mirror of
https://github.com/libretro/scummvm.git
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335 lines
10 KiB
C++
335 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/data/cursor.h"
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#include "lastexpress/data/font.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/menu/menu.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/graphics.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/resource.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/timer.h"
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#include "engines/util.h"
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const char *g_actionNames[] = {"None", "Action1", "Action2", "ExitCompartment", "Action4", "ExcuseMeCath", "ExcuseMe", "INVALID", "Knock", "OpenDoor", "Action10", "Action11", "Default", "INVALID", "INVALID", "INVALID", "Action16", "DrawScene", "Callback"};
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const char *g_directionNames[] = { "None", "Up", "Down", "Left", "Right", "Switch"};
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const char *g_entityNames[] = { "Player", "Anna", "August", "Mertens", "Coudert", "Pascale", "Servers0", "Servers1", "Cooks", "Verges", "Tatiana", "Vassili", "Alexei", "Abbot", "Milos", "Vesna", "Ivo", "Salko", "Kronos", "Kahina", "Francois", "MmeBoutarel", "Boutarel", "Rebecca", "Sophie", "Mahmud", "Yasmin", "Hadija", "Alouan", "Gendarmes", "Max", "Chapters", "Train", "Tables0", "Tables1", "Tables2", "Tables3", "Tables4", "Tables5", "Entity39"};
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namespace LastExpress {
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LastExpressEngine::LastExpressEngine(OSystem *syst, const ADGameDescription *gd) :
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Engine(syst), _gameDescription(gd),
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_debugger(NULL), _random("lastexpress"), _cursor(NULL),
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_font(NULL), _logic(NULL), _menu(NULL),
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_frameCounter(0), _lastFrameCount(0),
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_graphicsMan(NULL), _resMan(NULL),
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_sceneMan(NULL), _soundMan(NULL),
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_eventMouse(NULL), _eventTick(NULL),
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_eventMouseBackup(NULL), _eventTickBackup(NULL)
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{
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// Setup mixer
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Engine::syncSoundSettings();
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// Adding the default directories
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "data");
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// Initialize the custom debug levels
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DebugMan.addDebugChannel(kLastExpressDebugAll, "All", "Debug everything");
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DebugMan.addDebugChannel(kLastExpressDebugGraphics, "Graphics", "Debug graphics & animation/sequence playback");
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DebugMan.addDebugChannel(kLastExpressDebugResource, "Resource", "Debug resource management");
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DebugMan.addDebugChannel(kLastExpressDebugCursor, "Cursor", "Debug cursor handling");
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DebugMan.addDebugChannel(kLastExpressDebugSound, "Sound", "Debug sound playback");
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DebugMan.addDebugChannel(kLastExpressDebugSubtitle, "Subtitle", "Debug subtitles");
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DebugMan.addDebugChannel(kLastExpressDebugSavegame, "Savegame", "Debug savegames");
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DebugMan.addDebugChannel(kLastExpressDebugLogic, "Logic", "Debug logic");
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DebugMan.addDebugChannel(kLastExpressDebugScenes, "Scenes", "Debug scenes & hotspots");
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DebugMan.addDebugChannel(kLastExpressDebugUnknown, "Unknown", "Debug unknown data");
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}
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LastExpressEngine::~LastExpressEngine() {
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_timer->removeTimerProc(&soundTimer);
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// Delete the remaining objects
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SAFE_DELETE(_cursor);
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SAFE_DELETE(_font);
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SAFE_DELETE(_logic);
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SAFE_DELETE(_menu);
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SAFE_DELETE(_graphicsMan);
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SAFE_DELETE(_resMan);
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SAFE_DELETE(_sceneMan);
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SAFE_DELETE(_soundMan);
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SAFE_DELETE(_debugger);
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// Cleanup event handlers
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SAFE_DELETE(_eventMouse);
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SAFE_DELETE(_eventTick);
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SAFE_DELETE(_eventMouseBackup);
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SAFE_DELETE(_eventTickBackup);
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// Zero passed pointers
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_gameDescription = NULL;
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}
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// TODO: which error should we return when some game files are missing/corrupted?
