mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
756 lines
16 KiB
C++
756 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gob/gob.h"
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#include "gob/sound/sound.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/game.h"
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#include "gob/inter.h"
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#include "gob/sound/pcspeaker.h"
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#include "gob/sound/soundblaster.h"
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#include "gob/sound/adlplayer.h"
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#include "gob/sound/musplayer.h"
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#include "gob/sound/infogrames.h"
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#include "gob/sound/protracker.h"
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#include "gob/sound/cdrom.h"
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namespace Gob {
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Sound::Sound(GobEngine *vm) : _vm(vm) {
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_pcspeaker = new PCSpeaker(*_vm->_mixer);
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_blaster = new SoundBlaster(*_vm->_mixer);
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_adlPlayer = 0;
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_mdyPlayer = 0;
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_infogrames = 0;
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_protracker = 0;
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_cdrom = 0;
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_bgatmos = 0;
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_hasAdLib = (!_vm->_noMusic && _vm->hasAdLib());
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_hasAdLibBg = _hasAdLib;
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if (!_vm->_noMusic && (_vm->getPlatform() == Common::kPlatformAmiga)) {
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_infogrames = new Infogrames(*_vm->_mixer);
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_protracker = new Protracker(*_vm->_mixer);
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}
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if (_vm->isCD())
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_cdrom = new CDROM;
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if (_vm->getGameType() == kGameTypeWoodruff)
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_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
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if ((_vm->getGameType() == kGameTypeUrban) ||
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(_vm->getGameType() == kGameTypeAdibou2)) {
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_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
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_bgatmos->setShadable(false);
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}
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}
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Sound::~Sound() {
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delete _pcspeaker;
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delete _blaster;
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delete _adlPlayer;
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delete _mdyPlayer;
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delete _infogrames;
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delete _protracker;
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delete _cdrom;
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delete _bgatmos;
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for (int i = 0; i < kSoundsCount; i++)
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_sounds[i].free();
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}
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void Sound::convToSigned(byte *buffer, int length) {
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while (length-- > 0)
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*buffer++ ^= 0x80;
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}
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SoundDesc *Sound::sampleGetBySlot(int slot) {
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if ((slot < 0) || (slot >= kSoundsCount))
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return 0;
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return &_sounds[slot];
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}
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const SoundDesc *Sound::sampleGetBySlot(int slot) const {
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if ((slot < 0) || (slot >= kSoundsCount))
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return 0;
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return &_sounds[slot];
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}
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int Sound::sampleGetNextFreeSlot() const {
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for (int i = 0; i < kSoundsCount; i++)
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if (_sounds[i].empty())
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return i;
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return -1;
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}
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bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName) {
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if (!sndDesc)
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return false;
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debugC(2, kDebugSound, "Loading sample \"%s\"", fileName);
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int32 size;
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byte *data = _vm->_dataIO->getFile(fileName, size);
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if (!data || !sndDesc->load(type, data, size)) {
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delete[] data;
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warning("Sound::sampleLoad(): Failed to load sound \"%s\"", fileName);
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return false;
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}
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return true;
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}
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void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdLib, int index) {
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if (!sndDesc || sndDesc->empty())
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return;
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if (sndDesc->getType() == SOUND_ADL) {
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if (noteAdLib) {
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if (_adlPlayer)
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if ((index == -1) || (_adlPlayer->getIndex() == index))
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_adlPlayer->unload();
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}
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} else {
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if (_blaster)
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_blaster->stopSound(0, sndDesc);
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}
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sndDesc->free();
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}
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void Sound::speakerOn(int16 frequency, int32 length) {
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if (!_pcspeaker)
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return;
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debugC(1, kDebugSound, "PCSpeaker: Playing tone (%d, %d)", frequency, length);
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_pcspeaker->speakerOn(frequency, length);
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}
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void Sound::speakerOff() {
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if (!_pcspeaker)
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return;
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debugC(1, kDebugSound, "PCSpeaker: Stopping tone");
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_pcspeaker->speakerOff();
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}
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void Sound::speakerOnUpdate(uint32 millis) {
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if (!_pcspeaker)
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return;
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_pcspeaker->onUpdate(millis);
