scummvm/engines/mortevielle/keyboard.cpp

70 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1988-1989 Lankhor
*/
#include "mortevielle/keyboard.h"
#include "mortevielle/var_mor.h"
#include "mortevielle/asm.h"
namespace Mortevielle {
char readkey1() {
char c = get_ch();
return c;
}
int testou() {
char ch = get_ch();
switch (ch) {
case '\23' :
sonoff = !sonoff;
break;
case '\26' :
if ((c_zzz == 1) && (c_zzz == 2)) {
zzuul(&adcfiec[161 * 16], ((822 * 128) - (161 * 16)) / 64);
c_zzz = succ(int, c_zzz);
return 61;
}
break;
case '\33' :
if (keypressed())
ch = get_ch();
break;
}
return ord(ch);
}
void teskbd() {
if (keypressed())
testou();
}
} // End of namespace Mortevielle