scummvm/engines/gob/sound/sound.cpp
2013-04-15 18:24:09 +02:00

756 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gob/gob.h"
#include "gob/sound/sound.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/game.h"
#include "gob/inter.h"
#include "gob/sound/pcspeaker.h"
#include "gob/sound/soundblaster.h"
#include "gob/sound/adlplayer.h"
#include "gob/sound/musplayer.h"
#include "gob/sound/infogrames.h"
#include "gob/sound/protracker.h"
#include "gob/sound/cdrom.h"
namespace Gob {
Sound::Sound(GobEngine *vm) : _vm(vm) {
_pcspeaker = new PCSpeaker(*_vm->_mixer);
_blaster = new SoundBlaster(*_vm->_mixer);
_adlPlayer = 0;
_mdyPlayer = 0;
_infogrames = 0;
_protracker = 0;
_cdrom = 0;
_bgatmos = 0;
_hasAdLib = (!_vm->_noMusic && _vm->hasAdLib());
_hasAdLibBg = _hasAdLib;
if (!_vm->_noMusic && (_vm->getPlatform() == Common::kPlatformAmiga)) {
_infogrames = new Infogrames(*_vm->_mixer);
_protracker = new Protracker(*_vm->_mixer);
}
if (_vm->isCD())
_cdrom = new CDROM;
if (_vm->getGameType() == kGameTypeWoodruff)
_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
if ((_vm->getGameType() == kGameTypeUrban) ||
(_vm->getGameType() == kGameTypeAdibou2)) {
_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
_bgatmos->setShadable(false);
}
}
Sound::~Sound() {
delete _pcspeaker;
delete _blaster;
delete _adlPlayer;
delete _mdyPlayer;
delete _infogrames;
delete _protracker;
delete _cdrom;
delete _bgatmos;
for (int i = 0; i < kSoundsCount; i++)
_sounds[i].free();
}
void Sound::convToSigned(byte *buffer, int length) {
while (length-- > 0)
*buffer++ ^= 0x80;
}
SoundDesc *Sound::sampleGetBySlot(int slot) {
if ((slot < 0) || (slot >= kSoundsCount))
return 0;
return &_sounds[slot];
}
const SoundDesc *Sound::sampleGetBySlot(int slot) const {
if ((slot < 0) || (slot >= kSoundsCount))
return 0;
return &_sounds[slot];
}
int Sound::sampleGetNextFreeSlot() const {
for (int i = 0; i < kSoundsCount; i++)
if (_sounds[i].empty())
return i;
return -1;
}
bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName) {
if (!sndDesc)
return false;
debugC(2, kDebugSound, "Loading sample \"%s\"", fileName);
int32 size;
byte *data = _vm->_dataIO->getFile(fileName, size);
if (!data || !sndDesc->load(type, data, size)) {
delete[] data;
warning("Sound::sampleLoad(): Failed to load sound \"%s\"", fileName);
return false;
}
return true;
}
void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdLib, int index) {
if (!sndDesc || sndDesc->empty())
return;
if (sndDesc->getType() == SOUND_ADL) {
if (noteAdLib) {
if (_adlPlayer)
if ((index == -1) || (_adlPlayer->getIndex() == index))
_adlPlayer->unload();
}
} else {
if (_blaster)
_blaster->stopSound(0, sndDesc);
}
sndDesc->free();
}
void Sound::speakerOn(int16 frequency, int32 length) {
if (!_pcspeaker)
return;
debugC(1, kDebugSound, "PCSpeaker: Playing tone (%d, %d)", frequency, length);
_pcspeaker->speakerOn(frequency, length);
}
void Sound::speakerOff() {
if (!_pcspeaker)
return;
debugC(1, kDebugSound, "PCSpeaker: Stopping tone");
_pcspeaker->speakerOff();
}
void Sound::speakerOnUpdate(uint32 millis) {
if (!_pcspeaker)
return;
_pcspeaker->onUpdate(millis);
}
bool Sound::infogramesLoadInstruments(const char *fileName) {
if (!_infogrames)
return false;
debugC(1, kDebugSound, "Infogrames: Loading instruments \"%s\"", fileName);
return _infogrames->loadInstruments(fileName);
}
bool Sound::infogramesLoadSong(const char *fileName) {
if (!_infogrames)
return false;
debugC(1, kDebugSound, "Infogrames: Loading song \"%s\"", fileName);
return _infogrames->loadSong(fileName);
}
bool Sound::protrackerPlay(const char *fileName) {
if (!_protracker)
return false;
debugC(1, kDebugSound, "Protracker: Playing song \"%s\"", fileName);
return _protracker->play(fileName);
}
void Sound::protrackerStop() {
if (!_protracker)
return;
debugC(1, kDebugSound, "Protracker: Stopping playback");
_protracker->stop();
}
void Sound::infogramesPlay() {
if (!_infogrames)
return;
debugC(1, kDebugSound, "Infogrames: Starting playback");
