mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
231 lines
12 KiB
Plaintext
231 lines
12 KiB
Plaintext
#include "winresrc.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "base/internal_plugins.h" // for PLUGIN_ENABLED_STATIC
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#include "base/internal_version.h"
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#define FILE 256
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#define IDI_ICON 1001
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#define IDI_COUNT 1002
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#define ID_GDF_XML __GDF_XML
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CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "dists/win32/scummvm.exe.manifest"
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// Common resources
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IDI_ICON ICON "icons/scummvm.ico"
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IDI_COUNT ICON "icons/count.ico"
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ID_GDF_XML DATA "dists/win32/scummvm.gdf.xml"
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scummclassic.zip FILE "gui/themes/scummclassic.zip"
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scummmodern.zip FILE "gui/themes/scummmodern.zip"
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scummremastered.zip FILE "gui/themes/scummremastered.zip"
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residualvm.zip FILE "gui/themes/residualvm.zip"
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achievements.dat FILE "dists/engine-data/achievements.dat"
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encoding.dat FILE "dists/engine-data/encoding.dat"
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// Engine or feature specific resources
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#ifdef BUILTIN_RESOURCES
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#if PLUGIN_ENABLED_STATIC(GRIM)
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grim-patch.lab FILE "dists/engine-data/grim-patch.lab"
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monkey4-patch.m4b FILE "dists/engine-data/monkey4-patch.m4b"
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#endif
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#if PLUGIN_ENABLED_STATIC(MYST3)
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myst3.dat FILE "dists/engine-data/myst3.dat"
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#endif
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#ifdef USE_TRANSLATION
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translations.dat FILE "gui/themes/translations.dat"
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#endif
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#ifdef USE_SDL_NET
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wwwroot.zip FILE "dists/networking/wwwroot.zip"
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#endif
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#ifdef USE_FREETYPE2
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fonts.dat FILE "dists/engine-data/fonts.dat"
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#endif
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macgui.dat FILE "dists/engine-data/macgui.dat"
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#if PLUGIN_ENABLED_STATIC(ACCESS)
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access.dat FILE "dists/engine-data/access.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(CRYO)
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cryo.dat FILE "dists/engine-data/cryo.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(CRYOMNI3D)
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cryomni3d.dat FILE "dists/engine-data/cryomni3d.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(DRASCULA)
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drascula.dat FILE "dists/engine-data/drascula.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(HADESCH)
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hadesch_translations.dat FILE "dists/engine-data/hadesch_translations.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(HUGO)
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hugo.dat FILE "dists/engine-data/hugo.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(KYRA)
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kyra.dat FILE "dists/engine-data/kyra.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(LURE)
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lure.dat FILE "dists/engine-data/lure.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(MACVENTURE)
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macventure.dat FILE "dists/engine-data/macventure.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(MORTEVIELLE)
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mort.dat FILE "dists/engine-data/mort.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(NEVERHOOD)
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neverhood.dat FILE "dists/engine-data/neverhood.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(QUEEN)
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queen.tbl FILE "dists/engine-data/queen.tbl"
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#endif
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#if PLUGIN_ENABLED_STATIC(SKY)
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sky.cpt FILE "dists/engine-data/sky.cpt"
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#endif
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#if PLUGIN_ENABLED_STATIC(SUPERNOVA)
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supernova.dat FILE "dists/engine-data/supernova.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(TEENAGENT)
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teenagent.dat FILE "dists/engine-data/teenagent.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(TITANIC)
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titanic.dat FILE "dists/engine-data/titanic.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(TONY)
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tony.dat FILE "dists/engine-data/tony.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(TOON)
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toon.dat FILE "dists/engine-data/toon.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(ULTIMA)
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ultima.dat FILE "dists/engine-data/ultima.dat"
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#endif
