scummvm/engines/neverhood/modules/module1900.cpp
2021-12-26 18:48:43 +01:00

265 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "neverhood/modules/module1900.h"
#include "neverhood/modules/module1900_sprites.h"
namespace Neverhood {
static const uint32 kModule1900SoundList[] = {
0xB4005E60,
0x91835066,
0x90E14440,
0
};
Module1900::Module1900(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
// NOTE: The original has a Scene1908 here as well but it's not used here but in another module...
if (which < 0)
createScene(_vm->gameState().sceneNum, -1);
else
createScene(0, 0);
_vm->_soundMan->addSoundList(0x04E1C09C, kModule1900SoundList);
_vm->_soundMan->setSoundListParams(kModule1900SoundList, true, 50, 600, 5, 150);
}
Module1900::~Module1900() {
_vm->_soundMan->deleteGroup(0x04E1C09C);
}
void Module1900::createScene(int sceneNum, int which) {
debug(1, "Module1900::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
_childObject = new Scene1901(_vm, this, which);
break;
case 6:
_vm->gameState().sceneNum = 6;
_childObject = new Scene1907(_vm, this);
break;
default:
break;
}
SetUpdateHandler(&Module1900::updateScene);
_childObject->handleUpdate();
}
void Module1900::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
if (_moduleResult == 1)
createScene(6, 0);
else
leaveModule(0);
break;
case 6:
createScene(0, 1);
break;
default:
break;
}
}
}
Scene1901::Scene1901(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
Sprite *tempSprite;
setRectList(0x004B34C8);
setBackground(0x01303227);
setPalette(0x01303227);
insertScreenMouse(0x0322301B);
insertStaticSprite(0x42213133, 1100);
if (!getGlobalVar(V_STAIRS_PUZZLE_SOLVED))
insertStaticSprite(0x40A40168, 100);
else if (getGlobalVar(V_STAIRS_DOWN)) {
insertStaticSprite(0x124404C4, 100);
setGlobalVar(V_STAIRS_DOWN_ONCE, 1);
} else
insertStaticSprite(0x02840064, 100);
if (which < 0) {
// Restoring game
insertKlaymen<KmScene1901>(120, 380);
setMessageList(0x004B3408);
} else if (which == 1) {
// Klaymen returning from the puzzle
insertKlaymen<KmScene1901>(372, 380);
setMessageList(0x004B3410);
} else {
// Klaymen entering from the left
insertKlaymen<KmScene1901>(0, 380);
setMessageList(0x004B3400);
}
tempSprite = insertStaticSprite(0x4830A402, 1100);
_klaymen->setClipRect(tempSprite->getDrawRect().x, 0, 640, 480);
}
Scene1907::Scene1907(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _currMovingSymbolIndex(0), _pluggedInCount(0),
_moveDownCountdown(0), _moveUpCountdown(0), _countdown3(0), _hasPlugInFailed(false) {
setBackground(0x20628E05);
setPalette(0x20628E05);
for (int i = 0; i < 9; i++)
_positionFree[i] = true;
for (int i = 0; i < 9; i++) {
_asSymbols[i] = insertSprite<AsScene1907Symbol>(this, i, getRandomPositionIndex());
addCollisionSprite(_asSymbols[i]);
}
_ssUpDownButton = insertSprite<SsScene1907UpDownButton>(this, _asSymbols[8]);
addCollisionSprite(_ssUpDownButton);
_asWaterHint = insertSprite<AsScene1907WaterHint>();
insertPuzzleMouse(0x28E0120E, 20, 620);
SetMessageHandler(&Scene1907::handleMessage);
SetUpdateHandler(&Scene1907::update);
if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED))
_pluggedInCount = 9;
loadSound(0, 0x72004A10);
loadSound(1, 0x22082A12);
loadSound(2, 0x21100A10);
loadSound(3, 0x68E25540);
}
void Scene1907::update() {
Scene::update();
if (_hasPlugInFailed) {
int fallOffDelay = 0;
_hasPlugInFailed = false;
for (int i = 0; i < 9; i++) {
AsScene1907Symbol *asSymbol = _asSymbols[8 - i];
if (asSymbol->isPluggedIn()) {
asSymbol->fallOff(getRandomPositionIndex(), fallOffDelay);
fallOffDelay += _vm->_rnd->getRandomNumber(10 - 1) + 4;
}
}
}
if (_moveDownCountdown != 0 && (--_moveDownCountdown == 0)) {
_asSymbols[_currMovingSymbolIndex]->moveDown();
if (_currMovingSymbolIndex > 0) {
_moveDownCountdown = 2;
_currMovingSymbolIndex--;
}
}
if (_moveUpCountdown != 0 && (--_moveUpCountdown == 0)) {
_moveDownCountdown = 0;
for (int i = 0; i < 9; i++)
_asSymbols[i]->moveUp();
}
if (_countdown3 != 0 && (--_countdown3 == 0)) {
_asWaterHint->show();
_moveUpCountdown = 4;
}
}
uint32 Scene1907::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if ((param.asPoint().x <= 20 || param.asPoint().x >= 620) &&
!_hasPlugInFailed && _moveDownCountdown == 0 && _moveUpCountdown == 0 && _countdown3 == 0) {
leaveScene(0);
}
break;
case NM_ANIMATION_UPDATE:
if (getGlobalVar(V_STAIRS_DOWN)) {
playSound(0);
for (int i = 0; i < 9; i++)
_asSymbols[i]->moveUp();
_ssUpDownButton->setToUpPosition();
setGlobalVar(V_STAIRS_DOWN, 0);
} else {
if (!getGlobalVar(V_WALL_BROKEN)) {
playSound(2);
_countdown3 = 5;
} else {
playSound(1);
_ssUpDownButton->setToDownPosition();
setGlobalVar(V_STAIRS_DOWN, 1);
}
_moveDownCountdown = 1;
_currMovingSymbolIndex = 8;
}
break;
case 0x2001:
playSound(3);
setGlobalVar(V_STAIRS_PUZZLE_SOLVED, 1);
break;
default:
break;
}
return 0;
}
void Scene1907::plugInFailed() {
_pluggedInCount = 0;
_hasPlugInFailed = true;
}
int Scene1907::getRandomPositionIndex() {
bool found = false;
int index = 0;
// Check if any position is free
for (int i = 0; i < 9; i++)
if (_positionFree[i])
found = true;
if (found) {
// Get a random free position
found = false;
while (!found) {
index = _vm->_rnd->getRandomNumber(9 - 1);
if (_positionFree[index])
found = true;
}
}
return index;
}
} // End of namespace Neverhood