_infogrames->play();
}
void Sound::infogramesStop() {
if (!_infogrames)
return;
debugC(1, kDebugSound, "Infogrames: Stopping playback");
_infogrames->stop();
}
bool Sound::adlibLoadADL(const char *fileName) {
if (!_hasAdLib)
return false;
if (!_adlPlayer)
_adlPlayer = new ADLPlayer(*_vm->_mixer);
debugC(1, kDebugSound, "AdLib: Loading ADL data (\"%s\")", fileName);
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
if (!stream) {
warning("Can't open ADL file \"%s\"", fileName);
return false;
}
bool loaded = _adlPlayer->load(*stream);
delete stream;
return loaded;
}
bool Sound::adlibLoadADL(byte *data, uint32 size, int index) {
if (!_hasAdLib)
return false;
if (!_adlPlayer)
_adlPlayer = new ADLPlayer(*_vm->_mixer);
debugC(1, kDebugSound, "AdLib: Loading ADL data (%d)", index);
return _adlPlayer->load(data, size, index);
}
void Sound::adlibUnload() {
if (!_hasAdLib)
return;
debugC(1, kDebugSound, "AdLib: Unloading data");
if (_adlPlayer)
_adlPlayer->unload();
if (_mdyPlayer)
_mdyPlayer->unload();
}
bool Sound::adlibLoadMDY(const char *fileName) {
if (!_hasAdLib)
return false;
createMDYPlayer();
debugC(1, kDebugSound, "AdLib: Loading MDY data (\"%s\")", fileName);
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
if (!stream) {
warning("Can't open MDY file \"%s\"", fileName);
return false;
}
bool loaded = _mdyPlayer->loadMUS(*stream);
delete stream;
return loaded;
}
bool Sound::adlibLoadTBR(const char *fileName) {
if (!_hasAdLib)
return false;
createMDYPlayer();
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
if (!stream) {
warning("Can't open TBR file \"%s\"", fileName);
return false;
}
debugC(1, kDebugSound, "AdLib: Loading MDY instruments (\"%s\")", fileName);
bool loaded = _mdyPlayer->loadSND(*stream);
delete stream;
return loaded;
}
void Sound::adlibPlayTrack(const char *trackname) {
if (!_hasAdLib)
return;
createADLPlayer();
if (_adlPlayer->isPlaying())
return;
if (adlibLoadADL(trackname))
adlibPlay();
}
void Sound::adlibPlayBgMusic() {
if (!_hasAdLib || _hasAdLibBg)
return;
createADLPlayer();
static const char *const tracksMac[] = {
// "musmac1.adl", // This track seems to be missing instruments...
"musmac2.adl",
"musmac3.adl",
"musmac4.adl",
"musmac5.adl",
"musmac6.adl"
};
static const char *const tracksWin[] = {
"musmac1.mid",
"musmac2.mid",
"musmac3.mid",
"musmac4.mid",
"musmac5.mid"
};
const char *track = 0;
if (_vm->getPlatform() == Common::kPlatformWindows)
track = tracksWin[_vm->_util->getRandom(ARRAYSIZE(tracksWin))];
else
track = tracksMac[_vm->_util->getRandom(ARRAYSIZE(tracksMac))];
if (!track || !_vm->_dataIO->hasFile(track)) {
_hasAdLibBg = false;
return;
}
adlibPlayTrack(track);
}
void Sound::adlibPlay() {
if (!_hasAdLib)
return;
debugC(1, kDebugSound, "AdLib: Starting playback");
if (_adlPlayer)
_adlPlayer->startPlay();
if (_mdyPlayer)
_mdyPlayer->startPlay();
}
void Sound::adlibStop() {
if (!_hasAdLib)
return;
debugC(1, kDebugSound, "AdLib: Stopping playback");
if (_adlPlayer)
_adlPlayer->stopPlay();
if (_mdyPlayer)
_mdyPlayer->stopPlay();
}
bool Sound::adlibIsPlaying() const {
if (!_hasAdLib)
return false;
if (_adlPlayer && _adlPlayer->isPlaying())
return true;
if (_mdyPlayer && _mdyPlayer->isPlaying())
return true;
return false;
}
int Sound::adlibGetIndex() const {
if (!_hasAdLib)
return -1;
if (_adlPlayer)
return _adlPlayer->getIndex();
return -1;
}
int32 Sound::adlibGetRepeating() const {
if (!_hasAdLib)
return false;
if (_adlPlayer)
return _adlPlayer->getRepeating();
if (_mdyPlayer)
return _mdyPlayer->getRepeating();
return false;
}
void Sound::adlibSetRepeating(int32 repCount) {
if (!_hasAdLib)
return;
if (_adlPlayer)
_adlPlayer->setRepeating(repCount);
if (_mdyPlayer)
_mdyPlayer->setRepeating(repCount);
}
void Sound::blasterPlay(SoundDesc *sndDesc, int16 repCount,
int16 frequency, int16 fadeLength) {
if (!_blaster || !sndDesc)
return;
debugC(1, kDebugSound, "SoundBlaster: Playing sample (%d, %d, %d)",
repCount, frequency, fadeLength);
