mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 19:25:20 +00:00
202 lines
5.4 KiB
C++
202 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Based off ffmpeg's RPZA decoder
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#include "video/codecs/rpza.h"
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#include "common/debug.h"
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#include "common/system.h"
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#include "common/stream.h"
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#include "common/textconsole.h"
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namespace Video {
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RPZADecoder::RPZADecoder(uint16 width, uint16 height) : Codec() {
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// We need to increase the surface size to a multiple of 4
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uint16 wMod = width % 4;
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if (wMod != 0)
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width += 4 - wMod;
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_surface = new Graphics::Surface();
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_surface->create(width, height, getPixelFormat());
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}
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RPZADecoder::~RPZADecoder() {
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_surface->free();
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delete _surface;
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}
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#define ADVANCE_BLOCK() \
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pixelPtr += 4; \
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if (pixelPtr >= _surface->w) { \
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pixelPtr = 0; \
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rowPtr += _surface->w * 4; \
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} \
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totalBlocks--; \
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if (totalBlocks < 0) \
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error("rpza block counter just went negative (this should not happen)") \
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#define PUT_PIXEL(color) \
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if ((int32)blockPtr < _surface->w * _surface->h) \
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WRITE_UINT16((uint16 *)_surface->getPixels() + blockPtr, color); \
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blockPtr++
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const Graphics::Surface *RPZADecoder::decodeImage(Common::SeekableReadStream *stream) {
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uint16 colorA = 0, colorB = 0;
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uint16 color4[4];
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uint32 rowPtr = 0;
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uint32 pixelPtr = 0;
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uint32 blockPtr = 0;
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uint32 rowInc = _surface->w - 4;
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uint16 ta;
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uint16 tb;
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// First byte is always 0xe1. Warn if it's different
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byte firstByte = stream->readByte();
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if (firstByte != 0xe1)
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warning("First RPZA chunk byte is 0x%02x instead of 0xe1", firstByte);
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// Get chunk size, ingnoring first byte
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uint32 chunkSize = stream->readUint16BE() << 8;
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chunkSize += stream->readByte();
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// If length mismatch use size from MOV file and try to decode anyway
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if (chunkSize != (uint32)stream->size()) {
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warning("MOV chunk size != encoded chunk size; using MOV chunk size");
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chunkSize = stream->size();
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}
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// Number of 4x4 blocks in frame
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int32 totalBlocks = ((_surface->w + 3) / 4) * ((_surface->h + 3) / 4);
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// Process chunk data
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while ((uint32)stream->pos() < chunkSize) {
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byte opcode = stream->readByte(); // Get opcode
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byte numBlocks = (opcode & 0x1f) + 1; // Extract block counter from opcode
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// If opcode MSbit is 0, we need more data to decide what to do
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if ((opcode & 0x80) == 0) {
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colorA = (opcode << 8) | stream->readByte();
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opcode = 0;
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if (stream->readByte() & 0x80) {
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// Must behave as opcode 110xxxxx, using colorA computed
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// above. Use fake opcode 0x20 to enter switch block at
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// the right place
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opcode = 0x20;
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numBlocks = 1;
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}
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stream->seek(-1, SEEK_CUR);
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}
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switch (opcode & 0xe0) {
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case 0x80: // Skip blocks
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while (numBlocks--) {
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ADVANCE_BLOCK();
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}
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break;
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case 0xa0: // Fill blocks with one color
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colorA = stream->readUint16BE();
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while (numBlocks--) {
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blockPtr = rowPtr + pixelPtr;
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for (byte pixel_y = 0; pixel_y < 4; pixel_y++) {
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for (byte pixel_x = 0; pixel_x < 4; pixel_x++) {
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PUT_PIXEL(colorA);
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}
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blockPtr += rowInc;
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}
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ADVANCE_BLOCK();
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}
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break;
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// Fill blocks with 4 colors
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case 0xc0:
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colorA = stream->readUint16BE();
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case 0x20:
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colorB = stream->readUint16BE();
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// Sort out the colors
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color4[0] = colorB;
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color4[1] = 0;
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color4[2] = 0;
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color4[3] = colorA;
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// Red components
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ta = (colorA >> 10) & 0x1F;
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tb = (colorB >> 10) & 0x1F;
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color4[1] |= ((11 * ta + 21 * tb) >> 5) << 10;
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color4[2] |= ((21 * ta + 11 * tb) >> 5) << 10;
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// Green components
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ta = (colorA >> 5) & 0x1F;
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tb = (colorB >> 5) & 0x1F;
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color4[1] |= ((11 * ta + 21 * tb) >> 5) << 5;
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color4[2] |= ((21 * ta + 11 * tb) >> 5) << 5;
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// Blue components
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ta = colorA & 0x1F;
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tb = colorB & 0x1F;
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color4[1] |= ((11 * ta + 21 * tb) >> 5);
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color4[2] |= ((21 * ta + 11 * tb) >> 5);
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while (numBlocks--) {
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blockPtr = rowPtr + pixelPtr;
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for (byte pixel_y = 0; pixel_y < 4; pixel_y++) {
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byte index = stream->readByte();
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for (byte pixel_x = 0; pixel_x < 4; pixel_x++) {
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byte idx = (index >> (2 * (3 - pixel_x))) & 0x03;
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PUT_PIXEL(color4[idx]);
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}
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blockPtr += rowInc;
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}
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ADVANCE_BLOCK();
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}
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break;
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// Fill block with 16 colors
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case 0x00:
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blockPtr = rowPtr + pixelPtr;
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for (byte pixel_y = 0; pixel_y < 4; pixel_y++) {
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for (byte pixel_x = 0; pixel_x < 4; pixel_x++) {
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// We already have color of upper left pixel
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if (pixel_y != 0 || pixel_x != 0)
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colorA = stream->readUint16BE();
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PUT_PIXEL(colorA);
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}
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blockPtr += rowInc;
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}
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ADVANCE_BLOCK();
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break;
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// Unknown opcode
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default:
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error("Unknown opcode %02x in rpza chunk", opcode);
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}
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}
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return _surface;
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}
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} // End of namespace Video
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