scummvm/engines/titanic/core/game_object.cpp
2016-07-15 19:25:11 -04:00

1158 lines
28 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/core/game_object.h"
#include "titanic/core/mail_man.h"
#include "titanic/core/resource_key.h"
#include "titanic/core/room_item.h"
#include "titanic/npcs/true_talk_npc.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/star_control/star_control.h"
#include "titanic/support/files_manager.h"
#include "titanic/support/screen_manager.h"
#include "titanic/support/video_surface.h"
#include "titanic/game_manager.h"
#include "titanic/titanic.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CGameObject, CNamedItem)
END_MESSAGE_MAP()
CCreditText *CGameObject::_credits;
void CGameObject::init() {
_credits = nullptr;
}
void CGameObject::deinit() {
if (_credits) {
_credits->clear();
delete _credits;
_credits = nullptr;
}
}
CGameObject::CGameObject(): CNamedItem() {
_bounds = Rect(0, 0, 15, 15);
_field34 = 0;
_field38 = 0;
_field3C = 0;
_field40 = 0;
_field44 = 0xF0;
_field48 = 0xF0;
_field4C = 0xFF;
_isMail = false;
_id = 0;
_field58 = 0;
_visible = true;
_field60 = 0;
_cursorId = CURSOR_ARROW;
_initialFrame = 0;
_frameNumber = -1;
_field90 = 0;
_field94 = 0;
_field98 = 0;
_field9C = 0;
_surface = nullptr;
_fieldB8 = 0;
}
void CGameObject::save(SimpleFile *file, int indent) const {
file->writeNumberLine(7, indent);
error("TODO: CGameObject::save");
CNamedItem::save(file, indent);
}
void CGameObject::load(SimpleFile *file) {
int val = file->readNumber();
CResourceKey resourceKey;
switch (val) {
case 7:
_clipList2.load(file);
_frameNumber = file->readNumber();
// Deliberate fall-through
case 6:
_cursorId = (CursorId)file->readNumber();
// Deliberate fall-through
case 5:
_clipList1.load(file);
// Deliberate fall-through
case 4:
_field60 = file->readNumber();
// Deliberate fall-through
case 3:
_field40 = file->readNumber();
// Deliberate fall-through
case 2:
_resource = file->readString();
// Deliberate fall-through
case 1:
_bounds = file->readBounds();
_field34 = file->readFloat();
_field38 = file->readFloat();
_field3C = file->readFloat();
_field44 = file->readNumber();
_field48 = file->readNumber();
_field4C = file->readNumber();
_fieldB8 = file->readNumber();
_visible = file->readNumber() != 0;
_isMail = file->readNumber();
_id = file->readNumber();
_field58 = file->readNumber();
resourceKey.load(file);
_surface = nullptr;
val = file->readNumber();
if (val) {
_resource = resourceKey.getString();
}
break;
default:
break;
}
CNamedItem::load(file);
}
void CGameObject::stopMovie() {
if (_surface)
_surface->stopMovie();
}
bool CGameObject::checkPoint(const Point &pt, bool ignore40, bool visibleOnly) {
if ((!_visible && visibleOnly) || !_bounds.contains(pt))
return false;
if (ignore40 || _field40)
return true;
if (!_surface) {
if (_frameNumber == -1)
return true;
loadFrame(_frameNumber);
if (!_surface)
return true;
}
Common::Point pixelPos = pt - _bounds;
if (_surface->_blitStyleFlag) {
pixelPos.y = ((_bounds.height() - _bounds.top) / 2) * 2 - pixelPos.y;
}
uint transColor = _surface->getTransparencyColor();
uint pixel = _surface->getPixel(pixelPos);
return pixel != transColor;
}
bool CGameObject::clipRect(const Rect &rect1, Rect &rect2) const {
if (!rect2.intersects(rect1))
return false;
rect2.clip(rect1);
return true;
}
void CGameObject::draw(CScreenManager *screenManager, const Rect &destRect, const Rect &srcRect) {
Rect tempRect = destRect;
if (clipRect(srcRect, tempRect)) {
if (!_surface && !_resource.empty()) {
loadResource(_resource);
_resource.clear();
}
if (_surface)
screenManager->blitFrom(SURFACE_PRIMARY, &tempRect, _surface);
}
}
void CGameObject::draw(CScreenManager *screenManager, const Point &destPos) {
