mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-06 18:27:26 +00:00
265 lines
6.5 KiB
C++
265 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/modules/module1900.h"
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#include "neverhood/modules/module1900_sprites.h"
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namespace Neverhood {
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static const uint32 kModule1900SoundList[] = {
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0xB4005E60,
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0x91835066,
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0x90E14440,
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0
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};
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Module1900::Module1900(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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// NOTE: The original has a Scene1908 here as well but it's not used here but in another module...
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if (which < 0)
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createScene(_vm->gameState().sceneNum, -1);
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else
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createScene(0, 0);
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_vm->_soundMan->addSoundList(0x04E1C09C, kModule1900SoundList);
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_vm->_soundMan->setSoundListParams(kModule1900SoundList, true, 50, 600, 5, 150);
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}
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Module1900::~Module1900() {
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_vm->_soundMan->deleteGroup(0x04E1C09C);
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}
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void Module1900::createScene(int sceneNum, int which) {
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debug(1, "Module1900::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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_vm->gameState().sceneNum = 0;
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_childObject = new Scene1901(_vm, this, which);
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break;
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case 6:
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_vm->gameState().sceneNum = 6;
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_childObject = new Scene1907(_vm, this);
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break;
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default:
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break;
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}
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SetUpdateHandler(&Module1900::updateScene);
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_childObject->handleUpdate();
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}
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void Module1900::updateScene() {
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if (!updateChild()) {
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switch (_sceneNum) {
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case 0:
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if (_moduleResult == 1)
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createScene(6, 0);
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else
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leaveModule(0);
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break;
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case 6:
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createScene(0, 1);
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break;
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default:
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break;
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}
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}
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}
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Scene1901::Scene1901(NeverhoodEngine *vm, Module *parentModule, int which)
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: Scene(vm, parentModule) {
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Sprite *tempSprite;
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setRectList(0x004B34C8);
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setBackground(0x01303227);
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setPalette(0x01303227);
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insertScreenMouse(0x0322301B);
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insertStaticSprite(0x42213133, 1100);
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if (!getGlobalVar(V_STAIRS_PUZZLE_SOLVED))
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insertStaticSprite(0x40A40168, 100);
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else if (getGlobalVar(V_STAIRS_DOWN)) {
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insertStaticSprite(0x124404C4, 100);
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setGlobalVar(V_STAIRS_DOWN_ONCE, 1);
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} else
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insertStaticSprite(0x02840064, 100);
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if (which < 0) {
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// Restoring game
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insertKlaymen<KmScene1901>(120, 380);
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setMessageList(0x004B3408);
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} else if (which == 1) {
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// Klaymen returning from the puzzle
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insertKlaymen<KmScene1901>(372, 380);
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setMessageList(0x004B3410);
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} else {
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// Klaymen entering from the left
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insertKlaymen<KmScene1901>(0, 380);
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setMessageList(0x004B3400);
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}
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tempSprite = insertStaticSprite(0x4830A402, 1100);
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_klaymen->setClipRect(tempSprite->getDrawRect().x, 0, 640, 480);
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}
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Scene1907::Scene1907(NeverhoodEngine *vm, Module *parentModule)
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: Scene(vm, parentModule), _currMovingSymbolIndex(0), _pluggedInCount(0),
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_moveDownCountdown(0), _moveUpCountdown(0), _countdown3(0), _hasPlugInFailed(false) {
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setBackground(0x20628E05);
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setPalette(0x20628E05);
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for (int i = 0; i < 9; i++)
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_positionFree[i] = true;
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for (int i = 0; i < 9; i++) {
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_asSymbols[i] = insertSprite<AsScene1907Symbol>(this, i, getRandomPositionIndex());
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addCollisionSprite(_asSymbols[i]);
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}
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_ssUpDownButton = insertSprite<SsScene1907UpDownButton>(this, _asSymbols[8]);
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addCollisionSprite(_ssUpDownButton);
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_asWaterHint = insertSprite<AsScene1907WaterHint>();
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insertPuzzleMouse(0x28E0120E, 20, 620);
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SetMessageHandler(&Scene1907::handleMessage);
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SetUpdateHandler(&Scene1907::update);
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if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED))
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_pluggedInCount = 9;
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loadSound(0, 0x72004A10);
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loadSound(1, 0x22082A12);
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loadSound(2, 0x21100A10);
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loadSound(3, 0x68E25540);
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}
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void Scene1907::update() {
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Scene::update();
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if (_hasPlugInFailed) {
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int fallOffDelay = 0;
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_hasPlugInFailed = false;
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for (int i = 0; i < 9; i++) {
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AsScene1907Symbol *asSymbol = _asSymbols[8 - i];
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if (asSymbol->isPluggedIn()) {
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asSymbol->fallOff(getRandomPositionIndex(), fallOffDelay);
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fallOffDelay += _vm->_rnd->getRandomNumber(10 - 1) + 4;
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}
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}
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}
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if (_moveDownCountdown != 0 && (--_moveDownCountdown == 0)) {
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_asSymbols[_currMovingSymbolIndex]->moveDown();
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if (_currMovingSymbolIndex > 0) {
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_moveDownCountdown = 2;
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_currMovingSymbolIndex--;
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}
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}
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if (_moveUpCountdown != 0 && (--_moveUpCountdown == 0)) {
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_moveDownCountdown = 0;
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for (int i = 0; i < 9; i++)
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_asSymbols[i]->moveUp();
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}
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if (_countdown3 != 0 && (--_countdown3 == 0)) {
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_asWaterHint->show();
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_moveUpCountdown = 4;
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}
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}
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uint32 Scene1907::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_MOUSE_CLICK:
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if ((param.asPoint().x <= 20 || param.asPoint().x >= 620) &&
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!_hasPlugInFailed && _moveDownCountdown == 0 && _moveUpCountdown == 0 && _countdown3 == 0) {
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leaveScene(0);
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}
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break;
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case NM_ANIMATION_UPDATE:
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if (getGlobalVar(V_STAIRS_DOWN)) {
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playSound(0);
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for (int i = 0; i < 9; i++)
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_asSymbols[i]->moveUp();
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_ssUpDownButton->setToUpPosition();
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setGlobalVar(V_STAIRS_DOWN, 0);
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} else {
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if (!getGlobalVar(V_WALL_BROKEN)) {
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playSound(2);
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_countdown3 = 5;
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} else {
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playSound(1);
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_ssUpDownButton->setToDownPosition();
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setGlobalVar(V_STAIRS_DOWN, 1);
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}
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_moveDownCountdown = 1;
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_currMovingSymbolIndex = 8;
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}
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break;
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case 0x2001:
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playSound(3);
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setGlobalVar(V_STAIRS_PUZZLE_SOLVED, 1);
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break;
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default:
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break;
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}
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return 0;
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}
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void Scene1907::plugInFailed() {
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_pluggedInCount = 0;
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_hasPlugInFailed = true;
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}
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int Scene1907::getRandomPositionIndex() {
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bool found = false;
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int index = 0;
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// Check if any position is free
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for (int i = 0; i < 9; i++)
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if (_positionFree[i])
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found = true;
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if (found) {
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// Get a random free position
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found = false;
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while (!found) {
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index = _vm->_rnd->getRandomNumber(9 - 1);
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if (_positionFree[index])
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found = true;
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}
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}
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return index;
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}
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} // End of namespace Neverhood
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