blasterStopComposition();
_blaster->playSample(*sndDesc, repCount, frequency, fadeLength);
}
void Sound::blasterRepeatComposition(int32 repCount) {
_blaster->repeatComposition(repCount);
}
void Sound::blasterStop(int16 fadeLength, SoundDesc *sndDesc) {
if (!_blaster)
return;
debugC(1, kDebugSound, "SoundBlaster: Stopping playback");
_blaster->stopSound(fadeLength, sndDesc);
}
void Sound::blasterPlayComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs, int8 sndCount) {
if (!_blaster)
return;
debugC(1, kDebugSound, "SoundBlaster: Playing composition (%d, %d)",
freqVal, sndCount);
blasterWaitEndPlay();
_blaster->stopComposition();
if (!sndDescs)
sndDescs = _sounds;
_blaster->playComposition(composition, freqVal, sndDescs, sndCount);
}
void Sound::blasterStopComposition() {
if (!_blaster)
return;
debugC(1, kDebugSound, "SoundBlaster: Stopping composition");
_blaster->stopComposition();
}
char Sound::blasterPlayingSound() const {
if (!_blaster)
return 0;
return _blaster->getPlayingSound();
}
void Sound::blasterSetRepeating(int32 repCount) {
if (!_blaster)
return;
_blaster->setRepeating(repCount);
}
void Sound::blasterWaitEndPlay(bool interruptible, bool stopComp) {
if (!_blaster)
return;
debugC(1, kDebugSound, "SoundBlaster: Waiting for playback to end");
if (stopComp)
_blaster->endComposition();
while (_blaster->isPlaying() && !_vm->shouldQuit()) {
if (interruptible && (_vm->_util->checkKey() == kKeyEscape)) {
WRITE_VAR(57, (uint32) -1);
return;
}
_vm->_util->longDelay(200);
}
_blaster->stopSound(0);
}
void Sound::cdLoadLIC(const Common::String &fname) {
if (!_cdrom)
return;
debugC(1, kDebugSound, "CDROM: Loading LIC \"%s\"", fname.c_str());
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fname);
if (!stream)
return;
_cdrom->readLIC(*stream);
delete stream;
}
void Sound::cdUnloadLIC() {
if (!_cdrom)
return;
debugC(1, kDebugSound, "CDROM: Unloading LIC");
_cdrom->freeLICBuffer();
}
void Sound::cdPlayBgMusic() {
if (!_cdrom)
return;
static const char *const tracks[][2] = {
{"avt00.tot", "mine"},
{"avt001.tot", "nuit"},
{"avt002.tot", "campagne"},
{"avt003.tot", "extsor1"},
{"avt004.tot", "interieure"},
{"avt005.tot", "zombie"},
{"avt006.tot", "zombie"},
{"avt007.tot", "campagne"},
{"avt008.tot", "campagne"},
{"avt009.tot", "extsor1"},
{"avt010.tot", "extsor1"},
{"avt011.tot", "interieure"},
{"avt012.tot", "zombie"},
{"avt014.tot", "nuit"},
{"avt015.tot", "interieure"},
{"avt016.tot", "statue"},
{"avt017.tot", "zombie"},
{"avt018.tot", "statue"},
{"avt019.tot", "mine"},
{"avt020.tot", "statue"},
{"avt021.tot", "mine"},
{"avt022.tot", "zombie"}
};
for (int i = 0; i < ARRAYSIZE(tracks); i++)
if (_vm->isCurrentTot(tracks[i][0])) {
debugC(1, kDebugSound, "CDROM: Playing background music \"%s\" (\"%s\")", tracks[i][1], tracks[i][0]);
_cdrom->startTrack(tracks[i][1]);
break;
}
}
void Sound::cdPlayMultMusic() {
if (!_cdrom)
return;
static const char *const tracks[][6] = {
{"avt005.tot", "fra1", "all1", "ang1", "esp1", "ita1"},
{"avt006.tot", "fra2", "all2", "ang2", "esp2", "ita2"},
{"avt012.tot", "fra3", "all3", "ang3", "esp3", "ita3"},
{"avt016.tot", "fra4", "all4", "ang4", "esp4", "ita4"},
{"avt019.tot", "fra5", "all5", "ang5", "esp5", "ita5"},
{"avt022.tot", "fra6", "all6", "ang6", "esp6", "ita6"}
};
// Default to "ang?" for other languages (including EN_USA)
int language = _vm->_global->_language <= 4 ? _vm->_global->_language : 2;
for (int i = 0; i < ARRAYSIZE(tracks); i++)
if (_vm->isCurrentTot(tracks[i][0])) {
debugC(1, kDebugSound, "CDROM: Playing mult music \"%s\" (\"%s\")", tracks[i][language + 1], tracks[i][0]);
_cdrom->startTrack(tracks[i][language + 1]);
break;
}
}
void Sound::cdPlay(const Common::String &trackName) {
if (!_cdrom)
return;
debugC(1, kDebugSound, "CDROM: Playing track \"%s\"", trackName.c_str());
// WORKAROUND - In Fascination CD, in the storage room, a track has the wrong
// name in the scripts, and therefore doesn't play. This fixes the problem.