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#if PLUGIN_ENABLED_STATIC(WINTERMUTE)
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wintermute.zip FILE "dists/engine-data/wintermute.zip"
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#endif
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#if PLUGIN_ENABLED_STATIC(XEEN)
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xeen.ccs FILE "dists/engine-data/xeen.ccs"
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#endif
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#if PLUGIN_ENABLED_STATIC(AGI)
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pred.dic FILE "dists/pred.dic"
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#endif
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#if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
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#if PLUGIN_ENABLED_STATIC(GRIM)
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shaders/grim_dim.fragment FILE "engines/grim/shaders/grim_dim.fragment"
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shaders/grim_dim.vertex FILE "engines/grim/shaders/grim_dim.vertex"
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shaders/grim_emerg.fragment FILE "engines/grim/shaders/grim_emerg.fragment"
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shaders/grim_emerg.vertex FILE "engines/grim/shaders/grim_emerg.vertex"
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shaders/emi_actor.fragment FILE "engines/grim/shaders/emi_actor.fragment"
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shaders/emi_actor.vertex FILE "engines/grim/shaders/emi_actor.vertex"
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shaders/emi_actorlights.fragment FILE "engines/grim/shaders/emi_actorlights.fragment"
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shaders/emi_actorlights.vertex FILE "engines/grim/shaders/emi_actorlights.vertex"
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shaders/emi_background.fragment FILE "engines/grim/shaders/emi_background.fragment"
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shaders/emi_background.vertex FILE "engines/grim/shaders/emi_background.vertex"
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shaders/emi_dimplane.fragment FILE "engines/grim/shaders/emi_dimplane.fragment"
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shaders/emi_dimplane.vertex FILE "engines/grim/shaders/emi_dimplane.vertex"
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shaders/emi_sprite.fragment FILE "engines/grim/shaders/emi_sprite.fragment"
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shaders/emi_sprite.vertex FILE "engines/grim/shaders/emi_sprite.vertex"
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shaders/grim_actor.fragment FILE "engines/grim/shaders/grim_actor.fragment"
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shaders/grim_actor.vertex FILE "engines/grim/shaders/grim_actor.vertex"
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shaders/grim_actorlights.fragment FILE "engines/grim/shaders/grim_actorlights.fragment"
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shaders/grim_actorlights.vertex FILE "engines/grim/shaders/grim_actorlights.vertex"
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shaders/grim_background.fragment FILE "engines/grim/shaders/grim_background.fragment"
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shaders/grim_background.vertex FILE "engines/grim/shaders/grim_background.vertex"
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shaders/grim_primitive.fragment FILE "engines/grim/shaders/grim_primitive.fragment"
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shaders/grim_primitive.vertex FILE "engines/grim/shaders/grim_primitive.vertex"
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shaders/grim_shadowplane.fragment FILE "engines/grim/shaders/grim_shadowplane.fragment"
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shaders/grim_shadowplane.vertex FILE "engines/grim/shaders/grim_shadowplane.vertex"
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shaders/grim_smush.fragment FILE "engines/grim/shaders/grim_smush.fragment"
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shaders/grim_smush.vertex FILE "engines/grim/shaders/grim_smush.vertex"
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shaders/grim_text.fragment FILE "engines/grim/shaders/grim_text.fragment"
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shaders/grim_text.vertex FILE "engines/grim/shaders/grim_text.vertex"
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#endif
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#if PLUGIN_ENABLED_STATIC(MYST3)
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shaders/myst3_box.fragment FILE "engines/myst3/shaders/myst3_box.fragment"
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shaders/myst3_box.vertex FILE "engines/myst3/shaders/myst3_box.vertex"
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shaders/myst3_cube.fragment FILE "engines/myst3/shaders/myst3_cube.fragment"
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shaders/myst3_cube.vertex FILE "engines/myst3/shaders/myst3_cube.vertex"
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shaders/myst3_text.fragment FILE "engines/myst3/shaders/myst3_text.fragment"
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shaders/myst3_text.vertex FILE "engines/myst3/shaders/myst3_text.vertex"
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#endif
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#if PLUGIN_ENABLED_STATIC(STARK)
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shaders/stark_actor.fragment FILE "engines/stark/shaders/stark_actor.fragment"
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shaders/stark_actor.vertex FILE "engines/stark/shaders/stark_actor.vertex"
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shaders/stark_prop.fragment FILE "engines/stark/shaders/stark_prop.fragment"
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shaders/stark_prop.vertex FILE "engines/stark/shaders/stark_prop.vertex"
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shaders/stark_surface.fragment FILE "engines/stark/shaders/stark_surface.fragment"
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shaders/stark_surface.vertex FILE "engines/stark/shaders/stark_surface.vertex"
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shaders/stark_fade.fragment FILE "engines/stark/shaders/stark_fade.fragment"