if (!_surface && !_resource.empty()) {
loadResource(_resource);
_resource.clear();
}
if (_surface) {
int xSize = _surface->getWidth();
int ySize = _surface->getHeight();
if (xSize > 0 && ySize > 0) {
screenManager->blitFrom(SURFACE_BACKBUFFER, _surface, &destPos);
}
}
}
void CGameObject::draw(CScreenManager *screenManager, const Point &destPos, const Rect &srcRect) {
draw(screenManager, Rect(destPos.x, destPos.y, destPos.x + 52, destPos.y + 52), srcRect);
}
void CGameObject::draw(CScreenManager *screenManager) {
if (!_visible)
return;
if (_credits) {
error("TODO: Block in CGameObject::draw");
}
if (_field40) {
if (_field90) {
if (_bounds.intersects(getGameManager()->_bounds))
warning("TODO: _field90(screenManager);");
}
} else {
if (!_surface) {
if (!_resource.empty()) {
loadResource(_resource);
_resource = "";
}
}
if (_surface) {
_bounds.setWidth(_surface->getWidth());
_bounds.setHeight(_surface->getHeight());
if (!_bounds.width() || !_bounds.height())
return;
if (_frameNumber >= 0) {
loadFrame(_frameNumber);
_frameNumber = -1;
}
if (!_clipList2.empty())
processClipList2();
if (_bounds.intersects(getGameManager()->_bounds)) {
if (_surface) {
Point destPos(_bounds.left, _bounds.top);
screenManager->blitFrom(SURFACE_BACKBUFFER, _surface, &destPos);
}
if (_field90)
warning("TODO: sub_415f80(screenManager);");
}
}
}
}
bool CGameObject::isPet() const {
return isInstanceOf(CPetControl::_type);
}
void CGameObject::loadResource(const CString &name) {
switch (name.fileTypeSuffix()) {
case FILETYPE_IMAGE:
loadImage(name);
break;
case FILETYPE_MOVIE:
loadMovie(name);
break;
default:
break;
}
}
void CGameObject::loadMovie(const CString &name, bool pendingFlag) {
g_vm->_filesManager->preload(name);
// Create the surface if it doesn't already exist
if (!_surface) {
CGameManager *gameManager = getGameManager();
_surface = new OSVideoSurface(gameManager->setScreenManager(), nullptr);
}
// Load the new movie resource
CResourceKey key(name);
_surface->loadResource(key);
if (_surface->hasSurface() && !pendingFlag) {
_bounds.setWidth(_surface->getWidth());
_bounds.setHeight(_surface->getHeight());
}
if (_initialFrame)
loadFrame(_initialFrame);
}
void CGameObject::loadImage(const CString &name, bool pendingFlag) {
// Get a refernce to the game and screen managers
CGameManager *gameManager = getGameManager();
CScreenManager *screenManager;
if (gameManager && (screenManager = CScreenManager::setCurrent()) != nullptr) {
// Destroy the object's surface if it already had one
if (_surface) {
delete _surface;
_surface = nullptr;
}
g_vm->_filesManager->preload(name);
if (!name.empty()) {
_surface = new OSVideoSurface(screenManager, CResourceKey(name), pendingFlag);
}
if (_surface && !pendingFlag) {
_bounds.right = _surface->getWidth();
_bounds.bottom = _surface->getHeight();
}
// Mark the object's area as dirty, so that on the next frame rendering
// this object will be redrawn
makeDirty();
}
_initialFrame = 0;
}
void CGameObject::loadFrame(int frameNumber) {
if (frameNumber != -1 && !_resource.empty())
loadResource(_resource);
if (_surface)
_surface->setMovieFrame(frameNumber);
makeDirty();
}
void CGameObject::processClipList2() {
for (CMovieClipList::iterator i = _clipList2.begin(); i != _clipList2.end(); ++i)
(*i)->process(this);
_clipList2.destroyContents();
}
void CGameObject::makeDirty(const Rect &r) {
CGameManager *gameManager = getGameManager();
if (gameManager)
gameManager->extendBounds(r);
}
void CGameObject::makeDirty() {
makeDirty(_bounds);
}
bool CGameObject::soundFn1(int handle) {
if (handle != 0 && handle != -1) {
CGameManager *gameManager = getGameManager();
if (gameManager)
return gameManager->_sound.fn1(handle);
}
return false;
}