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}
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bool Sound::infogramesLoadInstruments(const char *fileName) {
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if (!_infogrames)
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return false;
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debugC(1, kDebugSound, "Infogrames: Loading instruments \"%s\"", fileName);
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return _infogrames->loadInstruments(fileName);
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}
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bool Sound::infogramesLoadSong(const char *fileName) {
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if (!_infogrames)
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return false;
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debugC(1, kDebugSound, "Infogrames: Loading song \"%s\"", fileName);
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return _infogrames->loadSong(fileName);
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}
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bool Sound::protrackerPlay(const char *fileName) {
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if (!_protracker)
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return false;
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debugC(1, kDebugSound, "Protracker: Playing song \"%s\"", fileName);
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return _protracker->play(fileName);
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}
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void Sound::protrackerStop() {
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if (!_protracker)
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return;
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debugC(1, kDebugSound, "Protracker: Stopping playback");
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_protracker->stop();
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}
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void Sound::infogramesPlay() {
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if (!_infogrames)
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return;
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debugC(1, kDebugSound, "Infogrames: Starting playback");
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_infogrames->play();
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}
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void Sound::infogramesStop() {
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if (!_infogrames)
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return;
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debugC(1, kDebugSound, "Infogrames: Stopping playback");
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_infogrames->stop();
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}
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bool Sound::adlibLoadADL(const char *fileName) {
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if (!_hasAdLib)
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return false;
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if (!_adlPlayer)
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_adlPlayer = new ADLPlayer(*_vm->_mixer);
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debugC(1, kDebugSound, "AdLib: Loading ADL data (\"%s\")", fileName);
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Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
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if (!stream) {
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warning("Can't open ADL file \"%s\"", fileName);
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return false;
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}
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bool loaded = _adlPlayer->load(*stream);
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delete stream;
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return loaded;
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}
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bool Sound::adlibLoadADL(byte *data, uint32 size, int index) {
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if (!_hasAdLib)
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return false;
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if (!_adlPlayer)
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_adlPlayer = new ADLPlayer(*_vm->_mixer);
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debugC(1, kDebugSound, "AdLib: Loading ADL data (%d)", index);
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return _adlPlayer->load(data, size, index);
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}
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void Sound::adlibUnload() {
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if (!_hasAdLib)
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return;
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debugC(1, kDebugSound, "AdLib: Unloading data");
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if (_adlPlayer)
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_adlPlayer->unload();
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if (_mdyPlayer)
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_mdyPlayer->unload();
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}
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bool Sound::adlibLoadMDY(const char *fileName) {
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if (!_hasAdLib)
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return false;
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createMDYPlayer();
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debugC(1, kDebugSound, "AdLib: Loading MDY data (\"%s\")", fileName);
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Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
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if (!stream) {
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warning("Can't open MDY file \"%s\"", fileName);
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return false;
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}
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bool loaded = _mdyPlayer->loadMUS(*stream);
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delete stream;
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return loaded;
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}
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bool Sound::adlibLoadTBR(const char *fileName) {
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if (!_hasAdLib)
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return false;
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createMDYPlayer();
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Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
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if (!stream) {
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warning("Can't open TBR file \"%s\"", fileName);
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return false;
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}
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debugC(1, kDebugSound, "AdLib: Loading MDY instruments (\"%s\")", fileName);
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bool loaded = _mdyPlayer->loadSND(*stream);
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delete stream;
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return loaded;
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}
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void Sound::adlibPlayTrack(const char *trackname) {
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if (!_hasAdLib)
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return;
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createADLPlayer();
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if (_adlPlayer->isPlaying())
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return;
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if (adlibLoadADL(trackname))
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adlibPlay();
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}
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void Sound::adlibPlayBgMusic() {
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if (!_hasAdLib || _hasAdLibBg)
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return;
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createADLPlayer();
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static const char *const tracksMac[] = {
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// "musmac1.adl", // This track seems to be missing instruments...