if ((_vm->getGameType() == kGameTypeFascination) && trackName.equalsIgnoreCase("boscle"))
_cdrom->startTrack("bosscle");
else
_cdrom->startTrack(trackName.c_str());
}
void Sound::cdStop() {
if (!_cdrom)
return;
debugC(1, kDebugSound, "CDROM: Stopping playback");
_cdrom->stopPlaying();
}
bool Sound::cdIsPlaying() const {
if (!_cdrom)
return false;
return _cdrom->isPlaying();
}
int32 Sound::cdGetTrackPos(const char *keyTrack) const {
if (!_cdrom)
return -1;
return _cdrom->getTrackPos(keyTrack);
}
const char *Sound::cdGetCurrentTrack() const {
if (!_cdrom)
return "";
return _cdrom->getCurTrack();
}
void Sound::cdTest(int trySubst, const char *label) {
if (!_cdrom)
return;
_cdrom->testCD(trySubst, label);
}
void Sound::bgPlay(const char *file, SoundType type) {
if (!_bgatmos)
return;
debugC(1, kDebugSound, "BackgroundAtmosphere: Playing \"%s\"", file);
_bgatmos->stopBA();
_bgatmos->queueClear();
SoundDesc *sndDesc = new SoundDesc;
if (!sampleLoad(sndDesc, type, file)) {
delete sndDesc;
return;
}
_bgatmos->queueSample(*sndDesc);
_bgatmos->playBA();
}
void Sound::bgPlay(const char *base, const char *ext, SoundType type, int count) {
if (!_bgatmos)
return;
debugC(1, kDebugSound, "BackgroundAtmosphere: Playing \"%s\" (%d)", base, count);
_bgatmos->stopBA();
_bgatmos->queueClear();
SoundDesc *sndDesc;
for (int i = 1; i <= count; i++) {
Common::String fileName = Common::String::format("%s%02d.%s", base, i, ext);
sndDesc = new SoundDesc;
if (sampleLoad(sndDesc, type, fileName.c_str()))
_bgatmos->queueSample(*sndDesc);
else
delete sndDesc;
}
_bgatmos->playBA();
}
void Sound::bgStop() {
if (!_bgatmos)
return;
debugC(1, kDebugSound, "BackgroundAtmosphere: Stopping playback");
_bgatmos->stopBA();
_bgatmos->queueClear();
}
void Sound::bgSetPlayMode(BackgroundAtmosphere::PlayMode mode) {
if (!_bgatmos)
return;
_bgatmos->setPlayMode(mode);
}
void Sound::bgShade() {
if (!_bgatmos)
return;
debugC(1, kDebugSound, "BackgroundAtmosphere: Shading playback");
_bgatmos->shade();
}
void Sound::bgUnshade() {
if (!_bgatmos)
return;
debugC(1, kDebugSound, "BackgroundAtmosphere: Unshading playback");
_bgatmos->unshade();
}
void Sound::createMDYPlayer() {
if (_mdyPlayer)
return;
delete _adlPlayer;
_adlPlayer = 0;
_mdyPlayer = new MUSPlayer(*_vm->_mixer);
}
void Sound::createADLPlayer() {
if (_adlPlayer)
return;
delete _mdyPlayer;
_mdyPlayer= 0;
_adlPlayer = new ADLPlayer(*_vm->_mixer);
}
} // End of namespace Gob