scummvm/engines/saga/music.cpp
Coen Rampen 28dcd89782 SAGA: Add AdLib fallback for IHNM GOG
This commit adds a fallback for the GOG version of I Have No Mouth... This
version is missing the AdLib instrument definition files which are necessary
to use the Miles driver. If these files are missing, the regular AdLib driver
is used, which has built-in instrument definitions. A warning is shown so the
user knows the music is inaccurate without the missing files.
2021-10-13 22:21:16 +02:00

550 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// MIDI and digital music class
#include "saga/saga.h"
#include "saga/resource.h"
#include "saga/music.h"
#include "audio/adlib_ms.h"
#include "audio/audiostream.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/midiparser_qt.h"
#include "audio/miles.h"
#include "audio/decoders/flac.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/vorbis.h"
#include "audio/softsynth/fmtowns_pc98/towns_pc98_driver.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/substream.h"
#include "common/translation.h"
#include "gui/message.h"
namespace Saga {
const uint8 Music::MT32_GOODBYE_MSG[] = { 0x47, 0x6F, 0x6F, 0x64, 0x62, 0x79, 0x65, 0x21, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20 };
Music::Music(SagaEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer), _parser(0), _driver(0), _driverPC98(0), _musicContext(0) {
_currentVolume = 0;
_currentMusicBuffer = NULL;
if (_vm->getPlatform() == Common::kPlatformPC98) {
_musicType = _driverType = MT_PC98;
_driverPC98 = new TownsPC98_AudioDriver(mixer, PC98AudioPluginDriver::kType86);
_driverPC98->init();
} else {
_musicType = (_vm->getGameId() == GID_ITE && _vm->getPlatform() == Common::kPlatformDOS ? MT_MT32 : MT_GM);
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | (_musicType == MT_MT32 ? MDT_PREFER_MT32 : MDT_PREFER_GM));
_driverType = MidiDriver::getMusicType(dev);
if (_driverType == MT_GM && ConfMan.getBool("native_mt32"))
_driverType = MT_MT32;
switch (_driverType) {
case MT_ADLIB:
if (_vm->getPlatform() == Common::kPlatformDOS) {
const char *opl2InstDefFilename;
const char *opl3InstDefFilename;
if (_vm->getGameId() == GID_ITE) {
opl2InstDefFilename = "INSTR.AD";
opl3InstDefFilename = "INSTR.OPL";
} else {
// IHNM
opl2InstDefFilename = "SAMPLE.AD";
opl3InstDefFilename = "SAMPLE.OPL";
}
if (Common::File::exists(opl2InstDefFilename) && Common::File::exists(opl3InstDefFilename)) {
_driver = (MidiDriver_Multisource *)Audio::MidiDriver_Miles_AdLib_create(opl2InstDefFilename, opl3InstDefFilename);
_driver->property(MidiDriver::PROP_MILES_VERSION, _vm->getGameId() == GID_ITE ?
Audio::MILES_VERSION_2 : Audio::MILES_VERSION_3);
} else {
// WORKAROUND The GOG version of IHNM is missing the AdLib
// instrument definition files. In this case we fall back
// to the regular AdLib driver, which has a built-in set of
// instrument definitions.
// We cannot distinguish between this GOG version and the
// case where the user has a physical version of the game,
// but has forgotten to copy the instrument definition
// files. So we show a warning that these files are missing.
GUI::MessageDialog dialog(
Common::U32String::format(
_("Could not find AdLib instrument definition files\n"
"%s and %s. Without these files,\n"
"the music will not sound the same as the original game."),
opl2InstDefFilename, opl3InstDefFilename),
_("OK"));
dialog.runModal();
_driver = new MidiDriver_ADLIB_Multisource(OPL::Config::kOpl3);
}
} else {
_driver = new MidiDriver_ADLIB_Multisource(OPL::Config::kOpl3);
}
break;
case MT_MT32:
case MT_GM:
if (_vm->getPlatform() == Common::kPlatformDOS) {
_driver = Audio::MidiDriver_Miles_MIDI_create(_musicType, "");
_driver->property(MidiDriver::PROP_MILES_VERSION, _vm->getGameId() == GID_ITE ?
