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3c16991c05
Adds support for passing a source number to the MIDI driver to the QuickTime MIDI parser.
500 lines
20 KiB
C++
500 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/// \brief Declarations related to the MidiParser class
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#ifndef AUDIO_MIDIPARSER_H
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#define AUDIO_MIDIPARSER_H
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#include "common/scummsys.h"
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#include "common/endian.h"
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class MidiDriver_BASE;
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/**
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* @defgroup audio_midiparser MIDI parser
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* @ingroup audio
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*
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* @brief A framework and common functionality for parsing event-based music streams.
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* @{
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*/
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//////////////////////////////////////////////////
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//
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// Support entities
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//
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//////////////////////////////////////////////////
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/**
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* Maintains time and position state within a MIDI stream.
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* A single Tracker struct is used by MidiParser to keep track
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* of its current position in the MIDI stream. The Tracker
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* struct, however, allows alternative locations to be cached.
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* See MidiParser::jumpToTick() for an example of tracking
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* multiple locations within a MIDI stream. NOTE: It is
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* important to also maintain pre-parsed EventInfo data for
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* each Tracker location.
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*/
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struct Tracker {
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byte * _playPos; ///< A pointer to the next event to be parsed
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uint32 _playTime; ///< Current time in microseconds; may be in between event times
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uint32 _playTick; ///< Current MIDI tick; may be in between event ticks
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uint32 _lastEventTime; ///< The time, in microseconds, of the last event that was parsed
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uint32 _lastEventTick; ///< The tick at which the last parsed event occurs
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byte _runningStatus; ///< Cached MIDI command, for MIDI streams that rely on implied event codes
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Tracker() { clear(); }
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/// Clears all data; used by the constructor for initialization.
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void clear() {
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_playPos = 0;
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_playTime = 0;
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_playTick = 0;
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_lastEventTime = 0;
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_lastEventTick = 0;
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_runningStatus = 0;
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}
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};
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/**
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* Provides comprehensive information on the next event in the MIDI stream.
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* An EventInfo struct is instantiated by format-specific implementations
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* of MidiParser::parseNextEvent() each time another event is needed.
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*/
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struct EventInfo {
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byte * start; ///< Position in the MIDI stream where the event starts.
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///< For delta-based MIDI streams (e.g. SMF and XMIDI), this points to the delta.
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uint32 delta; ///< The number of ticks after the previous event that this event should occur.
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byte event; ///< Upper 4 bits are the command code, lower 4 bits are the MIDI channel.
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///< For META, event == 0xFF. For SysEx, event == 0xF0.
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union {
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struct {
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byte param1; ///< The first parameter in a simple MIDI message.
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byte param2; ///< The second parameter in a simple MIDI message.
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} basic;
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struct {
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byte type; ///< For META events, this indicates the META type.
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byte * data; ///< For META and SysEx events, this points to the start of the data.
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} ext;
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};
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uint32 length; ///< For META and SysEx blocks, this indicates the length of the data.
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///< For Note On events, a non-zero value indicates that no Note Off event
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///< will occur, and the MidiParser will have to generate one itself.
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///< For all other events, this value should always be zero.
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bool loop; ///< Indicates that this event loops (part of) the MIDI data.
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byte channel() const { return event & 0x0F; } ///< Separates the MIDI channel from the event.
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byte command() const { return event >> 4; } ///< Separates the command code from the event.
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EventInfo() : start(0), delta(0), event(0), length(0), loop(false) { basic.param1 = 0; basic.param2 = 0; ext.type = 0; ext.data = 0; }
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};
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/**
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* Provides expiration tracking for hanging notes.
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* Hanging notes are used when a MIDI format does not include explicit Note Off
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* events, or when "Smart Jump" is enabled so that active notes are intelligently
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* expired when a jump occurs. The NoteTimer struct keeps track of how much
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* longer a note should remain active before being turned off.
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*/
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struct NoteTimer {
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byte channel; ///< The MIDI channel on which the note was played
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byte note; ///< The note number for the active note
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uint32 timeLeft; ///< The time, in microseconds, remaining before the note should be turned off
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NoteTimer() : channel(0), note(0), timeLeft(0) {}
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};
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//////////////////////////////////////////////////
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//
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// MidiParser declaration
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//
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//////////////////////////////////////////////////
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/**
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* A framework and common functionality for parsing event-based music streams.
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* The MidiParser provides a framework in which to load,
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* parse and traverse event-based music data. Note the
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* avoidance of the phrase "MIDI data." Despite its name,
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* MidiParser derivatives can be used to manage a wide
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* variety of event-based music formats. It is, however,
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* based on the premise that the format in question can
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* be played in the form of specification MIDI events.
