mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
202 lines
5.1 KiB
C++
202 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_VIDEO_H
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#define GOB_VIDEO_H
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#include "common/list.h"
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#include "common/rect.h"
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#include "common/ptr.h"
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#include "gob/gob.h"
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#include "gob/surface.h"
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namespace Gob {
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class Font {
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public:
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Font(const byte *data);
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~Font();
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uint8 getCharWidth (uint8 c) const;
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uint8 getCharWidth () const;
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uint8 getCharHeight() const;
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bool hasChar(uint8 c) const;
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bool isMonospaced() const;
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void drawLetter(Surface &surf, uint8 c, uint16 x, uint16 y,
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uint32 color1, uint32 color2, bool transp) const;
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void drawString(const Common::String &str, int16 x, int16 y, int16 color1, int16 color2,
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bool transp, Surface &dest) const;
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private:
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const byte *_dataPtr;
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const byte *_data;
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const uint8 *_charWidths;
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int8 _itemWidth;
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int8 _itemHeight;
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uint8 _startItem;
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uint8 _endItem;
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uint8 _itemSize;
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int8 _bitWidth;
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uint16 getCharCount() const;
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const byte *getCharData(uint8 c) const;
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};
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class Video {
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public:
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#define GDR_VERSION 4
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#define PRIMARY_SURFACE 0x80
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#define RETURN_PRIMARY 0x01
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#define DISABLE_SPR_ALLOC 0x20
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#define SCUMMVM_CURSOR 0x100
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#include "common/pack-start.h" // START STRUCT PACKING
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struct Color {
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byte red;
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byte green;
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byte blue;
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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struct PalDesc {
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Color *vgaPal;
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int16 *unused1;
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int16 *unused2;
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PalDesc() : vgaPal(0), unused1(0), unused2(0) {}
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};
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bool _doRangeClamp;
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int16 _surfWidth;
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int16 _surfHeight;
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int16 _scrollOffsetX;
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int16 _scrollOffsetY;
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SurfacePtr _splitSurf;
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int16 _splitHeight1;
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int16 _splitHeight2;
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int16 _splitStart;
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int16 _screenDeltaX;
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int16 _screenDeltaY;
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void initPrimary(int16 mode);
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SurfacePtr initSurfDesc(int16 width, int16 height, int16 flags = 0);
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void setSize(bool defaultTo1XScaler);
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void clearScreen();
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void retrace(bool mouse = true);
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void waitRetrace(bool mouse = true);
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void sparseRetrace(int max);
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void drawPackedSprite(byte *sprBuf, int16 width, int16 height,
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int16 x, int16 y, int16 transp, Surface &dest);
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void drawPackedSprite(const char *path, Surface &dest, int width = 320);
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void setPalColor(byte *pal, byte red, byte green, byte blue) {
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pal[0] = red << 2;
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pal[1] = green << 2;
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pal[2] = blue << 2;
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}
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void setPalColor(byte *pal, Color &color) {
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setPalColor(pal, color.red, color.green, color.blue);
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}
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void setPalElem(int16 index, char red, char green, char blue,
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int16 unused, int16 vidMode);
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void setPalette(PalDesc *palDesc);
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void setFullPalette(PalDesc *palDesc);
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void setPalette(Color *palette);
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void dirtyRectsClear();
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void dirtyRectsAll();
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void dirtyRectsAdd(int16 left, int16 top, int16 right, int16 bottom);
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void dirtyRectsApply(int left, int top, int width, int height, int x, int y);
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virtual char spriteUncompressor(byte *sprBuf, int16 srcWidth,
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int16 srcHeight, int16 x, int16 y, int16 transp,
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Surface &destDesc) = 0;
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Video(class GobEngine *vm);
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virtual ~Video();
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protected:
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bool _dirtyAll;
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Common::List<Common::Rect> _dirtyRects;
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int _curSparse;
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uint32 _lastSparse;
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GobEngine *_vm;
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void drawPacked(byte *sprBuf, int16 width, int16 height, int16 x, int16 y, byte transp, Surface &dest);
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};
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class Video_v1 : public Video {
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public:
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virtual char spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight,
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int16 x, int16 y, int16 transp, Surface &destDesc);
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Video_v1(GobEngine *vm);
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virtual ~Video_v1() {}
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};
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class Video_v2 : public Video_v1 {
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public:
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virtual char spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight,
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int16 x, int16 y, int16 transp, Surface &destDesc);
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Video_v2(GobEngine *vm);
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virtual ~Video_v2() {}
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};
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class Video_v6 : public Video_v2 {
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public:
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virtual char spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight,
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int16 x, int16 y, int16 transp, Surface &destDesc);
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Video_v6(GobEngine *vm);
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virtual ~Video_v6() {}
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private:
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void drawPacked(const byte *sprBuf, int16 x, int16 y, Surface &surfDesc);
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void drawYUVData(const byte *srcData, Surface &destDesc,
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int16 width, int16 height, int16 x, int16 y);
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void drawYUV(Surface &destDesc, int16 x, int16 y,
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int16 dataWidth, int16 dataHeight, int16 width, int16 height,
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const byte *dataY, const byte *dataU, const byte *dataV);
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};
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} // End of namespace Gob
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#endif // GOB_VIDEO_H
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