mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
3329 lines
86 KiB
C++
3329 lines
86 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "tsage/ringworld_scenes1.h"
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#include "tsage/scenes.h"
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#include "tsage/tsage.h"
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#include "tsage/staticres.h"
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namespace tSage {
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/*--------------------------------------------------------------------------
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* Scene 10 - Kziniti Palace (Introduction)
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*
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*--------------------------------------------------------------------------*/
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void Scene10::Action1::signal() {
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Scene10 *scene = (Scene10 *)_globals->_sceneManager._scene;
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switch (_actionIndex++) {
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case 0:
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setDelay(6);
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break;
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case 1:
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_globals->_scenePalette.addRotation(240, 254, -1);
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scene->_stripManager.start(10, this);
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break;
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case 2:
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scene->_speakerSText.setTextPos(Common::Point(20, 20));
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scene->_speakerSText._color1 = 10;
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scene->_speakerSText._textWidth = 160;
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scene->_stripManager.start(11, this, scene);
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break;
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case 3:
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scene->_object2.hide();
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scene->_object3.hide();
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scene->_object3.setAction(NULL);
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scene->_object4.animate(ANIM_MODE_5, this);
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break;
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case 4:
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case 9:
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scene->_object1.animate(ANIM_MODE_5, this);
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break;
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case 5:
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scene->_object2.setStrip(3);
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scene->_object2.setFrame(1);
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scene->_object2.setPosition(Common::Point(240, 51));
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scene->_object2.show();
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scene->_object3.setStrip(6);
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scene->_object3.setFrame(1);
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scene->_object3.setPosition(Common::Point(200, 76));
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scene->_object3._numFrames = 20;
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scene->_object3.show();
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scene->_stripManager.start(12, this, scene);
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break;
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case 6:
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scene->_object2.hide();
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scene->_object3.hide();
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scene->_object1.animate(ANIM_MODE_6, this);
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break;
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case 7:
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scene->_object3.show();
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scene->_object3.setStrip2(5);
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scene->_object3._numFrames = 10;
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scene->_object3.setPosition(Common::Point(180, 87));
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scene->_object3.setAction(&scene->_action2);
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scene->_object2.setStrip(4);
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scene->_object2.setFrame(1);
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scene->_object2.setPosition(Common::Point(204, 59));
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scene->_object2.show();
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scene->_stripManager.start(13, this, scene);
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break;
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case 8:
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scene->_object2.hide();
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scene->_object3.hide();
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scene->_object4.animate(ANIM_MODE_6, this);
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break;
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case 10:
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_globals->_soundHandler.fadeOut(this);
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break;
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case 11:
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_globals->_scenePalette.clearListeners();
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_globals->_sceneManager.changeScene(15);
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break;
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}
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}
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void Scene10::Action2::signal() {
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Scene10 *scene = (Scene10 *)_globals->_sceneManager._scene;
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switch (_actionIndex++) {
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case 0:
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setDelay(_globals->_randomSource.getRandomNumber(179));
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break;
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case 1:
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scene->_object3.setFrame(1);
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scene->_object3.animate(ANIM_MODE_5, this);
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_actionIndex = 0;
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break;
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}
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}
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/*--------------------------------------------------------------------------*/
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void Scene10::postInit(SceneObjectList *OwnerList) {
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loadScene(10);
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setZoomPercents(0, 100, 200, 100);
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_stripManager.addSpeaker(&_speakerSText);
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_stripManager.addSpeaker(&_speakerQText);
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_speakerSText._speakerName = "STEXT";
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_speakerQText._speakerName = "QTEXT";
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_speakerSText._hideObjects = false;
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_speakerQText._hideObjects = false;
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_speakerQText.setTextPos(Common::Point(140, 120));
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_speakerQText._color1 = 4;
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_speakerQText._textWidth = 160;
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_speakerSText.setTextPos(Common::Point(20, 20));
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_speakerSText._color1 = 7;
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_speakerSText._textWidth = 320;
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_stripManager.setCallback(this);
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_object1.postInit();
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_object1.setVisage(10);