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Common::Error LastExpressEngine::run() {
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// Initialize the graphics
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const Graphics::PixelFormat dataPixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
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initGraphics(640, 480, true, &dataPixelFormat);
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// We do not support color conversion
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if (_system->getScreenFormat() != dataPixelFormat)
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return Common::kUnsupportedColorMode;
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// Create debugger. It requires GFX to be initialized
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_debugger = new Debugger(this);
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// Start the resource and graphics managers
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_resMan = new ResourceManager(isDemo());
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if (!_resMan->loadArchive(kArchiveCd1))
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return Common::kNoGameDataFoundError;
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_graphicsMan = new GraphicsManager();
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// Load the cursor data
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_cursor = _resMan->loadCursor();
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if (!_cursor)
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return Common::kNoGameDataFoundError;
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// Load the font data
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_font = _resMan->loadFont();
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if (!_font)
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return Common::kNoGameDataFoundError;
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// Start scene manager
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_sceneMan = new SceneManager(this);
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_sceneMan->loadSceneDataFile(kArchiveCd1);
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// Game logic
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_logic = new Logic(this);
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// Start sound manager and setup timer
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_soundMan = new SoundManager(this);
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_timer->installTimerProc(&soundTimer, 17000, this, "lastexpressSound");
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// Menu
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_menu = new Menu(this);
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_menu->show(false, kSavegameTypeIndex, 0);
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while (!shouldQuit()) {
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_soundMan->getQueue()->updateQueue();
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_soundMan->getQueue()->updateSubtitles();
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if (handleEvents())
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continue;
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}
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return Common::kNoError;
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}
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void LastExpressEngine::pollEvents() {
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Common::Event ev;
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_eventMan->pollEvent(ev);
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switch (ev.type) {
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case Common::EVENT_LBUTTONUP:
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getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
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break;
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case Common::EVENT_RBUTTONUP:
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getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
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break;
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default:
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break;
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}
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}
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bool LastExpressEngine::handleEvents() {
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// Make sure all the subsystems have been initialized
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if (!_debugger || !_graphicsMan)
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error("[LastExpressEngine::handleEvents] Called before the required subsystems have been initialized");
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// Execute stored commands
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if (_debugger->hasCommand()) {
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_debugger->callCommand();
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// re-attach the debugger
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_debugger->attach();
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}
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// Show the debugger if required
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_debugger->onFrame();
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// Handle input
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Common::Event ev;
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while (_eventMan->pollEvent(ev)) {
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switch (ev.type) {
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case Common::EVENT_KEYDOWN:
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// CTRL-D: Attach the debugger
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if ((ev.kbd.flags & Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d)
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_debugger->attach();
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//// DEBUG: Quit game on escape
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//if (ev.kbd.keycode == Common::KEYCODE_ESCAPE)
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// quitGame();
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break;
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case Common::EVENT_MAINMENU:
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// Closing the GMM
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_LBUTTONDOWN:
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getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
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getGameLogic()->getGameState()->getGameFlags()->mouseLeftPressed = (ev.type == Common::EVENT_LBUTTONDOWN) ? true : false;
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// Adjust frameInterval flag
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if (_frameCounter < _lastFrameCount + 30)
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getGameLogic()->getGameState()->getGameFlags()->frameInterval = true;
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_lastFrameCount = _frameCounter;
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if (_eventMouse && _eventMouse->isValid())
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(*_eventMouse)(ev);
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break;
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case Common::EVENT_RBUTTONUP:
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case Common::EVENT_RBUTTONDOWN:
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getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
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getGameLogic()->getGameState()->getGameFlags()->mouseRightPressed = (ev.type == Common::EVENT_RBUTTONDOWN) ? true : false;
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if (_eventMouse && _eventMouse->isValid())
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(*_eventMouse)(ev);
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break;
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case Common::EVENT_MOUSEMOVE:
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if (_eventMouse && _eventMouse->isValid())
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(*_eventMouse)(ev);
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break;
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case Common::EVENT_QUIT:
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quitGame();
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break;
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default:
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break;
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}
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}
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// Game tick event
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if (_eventTick && _eventTick->isValid())
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(*_eventTick)(ev);
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// Update the screen
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_graphicsMan->update();
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_system->updateScreen();
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_system->delayMillis(50);
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// The event loop may have triggered the quit status. In this case,
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// stop the execution.
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if (shouldQuit()) {
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return true;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////
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/// Timer
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///////////////////////////////////////////////////////////////////////////////////
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void LastExpressEngine::soundTimer(void *refCon) {
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((LastExpressEngine *)refCon)->handleSoundTimer();
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}
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void LastExpressEngine::handleSoundTimer() {
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if (_frameCounter & 1)
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if (_soundMan)
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_soundMan->getQueue()->handleTimer();
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_frameCounter++;
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}
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///////////////////////////////////////////////////////////////////////////////////
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/// Event Handling
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///////////////////////////////////////////////////////////////////////////////////
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void LastExpressEngine::backupEventHandlers() {
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if (_eventMouseBackup != NULL || _eventTickBackup != NULL)
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error("[LastExpressEngine::backupEventHandlers] backup event handlers are already set");
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_eventMouseBackup = _eventMouse;
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_eventTickBackup = _eventTick;
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}
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void LastExpressEngine::restoreEventHandlers() {
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if (_eventMouseBackup == NULL || _eventTickBackup == NULL)
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error("[LastExpressEngine::restoreEventHandlers] restore called before backing up the event handlers");
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// Cleanup previous event handlers
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SAFE_DELETE(_eventMouse);
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SAFE_DELETE(_eventTick);
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_eventMouse = _eventMouseBackup;
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_eventTick = _eventTickBackup;
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_eventMouseBackup = NULL;
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_eventTickBackup = NULL;
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}
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void LastExpressEngine::setEventHandlers(EventHandler::EventFunction *mouse, EventHandler::EventFunction *tick) {
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if (_eventMouse != _eventMouseBackup)
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SAFE_DELETE(_eventMouse);
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if (_eventTick != _eventTickBackup)
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SAFE_DELETE(_eventTick);
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_eventMouse = mouse;
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_eventTick = tick;
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}
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///////////////////////////////////////////////////////////////////////////////////
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/// Misc Engine
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///////////////////////////////////////////////////////////////////////////////////
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bool LastExpressEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsRTL);
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}
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} // End of namespace LastExpress
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