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*
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* In order to use MidiParser to parse your music format,
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* follow these steps:
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*
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* <b>STEP 1: Write a MidiParser derivative.</b>
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* The MidiParser base class provides functionality
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* considered common to the task of parsing event-based
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* music. In order to parse a particular format, create
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* a derived class that implements, at minimum, the
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* following format-specific methods:
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* - loadMusic
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* - parseNextEvent
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*
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* In addition to the above functions, the derived class
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* may also override the default MidiParser behavior for
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* the following methods:
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* - resetTracking
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* - getTick
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* - jumpToIndex
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* - hasJumpIndex
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* - allNotesOff
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* - unloadMusic
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* - property
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* - processEvent
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* - onTrackStart
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* - sendToDriver
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* - sendMetaEventToDriver
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* - setMidiDriver
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*
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* Please see the documentation for these individual
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* functions for more information on their use.
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*
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* The naming convention for classes derived from
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* MidiParser is MidiParser_XXX, where "XXX" is some
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* short designator for the format the class will
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* support. For instance, the MidiParser derivative
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* for parsing the Standard MIDI File format is
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* MidiParser_SMF.
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*
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* <b>STEP 2: Create an object of your derived class.</b>
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* Each MidiParser object can parse at most one (1) song
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* at a time. However, a MidiParser object can be reused
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* to play another song once it is no longer needed to
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* play whatever it was playing. In other words, MidiParser
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* objects do not have to be destroyed and recreated from
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* one song to the next.
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*
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* <b>STEP 3: Specify a MidiDriver to send events to.</b>
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* MidiParser works by sending MIDI and meta events to a
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* MidiDriver. In the simplest configuration, you can plug
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* a single MidiParser directly into the output MidiDriver
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* being used. However, you can only plug in one at a time;
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* otherwise channel conflicts will occur. Multiple parsers
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* can be used if they do not use the same channels, or if
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* they use some form of dynamic channel allocation.
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* Furthermore, meta events that may be needed to
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* interactively control music flow cannot be handled
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* because they are being sent directly to the output device.
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*
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* If you need more control over the MidiParser while it's
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* playing, you can create your own "pseudo-MidiDriver" and
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* place it in between your MidiParser and the output
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* MidiDriver. The MidiParser will send events to your
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* pseudo-MidiDriver, which in turn must send them to the
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* output MidiDriver (or do whatever special handling is
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* required). Make sure to implement all functions which
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* are necessary for proper functioning of the parser and
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* forward the calls to the real driver (even if you do not
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* want to customize the functionality).
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*
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* To specify the MidiDriver to send music output to,
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* use the MidiParser::setMidiDriver method.
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*
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* <b>STEP 4: Specify the onTimer call rate.</b>
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* MidiParser bases the timing of its parsing on an external
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* clock. Every time MidiParser::onTimer is called, a bit
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* more music is parsed. You must specify how many
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* microseconds will occur between each call to onTimer,
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* in order to ensure an accurate music tempo.
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*
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* To set the onTimer call rate, in microseconds,
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* use the MidiParser::setTimerRate method. The onTimer
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* call rate will typically match the timer rate for
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* the output MidiDriver used. This rate can be obtained
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* by calling MidiDriver::getBaseTempo.
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*
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* <b>STEP 5: Load the music.</b>
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* MidiParser requires that the music data already be loaded
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* into memory. The client code is responsible for memory
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* management on this block of memory. That means that the
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* client code must ensure that the data remain in memory
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* while the MidiParser is using it, and properly freed
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* after it is no longer needed. Some MidiParser variants may
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* require internal buffers as well; memory management for those
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* buffers is the responsibility of the MidiParser object.
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*
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* To load the music into the MidiParser, use the
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* MidiParser::loadMusic method, specifying a memory pointer
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* to the music data and the size of the data. (NOTE: Some
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* MidiParser variants don't require a size, and 0 is fine.
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* However, when writing client code to use MidiParser, it is
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* best to assume that a valid size will be required.)
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*
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* Convention requires that each implementation of
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* MidiParser::loadMusic automatically set up default tempo
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* and current track. This effectively means that the
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* MidiParser will start playing as soon as timer events
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* start coming in. If you want to start playback at a later
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* point, you can specify the mpDisableAutoStartPlayback
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* property. You can then specify the track and/or starting
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* point using setTrack, jumpToTick or jumpToIndex, and then
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* call startPlaying to start playback.
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*
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* <b>STEP 6: Activate a timer source for the MidiParser.</b>
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* The easiest timer source to use is the timer of the
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* output MidiDriver. You can attach the MidiDriver's
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* timer output directly to a MidiParser by calling
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* MidiDriver::setTimerCallback. In this case, the timer_proc
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* will be the static method MidiParser::timerCallback,
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* and timer_param will be a pointer to your MidiParser object.