Audio::MILES_VERSION_2 : Audio::MILES_VERSION_3);
} else {
_driver = new MidiDriver_MT32GM(_musicType);
}
break;
default:
_driver = new MidiDriver_NULL_Multisource();
break;
}
if (_driver) {
_driver->property(MidiDriver::PROP_USER_VOLUME_SCALING, true);
if (_driver->open() != 0)
error("Failed to open MIDI driver.");
_driver->setTimerCallback(this, &timerCallback);
_driver->setSourceNeutralVolume(255);
}
}
_digitalMusicContext = _vm->_resource->getContext(GAME_DIGITALMUSICFILE);
if (_driverType != MT_ADLIB)
_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_GM);
if (!_musicContext)
_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_FM);
if (!_musicContext) {
if (_vm->getGameId() == GID_ITE) {
_musicContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
} else if (_vm->getGameId() == GID_IHNM) {
// I've listened to music from both the FM and the GM
// file, and I've tentatively reached the conclusion
// that they are both General MIDI. My guess is that
// the FM file has been reorchestrated to sound better
// on AdLib and other FM synths.
//
// Sev says the AdLib music does not sound like in the
// original, but I still think assuming General MIDI is
// the right thing to do. Some music, like the End
// Title (song 0) sound absolutely atrocious when piped
// through our MT-32 to GM mapping.
//
// It is, however, quite possible that the original
// used a different GM to FM mapping. If the original
// sounded markedly better, perhaps we should add some
// way of replacing our stock mapping in adlib.cpp?
//
// For the composer's own recording of the End Title,
// see http://www.johnottman.com/
// Oddly enough, the intro music (song 1) is very
// different in the two files. I have no idea why.
// Note that the IHNM demo has only got one music file
// (music.rsc). It is assumed that it contains FM music
// TODO If program flow gets here, this getContext call previously
// returned null...
_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_FM);
}
}
_trackNumber = 0;
_userVolume = 0;
_userMute = false;
_targetVolume = 0;
_currentVolumePercent = 100;
_digitalMusic = false;
}
Music::~Music() {
_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
_mixer->stopHandle(_musicHandle);
if (_parser) {
_parser->stopPlaying();
delete _parser;
}
if (_driver) {
_driver->setTimerCallback(0, 0);
_driver->close();
delete _driver;
}
if (_driverPC98) {
_driverPC98->reset();
delete _driverPC98;
}
}
void Music::close() {
if (_parser)
_parser->stopPlaying();
if (_vm->getGameId() == GID_ITE && _vm->getPlatform() == Common::kPlatformDOS && _driver) {
MidiDriver_MT32GM *mt32Driver = dynamic_cast<MidiDriver_MT32GM *>(_driver);
if (mt32Driver)
mt32Driver->sysExMT32(MT32_GOODBYE_MSG, MidiDriver_MT32GM::MT32_DISPLAY_NUM_CHARS,
MidiDriver_MT32GM::MT32_DISPLAY_MEMORY_ADDRESS, false, false);
}
}
void Music::musicVolumeGaugeCallback(void *refCon) {
((Music *)refCon)->musicVolumeGauge();
}
void Music::musicVolumeGauge() {
// CHECKME: This is potentially called from a different thread because it is
// called from a timer callback. However, it does not seem to take any
// precautions to avoid race conditions.
int volume;
_currentVolumePercent += 10;
if (_currentVolume - _targetVolume > 0) { // Volume decrease
volume = _targetVolume + (_currentVolume - _targetVolume) * (100 - _currentVolumePercent) / 100;
} else {
volume = _currentVolume + (_targetVolume - _currentVolume) * _currentVolumePercent / 100;
}
if (volume < 0)
volume = 1;
int scaledVolume;
if (_userMute) {
scaledVolume = 0;
} else {
scaledVolume = (volume * _userVolume) >> 8;
}
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, scaledVolume);
if (_driverPC98)
_driverPC98->setMusicVolume(scaledVolume);
if (_currentVolumePercent == 100) {
_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
_currentVolume = _targetVolume;
}
}
void Music::setVolume(int volume, int time) {
_targetVolume = volume;
if (volume == -1) // Set Full volume
volume = 255;
if (time == 1) {
if (_driver) {
if (_driver->isFading(0))
_driver->abortFade(0, MidiDriver_Multisource::FADE_ABORT_TYPE_CURRENT_VOLUME);
_driver->setSourceVolume(0, volume);
}
_currentVolumePercent = 100;
_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
int scaledVolume;
if (_userMute) {
scaledVolume = 0;
} else {
scaledVolume = (volume * _userVolume) >> 8;
}
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, scaledVolume);
if (_driverPC98)
_driverPC98->setMusicVolume(scaledVolume);
_currentVolume = volume;
return;
}
if (_driver)
_driver->startFade(0, time * 3, volume);
_currentVolumePercent = 0;
_vm->getTimerManager()->installTimerProc(&musicVolumeGaugeCallback, time * 300L, this, "sagaMusicVolume");
}
void Music::resetVolume() {
// Abort a fade / gauge if active and set volume to max.