void CGameObject::soundFn3(int handle, int val2, int val3) {
if (handle != 0 && handle != -1) {
CGameManager *gameManager = getGameManager();
if (gameManager)
return gameManager->_sound.fn3(handle, val2, val3);
}
}
void CGameObject::setVisible(bool val) {
if (val != _visible) {
_visible = val;
makeDirty();
}
}
void CGameObject::petHighlightGlyph(int val) {
CPetControl *pet = getPetControl();
if (pet)
pet->highlightGlyph(val);
}
void CGameObject::petHideCursor() {
CPetControl *pet = getPetControl();
if (pet)
pet->hideCursor();
}
void CGameObject::petShowCursor() {
CPetControl *pet = getPetControl();
if (pet)
pet->showCursor();
}
void CGameObject::petSetRemoteTarget() {
CPetControl *pet = getPetControl();
if (pet)
pet->setRemoteTarget(this);
}
void CGameObject::playMovie(uint startFrame, uint endFrame, uint flags) {
_frameNumber = -1;
if (!_surface) {
if (!_resource.empty())
loadResource(_resource);
_resource.clear();
}
if (_surface) {
// TODO: Figure out where to do this legitimately
OSMovie *movie = static_cast<OSMovie *>(_surface->_movie);
if (movie)
movie->_gameObject = this;
_surface->playMovie(startFrame, endFrame, flags, flags != 0);
if (flags & 0x10)
getGameManager()->_gameState.addMovie(_surface->_movie);
}
}
void CGameObject::playClip(const CString &name, uint flags) {
_frameNumber = -1;
CMovieClip *clip = _clipList1.findByName(name);
if (clip)
playMovie(clip->_startFrame, clip->_endFrame, flags);
}
void CGameObject::playClip(uint startFrame, uint endFrame) {
CMovieClip *clip = new CMovieClip("", startFrame, endFrame);
CGameManager *gameManager = getGameManager();
CRoomItem *room = gameManager->getRoom();
gameManager->playClip(clip, room, room);
}
void CGameObject::playRandomClip(const char **names, uint flags) {
// Count size of array
int count = 0;
for (const char **p = names; *p; ++p)
++count;
// Play clip
const char *name = names[g_vm->getRandomNumber(count - 1)];
playClip(name, flags);
}
void CGameObject::playMovie(uint flags) {
_frameNumber = -1;
if (!_surface && !_resource.empty()) {
loadResource(_resource);
_resource.clear();
}
CVideoSurface *surface = (flags & 4) ? _surface : nullptr;
if (_surface) {
_surface->playMovie(flags, surface);
// TODO: Figure out where to do this legitimately
OSMovie *movie = static_cast<OSMovie *>(_surface->_movie);
if (movie)
movie->_gameObject = this;
if (flags & 0x10) {
getGameManager()->_gameState.addMovie(_surface->_movie);
}
}
}
void CGameObject::savePosition() {
_savedPos = _bounds;
}
void CGameObject::resetPosition() {
setPosition(_savedPos);
}
void CGameObject::setPosition(const Point &newPos) {
makeDirty();
_bounds.moveTo(newPos);
makeDirty();
}
bool CGameObject::checkStartDragging(CMouseDragStartMsg *msg) {
if (_visible && checkPoint(msg->_mousePos, msg->_handled, 1)) {
savePosition();
msg->_dragItem = this;
return true;
} else {
return false;
}
}
bool CGameObject::hasActiveMovie() const {
if (_surface && _surface->_movie)
return _surface->_movie->isActive();
return false;
}
int CGameObject::getMovieFrame() const {
if (_surface && _surface->_movie)
return _surface->_movie->getFrame();
return _initialFrame;
}
int CGameObject::getSurface45() const {
return _surface ? _surface->proc45() : 0;
}
void CGameObject::sound8(bool flag) const {
getGameManager()->_sound.managerProc8(flag ? 3 : 0);
}
void CGameObject::loadSound(const CString &name) {
CGameManager *gameManager = getGameManager();
if (gameManager) {
g_vm->_filesManager->preload(name);
if (!name.empty())
gameManager->_sound.loadSound(name);
}
}
int CGameObject::playSound(const CString &name, int val2, int val3, int val4) {
CProximity prox;
prox._field8 = val2;
prox._fieldC = val3;
prox._field20 = val4;
return playSound(name, prox);
}
int CGameObject::playSound(const CString &name, CProximity &prox) {
