scummvm/dists/scummvm.rc
2021-10-27 22:31:47 +02:00

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#include "winresrc.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "base/internal_plugins.h" // for PLUGIN_ENABLED_STATIC
#include "base/internal_version.h"
#define FILE 256
#define IDI_ICON 1001
#define IDI_COUNT 1002
#define ID_GDF_XML __GDF_XML
CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "dists/win32/scummvm.exe.manifest"
// Common resources
IDI_ICON ICON "icons/scummvm.ico"
IDI_COUNT ICON "icons/count.ico"
ID_GDF_XML DATA "dists/win32/scummvm.gdf.xml"
scummclassic.zip FILE "gui/themes/scummclassic.zip"
scummmodern.zip FILE "gui/themes/scummmodern.zip"
scummremastered.zip FILE "gui/themes/scummremastered.zip"
residualvm.zip FILE "gui/themes/residualvm.zip"
achievements.dat FILE "dists/engine-data/achievements.dat"
encoding.dat FILE "dists/engine-data/encoding.dat"
// Engine or feature specific resources
#ifdef BUILTIN_RESOURCES
#if PLUGIN_ENABLED_STATIC(GRIM)
grim-patch.lab FILE "dists/engine-data/grim-patch.lab"
monkey4-patch.m4b FILE "dists/engine-data/monkey4-patch.m4b"
#endif
#if PLUGIN_ENABLED_STATIC(MYST3)
myst3.dat FILE "dists/engine-data/myst3.dat"
#endif
#ifdef USE_TRANSLATION
translations.dat FILE "gui/themes/translations.dat"
#endif
#ifdef USE_SDL_NET
wwwroot.zip FILE "dists/networking/wwwroot.zip"
#endif
#ifdef USE_FREETYPE2
fonts.dat FILE "dists/engine-data/fonts.dat"
#endif
macgui.dat FILE "dists/engine-data/macgui.dat"
#if PLUGIN_ENABLED_STATIC(ACCESS)
access.dat FILE "dists/engine-data/access.dat"
#endif
#if PLUGIN_ENABLED_STATIC(CRYO)
cryo.dat FILE "dists/engine-data/cryo.dat"
#endif
#if PLUGIN_ENABLED_STATIC(CRYOMNI3D)
cryomni3d.dat FILE "dists/engine-data/cryomni3d.dat"
#endif
#if PLUGIN_ENABLED_STATIC(DRASCULA)
drascula.dat FILE "dists/engine-data/drascula.dat"
#endif
#if PLUGIN_ENABLED_STATIC(HADESCH)
hadesch_translations.dat FILE "dists/engine-data/hadesch_translations.dat"
#endif
#if PLUGIN_ENABLED_STATIC(HUGO)
hugo.dat FILE "dists/engine-data/hugo.dat"
#endif
#if PLUGIN_ENABLED_STATIC(KYRA)
kyra.dat FILE "dists/engine-data/kyra.dat"
#endif
#if PLUGIN_ENABLED_STATIC(LURE)
lure.dat FILE "dists/engine-data/lure.dat"
#endif
#if PLUGIN_ENABLED_STATIC(MACVENTURE)
macventure.dat FILE "dists/engine-data/macventure.dat"
#endif
#if PLUGIN_ENABLED_STATIC(MORTEVIELLE)
mort.dat FILE "dists/engine-data/mort.dat"
#endif
#if PLUGIN_ENABLED_STATIC(NEVERHOOD)
neverhood.dat FILE "dists/engine-data/neverhood.dat"
#endif
#if PLUGIN_ENABLED_STATIC(QUEEN)
queen.tbl FILE "dists/engine-data/queen.tbl"
#endif
#if PLUGIN_ENABLED_STATIC(SKY)
sky.cpt FILE "dists/engine-data/sky.cpt"
#endif
#if PLUGIN_ENABLED_STATIC(SUPERNOVA)
supernova.dat FILE "dists/engine-data/supernova.dat"
#endif
#if PLUGIN_ENABLED_STATIC(TEENAGENT)
teenagent.dat FILE "dists/engine-data/teenagent.dat"
#endif
#if PLUGIN_ENABLED_STATIC(TITANIC)
titanic.dat FILE "dists/engine-data/titanic.dat"
#endif
#if PLUGIN_ENABLED_STATIC(TONY)
tony.dat FILE "dists/engine-data/tony.dat"
#endif
#if PLUGIN_ENABLED_STATIC(TOON)
toon.dat FILE "dists/engine-data/toon.dat"
#endif
#if PLUGIN_ENABLED_STATIC(ULTIMA)
ultima.dat FILE "dists/engine-data/ultima.dat"
#endif
#if PLUGIN_ENABLED_STATIC(WINTERMUTE)
wintermute.zip FILE "dists/engine-data/wintermute.zip"
#endif
#if PLUGIN_ENABLED_STATIC(XEEN)
xeen.ccs FILE "dists/engine-data/xeen.ccs"
#endif
#if PLUGIN_ENABLED_STATIC(AGI)
pred.dic FILE "dists/pred.dic"
#endif