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"musmac2.adl",
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"musmac3.adl",
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"musmac4.adl",
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"musmac5.adl",
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"musmac6.adl"
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};
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static const char *const tracksWin[] = {
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"musmac1.mid",
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"musmac2.mid",
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"musmac3.mid",
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"musmac4.mid",
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"musmac5.mid"
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};
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const char *track = 0;
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if (_vm->getPlatform() == Common::kPlatformWindows)
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track = tracksWin[_vm->_util->getRandom(ARRAYSIZE(tracksWin))];
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else
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track = tracksMac[_vm->_util->getRandom(ARRAYSIZE(tracksMac))];
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if (!track || !_vm->_dataIO->hasFile(track)) {
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_hasAdLibBg = false;
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return;
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}
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adlibPlayTrack(track);
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}
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void Sound::adlibPlay() {
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if (!_hasAdLib)
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return;
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debugC(1, kDebugSound, "AdLib: Starting playback");
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if (_adlPlayer)
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_adlPlayer->startPlay();
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if (_mdyPlayer)
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_mdyPlayer->startPlay();
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}
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void Sound::adlibStop() {
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if (!_hasAdLib)
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return;
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debugC(1, kDebugSound, "AdLib: Stopping playback");
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if (_adlPlayer)
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_adlPlayer->stopPlay();
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if (_mdyPlayer)
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_mdyPlayer->stopPlay();
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}
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bool Sound::adlibIsPlaying() const {
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if (!_hasAdLib)
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return false;
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if (_adlPlayer && _adlPlayer->isPlaying())
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return true;
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if (_mdyPlayer && _mdyPlayer->isPlaying())
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return true;
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return false;
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}
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int Sound::adlibGetIndex() const {
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if (!_hasAdLib)
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return -1;
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if (_adlPlayer)
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return _adlPlayer->getIndex();
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return -1;
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}
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int32 Sound::adlibGetRepeating() const {
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if (!_hasAdLib)
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return false;
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if (_adlPlayer)
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return _adlPlayer->getRepeating();
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if (_mdyPlayer)
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return _mdyPlayer->getRepeating();
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return false;
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}
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void Sound::adlibSetRepeating(int32 repCount) {
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if (!_hasAdLib)
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return;
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if (_adlPlayer)
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_adlPlayer->setRepeating(repCount);
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if (_mdyPlayer)
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_mdyPlayer->setRepeating(repCount);
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}
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void Sound::blasterPlay(SoundDesc *sndDesc, int16 repCount,
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int16 frequency, int16 fadeLength) {
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if (!_blaster || !sndDesc)
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return;
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debugC(1, kDebugSound, "SoundBlaster: Playing sample (%d, %d, %d)",
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repCount, frequency, fadeLength);
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blasterStopComposition();
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_blaster->playSample(*sndDesc, repCount, frequency, fadeLength);
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}
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void Sound::blasterRepeatComposition(int32 repCount) {
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_blaster->repeatComposition(repCount);
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}
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void Sound::blasterStop(int16 fadeLength, SoundDesc *sndDesc) {
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if (!_blaster)
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return;
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debugC(1, kDebugSound, "SoundBlaster: Stopping playback");
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_blaster->stopSound(fadeLength, sndDesc);
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}
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void Sound::blasterPlayComposition(const int16 *composition, int16 freqVal,
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SoundDesc *sndDescs, int8 sndCount) {
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if (!_blaster)
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return;
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debugC(1, kDebugSound, "SoundBlaster: Playing composition (%d, %d)",
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freqVal, sndCount);
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blasterWaitEndPlay();
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_blaster->stopComposition();
