scummvm/graphics/mode.h
2021-12-26 18:48:43 +01:00

50 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRAPHICS_MODE_H
#define GRAPHICS_MODE_H
#include "common/array.h"
namespace Graphics {
/**
* Represents a hardware video mode.
*/
struct Mode {
int16 width; ///< The width in pixels
int16 height; ///< The height in pixels
Mode(const int16 w, const int16 h) :
width(w),
height(h) {}
bool operator<(const Mode &other) const {
return width < other.width && height < other.height;
}
};
typedef Common::Array<Mode> ModeList;
}
#endif