scummvm/engines/kyra/items_v2.cpp
Johannes Schickel 1140fca82e - Kyrandia 1 works again
- Added timer class for timer handling
- Little bit more resturcturing
- A little bit (almost nothing but a start!) Kyrandia 2 support

svn-id: r28297
2007-07-29 16:33:11 +00:00

57 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra_v2.h"
namespace Kyra {
int KyraEngine_v2::findFreeItem() {
for (int i = 0; i < 30; ++i) {
if (_itemList[i].id == 0xFFFF)
return i;
}
return -1;
}
int KyraEngine_v2::findItem(uint16 sceneId, int id) {
for (int i = 0; i < 30; ++i) {
if (_itemList[i].id == id && _itemList[i].sceneId == sceneId)
return i;
}
return -1;
}
void KyraEngine_v2::resetItemList() {
for (int i = 0; i < 30; ++i) {
_itemList[i].id = 0xFFFF;
_itemList[i].sceneId = 0xFFFF;
_itemList[i].x = 0;
_itemList[i].y = 0;
_itemList[i].unk7 = 0;
}
}
} // end of namespace Kyra