setVolume(255);
}
bool Music::isFading() {
bool isFading = false;
if (_driver)
isFading = _driver->isFading(0);
isFading = isFading || (_currentVolumePercent < 100);
return isFading;
}
bool Music::isPlaying() {
return _mixer->isSoundHandleActive(_musicHandle) || (_parser ? _parser->isPlaying() : false) || (_driverPC98 ? _driverPC98->musicPlaying() : false);
}
void Music::play(uint32 resourceId, MusicFlags flags) {
debug(2, "Music::play %d, %d", resourceId, flags);
if (isPlaying() && _trackNumber == resourceId)
return;
if (_vm->getFeatures() & GF_ITE_DOS_DEMO) {
warning("TODO: Music::play %d, %d for ITE DOS demo", resourceId, flags);
return;
}
_trackNumber = resourceId;
_mixer->stopHandle(_musicHandle);
if (_parser) {
_parser->unloadMusic();
delete _parser;
_parser = 0;
}
if (_driverPC98)
_driverPC98->reset();
resetVolume();
bool digital = playDigital(resourceId, flags);
if (!digital) {
// Load MIDI/XMI resource data
if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
// Load the external music file for Mac IHNM
playQuickTime(resourceId, flags);
} else {
playMidi(resourceId, flags);
}
}
}
bool Music::playDigital(uint32 resourceId, MusicFlags flags) {
Audio::SeekableAudioStream *audioStream = NULL;
uint32 loopStart = 0;
int realTrackNumber = 0;
if (_vm->getGameId() == GID_ITE) {
if (flags == MUSIC_NORMAL && (resourceId == 13 || resourceId == 19))
flags = MUSIC_LOOP;
realTrackNumber = resourceId - 8;
} else if (_vm->getGameId() == GID_IHNM) {
realTrackNumber = resourceId + 1;
}
// Try to open standalone digital track
char trackName[2][16];
sprintf(trackName[0], "track%d", realTrackNumber);
sprintf(trackName[1], "track%02d", realTrackNumber);
Audio::SeekableAudioStream *stream = 0;
for (int i = 0; i < 2; ++i) {
stream = Audio::SeekableAudioStream::openStreamFile(trackName[i]);
if (stream) {
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
Audio::makeLoopingAudioStream(stream, (flags == MUSIC_LOOP) ? 0 : 1));
_digitalMusic = true;
return true;
}
}
if (_vm->getGameId() == GID_ITE) {
if (resourceId >= 9 && resourceId <= 34) {
if (_digitalMusicContext != NULL) {
loopStart = 0;
// Fix ITE sunstatm/sunspot score
if (resourceId == MUSIC_SUNSPOT)
loopStart = 18727;
// Digital music
ResourceData *resData = _digitalMusicContext->getResourceData(resourceId - 9);
Common::File *musicFile = _digitalMusicContext->getFile(resData);
int offs = (_digitalMusicContext->isCompressed()) ? 9 : 0;
Common::SeekableSubReadStream *musicStream = new Common::SeekableSubReadStream(musicFile,
(uint32)resData->offset + offs, (uint32)resData->offset + resData->size - offs);
if (!_digitalMusicContext->isCompressed()) {
byte musicFlags = Audio::FLAG_STEREO |
Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
if (_vm->isBigEndian() || (_vm->getFeatures() & GF_SOME_MAC_RESOURCES))
musicFlags &= ~Audio::FLAG_LITTLE_ENDIAN;
// The newer ITE Mac demo version contains a music file, but it has mono music.