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if (!sndDescs)
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sndDescs = _sounds;
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_blaster->playComposition(composition, freqVal, sndDescs, sndCount);
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}
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void Sound::blasterStopComposition() {
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if (!_blaster)
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return;
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debugC(1, kDebugSound, "SoundBlaster: Stopping composition");
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_blaster->stopComposition();
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}
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char Sound::blasterPlayingSound() const {
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if (!_blaster)
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return 0;
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return _blaster->getPlayingSound();
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}
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void Sound::blasterSetRepeating(int32 repCount) {
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if (!_blaster)
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return;
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_blaster->setRepeating(repCount);
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}
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void Sound::blasterWaitEndPlay(bool interruptible, bool stopComp) {
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if (!_blaster)
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return;
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debugC(1, kDebugSound, "SoundBlaster: Waiting for playback to end");
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if (stopComp)
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_blaster->endComposition();
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while (_blaster->isPlaying() && !_vm->shouldQuit()) {
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if (interruptible && (_vm->_util->checkKey() == kKeyEscape)) {
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WRITE_VAR(57, (uint32) -1);
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return;
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}
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_vm->_util->longDelay(200);
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}
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_blaster->stopSound(0);
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}
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void Sound::cdLoadLIC(const Common::String &fname) {
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if (!_cdrom)
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return;
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debugC(1, kDebugSound, "CDROM: Loading LIC \"%s\"", fname.c_str());
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Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fname);
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if (!stream)
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return;
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_cdrom->readLIC(*stream);
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delete stream;
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}
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void Sound::cdUnloadLIC() {
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if (!_cdrom)
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return;
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debugC(1, kDebugSound, "CDROM: Unloading LIC");
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_cdrom->freeLICBuffer();
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}
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void Sound::cdPlayBgMusic() {
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if (!_cdrom)
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return;
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static const char *const tracks[][2] = {
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{"avt00.tot", "mine"},
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{"avt001.tot", "nuit"},
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{"avt002.tot", "campagne"},
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{"avt003.tot", "extsor1"},
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{"avt004.tot", "interieure"},
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{"avt005.tot", "zombie"},
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{"avt006.tot", "zombie"},
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{"avt007.tot", "campagne"},
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{"avt008.tot", "campagne"},
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{"avt009.tot", "extsor1"},
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{"avt010.tot", "extsor1"},
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{"avt011.tot", "interieure"},
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{"avt012.tot", "zombie"},
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{"avt014.tot", "nuit"},
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{"avt015.tot", "interieure"},
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{"avt016.tot", "statue"},
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{"avt017.tot", "zombie"},
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{"avt018.tot", "statue"},
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{"avt019.tot", "mine"},
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{"avt020.tot", "statue"},
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{"avt021.tot", "mine"},
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{"avt022.tot", "zombie"}
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};
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for (int i = 0; i < ARRAYSIZE(tracks); i++)
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if (_vm->isCurrentTot(tracks[i][0])) {
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debugC(1, kDebugSound, "CDROM: Playing background music \"%s\" (\"%s\")", tracks[i][1], tracks[i][0]);
|
|
_cdrom->startTrack(tracks[i][1]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Sound::cdPlayMultMusic() {
|
|
if (!_cdrom)
|
|
return;
|
|
|
|
static const char *const tracks[][6] = {
|
|
{"avt005.tot", "fra1", "all1", "ang1", "esp1", "ita1"},
|
|
{"avt006.tot", "fra2", "all2", "ang2", "esp2", "ita2"},
|
|
{"avt012.tot", "fra3", "all3", "ang3", "esp3", "ita3"},
|
|
{"avt016.tot", "fra4", "all4", "ang4", "esp4", "ita4"},
|
|
{"avt019.tot", "fra5", "all5", "ang5", "esp5", "ita5"},
|
|
{"avt022.tot", "fra6", "all6", "ang6", "esp6", "ita6"}
|
|
};
|
|
|
|
// Default to "ang?" for other languages (including EN_USA)
|
|
int language = _vm->_global->_language <= 4 ? _vm->_global->_language : 2;
|
|
for (int i = 0; i < ARRAYSIZE(tracks); i++)
|
|
if (_vm->isCurrentTot(tracks[i][0])) {
|
|
debugC(1, kDebugSound, "CDROM: Playing mult music \"%s\" (\"%s\")", tracks[i][language + 1], tracks[i][0]);
|
|
_cdrom->startTrack(tracks[i][language + 1]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Sound::cdPlay(const Common::String &trackName) {
|
|
if (!_cdrom)
|
|
return;
|
|
debugC(1, kDebugSound, "CDROM: Playing track \"%s\"", trackName.c_str());
|
|
|
|
// WORKAROUND - In Fascination CD, in the storage room, a track has the wrong
|
|
// name in the scripts, and therefore doesn't play. This fixes the problem.
