mirror of
https://github.com/libretro/scummvm.git
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390 lines
14 KiB
C++
390 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/blit.h"
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#include "graphics/pixelformat.h"
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namespace Graphics {
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// Function to blit a rect
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void copyBlit(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint w, const uint h,
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const uint bytesPerPixel) {
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if (dst == src)
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return;
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if (dstPitch == srcPitch && ((w * bytesPerPixel) == dstPitch)) {
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memcpy(dst, src, dstPitch * h);
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} else {
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for (uint i = 0; i < h; ++i) {
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memcpy(dst, src, w * bytesPerPixel);
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dst += dstPitch;
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src += srcPitch;
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}
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}
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}
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namespace {
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template<typename Size>
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inline void keyBlitLogic(byte *dst, const byte *src, const uint w, const uint h,
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const uint srcDelta, const uint dstDelta, const uint32 key) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x) {
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uint32 color = *(const Size *)src;
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if (color != key)
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*(Size *)dst = color;
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src += sizeof(Size);
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dst += sizeof(Size);
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}
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src += srcDelta;
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dst += dstDelta;
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}
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}
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} // End of anonymous namespace
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// Function to blit a rect with a transparent color key
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bool keyBlit(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint w, const uint h,
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const uint bytesPerPixel, const uint32 key) {
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if (dst == src)
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return true;
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// Faster, but larger, to provide optimized handling for each case.
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const uint srcDelta = (srcPitch - w * bytesPerPixel);
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const uint dstDelta = (dstPitch - w * bytesPerPixel);
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if (bytesPerPixel == 1) {
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keyBlitLogic<uint8>(dst, src, w, h, srcDelta, dstDelta, key);
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} else if (bytesPerPixel == 2) {
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keyBlitLogic<uint16>(dst, src, w, h, srcDelta, dstDelta, key);
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} else if (bytesPerPixel == 4) {
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keyBlitLogic<uint32>(dst, src, w, h, srcDelta, dstDelta, key);
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} else {
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return false;
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}
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return true;
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}
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namespace {
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template<typename SrcColor, typename DstColor, bool backward, bool hasKey>
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inline void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint h,
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const PixelFormat &srcFmt, const PixelFormat &dstFmt,
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const uint srcDelta, const uint dstDelta, const uint32 key) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x) {
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const uint32 color = *(const SrcColor *)src;
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if (!hasKey || color != key) {
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byte a, r, g, b;
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srcFmt.colorToARGB(color, a, r, g, b);
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*(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b);
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}
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if (backward) {
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src -= sizeof(SrcColor);
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dst -= sizeof(DstColor);
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} else {
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src += sizeof(SrcColor);
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dst += sizeof(DstColor);
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}
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}
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if (backward) {
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src -= srcDelta;
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dst -= dstDelta;
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} else {
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src += srcDelta;
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dst += dstDelta;
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}
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}
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}
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template<typename DstColor, bool backward, bool hasKey>
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inline void crossBlitLogic1BppSource(byte *dst, const byte *src, const uint w, const uint h,
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const uint srcDelta, const uint dstDelta, const uint32 *map, const uint32 key) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x) {
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const byte color = *src;
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if (!hasKey || color != key) {
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*(DstColor *)dst = map[color];
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}
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if (backward) {
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src -= 1;
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dst -= sizeof(DstColor);
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} else {
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src += 1;
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dst += sizeof(DstColor);
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}
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}
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if (backward) {
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src -= srcDelta;
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dst -= dstDelta;
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} else {
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src += srcDelta;
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dst += dstDelta;
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}
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}
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}
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template<typename DstColor, bool backward, bool hasKey>
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inline void crossBlitLogic3BppSource(byte *dst, const byte *src, const uint w, const uint h,
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const PixelFormat &srcFmt, const PixelFormat &dstFmt,
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const uint srcDelta, const uint dstDelta, const uint32 key) {
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uint32 color;
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byte r, g, b, a;
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uint8 *col = (uint8 *)&color;
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#ifdef SCUMM_BIG_ENDIAN
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col++;
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#endif
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x) {
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memcpy(col, src, 3);
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if (!hasKey || color != key) {
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srcFmt.colorToARGB(color, a, r, g, b);
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*(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b);
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}
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if (backward) {
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src -= 3;
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dst -= sizeof(DstColor);
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} else {
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src += 3;
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dst += sizeof(DstColor);
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}
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}
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if (backward) {
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src -= srcDelta;
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dst -= dstDelta;
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} else {
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src += srcDelta;
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dst += dstDelta;
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}
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}
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}
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} // End of anonymous namespace
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// Function to blit a rect from one color format to another
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bool crossBlit(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint w, const uint h,
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const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
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// Error out if conversion is impossible
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if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
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|| (dstFmt.bytesPerPixel == 3)
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|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel))
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return false;
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// Don't perform unnecessary conversion
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if (srcFmt == dstFmt) {
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copyBlit(dst, src, dstPitch, srcPitch, w, h, dstFmt.bytesPerPixel);
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return true;
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}
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// Faster, but larger, to provide optimized handling for each case.