// This is the only music file that is about 7MB, whereas all the other ones
// are much larger. Thus, we use this simple heuristic to determine if we got
// mono music in the ITE demos or not.
if (!strcmp(_digitalMusicContext->fileName(), "musicd.rsc") &&
_digitalMusicContext->fileSize() < 8000000)
musicFlags &= ~Audio::FLAG_STEREO;
audioStream = Audio::makeRawStream(musicStream, 11025, musicFlags, DisposeAfterUse::YES);
} else {
// Read compressed header to determine compression type
musicFile->seek((uint32)resData->offset, SEEK_SET);
byte identifier = musicFile->readByte();
if (identifier == 0) { // MP3
#ifdef USE_MAD
audioStream = Audio::makeMP3Stream(musicStream, DisposeAfterUse::YES);
#endif
} else if (identifier == 1) { // OGG
#ifdef USE_VORBIS
audioStream = Audio::makeVorbisStream(musicStream, DisposeAfterUse::YES);
#endif
} else if (identifier == 2) { // FLAC
#ifdef USE_FLAC
audioStream = Audio::makeFLACStream(musicStream, DisposeAfterUse::YES);
#endif
}
}
if (!audioStream)
delete musicStream;
}
}
}
if (audioStream) {
debug(2, "Playing digitized music");
if (loopStart) {
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
new Audio::SubLoopingAudioStream(audioStream,
(flags == MUSIC_LOOP ? 0 : 1),
Audio::Timestamp(0, loopStart, audioStream->getRate()),
audioStream->getLength()));
} else {
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
Audio::makeLoopingAudioStream(audioStream, (flags == MUSIC_LOOP ? 0 : 1)));
}
_digitalMusic = true;
return true;
}
return false;
}
void Music::playQuickTime(uint32 resourceId, MusicFlags flags) {
// IHNM Mac uses QuickTime MIDI
_parser = MidiParser::createParser_QT();
_parser->setMidiDriver(_driver);
_parser->setTimerRate(_driver->getBaseTempo());
_parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
// Handle music looping
_parser->property(MidiParser::mpAutoLoop, flags & MUSIC_LOOP);
const Common::String &musicName = Common::String::format("Music/Music%02x", resourceId);
if (!((MidiParser_QT *)_parser)->loadFromContainerFile(musicName))
error("Music::playQuickTime(): Failed to load file '%s'", musicName.c_str());
_parser->setTrack(0);
}
void Music::playMidi(uint32 resourceId, MusicFlags flags) {
if (_currentMusicBuffer == &_musicBuffer[1]) {
_currentMusicBuffer = &_musicBuffer[0];
} else {
_currentMusicBuffer = &_musicBuffer[1];
}
_vm->_resource->loadResource(_musicContext, resourceId, *_currentMusicBuffer);
if (_driverPC98) {
_driverPC98->loadMusicData(_currentMusicBuffer->data() + 4);
} else {
if (_currentMusicBuffer->size() < 4) {
error("Music::playMidi() wrong music resource size");
}
// Check if the game is using XMIDI or SMF music
if (!memcmp(_currentMusicBuffer->getBuffer(), "FORM", 4)) {
_parser = MidiParser::createParser_XMIDI(0, 0, 0);
} else {
_parser = MidiParser::createParser_SMF(0);
}
_parser->setMidiDriver(_driver);
_parser->setTimerRate(_driver->getBaseTempo());
if (_vm->getGameId() == GID_IHNM) {
// IHNM XMIDI uses sustain and does not reset pitch bend at the
// start of a new track.
_parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
}
// Handle music looping
_parser->property(MidiParser::mpAutoLoop, flags & MUSIC_LOOP);
if (!_parser->loadMusic(_currentMusicBuffer->getBuffer(), _currentMusicBuffer->size()))
error("Music::play() wrong music resource");
}
}
void Music::pause() {
if (_parser) {
_parser->pausePlaying();
} else if (_driverPC98) {
_driverPC98->pause();
}
}
void Music::resume() {
if (_parser) {
_parser->resumePlaying();
} else if (_driverPC98) {
_driverPC98->cont();
}
}
void Music::stop() {
if (_parser)
_parser->stopPlaying();
else if (_driverPC98)
_driverPC98->reset();
}
void Music::syncSoundSettings() {
if (_driver)
_driver->syncSoundSettings();
_userVolume = ConfMan.getInt("music_volume");
_userMute = ConfMan.hasKey("mute") && ConfMan.getBool("mute");
setVolume(_currentVolume);
}
void Music::onTimer() {
if (_parser)
_parser->onTimer();
}
void Music::timerCallback(void *data) {
((Music *)data)->onTimer();
}
} // End of namespace Saga