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*
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* This configuration only allows one MidiParser to be driven
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* by the MidiDriver at a time. To drive more MidiParsers, you
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* will need to create a "pseudo-MidiDriver" as described earlier,
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* In such a configuration, the pseudo-MidiDriver should be set
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* as the timer recipient in MidiDriver::setTimerCallback, and
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* could then call MidiParser::onTimer for each MidiParser object.
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*
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* <b>STEP 7: Music shall begin to play!</b>
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* Congratulations! At this point everything should be hooked up
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* and the MidiParser should generate music. You can pause
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* playback and resume playing from the point you left off using
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* the pausePlaying and resumePlaying functions. (Note that MIDI
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* does not pause very well and active notes will be missing when
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* you resume playback.) You can also "pause" the MidiParser
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* simply by not sending timer events to it. You can stop
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* playback using the stopPlaying function; you can then later
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* play the track again from the start using startPlaying (or
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* select a new track first using setTrack). You can call
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* MidiParser::unloadMusic to permanently stop the music. (This
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* method resets everything and detaches the MidiParser from the
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* memory block containing the music data.)
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*/
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class MidiParser {
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protected:
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static const uint8 MAXIMUM_TRACKS = 120;
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uint16 _activeNotes[128]; ///< Each uint16 is a bit mask for channels that have that note on.
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NoteTimer _hangingNotes[32]; ///< Maintains expiration info for up to 32 notes.
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///< Used for "Smart Jump" and MIDI formats that do not include explicit Note Off events.
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byte _hangingNotesCount; ///< Count of hanging notes, used to optimize expiration.
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MidiDriver_BASE *_driver; ///< The device to which all events will be transmitted.
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uint32 _timerRate; ///< The time in microseconds between onTimer() calls. Obtained from the MidiDriver.
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uint32 _ppqn; ///< Pulses Per Quarter Note. (We refer to "pulses" as "ticks".)
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uint32 _tempo; ///< Microseconds per quarter note.
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uint32 _psecPerTick; ///< Microseconds per tick (_tempo / _ppqn).
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uint32 _sysExDelay; ///< Number of microseconds until the next SysEx event can be sent.
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bool _autoLoop; ///< For lightweight clients that don't provide their own flow control.
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bool _smartJump; ///< Support smart expiration of hanging notes when jumping
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bool _centerPitchWheelOnUnload; ///< Center the pitch wheels when unloading a song
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bool _sendSustainOffOnNotesOff; ///< Send a sustain off on a notes off event, stopping hanging notes
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bool _disableAllNotesOffMidiEvents; ///< Don't send All Notes Off MIDI messages
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bool _disableAutoStartPlayback; ///< Do not automatically start playback after parsing MIDI data or setting the track
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byte *_tracks[MAXIMUM_TRACKS]; ///< Multi-track MIDI formats are supported, up to 120 tracks.
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byte _numTracks; ///< Count of total tracks for multi-track MIDI formats. 1 for single-track formats.
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byte _activeTrack; ///< Keeps track of the currently active track, in multi-track formats.
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Tracker _position; ///< The current time/position in the active track.
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EventInfo _nextEvent; ///< The next event to transmit. Events are preparsed
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///< so each event is parsed only once; this permits
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///< simulated events in certain formats.
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bool _abortParse; ///< If a jump or other operation interrupts parsing, flag to abort.
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bool _jumpingToTick; ///< True if currently inside jumpToTick
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bool _doParse; ///< True if the parser should be parsing; false if it should not be active
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bool _pause; ///< True if the parser has paused parsing
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protected:
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static uint32 readVLQ(byte * &data);
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virtual void resetTracking();
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virtual void allNotesOff();
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virtual void parseNextEvent(EventInfo &info) = 0;
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virtual bool processEvent(const EventInfo &info, bool fireEvents = true);
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void activeNote(byte channel, byte note, bool active);
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void hangingNote(byte channel, byte note, uint32 ticksLeft, bool recycle = true);
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void hangAllActiveNotes();
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/**
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* Called before starting playback of a track.
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* Can be implemented by subclasses if they need to
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* perform actions at this point.
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*/
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virtual void onTrackStart(uint8 track) { };
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virtual void sendToDriver(uint32 b);
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void sendToDriver(byte status, byte firstOp, byte secondOp) {
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sendToDriver(status | ((uint32)firstOp << 8) | ((uint32)secondOp << 16));
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}
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virtual void sendMetaEventToDriver(byte type, byte *data, uint16 length);
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/**
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* Platform independent BE uint32 read-and-advance.
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* This helper function reads Big Endian 32-bit numbers
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* from a memory pointer, at the same time advancing
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* the pointer.