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const uint srcDelta = (srcPitch - w * srcFmt.bytesPerPixel);
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const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel);
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// TODO: optimized cases for dstDelta of 0
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if (dstFmt.bytesPerPixel == 2) {
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if (srcFmt.bytesPerPixel == 2) {
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crossBlitLogic<uint16, uint16, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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} else if (srcFmt.bytesPerPixel == 3) {
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crossBlitLogic3BppSource<uint16, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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} else {
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crossBlitLogic<uint32, uint16, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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}
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} else if (dstFmt.bytesPerPixel == 4) {
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if (srcFmt.bytesPerPixel == 2) {
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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// buffer copying the surface from top left to bottom right would
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// overwrite the source, since we have more bits per destination
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic<uint16, uint32, true, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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} else if (srcFmt.bytesPerPixel == 3) {
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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// buffer copying the surface from top left to bottom right would
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// overwrite the source, since we have more bits per destination
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic3BppSource<uint32, true, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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} else {
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crossBlitLogic<uint32, uint32, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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}
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} else {
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return false;
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}
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return true;
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}
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// Function to blit a rect from one color format to another with a transparent color key
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bool crossKeyBlit(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint w, const uint h,
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const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt, const uint32 key) {
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// Error out if conversion is impossible
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if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
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|| (dstFmt.bytesPerPixel == 3)
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|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel))
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return false;
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// Don't perform unnecessary conversion
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if (srcFmt == dstFmt) {
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keyBlit(dst, src, dstPitch, srcPitch, w, h, dstFmt.bytesPerPixel, key);
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return true;
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}
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// Faster, but larger, to provide optimized handling for each case.
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const uint srcDelta = (srcPitch - w * srcFmt.bytesPerPixel);
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const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel);
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// TODO: optimized cases for dstDelta of 0
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if (dstFmt.bytesPerPixel == 2) {
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if (srcFmt.bytesPerPixel == 2) {
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crossBlitLogic<uint16, uint16, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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} else if (srcFmt.bytesPerPixel == 3) {
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crossBlitLogic3BppSource<uint16, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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} else {
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crossBlitLogic<uint32, uint16, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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}
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} else if (dstFmt.bytesPerPixel == 4) {
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if (srcFmt.bytesPerPixel == 2) {
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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// buffer copying the surface from top left to bottom right would
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// overwrite the source, since we have more bits per destination
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic<uint16, uint32, true, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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} else if (srcFmt.bytesPerPixel == 3) {
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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// buffer copying the surface from top left to bottom right would
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// overwrite the source, since we have more bits per destination
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic3BppSource<uint32, true, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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} else {
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crossBlitLogic<uint32, uint32, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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}
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} else {
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return false;
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}
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return true;
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}
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// Function to blit a rect from one color format to another using a map
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bool crossBlitMap(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint w, const uint h,
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const uint bytesPerPixel, const uint32 *map) {
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// Error out if conversion is impossible
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if ((bytesPerPixel == 3) || (!bytesPerPixel))
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return false;
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// Faster, but larger, to provide optimized handling for each case.
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const uint srcDelta = (srcPitch - w);
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const uint dstDelta = (dstPitch - w * bytesPerPixel);
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if (bytesPerPixel == 1) {
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crossBlitLogic1BppSource<uint8, false, false>(dst, src, w, h, srcDelta, dstDelta, map, 0);
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} else if (bytesPerPixel == 2) {
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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// buffer copying the surface from top left to bottom right would
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// overwrite the source, since we have more bits per destination
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// color than per source color.
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dst += h * dstPitch - dstDelta - bytesPerPixel;
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src += h * srcPitch - srcDelta - 1;
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crossBlitLogic1BppSource<uint16, true, false>(dst, src, w, h, srcDelta, dstDelta, map, 0);
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} else if (bytesPerPixel == 4) {
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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// buffer copying the surface from top left to bottom right would
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// overwrite the source, since we have more bits per destination
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// color than per source color.
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dst += h * dstPitch - dstDelta - bytesPerPixel;
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src += h * srcPitch - srcDelta - 1;
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crossBlitLogic1BppSource<uint32, true, false>(dst, src, w, h, srcDelta, dstDelta, map, 0);
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} else {
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return false;
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}
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return true;
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}
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// Function to blit a rect from one color format to another using a map with a transparent color key
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bool crossKeyBlitMap(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint w, const uint h,
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const uint bytesPerPixel, const uint32 *map, const uint32 key) {
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// Error out if conversion is impossible
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if ((bytesPerPixel == 3) || (!bytesPerPixel))
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return false;
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// Faster, but larger, to provide optimized handling for each case.
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const uint srcDelta = (srcPitch - w);
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const uint dstDelta = (dstPitch - w * bytesPerPixel);
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if (bytesPerPixel == 1) {
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crossBlitLogic1BppSource<uint8, false, true>(dst, src, w, h, srcDelta, dstDelta, map, key);
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} else if (bytesPerPixel == 2) {
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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// buffer copying the surface from top left to bottom right would
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// overwrite the source, since we have more bits per destination
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// color than per source color.
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dst += h * dstPitch - dstDelta - bytesPerPixel;
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src += h * srcPitch - srcDelta - 1;
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crossBlitLogic1BppSource<uint16, true, true>(dst, src, w, h, srcDelta, dstDelta, map, key);
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} else if (bytesPerPixel == 4) {
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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// buffer copying the surface from top left to bottom right would
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// overwrite the source, since we have more bits per destination
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// color than per source color.
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dst += h * dstPitch - dstDelta - bytesPerPixel;
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src += h * srcPitch - srcDelta - 1;
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crossBlitLogic1BppSource<uint32, true, true>(dst, src, w, h, srcDelta, dstDelta, map, key);
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} else {
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return false;
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}
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return true;
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}
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} // End of namespace Graphics
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