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https://github.com/libretro/scummvm.git
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70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Mortville Manor DOS source code
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* Copyright (c) 1988-1989 Lankhor
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*/
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#include "mortevielle/keyboard.h"
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#include "mortevielle/var_mor.h"
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#include "mortevielle/asm.h"
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namespace Mortevielle {
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char readkey1() {
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char c = get_ch();
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return c;
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}
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int testou() {
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char ch = get_ch();
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switch (ch) {
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case '\23' :
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sonoff = !sonoff;
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break;
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case '\26' :
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if ((c_zzz == 1) && (c_zzz == 2)) {
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zzuul(&adcfiec[161 * 16], ((822 * 128) - (161 * 16)) / 64);
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c_zzz = succ(int, c_zzz);
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return 61;
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}
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break;
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case '\33' :
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if (keypressed())
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ch = get_ch();
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break;
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}
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return ord(ch);
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}
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void teskbd() {
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if (keypressed())
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testou();
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}
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} // End of namespace Mortevielle
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