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shaders/stark_fade.vertex FILE "engines/stark/shaders/stark_fade.vertex"
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shaders/stark_shadow.fragment FILE "engines/stark/shaders/stark_shadow.fragment"
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shaders/stark_shadow.vertex FILE "engines/stark/shaders/stark_shadow.vertex"
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#endif
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#if PLUGIN_ENABLED_STATIC(WINTERMUTE)
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shaders/wme_fade.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_fade.fragment"
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shaders/wme_fade.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_fade.vertex"
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shaders/wme_flat_shadow_mask.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_mask.fragment"
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shaders/wme_flat_shadow_mask.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_mask.vertex"
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shaders/wme_flat_shadow_modelx.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_modelx.fragment"
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shaders/wme_flat_shadow_modelx.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_modelx.vertex"
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shaders/wme_geometry.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_geometry.fragment"
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shaders/wme_geometry.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_geometry.vertex"
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shaders/wme_line.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_line.fragment"
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shaders/wme_line.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_line.vertex"
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shaders/wme_modelx.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_modelx.fragment"
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shaders/wme_modelx.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_modelx.vertex"
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shaders/wme_shadow_mask.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.fragment"
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shaders/wme_shadow_mask.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.vertex"
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shaders/wme_shadow_volume.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.fragment"
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shaders/wme_shadow_volume.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.vertex"
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shaders/wme_sprite.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_sprite.fragment"
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shaders/wme_sprite.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_sprite.vertex"
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#endif
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#if PLUGIN_ENABLED_STATIC(PLAYGROUND3D)
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shaders/playground3d_cube.fragment FILE "engines/playground3d/shaders/playground3d_cube.fragment"
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shaders/playground3d_cube.vertex FILE "engines/playground3d/shaders/playground3d_cube.vertex"
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shaders/playground3d_fade.fragment FILE "engines/playground3d/shaders/playground3d_fade.fragment"
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shaders/playground3d_fade.vertex FILE "engines/playground3d/shaders/playground3d_fade.vertex"
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#endif
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#endif
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#endif
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION SCUMMVM_VER_MAJOR,SCUMMVM_VER_MINOR,SCUMMVM_VER_PATCH,0
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PRODUCTVERSION SCUMMVM_VER_MAJOR,SCUMMVM_VER_MINOR,SCUMMVM_VER_PATCH,0
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FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
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#ifdef _DEBUG
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FILEFLAGS VS_FF_DEBUG
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#else
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FILEFLAGS 0
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#endif
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FILEOS VOS_NT_WINDOWS32
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FILETYPE VFT_APP
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FILESUBTYPE VFT2_UNKNOWN
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0" // US English, Unicode
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BEGIN
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VALUE "Comments", "Look! A three headed monkey (TM)! .. Nice use of the TM!\0"
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VALUE "CompanyName", "scummvm.org\0"
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VALUE "FileDescription", "ScummVM: A free interpreter for numerous adventure games and role-playing games\0"
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VALUE "FileVersion", SCUMMVM_VERSION "\0"
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VALUE "InternalName", "scummvm\0"
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VALUE "LegalCopyright", "Copyright \xA9 2001-2021 The ScummVM Team\0"
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VALUE "LegalTrademarks", "'SCUMM', and all SCUMM games are a TM of LucasArts. Simon The Sorcerer is a TM of AdventureSoft. Beneath a Steel Sky and Broken Sword are a TM of Revolution. Flight of the Amazon Queen is a TM of John Passfield and Steve Stamatiadis. \0"
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VALUE "OriginalFilename", "scummvm.exe\0"
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VALUE "ProductName", "ScummVM\0"
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VALUE "ProductVersion", SCUMMVM_VERSION "\0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200 // US English, Unicode
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END
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END
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