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https://github.com/libretro/scummvm.git
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5417f6bacb
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "backends/base-backend.h"
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#include "backends/events/default/default-events.h"
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#include "gui/message.h"
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void BaseBackend::displayMessageOnOSD(const char *msg) {
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// Display the message for 1.5 seconds
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GUI::TimedMessageDialog dialog(msg, 1500);
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dialog.runModal();
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}
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static Common::EventManager *s_eventManager = 0;
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Common::EventManager *BaseBackend::getEventManager() {
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// FIXME/TODO: Eventually this method should be turned into an abstract one,
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// to force backends to implement this conciously (even if they
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// end up returning the default event manager anyway).
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if (!s_eventManager)
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s_eventManager = new DefaultEventManager(this);
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return s_eventManager;
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}
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void BaseBackend::fillScreen(uint32 col) {
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Graphics::Surface *screen = lockScreen();
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if (screen && screen->pixels)
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memset(screen->pixels, col, screen->h * screen->pitch);
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unlockScreen();
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}
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/*
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FIXME: Maybe we should push the default config file loading/saving code below
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out to all the backends?
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*/
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#if defined(UNIX)
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#define DEFAULT_CONFIG_FILE ".scummvmrc"
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#else
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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#endif
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Common::SeekableReadStream *BaseBackend::createConfigReadStream() {
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Common::FSNode file(DEFAULT_CONFIG_FILE);
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return file.createReadStream();
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}
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Common::WriteStream *BaseBackend::createConfigWriteStream() {
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#ifdef __DC__
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return 0;
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#else
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Common::FSNode file(DEFAULT_CONFIG_FILE);
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return file.createWriteStream();
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#endif
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}
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