instead.
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*/
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void popCursorPalette();
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/**
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* Replace the current cursor palette on the stack.
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*
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* If the stack is empty, the palette is pushed instead. This is a slightly
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* more optimized way of popping the old palette before pushing the new one.
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*
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* @param colors New palette data, in interleaved RGB format.
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* @param start First palette entry to be updated.
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* @param num Number of palette entries to be updated.
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*
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* @note If num is zero, the cursor palette is disabled.
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*/
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void replaceCursorPalette(const byte *colors, uint start, uint num);
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/**
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* Lock or unlock the visibility state of the cursor.
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*
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* When the cursor is locked, calling showMouse(bool) does nothing
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* and returns false.
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*/
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void lock(bool locked);
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private:
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/**
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* Generic class for implementing the singleton design pattern.
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*/
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friend class Common::Singleton<SingletonBaseType>;
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// Even though this is basically the default constructor we implement it
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// ourselves, so it is private and thus there is no way to create this class
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// except from the Singleton code.
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CursorManager() {
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_locked = false;
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}
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~CursorManager();
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struct Cursor {
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byte *_data;
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bool _visible;
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uint _width;
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uint _height;
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int _hotspotX;
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int _hotspotY;
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uint32 _keycolor;
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Graphics::PixelFormat _format;
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bool _dontScale;
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uint _size;
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// _format set to default by Graphics::PixelFormat default constructor
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Cursor() : _data(0), _visible(false), _width(0), _height(0), _hotspotX(0), _hotspotY(0), _keycolor(0), _dontScale(false), _size(0) {}
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Cursor(const void *data, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
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~Cursor();
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};
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struct Palette {
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byte *_data;
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uint _start;
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uint _num;
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uint _size;
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bool _disabled;
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Palette() : _data(0), _start(0), _num(0), _size(0), _disabled(false) {}
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Palette(const byte *colors, uint start, uint num);
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~Palette();
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};
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Common::Stack<Cursor *> _cursorStack;
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Common::Stack<Palette *> _cursorPaletteStack;
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bool _locked;
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};
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/** @} */
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} // End of namespace Graphics
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#define CursorMan (::Graphics::CursorManager::instance())
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#endif
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