mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
0031c41db8
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
322 lines
10 KiB
C++
322 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/endian.h"
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#include "common/textconsole.h"
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#include "cine/cine.h"
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#include "cine/unpack.h"
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#include "cine/various.h"
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namespace Cine {
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void loadPart(const char *partName) {
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g_cine->_partBuffer.clear();
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g_cine->_partFileHandle.close();
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checkDataDisk(-1);
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if (!g_cine->_partFileHandle.open(partName))
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error("loadPart(): Cannot open file %s", partName);
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setMouseCursor(MOUSE_CURSOR_DISK);
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uint16 numElementInPart = g_cine->_partFileHandle.readUint16BE();
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g_cine->_partBuffer.resize(numElementInPart);
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g_cine->_partFileHandle.readUint16BE(); // entry size
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if (currentPartName != partName)
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strcpy(currentPartName, partName);
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for (uint16 i = 0; i < g_cine->_partBuffer.size(); i++) {
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g_cine->_partFileHandle.read(g_cine->_partBuffer[i].partName, 14);
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g_cine->_partBuffer[i].offset = g_cine->_partFileHandle.readUint32BE();
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g_cine->_partBuffer[i].packedSize = g_cine->_partFileHandle.readUint32BE();
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g_cine->_partBuffer[i].unpackedSize = g_cine->_partFileHandle.readUint32BE();
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g_cine->_partFileHandle.readUint32BE(); // unused
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}
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if (g_cine->getGameType() == Cine::GType_FW && g_cine->getPlatform() == Common::kPlatformDOS && strcmp(partName, "BASESON.SND") != 0)
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loadPal(partName);
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}
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void closePart() {
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// TODO
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}
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static Common::String fixVolCnfFileName(const uint8 *src, uint len) {
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assert(len == 11 || len == 13);
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// Copy source to a temporary buffer and force a trailing zero for string manipulation
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char tmp[14];
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memcpy(tmp, src, len);
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tmp[len] = 0;
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if (len == 11) {
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// Filenames of length 11 have no separation of the extension and the basename
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// so that's why we have to convert them first. There's no trailing zero in them
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// either and they're always of the full length 11 with padding spaces. Extension
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// can be always found at offset 8 onwards.
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//
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// Examples of filename mappings:
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// "AEROPORTMSG" -> "AEROPORT.MSG"
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// "MITRAILLHP " -> "MITRAILL.HP" (Notice the trailing space after the extension)
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// "BOND10 " -> "BOND10"
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// "GIRL SET" -> "GIRL.SET"
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// Replace all space characters with zeroes
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for (uint i = 0; i < len; i++)
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if (tmp[i] == ' ')
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tmp[i] = 0;
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// Extract the filename's extension
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Common::String extension(tmp + 8);
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tmp[8] = 0; // Force separation of extension and basename
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Common::String basename(tmp);
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if (extension.empty()) {
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return basename;
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} else {
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return basename + "." + extension;
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}
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} else {
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// Filenames of length 13 are okay as they are, no need for conversion
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return Common::String(tmp);
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}
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}
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void CineEngine::readVolCnf() {
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Common::File f;
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if (!f.open("vol.cnf")) {
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error("Unable to open 'vol.cnf'");
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}
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uint32 unpackedSize, packedSize;
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char hdr[8];
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f.read(hdr, 8);
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bool compressed = (memcmp(hdr, "ABASECP", 7) == 0);
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if (compressed) {
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unpackedSize = f.readUint32BE();
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packedSize = f.readUint32BE();
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} else {
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f.seek(0);
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unpackedSize = packedSize = f.size();
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}
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uint8 *buf = new uint8[unpackedSize];
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uint8 *packedBuf = new uint8[packedSize];
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f.read(packedBuf, packedSize);
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CineUnpacker cineUnpacker;
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if (!cineUnpacker.unpack(packedBuf, packedSize, buf, unpackedSize)) {
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error("Error while unpacking 'vol.cnf' data");
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}
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delete[] packedBuf;
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uint8 *p = buf;
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int resourceFilesCount = READ_BE_UINT16(p); p += 2;
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int entrySize = READ_BE_UINT16(p); p += 2;
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for (int i = 0; i < resourceFilesCount; ++i) {
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char volumeResourceFile[9];
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memcpy(volumeResourceFile, p, 8);
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volumeResourceFile[8] = 0;
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_volumeResourceFiles.push_back(volumeResourceFile);
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p += entrySize;
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}
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// Check file name blocks' sizes
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bool fileNameLenMod11, fileNameLenMod13;
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fileNameLenMod11 = fileNameLenMod13 = true;
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for (int i = 0; i < resourceFilesCount; ++i) {
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int size = READ_BE_UINT32(p); p += 4;
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fileNameLenMod11 &= ((size % 11) == 0);
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fileNameLenMod13 &= ((size % 13) == 0);
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p += size;
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}
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// Make sure at least one of the candidates for file name length fits the data
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assert(fileNameLenMod11 || fileNameLenMod13);
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// File name length used to be deduced from the fact whether the file
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// was compressed or not. Compressed files used file name length 11,
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// uncompressed files used file name length 13. It worked almost always,
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// but not with the game entry that's detected as the Operation Stealth's
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// US Amiga release. It uses a compressed 'vol.cnf' file but still uses
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// file names of length 13. So we try to deduce the file name length from
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// the data in the 'vol.cnf' file.
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int fileNameLength;
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if (fileNameLenMod11 != fileNameLenMod13) {
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// All file name blocks' sizes were divisible by either 11 or 13, but not with both.
