scummvm/engines/cine/part.cpp
Matthew Hoops 0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00

322 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/endian.h"
#include "common/textconsole.h"
#include "cine/cine.h"
#include "cine/unpack.h"
#include "cine/various.h"
namespace Cine {
void loadPart(const char *partName) {
g_cine->_partBuffer.clear();
g_cine->_partFileHandle.close();
checkDataDisk(-1);
if (!g_cine->_partFileHandle.open(partName))
error("loadPart(): Cannot open file %s", partName);
setMouseCursor(MOUSE_CURSOR_DISK);
uint16 numElementInPart = g_cine->_partFileHandle.readUint16BE();
g_cine->_partBuffer.resize(numElementInPart);
g_cine->_partFileHandle.readUint16BE(); // entry size
if (currentPartName != partName)
strcpy(currentPartName, partName);
for (uint16 i = 0; i < g_cine->_partBuffer.size(); i++) {
g_cine->_partFileHandle.read(g_cine->_partBuffer[i].partName, 14);
g_cine->_partBuffer[i].offset = g_cine->_partFileHandle.readUint32BE();
g_cine->_partBuffer[i].packedSize = g_cine->_partFileHandle.readUint32BE();
g_cine->_partBuffer[i].unpackedSize = g_cine->_partFileHandle.readUint32BE();
g_cine->_partFileHandle.readUint32BE(); // unused
}
if (g_cine->getGameType() == Cine::GType_FW && g_cine->getPlatform() == Common::kPlatformDOS && strcmp(partName, "BASESON.SND") != 0)
loadPal(partName);
}
void closePart() {
// TODO
}
static Common::String fixVolCnfFileName(const uint8 *src, uint len) {
assert(len == 11 || len == 13);
// Copy source to a temporary buffer and force a trailing zero for string manipulation
char tmp[14];
memcpy(tmp, src, len);
tmp[len] = 0;
if (len == 11) {
// Filenames of length 11 have no separation of the extension and the basename
// so that's why we have to convert them first. There's no trailing zero in them
// either and they're always of the full length 11 with padding spaces. Extension
// can be always found at offset 8 onwards.
//
// Examples of filename mappings:
// "AEROPORTMSG" -> "AEROPORT.MSG"
// "MITRAILLHP " -> "MITRAILL.HP" (Notice the trailing space after the extension)
// "BOND10 " -> "BOND10"
// "GIRL SET" -> "GIRL.SET"
// Replace all space characters with zeroes
for (uint i = 0; i < len; i++)
if (tmp[i] == ' ')
tmp[i] = 0;
// Extract the filename's extension
Common::String extension(tmp + 8);
tmp[8] = 0; // Force separation of extension and basename
Common::String basename(tmp);
if (extension.empty()) {
return basename;
} else {
return basename + "." + extension;
}
} else {
// Filenames of length 13 are okay as they are, no need for conversion
return Common::String(tmp);
}
}
void CineEngine::readVolCnf() {
Common::File f;
if (!f.open("vol.cnf")) {
error("Unable to open 'vol.cnf'");
}
uint32 unpackedSize, packedSize;
char hdr[8];
f.read(hdr, 8);
bool compressed = (memcmp(hdr, "ABASECP", 7) == 0);
if (compressed) {
unpackedSize = f.readUint32BE();
packedSize = f.readUint32BE();
} else {
f.seek(0);
unpackedSize = packedSize = f.size();
}
uint8 *buf = new uint8[unpackedSize];
uint8 *packedBuf = new uint8[packedSize];
f.read(packedBuf, packedSize);
CineUnpacker cineUnpacker;
if (!cineUnpacker.unpack(packedBuf, packedSize, buf, unpackedSize)) {
error("Error while unpacking 'vol.cnf' data");
}
delete[] packedBuf;
uint8 *p = buf;
int resourceFilesCount = READ_BE_UINT16(p); p += 2;
int entrySize = READ_BE_UINT16(p); p += 2;
for (int i = 0; i < resourceFilesCount; ++i) {
char volumeResourceFile[9];
memcpy(volumeResourceFile, p, 8);
volumeResourceFile[8] = 0;
_volumeResourceFiles.push_back(volumeResourceFile);
p += entrySize;
}
// Check file name blocks' sizes
bool fileNameLenMod11, fileNameLenMod13;
fileNameLenMod11 = fileNameLenMod13 = true;
for (int i = 0; i < resourceFilesCount; ++i) {
int size = READ_BE_UINT32(p); p += 4;
fileNameLenMod11 &= ((size % 11) == 0);
fileNameLenMod13 &= ((size % 13) == 0);
p += size;
}
// Make sure at least one of the candidates for file name length fits the data
assert(fileNameLenMod11 || fileNameLenMod13);
// File name length used to be deduced from the fact whether the file
// was compressed or not. Compressed files used file name length 11,
// uncompressed files used file name length 13. It worked almost always,
// but not with the game entry that's detected as the Operation Stealth's
// US Amiga release. It uses a compressed 'vol.cnf' file but still uses
// file names of length 13. So we try to deduce the file name length from
// the data in the 'vol.cnf' file.
int fileNameLength;
if (fileNameLenMod11 != fileNameLenMod13) {
// All file name blocks' sizes were divisible by either 11 or 13, but not with both.
