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https://github.com/libretro/scummvm.git
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1140fca82e
- Added timer class for timer handling - Little bit more resturcturing - A little bit (almost nothing but a start!) Kyrandia 2 support svn-id: r28297
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/kyra_v2.h"
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namespace Kyra {
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int KyraEngine_v2::findFreeItem() {
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for (int i = 0; i < 30; ++i) {
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if (_itemList[i].id == 0xFFFF)
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return i;
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}
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return -1;
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}
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int KyraEngine_v2::findItem(uint16 sceneId, int id) {
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for (int i = 0; i < 30; ++i) {
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if (_itemList[i].id == id && _itemList[i].sceneId == sceneId)
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return i;
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}
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return -1;
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}
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void KyraEngine_v2::resetItemList() {
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for (int i = 0; i < 30; ++i) {
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_itemList[i].id = 0xFFFF;
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_itemList[i].sceneId = 0xFFFF;
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_itemList[i].x = 0;
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_itemList[i].y = 0;
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_itemList[i].unk7 = 0;
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}
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}
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} // end of namespace Kyra
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