#if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
#if PLUGIN_ENABLED_STATIC(GRIM)
shaders/grim_dim.fragment FILE "engines/grim/shaders/grim_dim.fragment"
shaders/grim_dim.vertex FILE "engines/grim/shaders/grim_dim.vertex"
shaders/grim_emerg.fragment FILE "engines/grim/shaders/grim_emerg.fragment"
shaders/grim_emerg.vertex FILE "engines/grim/shaders/grim_emerg.vertex"
shaders/emi_actor.fragment FILE "engines/grim/shaders/emi_actor.fragment"
shaders/emi_actor.vertex FILE "engines/grim/shaders/emi_actor.vertex"
shaders/emi_actorlights.fragment FILE "engines/grim/shaders/emi_actorlights.fragment"
shaders/emi_actorlights.vertex FILE "engines/grim/shaders/emi_actorlights.vertex"
shaders/emi_background.fragment FILE "engines/grim/shaders/emi_background.fragment"
shaders/emi_background.vertex FILE "engines/grim/shaders/emi_background.vertex"
shaders/emi_dimplane.fragment FILE "engines/grim/shaders/emi_dimplane.fragment"
shaders/emi_dimplane.vertex FILE "engines/grim/shaders/emi_dimplane.vertex"
shaders/emi_sprite.fragment FILE "engines/grim/shaders/emi_sprite.fragment"
shaders/emi_sprite.vertex FILE "engines/grim/shaders/emi_sprite.vertex"
shaders/grim_actor.fragment FILE "engines/grim/shaders/grim_actor.fragment"
shaders/grim_actor.vertex FILE "engines/grim/shaders/grim_actor.vertex"
shaders/grim_actorlights.fragment FILE "engines/grim/shaders/grim_actorlights.fragment"
shaders/grim_actorlights.vertex FILE "engines/grim/shaders/grim_actorlights.vertex"
shaders/grim_background.fragment FILE "engines/grim/shaders/grim_background.fragment"
shaders/grim_background.vertex FILE "engines/grim/shaders/grim_background.vertex"
shaders/grim_primitive.fragment FILE "engines/grim/shaders/grim_primitive.fragment"
shaders/grim_primitive.vertex FILE "engines/grim/shaders/grim_primitive.vertex"
shaders/grim_shadowplane.fragment FILE "engines/grim/shaders/grim_shadowplane.fragment"
shaders/grim_shadowplane.vertex FILE "engines/grim/shaders/grim_shadowplane.vertex"
shaders/grim_smush.fragment FILE "engines/grim/shaders/grim_smush.fragment"
shaders/grim_smush.vertex FILE "engines/grim/shaders/grim_smush.vertex"
shaders/grim_text.fragment FILE "engines/grim/shaders/grim_text.fragment"
shaders/grim_text.vertex FILE "engines/grim/shaders/grim_text.vertex"
#endif
#if PLUGIN_ENABLED_STATIC(MYST3)
shaders/myst3_box.fragment FILE "engines/myst3/shaders/myst3_box.fragment"
shaders/myst3_box.vertex FILE "engines/myst3/shaders/myst3_box.vertex"
shaders/myst3_cube.fragment FILE "engines/myst3/shaders/myst3_cube.fragment"
shaders/myst3_cube.vertex FILE "engines/myst3/shaders/myst3_cube.vertex"
shaders/myst3_text.fragment FILE "engines/myst3/shaders/myst3_text.fragment"
shaders/myst3_text.vertex FILE "engines/myst3/shaders/myst3_text.vertex"
#endif
#if PLUGIN_ENABLED_STATIC(STARK)
shaders/stark_actor.fragment FILE "engines/stark/shaders/stark_actor.fragment"
shaders/stark_actor.vertex FILE "engines/stark/shaders/stark_actor.vertex"
shaders/stark_prop.fragment FILE "engines/stark/shaders/stark_prop.fragment"
shaders/stark_prop.vertex FILE "engines/stark/shaders/stark_prop.vertex"
shaders/stark_surface.fragment FILE "engines/stark/shaders/stark_surface.fragment"
shaders/stark_surface.vertex FILE "engines/stark/shaders/stark_surface.vertex"
shaders/stark_fade.fragment FILE "engines/stark/shaders/stark_fade.fragment"
shaders/stark_fade.vertex FILE "engines/stark/shaders/stark_fade.vertex"
shaders/stark_shadow.fragment FILE "engines/stark/shaders/stark_shadow.fragment"
