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https://github.com/libretro/scummvm.git
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46323074e7
This backend is based on ideas of the old OpenGL backend, of the Android GL backend and of the iPhone GL backend.
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_H
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#define BACKENDS_GRAPHICS_OPENGL_OPENGL_H
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// The purpose of this header is to include the OpenGL headers in an uniform
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// fashion. A notable example for a non standard port is the Tizen port.
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#include "common/scummsys.h"
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#ifdef WIN32
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#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
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#undef ARRAYSIZE
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#undef ARRAYSIZE
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#endif
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// HACK: In case common/util.h has been included already we need to make sure
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// to define ARRAYSIZE again in case of Windows.
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#if !defined(ARRAYSIZE) && defined(COMMON_UTIL_H)
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#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
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#endif
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#if defined(TIZEN)
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#include <FGraphicsOpengl.h>
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using namespace Tizen::Graphics::Opengl;
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#elif defined(USE_GLES)
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#include <GLES/gl.h>
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#elif defined(SDL_BACKEND)
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#include <SDL_opengl.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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