if (prox._field28 == 2) {
// TODO
}
return 0;
}
void CGameObject::stopSound(int handle, int val2) {
if (handle != 0 && handle != -1) {
CGameManager *gameManager = getGameManager();
if (gameManager) {
if (val2)
gameManager->_sound.fn3(handle, 0, val2);
else
gameManager->_sound.fn2(handle);
}
}
}
int CGameObject::addTimer(int endVal, uint firstDuration, uint duration) {
CTimeEventInfo *timer = new CTimeEventInfo(g_vm->_events->getTicksCount(),
duration != 0, firstDuration, duration, this, endVal, CString());
getGameManager()->addTimer(timer);
return timer->_id;
}
int CGameObject::addTimer(uint firstDuration, uint duration) {
CTimeEventInfo *timer = new CTimeEventInfo(g_vm->_events->getTicksCount(),
duration != 0, firstDuration, duration, this, 0, CString());
getGameManager()->addTimer(timer);
return timer->_id;
}
void CGameObject::stopTimer(int id) {
getGameManager()->stopTimer(id);
}
void CGameObject::gotoView(const CString &viewName, const CString &clipName) {
CViewItem *newView = parseView(viewName);
CGameManager *gameManager = getGameManager();
CViewItem *oldView = gameManager ? gameManager->getView() : newView;
if (!oldView || !newView)
return;
CMovieClip *clip = nullptr;
if (clipName.empty()) {
CLinkItem *link = oldView->findLink(newView);
if (link)
clip = link->getClip();
} else {
clip = oldView->findNode()->findRoom()->findClip(clipName);
}
// Change the view
gameManager->_gameState.changeView(newView, clip);
}
CViewItem *CGameObject::parseView(const CString &viewString) {
int firstIndex = viewString.indexOf('.');
int lastIndex = viewString.lastIndexOf('.');
CString roomName, nodeName, viewName;
if (firstIndex == -1) {
roomName = viewString;
} else {
roomName = viewString.left(firstIndex);
if (lastIndex > firstIndex) {
nodeName = viewString.mid(firstIndex + 1, lastIndex - firstIndex - 1);
viewName = viewString.mid(lastIndex + 1);
} else {
nodeName = viewString.mid(firstIndex + 1);
}
}
CGameManager *gameManager = getGameManager();
if (!gameManager)
return nullptr;
CRoomItem *room = gameManager->getRoom();
CProjectItem *project = room->getRoot();
// Ensure we have the specified room
if (project) {
if (room->getName() != roomName) {
// Scan for the correct room
for (room = project->findFirstRoom(); room && room->getName() != roomName;
room = project->findNextRoom(room)) ;
}
}
if (!room)
return nullptr;
// Find the designated node within the room
CNodeItem *node = static_cast<CNodeItem *>(room->findChildInstanceOf(CNodeItem::_type));
while (node && node->getName() != nodeName)
node = static_cast<CNodeItem *>(room->findNextInstanceOf(CNodeItem::_type, node));
if (!node)
return nullptr;
CViewItem *view = static_cast<CViewItem *>(node->findChildInstanceOf(CViewItem::_type));
while (view && view->getName() != viewName)
view = static_cast<CViewItem *>(node->findNextInstanceOf(CViewItem::_type, view));
if (!view)
return nullptr;
// Find the view, so return it
return view;
}
CString CGameObject::getViewFullName() const {
CGameManager *gameManager = getGameManager();
CViewItem *view = gameManager->getView();
CNodeItem *node = view->findNode();
CRoomItem *room = node->findRoom();
return CString::format("%s.%s.%s", room->getName().c_str(),
node->getName().c_str(), view->getName().c_str());
}
void CGameObject::sleep(uint milli) {
g_vm->_events->sleep(milli);
}
Point CGameObject::getMousePos() const {
return getGameManager()->_gameState.getMousePos();
}
bool CGameObject::compareViewNameTo(const CString &name) const {
return getViewFullName().compareToIgnoreCase(name);
}
int CGameObject::compareRoomNameTo(const CString &name) {
CRoomItem *room = getGameManager()->getRoom();
return room->getName().compareToIgnoreCase(name);