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fileNameLength = (fileNameLenMod11 ? 11 : 13);
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} else {
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warning("Couldn't deduce file name length from data in 'vol.cnf', using a backup deduction scheme");
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// Here we use the former file name length detection method
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// if we couldn't deduce the file name length from the data.
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fileNameLength = (compressed ? 11 : 13);
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}
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p = buf + 4 + resourceFilesCount * entrySize;
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for (int i = 0; i < resourceFilesCount; ++i) {
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int count = READ_BE_UINT32(p) / fileNameLength; p += 4;
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while (count--) {
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Common::String volumeEntryName = fixVolCnfFileName(p, fileNameLength);
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_volumeEntriesMap.setVal(volumeEntryName, _volumeResourceFiles[i].c_str());
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debugC(5, kCineDebugPart, "Added volume entry name '%s' resource file '%s'", volumeEntryName.c_str(), _volumeResourceFiles[i].c_str());
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p += fileNameLength;
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}
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}
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delete[] buf;
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}
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int16 findFileInBundle(const char *fileName) {
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if (g_cine->getGameType() == Cine::GType_OS) {
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// look first in currently loaded resource file
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for (uint i = 0; i < g_cine->_partBuffer.size(); i++) {
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if (!scumm_stricmp(fileName, g_cine->_partBuffer[i].partName)) {
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return i;
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}
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}
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// not found, open the required resource file
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StringPtrHashMap::const_iterator it = g_cine->_volumeEntriesMap.find(fileName);
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if (it == g_cine->_volumeEntriesMap.end()) {
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warning("Unable to find part file for filename '%s'", fileName);
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return -1;
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}
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const char *part = (*it)._value;
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loadPart(part);
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}
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for (uint i = 0; i < g_cine->_partBuffer.size(); i++) {
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if (!scumm_stricmp(fileName, g_cine->_partBuffer[i].partName)) {
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return i;
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}
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}
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return -1;
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}
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void readFromPart(int16 idx, byte *dataPtr, uint32 maxSize) {
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assert(maxSize >= g_cine->_partBuffer[idx].packedSize);
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setMouseCursor(MOUSE_CURSOR_DISK);
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g_cine->_partFileHandle.seek(g_cine->_partBuffer[idx].offset, SEEK_SET);
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g_cine->_partFileHandle.read(dataPtr, g_cine->_partBuffer[idx].packedSize);
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}
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byte *readBundleFile(int16 foundFileIdx, uint32 *size) {
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assert(foundFileIdx >= 0 && foundFileIdx < (int32)g_cine->_partBuffer.size());
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bool error = false;
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byte *dataPtr = (byte *)calloc(g_cine->_partBuffer[foundFileIdx].unpackedSize, 1);
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byte *packedData = (byte *)calloc(g_cine->_partBuffer[foundFileIdx].packedSize, 1);
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assert(dataPtr && packedData);
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readFromPart(foundFileIdx, packedData, g_cine->_partBuffer[foundFileIdx].packedSize);
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CineUnpacker cineUnpacker;
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error = !cineUnpacker.unpack(packedData, g_cine->_partBuffer[foundFileIdx].packedSize, dataPtr, g_cine->_partBuffer[foundFileIdx].unpackedSize);
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free(packedData);
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if (error) {
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warning("Error unpacking '%s' from bundle file '%s'", g_cine->_partBuffer[foundFileIdx].partName, currentPartName);
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}
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// Set the size variable if a pointer to it has been given
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if (size != NULL) {
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*size = g_cine->_partBuffer[foundFileIdx].unpackedSize;
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}
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return dataPtr;
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}
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byte *readBundleSoundFile(const char *entryName, uint32 *size) {
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int16 index;
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byte *data = 0;
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char previousPartName[15] = "";
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if (g_cine->getGameType() == Cine::GType_FW) {
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strcpy(previousPartName, currentPartName);
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loadPart("BASESON.SND");
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}
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index = findFileInBundle((const char *)entryName);
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if (index != -1) {
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data = readBundleFile(index);
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if (size) {
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*size = g_cine->_partBuffer[index].unpackedSize;
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}
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}
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if (g_cine->getGameType() == Cine::GType_FW) {
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loadPart(previousPartName);
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}
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return data;
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}
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/** Rotate byte value to the left by n bits */
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byte rolByte(byte value, uint n) {
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n %= 8;
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return (byte)((value << n) | (value >> (8 - n)));
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}
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byte *readFile(const char *filename, bool crypted) {
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Common::File in;
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in.open(filename);
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if (!in.isOpen())
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error("readFile(): Cannot open file %s", filename);
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uint32 size = in.size();
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byte *dataPtr = (byte *)malloc(size);
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in.read(dataPtr, size);
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// The Sony published CD version of Future Wars has its
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// AUTO00.PRC file's bytes rotated to the right by one.
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// So we decode the so called crypting by rotating all
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// the bytes to the left by one.
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if (crypted) {
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for (uint index = 0; index < size; index++) {
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dataPtr[index] = rolByte(dataPtr[index], 1);
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}
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}
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return dataPtr;
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}
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void checkDataDisk(int16 param) {
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}
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void dumpBundle(const char *fileName) {
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char tmpPart[15];
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strcpy(tmpPart, currentPartName);
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loadPart(fileName);
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for (uint i = 0; i < g_cine->_partBuffer.size(); i++) {
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byte *data = readBundleFile(i);
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debug(0, "%s", g_cine->_partBuffer[i].partName);
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Common::DumpFile out;
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if (out.open(Common::String("dumps/") + g_cine->_partBuffer[i].partName)) {
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out.write(data, g_cine->_partBuffer[i].unpackedSize);
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out.close();
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}
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free(data);
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}
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loadPart(tmpPart);
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}
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} // End of namespace Cine
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