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
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
32 lines
972 B
C++
32 lines
972 B
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef TONY_GSDK
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#define TONY_GSDK
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#include "bs2/memory.h"
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namespace Sword2 {
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uint32 Read_file(const char *name, mem **membloc, uint32 uid);
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} // End of namespace Sword2
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#endif
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