}
CGameObject *CGameObject::getMailManFirstObject() const {
CMailMan *mailMan = getMailMan();
return mailMan ? mailMan->getFirstObject() : nullptr;
}
CGameObject *CGameObject::getMailManNextObject(CGameObject *prior) const {
CMailMan *mailMan = getMailMan();
return mailMan ? mailMan->getNextObject(prior) : nullptr;
}
CGameObject *CGameObject::findRoomObject(const CString &name) const {
return static_cast<CGameObject *>(findRoom()->findByName(name));
}
CGameObject *CGameObject::findUnder(CTreeItem *parent, const CString &name) {
if (!parent)
return nullptr;
for (CTreeItem *treeItem = parent->getFirstChild(); treeItem;
treeItem = treeItem->scan(parent)) {
if (!treeItem->getName().compareTo(name)) {
return dynamic_cast<CGameObject *>(treeItem);
}
}
return nullptr;
}
Found CGameObject::find(const CString &name, CGameObject **item, int findAreas) {
CGameObject *go;
*item = nullptr;
// Scan under PET if flagged
if (findAreas & FIND_PET) {
for (go = getPetControl()->getFirstObject(); go; go = getPetControl()->getNextObject(go)) {
if (go->getName() == name) {
*item = go;
return FOUND_PET;
}
}
}
if (findAreas & FIND_MAILMAN) {
for (go = getMailManFirstObject(); go; go = getMailManNextObject(go)) {
if (go->getName() == name) {
*item = go;
return FOUND_MAILMAN;
}
}
}
if (findAreas & FIND_GLOBAL) {
go = static_cast<CGameObject *>(getRoot()->findByName(name));
if (go) {
*item = go;
return FOUND_GLOBAL;
}
}
if (findAreas & FIND_ROOM) {
go = findRoomObject(name);
if (go) {
*item = go;
return FOUND_ROOM;
}
}
return FOUND_NONE;
}
void CGameObject::moveToView() {
CViewItem *view = getGameManager()->getView();
detach();
view->addUnder(this);
}
void CGameObject::incState38() {
getGameManager()->_gameState.inc38();
}
void CGameObject::inc54() {
getGameManager()->inc54();
}
void CGameObject::dec54() {
getGameManager()->dec54();
}
void CGameObject::lockMouse() {
CGameManager *gameMan = getGameManager();
gameMan->lockInputHandler();
if (CScreenManager::_screenManagerPtr->_mouseCursor)
CScreenManager::_screenManagerPtr->_mouseCursor->hide();
}
void CGameObject::unlockMouse() {
if (CScreenManager::_screenManagerPtr->_mouseCursor)
CScreenManager::_screenManagerPtr->_mouseCursor->show();
CGameManager *gameMan = getGameManager();
gameMan->unlockInputHandler();
}
void CGameObject::loadSurface() {
if (!_surface && !_resource.empty()) {
loadResource(_resource);
_resource.clear();
}
if (_surface)
_surface->loadIfReady();
}
bool CGameObject::changeView(const CString &viewName, const CString &clipName) {
CViewItem *newView = parseView(viewName);
CGameManager *gameManager = getGameManager();
CViewItem *oldView = gameManager->getView();
if (!oldView || !newView)
return false;
CMovieClip *clip = nullptr;
if (!clipName.empty()) {
clip = oldView->findNode()->findRoom()->findClip(clipName);
} else {
CLinkItem *link = oldView->findLink(newView);
if (link)
clip = link->getClip();
}
gameManager->_gameState.changeView(newView, clip);
return true;
}
void CGameObject::dragMove(const Point &pt) {
if (_surface) {
_bounds.setWidth(_surface->getWidth());
_bounds.setHeight(_surface->getHeight());
}
setPosition(Point(pt.x - _bounds.width() / 2, pt.y - _bounds.height() / 2));
}
Point CGameObject::getControid() const {
return Point(_bounds.left + _bounds.width() / 2,
_bounds.top + _bounds.height() / 2);
}
void CGameObject::performAction(int actionNum, CViewItem *view) {
// TODO
}
bool CGameObject::clipExistsByStart(const CString &name, int startFrame) const {
return _clipList1.existsByStart(name, startFrame);
}
bool CGameObject::clipExistsByEnd(const CString &name, int endFrame) const {
return _clipList1.existsByEnd(name, endFrame);
}
void CGameObject::checkPlayMovie(const CString &name, int flags) {
