scummvm/engines/gob/save/saveconverter.h
2011-05-12 01:16:22 +02:00

185 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_SAVE_SAVECONVERTER_H
#define GOB_SAVE_SAVECONVERTER_H
#include "common/stream.h"
namespace Gob {
class GobEngine;
class SavePartInfo;
class SavePartVars;
class SavePartMem;
class SavePartSprite;
class SaveWriter;
/** A wrapping stream class for old saves. */
class SaveConverter : public Common::SeekableReadStream {
public:
SaveConverter(GobEngine *vm, const Common::String &fileName);
virtual ~SaveConverter();
/** Clear the converter. */
virtual void clear();
/** Set the filename on which to operate. */
virtual void setFileName(const Common::String &fileName);
/** Is it actually an old save? */
virtual int isOldSave(Common::InSaveFile **save = 0) const = 0;
/** Directly return the description without processing the whole save. */
virtual char *getDescription(Common::SeekableReadStream &save) const = 0;
/** Load the whole save. */
virtual bool load() = 0;
/** Set the name and return the description. */
char *getDescription(const Common::String &fileName);
/** Get the current fileName's description. */
char *getDescription() const;
// Stream
virtual bool err() const;
virtual void clearErr();
// ReadStream
virtual bool eos() const;
virtual uint32 read(void *dataPtr, uint32 dataSize);
// SeekableReadStream
virtual int32 pos() const;
virtual int32 size() const;
virtual bool seek(int32 offset, int whence = SEEK_SET);
protected:
GobEngine *_vm;
Common::String _fileName;
byte *_data;
Common::SeekableReadStream *_stream;
Common::InSaveFile *openSave() const;
/** Write a warning to stdout to notify the user what's going on. */
virtual void displayWarning() const;
virtual uint32 getActualSize(Common::InSaveFile **save = 0) const;
SavePartInfo *readInfo(Common::SeekableReadStream &stream,
uint32 descLength, bool hasSizes = true) const;
SavePartVars *readVars(Common::SeekableReadStream &stream,
uint32 count, bool endian) const;
SavePartMem *readMem(Common::SeekableReadStream &stream,
uint32 count, bool endian) const;
SavePartSprite *readSprite(Common::SeekableReadStream &stream,
uint32 width, uint32 height, bool palette) const;
bool createStream(SaveWriter &writer);
/** Swap the endianness of the complete data area. */
static bool swapDataEndian(byte *data, const byte *sizes, uint32 count);
private:
byte *readData(Common::SeekableReadStream &stream,
uint32 count, bool endian) const;
};
/** A wrapper for old notes saves. */
class SaveConverter_Notes : public SaveConverter {
public:
SaveConverter_Notes(GobEngine *vm, uint32 notesSize, const Common::String &fileName = "");
~SaveConverter_Notes();
int isOldSave(Common::InSaveFile **save = 0) const;
char *getDescription(Common::SeekableReadStream &save) const;
bool load();
private:
uint32 _size;
bool loadFail(SavePartVars *vars, Common::InSaveFile *save);
};
/** A wrapper for old v2-style saves (Gobliins 2, Ween: The Prophecy and Bargon Attack). */
class SaveConverter_v2 : public SaveConverter {
public:
SaveConverter_v2(GobEngine *vm, const Common::String &fileName = "");
~SaveConverter_v2();
int isOldSave(Common::InSaveFile **save = 0) const;
char *getDescription(Common::SeekableReadStream &save) const;
bool load();
private:
static const uint32 kSlotCount = 15;
static const uint32 kSlotNameLength = 40;
bool loadFail(SavePartInfo *info, SavePartVars *vars,
Common::InSaveFile *save);
};
/** A wrapper for old v3-style saves (Goblins 3 and Lost in Time). */
class SaveConverter_v3 : public SaveConverter {
public:
SaveConverter_v3(GobEngine *vm, const Common::String &fileName = "");
~SaveConverter_v3();
int isOldSave(Common::InSaveFile **save = 0) const;
char *getDescription(Common::SeekableReadStream &save) const;
bool load();
private:
static const uint32 kSlotCount = 30;
static const uint32 kSlotNameLength = 40;
bool loadFail(SavePartInfo *info, SavePartVars *vars,
SavePartSprite *sprite, Common::InSaveFile *save);
void getScreenShotProps(int type,
bool &used, uint32 &width, uint32 &height);
};
/** A wrapper for old v4-style saves (Woodruff). */
class SaveConverter_v4 : public SaveConverter {
public:
SaveConverter_v4(GobEngine *vm, const Common::String &fileName = "");
~SaveConverter_v4();
int isOldSave(Common::InSaveFile **save = 0) const;
char *getDescription(Common::SeekableReadStream &save) const;
bool load();
private:
static const uint32 kSlotCount = 60;
static const uint32 kSlotNameLength = 40;
bool loadFail(SavePartInfo *info, SavePartVars *vars,
SavePartMem *props, Common::InSaveFile *save);
};
} // End of namespace Gob
#endif // GOB_SAVE_SAVECONVERTER_H