fileNameLength = (fileNameLenMod11 ? 11 : 13);
} else {
warning("Couldn't deduce file name length from data in 'vol.cnf', using a backup deduction scheme");
// Here we use the former file name length detection method
// if we couldn't deduce the file name length from the data.
fileNameLength = (compressed ? 11 : 13);
}
p = buf + 4 + resourceFilesCount * entrySize;
for (int i = 0; i < resourceFilesCount; ++i) {
int count = READ_BE_UINT32(p) / fileNameLength; p += 4;
while (count--) {
Common::String volumeEntryName = fixVolCnfFileName(p, fileNameLength);
_volumeEntriesMap.setVal(volumeEntryName, _volumeResourceFiles[i].c_str());
debugC(5, kCineDebugPart, "Added volume entry name '%s' resource file '%s'", volumeEntryName.c_str(), _volumeResourceFiles[i].c_str());
p += fileNameLength;
}
}
delete[] buf;
}
int16 findFileInBundle(const char *fileName) {
if (g_cine->getGameType() == Cine::GType_OS) {
// look first in currently loaded resource file
for (uint i = 0; i < g_cine->_partBuffer.size(); i++) {
if (!scumm_stricmp(fileName, g_cine->_partBuffer[i].partName)) {
return i;
}
}
// not found, open the required resource file
StringPtrHashMap::const_iterator it = g_cine->_volumeEntriesMap.find(fileName);
if (it == g_cine->_volumeEntriesMap.end()) {
warning("Unable to find part file for filename '%s'", fileName);
return -1;
}
const char *part = (*it)._value;
loadPart(part);
}
for (uint i = 0; i < g_cine->_partBuffer.size(); i++) {
if (!scumm_stricmp(fileName, g_cine->_partBuffer[i].partName)) {
return i;
}
}
return -1;
}
void readFromPart(int16 idx, byte *dataPtr, uint32 maxSize) {
assert(maxSize >= g_cine->_partBuffer[idx].packedSize);
setMouseCursor(MOUSE_CURSOR_DISK);
g_cine->_partFileHandle.seek(g_cine->_partBuffer[idx].offset, SEEK_SET);
g_cine->_partFileHandle.read(dataPtr, g_cine->_partBuffer[idx].packedSize);
}
byte *readBundleFile(int16 foundFileIdx, uint32 *size) {
assert(foundFileIdx >= 0 && foundFileIdx < (int32)g_cine->_partBuffer.size());
bool error = false;
byte *dataPtr = (byte *)calloc(g_cine->_partBuffer[foundFileIdx].unpackedSize, 1);
byte *packedData = (byte *)calloc(g_cine->_partBuffer[foundFileIdx].packedSize, 1);
assert(dataPtr && packedData);
readFromPart(foundFileIdx, packedData, g_cine->_partBuffer[foundFileIdx].packedSize);
CineUnpacker cineUnpacker;
error = !cineUnpacker.unpack(packedData, g_cine->_partBuffer[foundFileIdx].packedSize, dataPtr, g_cine->_partBuffer[foundFileIdx].unpackedSize);
free(packedData);
if (error) {
warning("Error unpacking '%s' from bundle file '%s'", g_cine->_partBuffer[foundFileIdx].partName, currentPartName);
}
// Set the size variable if a pointer to it has been given
if (size != NULL) {
*size = g_cine->_partBuffer[foundFileIdx].unpackedSize;
}
return dataPtr;
}
byte *readBundleSoundFile(const char *entryName, uint32 *size) {
int16 index;
byte *data = 0;
char previousPartName[15] = "";
if (g_cine->getGameType() == Cine::GType_FW) {
strcpy(previousPartName, currentPartName);
loadPart("BASESON.SND");
}
index = findFileInBundle((const char *)entryName);
if (index != -1) {
data = readBundleFile(index);
if (size) {
*size = g_cine->_partBuffer[index].unpackedSize;
}
}
if (g_cine->getGameType() == Cine::GType_FW) {
loadPart(previousPartName);
}
return data;
}
/** Rotate byte value to the left by n bits */
byte rolByte(byte value, uint n) {
n %= 8;
return (byte)((value << n) | (value >> (8 - n)));
}
byte *readFile(const char *filename, bool crypted) {
Common::File in;
in.open(filename);
if (!in.isOpen())
error("readFile(): Cannot open file %s", filename);
uint32 size = in.size();
byte *dataPtr = (byte *)malloc(size);
in.read(dataPtr, size);
// The Sony published CD version of Future Wars has its
// AUTO00.PRC file's bytes rotated to the right by one.
// So we decode the so called crypting by rotating all
// the bytes to the left by one.
if (crypted) {
for (uint index = 0; index < size; index++) {
dataPtr[index] = rolByte(dataPtr[index], 1);
}
}
return dataPtr;
}
void checkDataDisk(int16 param) {
}
void dumpBundle(const char *fileName) {
char tmpPart[15];
strcpy(tmpPart, currentPartName);
loadPart(fileName);
for (uint i = 0; i < g_cine->_partBuffer.size(); i++) {
byte *data = readBundleFile(i);
debug(0, "%s", g_cine->_partBuffer[i].partName);
Common::DumpFile out;
if (out.open(Common::String("dumps/") + g_cine->_partBuffer[i].partName)) {
out.write(data, g_cine->_partBuffer[i].unpackedSize);
out.close();
}
free(data);
}
loadPart(tmpPart);
}
} // End of namespace Cine