2020-02-09 12:43:16 +01:00

118 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_BARBOT_H
#define TITANIC_BARBOT_H
#include "titanic/npcs/true_talk_npc.h"
#include "titanic/messages/messages.h"
namespace Titanic {
enum GlassGiven { GG_DEFAULT = -1, GG_EMPTY = 0, GG_CONDIMENT = 1, GG_BIRD = 3 };
class CBarbot : public CTrueTalkNPC {
struct FrameRange {
int _startFrame;
int _endFrame;
FrameRange() : _startFrame(0), _endFrame(0) {}
};
class FrameRanges : public Common::Array<FrameRange> {
public:
FrameRanges();
};
DECLARE_MESSAGE_MAP;
bool ActMsg(CActMsg *msg);
bool EnterViewMsg(CEnterViewMsg *msg);
bool TurnOn(CTurnOn *msg);
bool TurnOff(CTurnOff *msg);
bool LeaveViewMsg(CLeaveViewMsg *msg);
bool MovieEndMsg(CMovieEndMsg *msg);
bool TrueTalkSelfQueueAnimSetMsg(CTrueTalkSelfQueueAnimSetMsg *msg);
bool TrueTalkQueueUpAnimSetMsg(CTrueTalkQueueUpAnimSetMsg *msg);
bool TrueTalkGetStateValueMsg(CTrueTalkGetStateValueMsg *msg);
bool TrueTalkTriggerActionMsg(CTrueTalkTriggerActionMsg *msg);
bool FrameMsg(CFrameMsg *msg);
bool LoadSuccessMsg(CLoadSuccessMsg *msg);
bool MovieFrameMsg(CMovieFrameMsg *msg);
bool EnterRoomMsg(CEnterRoomMsg *msg);
bool TimerMsg(CTimerMsg *msg);
private:
static int _timesCalled;
private:
FrameRanges _frames;
int _field108;
int _field10C;
int _field110;
bool _addedLemon;
bool _addedTV;
bool _addedPuret;
int _field120;
int _field124;
bool _visCenterOnCounter;
bool _addedVodka;
bool _gottenDrunk;
int _field134;
int _field138;
int _field13C;
int _volume;
int _frameNum;
int _field148;
int _field14C;
int _field150;
int _field154;
GlassGiven _glassContent;
bool _drunkFlag;
int _field160;
private:
/**
* Plays a given range of movie frames
*/
void playRange(const FrameRange &range, uint flags = 0);
/**
* Returns true if one of the ingredients (with the exception of Vodka)
* is missing from the concoction
*/
bool areIngredientsMissing() const {
return !_addedPuret || !_addedLemon || !_addedVodka;
}
public:
CLASSDEF;
CBarbot();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_BARBOT_H */