if (!_surface && !_resource.empty())
loadResource(_resource);
if (_surface ) {
_surface->proc35(name, flags, (flags & CLIPFLAG_4) ? this : nullptr);
if (flags & CLIPFLAG_PLAY)
getGameManager()->_gameState.addMovie(_surface->_movie);
}
}
void CGameObject::petClear() const {
CPetControl *petControl = getPetControl();
if (petControl)
petControl->resetActiveNPC();
}
CPetControl *CGameObject::getPetControl() const {
return static_cast<CPetControl *>(getDontSaveChild(CPetControl::_type));
}
CMailMan *CGameObject::getMailMan() const {
return dynamic_cast<CMailMan *>(getDontSaveChild(CMailMan::_type));
}
CStarControl *CGameObject::getStarControl() const {
CStarControl *starControl = static_cast<CStarControl *>(getDontSaveChild(CStarControl::_type));
if (!starControl) {
CViewItem *view = getGameManager()->getView();
if (view)
starControl = starControl = static_cast<CStarControl *>(view->findChildInstanceOf(CStarControl::_type));
}
return starControl;
}
CTreeItem *CGameObject::getDontSaveChild(ClassDef *classDef) const {
CProjectItem *root = getRoot();
if (!root)
return nullptr;
CDontSaveFileItem *dontSave = root->getDontSaveFileItem();
if (!dontSave)
return nullptr;
return dontSave->findChildInstanceOf(classDef);
}
CRoomItem *CGameObject::getRoom() const {
CGameManager *gameManager = getGameManager();
return gameManager ? gameManager->getRoom() : nullptr;
}
CRoomItem *CGameObject::getHiddenRoom() const {
CProjectItem *root = getRoot();
return root ? root->findHiddenRoom() : nullptr;
}
CMusicRoom *CGameObject::getMusicRoom() const {
CGameManager *gameManager = getGameManager();
return gameManager ? &gameManager->_musicRoom : nullptr;
}
int CGameObject::getPassengerClass() const {
CGameManager *gameManager = getGameManager();
return gameManager ? gameManager->_gameState._passengerClass : 3;
}
int CGameObject::getPriorClass() const {
CGameManager *gameManager = getGameManager();
return gameManager ? gameManager->_gameState._priorClass : 3;
}
void CGameObject::setPassengerClass(int newClass) {
if (newClass >= 1 && newClass <= 4) {
// Change the passenger class
CGameManager *gameMan = getGameManager();
gameMan->_gameState._priorClass = gameMan->_gameState._passengerClass;
gameMan->_gameState._passengerClass = newClass;
// Setup the PET again, so the new class's PET background can take effect
CPetControl *petControl = getPetControl();
if (petControl)
petControl->setup();
}
}
void CGameObject::createCredits() {
_credits = new CCreditText();
CScreenManager *screenManager = getGameManager()->setScreenManager();
_credits->load(this, screenManager, _bounds);
}
void CGameObject::fn10(int v1, int v2, int v3) {
makeDirty();
_field44 = v1;
_field48 = v2;
_field4C = v3;
}
void CGameObject::setMovie14(int v) {
if (!_surface && !_resource.empty()) {
loadResource(_resource);
_resource.clear();
}
if (_surface && _surface->_movie)
_surface->_movie->_field14 = v;
}
void CGameObject::movie38(int v1, int v2) {
if (_surface)
_surface->proc38(v1, v2);
}
void CGameObject::movie38(int v1) {
if (_surface)
_surface->proc38(-1, v1);
}
int CGameObject::getClipDuration(const CString &name, int frameRate) const {
CMovieClip *clip = _clipList1.findByName(name);
return clip ? (clip->_endFrame - clip->_startFrame) * 1000 / frameRate : 0;
}
bool CGameObject::compareRoomFlags(int mode, uint flags1, uint flags2) {
switch (mode) {
case 1:
return CRoomFlags::compareLocation(flags1, flags2);
case 2:
return CRoomFlags::compareClassElevator(flags1, flags2);
case 3:
return CRoomFlags::isTitania(flags1, flags2);
default:
return false;
}
}
void CGameObject::setState1C(bool flag) {
getGameManager()->_gameState._field1C = flag;
}
void CGameObject::addMail(int mailId) {
CMailMan *mailMan = getMailMan();
