scummvm/engines/pegasus/items/inventorypicture.h
2013-04-16 11:01:02 -04:00

125 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_ITEMS_INVENTORYPICTURE_H
#define PEGASUS_ITEMS_INVENTORYPICTURE_H
#include "pegasus/input.h"
#include "pegasus/movie.h"
#include "pegasus/surface.h"
namespace Pegasus {
class Inventory;
class Item;
class Input;
class Transition;
class InventoryPicture : public InputHandler, public Picture {
public:
InventoryPicture(const DisplayElementID, InputHandler *, Inventory *);
virtual ~InventoryPicture() {}
void initInventoryImage(Transition *);
void throwAwayInventoryImage();
void panelUp();
void activateInventoryPicture();
void deactivateInventoryPicture();
void handleInput(const Input &, const Hotspot *);
bool wantsCursor() { return false; }
InventoryResult addInventoryItem(Item *);
InventoryResult removeInventoryItem(Item *);
void removeAllItems();
Item *getCurrentItem() { return _currentItem; }
void setCurrentItemIndex(int32);
void setCurrentItemID(ItemID);
int32 getCurrentItemIndex() { return _currentItemIndex; }
bool itemInInventory(Item *);
bool itemInInventory(const ItemID);
protected:
void getItemXY(uint32, CoordType &, CoordType &);
void draw(const Common::Rect &);
void drawItemHighlight(const Common::Rect &);
virtual void highlightCurrentItem();
virtual void unhighlightCurrentItem() {}
virtual TimeValue getItemPanelTime(Item *) = 0;
Inventory *_inventory;
uint32 _lastReferenceCount;
Frame _highlightImage;
Movie _panelMovie;
int32 _currentItemIndex;
Item *_currentItem;
Common::Rect _highlightBounds;
bool _active, _shouldDrawHighlight;
Common::String _pictName;
Common::String _movieName;
Common::String _highlightName;
uint16 _itemsPerRow;
uint16 _numberOfRows;
uint16 _itemWidth;
uint16 _itemHeight;
uint16 _itemX;
uint16 _itemY;
};
class InventoryItemsPicture : public InventoryPicture {
public:
InventoryItemsPicture(const DisplayElementID, InputHandler *, Inventory *);
virtual ~InventoryItemsPicture() {}
void deactivateInventoryPicture();
void disableLooping() { _isLooping = false; }
void playEndMessage(DisplayElement *);
protected:
virtual void highlightCurrentItem();
virtual void unhighlightCurrentItem();
virtual TimeValue getItemPanelTime(Item *);
void loopCurrentItem();
bool _isLooping;
};
class BiochipPicture : public InventoryPicture {
public:
BiochipPicture(const DisplayElementID, InputHandler *, Inventory *);
virtual ~BiochipPicture() {}
protected:
virtual void unhighlightCurrentItem();
virtual TimeValue getItemPanelTime(Item *);
};
} // End of namespace Pegasus
#endif