scummvm/engines/wintermute/ad/ad_talk_node.cpp
2014-02-18 02:39:40 +01:00

296 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_sprite_set.h"
#include "engines/wintermute/ad/ad_talk_node.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/utils/utils.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdTalkNode, false)
//////////////////////////////////////////////////////////////////////////
AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) {
_sprite = nullptr;
_spriteFilename = nullptr;
_spriteSet = nullptr;
_spriteSetFilename = nullptr;
_comment = nullptr;
_startTime = _endTime = 0;
_playToEnd = false;
_preCache = false;
}
//////////////////////////////////////////////////////////////////////////
AdTalkNode::~AdTalkNode() {
delete[] _spriteFilename;
delete _sprite;
delete[] _spriteSetFilename;
delete _spriteSet;
delete _comment;
_spriteFilename = nullptr;
_sprite = nullptr;
_spriteSetFilename = nullptr;
_spriteSet = nullptr;
_comment = nullptr;
}
TOKEN_DEF_START
TOKEN_DEF(ACTION)
TOKEN_DEF(SPRITESET_FILE)
TOKEN_DEF(SPRITESET)
TOKEN_DEF(SPRITE)
TOKEN_DEF(START_TIME)
TOKEN_DEF(END_TIME)
TOKEN_DEF(COMMENT)
TOKEN_DEF(PRECACHE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdTalkNode::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ACTION)
TOKEN_TABLE(SPRITESET_FILE)
TOKEN_TABLE(SPRITESET)
TOKEN_TABLE(SPRITE)
TOKEN_TABLE(START_TIME)
TOKEN_TABLE(END_TIME)
TOKEN_TABLE(COMMENT)
TOKEN_TABLE(PRECACHE)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
char *params;
int cmd;
BaseParser parser;
if (complete) {
if (parser.getCommand(&buffer, commands, &params) != TOKEN_ACTION) {
_gameRef->LOG(0, "'ACTION' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
_endTime = 0;
_playToEnd = false;
_preCache = false;
while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_SPRITE:
BaseUtils::setString(&_spriteFilename, params);
break;
case TOKEN_SPRITESET_FILE:
BaseUtils::setString(&_spriteSetFilename, params);
break;
case TOKEN_SPRITESET: {
delete _spriteSet;
_spriteSet = new AdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) {
delete _spriteSet;
_spriteSet = nullptr;
cmd = PARSERR_GENERIC;
}
}
break;
case TOKEN_START_TIME:
parser.scanStr(params, "%d", &_startTime);
break;
case TOKEN_END_TIME:
parser.scanStr(params, "%d", &_endTime);
break;
case TOKEN_PRECACHE:
parser.scanStr(params, "%b", &_preCache);
break;
case TOKEN_COMMENT:
if (_gameRef->_editorMode) {
BaseUtils::setString(&_comment, params);
}
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
_gameRef->LOG(0, "Syntax error in ACTION definition");
return STATUS_FAILED;
}
if (cmd == PARSERR_GENERIC) {
_gameRef->LOG(0, "Error loading ACTION definition");
return STATUS_FAILED;
}
if (_endTime == 0) {
_playToEnd = true;
} else {
_playToEnd = false;
}
if (_preCache && _spriteFilename) {
delete _sprite;
_sprite = new BaseSprite(_gameRef);
if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
return STATUS_FAILED;
}
}
if (_preCache && _spriteSetFilename) {
delete _spriteSet;
_spriteSet = new AdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
return STATUS_FAILED;
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdTalkNode::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferCharPtr(TMEMBER(_comment));
persistMgr->transferUint32(TMEMBER(_startTime));
persistMgr->transferUint32(TMEMBER(_endTime));
persistMgr->transferBool(TMEMBER(_playToEnd));
persistMgr->transferPtr(TMEMBER_PTR(_sprite));
persistMgr->transferCharPtr(TMEMBER(_spriteFilename));
persistMgr->transferPtr(TMEMBER_PTR(_spriteSet));
persistMgr->transferCharPtr(TMEMBER(_spriteSetFilename));
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "ACTION {\n");
if (_comment) {
buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment);
}
buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime);
if (!_playToEnd) {
buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime);
}
if (_spriteFilename) {
buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
}
if (_spriteSetFilename) {
buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
} else if (_spriteSet) {
_spriteSet->saveAsText(buffer, indent + 2);
}
if (_preCache) {
buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
}
BaseClass::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdTalkNode::loadSprite() {
if (_spriteFilename && !_sprite) {
_sprite = new BaseSprite(_gameRef);
if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
delete _sprite;
_sprite = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
}
} else if (_spriteSetFilename && !_spriteSet) {
_spriteSet = new AdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
delete _spriteSet;
_spriteSet = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
}
} else {
return STATUS_OK;
}
}
//////////////////////////////////////////////////////////////////////////
bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
if (time >= _startTime) {
if (_playToEnd) {
if ((_spriteFilename && _sprite == nullptr) || (_sprite && _sprite->isFinished() == false)) {
return true;
} else if ((_spriteSetFilename && _spriteSet == nullptr) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->isFinished() == false)) {
return true;
} else {
return false;
}
} else {
return _endTime >= time;
}
} else {
return false;
}
}
//////////////////////////////////////////////////////////////////////////
BaseSprite *AdTalkNode::getSprite(TDirection dir) {
loadSprite();
if (_sprite) {
return _sprite;
} else if (_spriteSet) {
return _spriteSet->getSprite(dir);
} else {
return nullptr;
}
}
} // End of namespace Wintermute