|
|
if ((_vm->getGameType() == kGameTypeFascination) && trackName.equalsIgnoreCase("boscle"))
|
|
_cdrom->startTrack("bosscle");
|
|
else
|
|
_cdrom->startTrack(trackName.c_str());
|
|
}
|
|
|
|
void Sound::cdStop() {
|
|
if (!_cdrom)
|
|
return;
|
|
|
|
debugC(1, kDebugSound, "CDROM: Stopping playback");
|
|
_cdrom->stopPlaying();
|
|
}
|
|
|
|
bool Sound::cdIsPlaying() const {
|
|
if (!_cdrom)
|
|
return false;
|
|
|
|
return _cdrom->isPlaying();
|
|
}
|
|
|
|
int32 Sound::cdGetTrackPos(const char *keyTrack) const {
|
|
if (!_cdrom)
|
|
return -1;
|
|
|
|
return _cdrom->getTrackPos(keyTrack);
|
|
}
|
|
|
|
const char *Sound::cdGetCurrentTrack() const {
|
|
if (!_cdrom)
|
|
return "";
|
|
|
|
return _cdrom->getCurTrack();
|
|
}
|
|
|
|
void Sound::cdTest(int trySubst, const char *label) {
|
|
if (!_cdrom)
|
|
return;
|
|
|
|
_cdrom->testCD(trySubst, label);
|
|
}
|
|
|
|
void Sound::bgPlay(const char *file, SoundType type) {
|
|
if (!_bgatmos)
|
|
return;
|
|
|
|
debugC(1, kDebugSound, "BackgroundAtmosphere: Playing \"%s\"", file);
|
|
|
|
_bgatmos->stopBA();
|
|
_bgatmos->queueClear();
|
|
|
|
SoundDesc *sndDesc = new SoundDesc;
|
|
if (!sampleLoad(sndDesc, type, file)) {
|
|
delete sndDesc;
|
|
return;
|
|
}
|
|
|
|
_bgatmos->queueSample(*sndDesc);
|
|
_bgatmos->playBA();
|
|
}
|
|
|
|
void Sound::bgPlay(const char *base, const char *ext, SoundType type, int count) {
|
|
if (!_bgatmos)
|
|
return;
|
|
|
|
debugC(1, kDebugSound, "BackgroundAtmosphere: Playing \"%s\" (%d)", base, count);
|
|
|
|
_bgatmos->stopBA();
|
|
_bgatmos->queueClear();
|
|
|
|
SoundDesc *sndDesc;
|
|
|
|
for (int i = 1; i <= count; i++) {
|
|
Common::String fileName = Common::String::format("%s%02d.%s", base, i, ext);
|
|
|
|
sndDesc = new SoundDesc;
|
|
if (sampleLoad(sndDesc, type, fileName.c_str()))
|
|
_bgatmos->queueSample(*sndDesc);
|
|
else
|
|
delete sndDesc;
|
|
}
|
|
|
|
_bgatmos->playBA();
|
|
}
|
|
|
|
void Sound::bgStop() {
|
|
if (!_bgatmos)
|
|
return;
|
|
|
|
debugC(1, kDebugSound, "BackgroundAtmosphere: Stopping playback");
|
|
|
|
_bgatmos->stopBA();
|
|
_bgatmos->queueClear();
|
|
}
|
|
|
|
void Sound::bgSetPlayMode(BackgroundAtmosphere::PlayMode mode) {
|
|
if (!_bgatmos)
|
|
return;
|
|
|
|
_bgatmos->setPlayMode(mode);
|
|
}
|
|
|
|
void Sound::bgShade() {
|
|
if (!_bgatmos)
|
|
return;
|
|
|
|
debugC(1, kDebugSound, "BackgroundAtmosphere: Shading playback");
|
|
|
|
_bgatmos->shade();
|
|
}
|
|
|
|
void Sound::bgUnshade() {
|
|
if (!_bgatmos)
|
|
return;
|
|
|
|
debugC(1, kDebugSound, "BackgroundAtmosphere: Unshading playback");
|
|
|
|
_bgatmos->unshade();
|
|
}
|
|
|
|
void Sound::createMDYPlayer() {
|
|
if (_mdyPlayer)
|
|
return;
|
|
|
|
delete _adlPlayer;
|
|
_adlPlayer = 0;
|
|
|
|
_mdyPlayer = new MUSPlayer(*_vm->_mixer);
|
|
}
|
|
|
|
void Sound::createADLPlayer() {
|
|
if (_adlPlayer)
|
|
return;
|
|
|
|
delete _mdyPlayer;
|
|
_mdyPlayer= 0;
|
|
|
|
_adlPlayer = new ADLPlayer(*_vm->_mixer);
|
|
}
|
|
|
|
} // End of namespace Gob
|