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*/
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uint32 read4high(byte * &data) {
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uint32 val = READ_BE_UINT32(data);
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data += 4;
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return val;
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}
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/**
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* Platform independent LE uint16 read-and-advance.
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* This helper function reads Little Endian 16-bit numbers
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* from a memory pointer, at the same time advancing
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* the pointer.
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*/
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uint16 read2low(byte * &data) {
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uint16 val = READ_LE_UINT16(data);
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data += 2;
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return val;
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}
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public:
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/**
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* Configuration options for MidiParser
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* The following options can be set to modify MidiParser's
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* behavior.
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*/
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enum {
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/**
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* Events containing a pitch bend command should be treated as
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* single-byte padding before the real event. This allows the
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* MidiParser to work with some malformed SMF files from Simon 1/2.
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*/
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mpMalformedPitchBends = 1,
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/**
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* Sets auto-looping, which can be used by lightweight clients
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* that don't provide their own flow control.
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*/
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mpAutoLoop = 2,
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/**
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* Sets smart jumping, which intelligently expires notes that are
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* active when a jump is made, rather than just cutting them off.
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*/
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mpSmartJump = 3,
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/**
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* Center the pitch wheels when unloading music in preparation
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* for the next piece of music.
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*/
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mpCenterPitchWheelOnUnload = 4,
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/**
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* Sends a sustain off event when a notes off event is triggered.
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* Stops hanging notes.
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*/
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mpSendSustainOffOnNotesOff = 5,
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/**
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* Prevent sending out all notes off events on all channels when
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* playback of a track is stopped. This option is useful when
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* multiple sources are used; otherwise stopping playback of one
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* source will interrupt playback of the other sources.
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* Any active notes registered by this parser will still be turned
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* off.
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*/
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mpDisableAllNotesOffMidiEvents = 6,
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/**
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* Does not automatically start playback after parsing MIDI data
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* or setting the track. Use startPlaying to start playback.
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* Note that not every parser implementation might support this.
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*/
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mpDisableAutoStartPlayback = 7
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};
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public:
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typedef void (*XMidiCallbackProc)(byte eventData, void *refCon);
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MidiParser();
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virtual ~MidiParser() { stopPlaying(); }
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virtual bool loadMusic(byte *data, uint32 size) = 0;
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virtual void unloadMusic();
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virtual void property(int prop, int value);
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virtual void setMidiDriver(MidiDriver_BASE *driver) { _driver = driver; }
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void setTimerRate(uint32 rate) { _timerRate = rate; }
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void setTempo(uint32 tempo);
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void onTimer();
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bool isPlaying() const { return (_position._playPos != 0 && _doParse); }
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/**
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* Start playback from the current position in the current track, or at
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* the beginning if there is no current position.
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* If the parser is already playing or there is no valid current track,
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* this function does nothing.
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*/
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bool startPlaying();
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/**
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* Stops playback. This resets the current playback position.
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*/
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void stopPlaying();
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/**
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* Pauses playback and stops all active notes. Use resumePlaying to
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* continue playback at the current track position; startPlaying will
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* do nothing if the parser is paused.
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* stopPlaying, unloadMusic, loadMusic and setTrack will unpause the
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* parser. jumpToTick and jumpToIndex do nothing while the parser is
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* paused.
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* If the parser is not playing or already paused, this function does
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* nothing. Note that isPlaying will continue to return true while
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* playback is paused.
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* Not every parser implementation might support pausing properly.
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*/
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void pausePlaying();
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/**
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* Resumes playback at the current track position.
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* If the parser is not paused, this function does nothing.
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*/
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void resumePlaying();
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bool setTrack(int track);
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bool jumpToTick(uint32 tick, bool fireEvents = false, bool stopNotes = true, bool dontSendNoteOn = false);
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/**
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* Returns true if the active track has a jump point defined for the
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* specified index number.
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* Can be implemented for MIDI formats with support for some form of index
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* points.
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*/
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virtual bool hasJumpIndex(uint8 index) { return false; }
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/**
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* Stops playback and resumes it at the position defined for the specified
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* index number.
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* Can be implemented for MIDI formats with support for some form of index
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* points.
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*/
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virtual bool jumpToIndex(uint8 index, bool stopNotes = true) { return false; }
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uint32 getPPQN() { return _ppqn; }
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virtual uint32 getTick() { return _position._playTick; }
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static void defaultXMidiCallback(byte eventData, void *refCon);
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static MidiParser *createParser_SMF(int8 source = -1);
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static MidiParser *createParser_XMIDI(XMidiCallbackProc proc = defaultXMidiCallback, void *refCon = 0, int source = -1);
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static MidiParser *createParser_QT(int8 source = -1);
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static void timerCallback(void *data) { ((MidiParser *) data)->onTimer(); }
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};
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/** @} */
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#endif
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