shaders/stark_shadow.vertex FILE "engines/stark/shaders/stark_shadow.vertex"
#endif
#if PLUGIN_ENABLED_STATIC(WINTERMUTE)
shaders/wme_fade.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_fade.fragment"
shaders/wme_fade.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_fade.vertex"
shaders/wme_flat_shadow_mask.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_mask.fragment"
shaders/wme_flat_shadow_mask.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_mask.vertex"
shaders/wme_flat_shadow_modelx.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_modelx.fragment"
shaders/wme_flat_shadow_modelx.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_modelx.vertex"
shaders/wme_geometry.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_geometry.fragment"
shaders/wme_geometry.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_geometry.vertex"
shaders/wme_line.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_line.fragment"
shaders/wme_line.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_line.vertex"
shaders/wme_modelx.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_modelx.fragment"
shaders/wme_modelx.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_modelx.vertex"
shaders/wme_shadow_mask.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.fragment"
shaders/wme_shadow_mask.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.vertex"
shaders/wme_shadow_volume.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.fragment"
shaders/wme_shadow_volume.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.vertex"
shaders/wme_sprite.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_sprite.fragment"
shaders/wme_sprite.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_sprite.vertex"
#endif
#if PLUGIN_ENABLED_STATIC(PLAYGROUND3D)
shaders/playground3d_cube.fragment FILE "engines/playground3d/shaders/playground3d_cube.fragment"
shaders/playground3d_cube.vertex FILE "engines/playground3d/shaders/playground3d_cube.vertex"
shaders/playground3d_fade.fragment FILE "engines/playground3d/shaders/playground3d_fade.fragment"
shaders/playground3d_fade.vertex FILE "engines/playground3d/shaders/playground3d_fade.vertex"
#endif
#endif
#endif
VS_VERSION_INFO VERSIONINFO
FILEVERSION SCUMMVM_VER_MAJOR,SCUMMVM_VER_MINOR,SCUMMVM_VER_PATCH,0
PRODUCTVERSION SCUMMVM_VER_MAJOR,SCUMMVM_VER_MINOR,SCUMMVM_VER_PATCH,0
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0
#endif
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_APP
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0" // US English, Unicode
BEGIN
VALUE "Comments", "Look! A three headed monkey (TM)! .. Nice use of the TM!\0"
VALUE "CompanyName", "scummvm.org\0"
VALUE "FileDescription", "ScummVM: A free interpreter for numerous adventure games and role-playing games\0"
VALUE "FileVersion", SCUMMVM_VERSION "\0"
VALUE "InternalName", "scummvm\0"
VALUE "LegalCopyright", "Copyright \xA9 2001-2021 The ScummVM Team\0"
VALUE "LegalTrademarks", "'SCUMM', and all SCUMM games are a TM of LucasArts. Simon The Sorcerer is a TM of AdventureSoft. Beneath a Steel Sky and Broken Sword are a TM of Revolution. Flight of the Amazon Queen is a TM of John Passfield and Steve Stamatiadis. \0"
VALUE "OriginalFilename", "scummvm.exe\0"
VALUE "ProductName", "ScummVM\0"
VALUE "ProductVersion", SCUMMVM_VERSION "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200 // US English, Unicode
END
END