mirror of
https://github.com/libretro/scummvm.git
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216 lines
5.6 KiB
C++
216 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gob/save/saveload.h"
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#include "gob/save/saveconverter.h"
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#include "gob/inter.h"
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#include "gob/variables.h"
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namespace Gob {
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SaveLoad_Geisha::SaveFile SaveLoad_Geisha::_saveFiles[] = {
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{"save.inf", kSaveModeSave, 0, "savegame"}
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};
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SaveLoad_Geisha::GameHandler::File::File(GobEngine *vm, const Common::String &base) :
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SlotFileIndexed(vm, SaveLoad_Geisha::kSlotCount, base, "s") {
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}
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SaveLoad_Geisha::GameHandler::File::~File() {
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}
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int SaveLoad_Geisha::GameHandler::File::getSlot(int32 offset) const {
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return 0;
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}
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int SaveLoad_Geisha::GameHandler::File::getSlotRemainder(int32 offset) const {
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return 0;
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}
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SaveLoad_Geisha::GameHandler::GameHandler(GobEngine *vm, const Common::String &target) :
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SaveHandler(vm), _file(vm, target) {
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}
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SaveLoad_Geisha::GameHandler::~GameHandler() {
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}
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int32 SaveLoad_Geisha::GameHandler::getSize() {
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if (_file.getSlotMax() == 0)
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return -1;
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return SaveLoad_Geisha::kSaveFileSize;
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}
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bool SaveLoad_Geisha::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
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if ((size != 0) || (offset != 0)) {
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warning("Invalid loading procedure: %d, %d, %d", dataVar, size, offset);
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return false;
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}
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memset(_vm->_inter->_variables->getAddressOff8(dataVar), 0, SaveLoad_Geisha::kSaveFileSize);
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for (uint32 slot = 0; slot < SaveLoad_Geisha::kSlotCount;
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slot++, dataVar += SaveLoad_Geisha::kSlotSize) {
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if (!_file.exists(slot))
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continue;
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Common::String slotFile = _file.build(slot);
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if (slotFile.empty())
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return false;
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SaveReader reader(2, slot, slotFile);
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if (!reader.load()) {
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warning("Save slot %d contains corrupted save", slot);
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continue;
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}
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SavePartInfo info(20, (uint32) _vm->getGameType(), 0,
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_vm->getEndianness(), _vm->_inter->_variables->getSize());
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SavePartVars vars(_vm, SaveLoad_Geisha::kSlotSize);
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if (!reader.readPart(0, &info) || !reader.readPart(1, &vars)) {
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warning("Save slot %d contains corrupted save", slot);
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continue;
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}
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if (!vars.writeInto(dataVar, 0, SaveLoad_Geisha::kSlotSize)) {
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warning("Save slot %d contains corrupted save", slot);
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continue;
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}
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}
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return true;
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}
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bool SaveLoad_Geisha::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
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if (((uint32)size != SaveLoad_Geisha::kSaveFileSize) || (offset != 0)) {
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warning("Invalid saving procedure: %d, %d, %d", dataVar, size, offset);
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return false;
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}
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for (uint32 slot = 0; slot < SaveLoad_Geisha::kSlotCount;
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slot++, dataVar += SaveLoad_Geisha::kSlotSize) {
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const byte *slotData = _vm->_inter->_variables->getAddressOff8(dataVar);
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// Check of the slot's data is empty
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bool empty = true;
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for (uint32 j = 0; j < SaveLoad_Geisha::kSlotSize; j++) {
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if (slotData[j] != 0) {
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empty = false;
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break;
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}
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}
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// Don't save empty slots
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if (empty)
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continue;
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Common::String slotFile = _file.build(slot);
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if (slotFile.empty())
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return false;
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SaveWriter writer(2, slot, slotFile);
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SavePartInfo info(20, (uint32) _vm->getGameType(), 0,
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_vm->getEndianness(), _vm->_inter->_variables->getSize());
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SavePartVars vars(_vm, SaveLoad_Geisha::kSlotSize);
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info.setDesc(Common::String::format("Geisha, slot %d", slot).c_str());
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if (!vars.readFrom(dataVar, 0, SaveLoad_Geisha::kSlotSize))
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return false;
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if (!writer.writePart(0, &info))
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return false;
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if (!writer.writePart(1, &vars))
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return false;
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}
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return true;
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}
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SaveLoad_Geisha::SaveLoad_Geisha(GobEngine *vm, const char *targetName) :
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SaveLoad(vm) {
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_saveFiles[0].handler = new GameHandler(vm, targetName);
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}
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SaveLoad_Geisha::~SaveLoad_Geisha() {
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for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
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delete _saveFiles[i].handler;
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}
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const SaveLoad_Geisha::SaveFile *SaveLoad_Geisha::getSaveFile(const char *fileName) const {
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fileName = stripPath(fileName);
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for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
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if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
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return &_saveFiles[i];
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return 0;
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}
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SaveLoad_Geisha::SaveFile *SaveLoad_Geisha::getSaveFile(const char *fileName) {
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fileName = stripPath(fileName);
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for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
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if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
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return &_saveFiles[i];
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return 0;
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}
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SaveHandler *SaveLoad_Geisha::getHandler(const char *fileName) const {
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const SaveFile *saveFile = getSaveFile(fileName);
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if (saveFile)
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return saveFile->handler;
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return 0;
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}
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const char *SaveLoad_Geisha::getDescription(const char *fileName) const {
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const SaveFile *saveFile = getSaveFile(fileName);
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if (saveFile)
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return saveFile->description;
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return 0;
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}
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SaveLoad::SaveMode SaveLoad_Geisha::getSaveMode(const char *fileName) const {
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const SaveFile *saveFile = getSaveFile(fileName);
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if (saveFile)
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return saveFile->mode;
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return kSaveModeNone;
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}
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} // End of namespace Gob
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