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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "stdafx.h"
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#include "bits.h"
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#include "debug.h"
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#include "material.h"
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#include "colormap.h"
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#include "driver.h"
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Material::Material(const char *filename, const char *data, int len, const CMap &cmap) :
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Resource(filename) {
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if (len < 4 || memcmp(data, "MAT ", 4) != 0)
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error("invalid magic loading texture\n");
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_numImages = READ_LE_UINT32(data + 12);
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_currImage = 0;
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_width = READ_LE_UINT32(data + 76 + _numImages * 40);
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_height = READ_LE_UINT32(data + 80 + _numImages * 40);
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if ((_width == 0) || (_height == 0)) {
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warning("skip load texture: bad texture size (%dx%d) for texture %s\n", _width, _height, filename);
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return;
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}
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data += 100 + _numImages * 40;
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g_driver->createMaterial(this, data, &cmap);
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}
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void Material::select() const {
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if ((_width == 0) || (_height == 0))
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return;
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g_driver->selectMaterial(this);
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}
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Material::~Material() {
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if ((_width == 0) || (_height == 0))
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return;
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g_driver->destroyMaterial(this);
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}
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