if (mailMan) {
makeDirty();
mailMan->addMail(this, mailId);
}
}
void CGameObject::setMailId(int mailId) {
CMailMan *mailMan = getMailMan();
if (mailMan) {
makeDirty();
mailMan->setMailId(this, mailId);
}
}
bool CGameObject::mailExists(int id) const {
return findMail(id) != nullptr;
}
CGameObject *CGameObject::findMail(int id) const {
CMailMan *mailMan = getMailMan();
return mailMan ? mailMan->findMail(id) : nullptr;
}
void CGameObject::removeMail(int id, int v) {
CMailMan *mailMan = getMailMan();
if (mailMan)
mailMan->removeMail(id, v);
}
void CGameObject::resetMail() {
CMailMan *mailMan = getMailMan();
if (mailMan)
mailMan->resetValue();
}
void CGameObject::petAddToCarryParcel(CGameObject *obj) {
CPetControl *pet = getPetControl();
if (pet) {
CGameObject *parcel = pet->getHiddenObject("CarryParcel");
if (parcel)
parcel->moveUnder(obj);
}
}
void CGameObject::petAddToInventory() {
CPetControl *pet = getPetControl();
if (pet) {
makeDirty();
pet->addToInventory(this);
}
}
CTreeItem *CGameObject::petContainerRemove(CGameObject *obj) {
CPetControl *pet = getPetControl();
if (!obj || !pet)
return nullptr;
if (!obj->compareRoomNameTo("CarryParcel"))
return obj;
CGameObject *item = static_cast<CGameObject *>(pet->getLastChild());
if (item)
item->detach();
pet->moveToHiddenRoom(obj);
pet->removeFromInventory(item, false, false);
return item;
}
bool CGameObject::petDismissBot(const CString &name) {
CPetControl *pet = getPetControl();
return pet ? pet->dismissBot(name) : false;
}
bool CGameObject::petDoorOrBellbotPresent() const {
CPetControl *pet = getPetControl();
return pet ? pet->isDoorOrBellbotPresent() : false;
}
void CGameObject::petDisplayMessage(int unused, const CString &msg) {
petDisplayMessage(msg);
}
void CGameObject::petDisplayMessage(const CString &msg) {
CPetControl *pet = getPetControl();
if (pet)
pet->displayMessage(msg);
}
int CGameObject::petGetRooms1D0() const {
CPetControl *petControl = getPetControl();
return petControl ? petControl->getRooms1D0() : 0;
}
void CGameObject::petInvChange() {
CPetControl *pet = getPetControl();
if (pet)
pet->invChange(this);
}
void CGameObject::petLockInput() {
getPetControl()->incInputLocks();
}
void CGameObject::petMoveToHiddenRoom() {
CPetControl *pet = getPetControl();
if (pet) {
makeDirty();
pet->moveToHiddenRoom(this);
}
}
void CGameObject::petReassignRoom(int passClassNum) {
CPetControl *petControl = getPetControl();
if (petControl)
petControl->reassignRoom(passClassNum);
}
void CGameObject::petSetArea(PetArea newArea) const {
CPetControl *pet = getPetControl();
if (pet)
pet->setArea(newArea);
}
void CGameObject::petSetRooms1D0(int val) {
CPetControl *petControl = getPetControl();
if (petControl)
petControl->setRooms1D0(val);
}
void CGameObject::petOnSummonBot(const CString &name, int val) {
CPetControl *pet = getPetControl();
if (pet)
pet->summonBot(name, val);
}
void CGameObject::petUnlockInput() {
getPetControl()->decInputLocks();
}
/*------------------------------------------------------------------------*/
void CGameObject::startTalking(const CString &npcName, uint id, CViewItem *view) {
CTrueTalkNPC *npc = static_cast<CTrueTalkNPC *>(getRoot()->findByName(npcName));
startTalking(npc, id, view);
}
void CGameObject::startTalking(CTrueTalkNPC *npc, uint id, CViewItem *view) {
CGameManager *gameManager = getGameManager();
if (gameManager) {
CTrueTalkManager *talkManager = gameManager->getTalkManager();
if (talkManager)
talkManager->start(npc, id, view);
}
}
void CGameObject::endTalking(CTrueTalkNPC *npc, bool viewFlag, CViewItem *view) {
CPetControl *pet = getPetControl();
if (pet)
pet->setActiveNPC(npc);
if (viewFlag)
npc->setView(view);
if (pet)
pet->refreshNPC();
}
} // End of namespace Titanic