scummvm/engines/saga
Orgad Shaneh fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-10-24 16:46:06 +02:00
..
actor_path.cpp
actor_walk.cpp
actor.cpp
actor.h
animation.cpp
animation.h
configure.engine
console.cpp
console.h
credits.pl
detection_tables.h SAGA: Allow use of non-resource files for detection 2021-10-05 20:37:05 +02:00
detection.cpp SAGA: Add scanning music subdir during detection 2021-10-04 20:35:22 +02:00
detection.h
displayinfo.h
events.cpp
events.h
font_map.cpp
font.cpp
font.h
gfx.cpp
gfx.h
image.cpp
input.cpp
interface.cpp
interface.h
introproc_ihnm.cpp
introproc_ite.cpp
isomap.cpp
isomap.h
itedata.cpp
itedata.h
metaengine.cpp ENGINES: Use MetaEngine consistently for getting autosave slot 2021-10-24 16:46:06 +02:00
module.mk
music.cpp SAGA: Add AdLib fallback for IHNM GOG 2021-10-13 22:21:16 +02:00
music.h
objectmap.cpp
objectmap.h
palanim.cpp
palanim.h
POTFILES SAGA: Add missing reference to POTFILES 2021-10-16 11:23:53 +02:00
puzzle.cpp
puzzle.h
render.cpp
render.h
resource_res.cpp
resource_rsc.cpp
resource.cpp SAGA: Allow use of non-resource files for detection 2021-10-05 20:37:05 +02:00
resource.h
saga.cpp
saga.h
saveload.cpp
scene.cpp
scene.h
script.cpp
script.h
sfuncs_ihnm.cpp
sfuncs.cpp
shared_detection_defines.h
sndres.cpp
sndres.h
sound.cpp
sound.h
sprite.cpp
sprite.h
sthread.cpp
xref.txt