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_object1.setPosition(Common::Point(232, 90));
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_object1.fixPriority(1);
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_object2.postInit();
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_object2.setVisage(10);
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_object2.setStrip(4);
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_object2.setFrame(1);
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_object2.setPosition(Common::Point(204, 59));
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_object2.fixPriority(198);
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_object3.postInit();
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_object3.setVisage(10);
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_object3.setStrip2(5);
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_object3.setPosition(Common::Point(180, 87));
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_object3.fixPriority(196);
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_object3.setAction(&_action2);
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_object4.postInit();
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_object4.setVisage(10);
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_object4.setStrip(2);
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_object4.setPosition(Common::Point(0, 209));
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_object4.animate(ANIM_MODE_1, NULL);
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_object5.postInit();
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_object5.setVisage(11);
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_object5.setPosition(Common::Point(107, 146));
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_object5.animate(ANIM_MODE_2, NULL);
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_object5._numFrames = 5;
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_object6.postInit();
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_object6.setVisage(11);
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_object6.setStrip(2);
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_object6.setPosition(Common::Point(287, 149));
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_object6.animate(ANIM_MODE_2, NULL);
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_object6._numFrames = 5;
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_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
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_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
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setAction(&_action1);
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_globals->_soundHandler.play(5);
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}
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void Scene10::stripCallback(int v) {
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switch (v) {
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case 1:
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_object2.animate(ANIM_MODE_7, -1, NULL);
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break;
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case 2:
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_object2.animate(ANIM_MODE_NONE);
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break;
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case 3:
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_object2.animate(ANIM_MODE_7, -1, NULL);
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_object3.animate(ANIM_MODE_5, NULL);
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break;
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default:
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break;
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}
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}
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/*--------------------------------------------------------------------------
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* Scene 15 - Outer Space (Introduction)
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*
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*--------------------------------------------------------------------------*/
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void Scene15::Action1::signal() {
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Scene15 *scene = (Scene15 *)_globals->_sceneManager._scene;
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switch (_actionIndex++) {
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case 0:
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setDelay(60);
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break;
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case 1:
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SceneItem::display(15, 0, SET_Y, 20, SET_FONT, 2, SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 7,
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SET_WIDTH, 320, SET_KEEP_ONSCREEN, 1, LIST_END);
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setDelay(300);
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break;
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case 2: {
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SceneItem::display(15, 1, SET_Y, 20, SET_FONT, 2, SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 7,
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SET_WIDTH, 320, SET_KEEP_ONSCREEN, 1, LIST_END);
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scene->_object1.postInit();
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scene->_object1.setVisage(15);
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scene->_object1.setPosition(Common::Point(160, -10));
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scene->_object1.animate(ANIM_MODE_2, NULL);
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Common::Point pt(160, 100);
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NpcMover *mover = new NpcMover();
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scene->_object1.addMover(mover, &pt, this);
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scene->_soundHandler.play(7);
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break;
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}
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case 3:
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SceneItem::display(0, 0);
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_globals->_sceneManager.changeScene(20);
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break;
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}
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}
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void Scene15::Action1::dispatch() {
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Scene15 *scene = (Scene15 *)_globals->_sceneManager._scene;
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if (scene->_object1._position.y < 100)
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scene->_object1.changeZoom(100 - scene->_object1._position.y);
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Action::dispatch();
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}
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/*--------------------------------------------------------------------------*/
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void Scene15::postInit(SceneObjectList *OwnerList) {
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loadScene(15);
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Scene::postInit();
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setZoomPercents(0, 100, 200, 100);
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_globals->_soundHandler.play(6);
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setAction(&_action1);
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}
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/*--------------------------------------------------------------------------
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* Scene 20 - Cut-scenes where House Chmeee is in the distance
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*
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*--------------------------------------------------------------------------*/
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void Scene20::Action1::signal() {
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Scene20 *scene = (Scene20 *)_globals->_sceneManager._scene;
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switch (_actionIndex++) {
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case 0:
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setDelay(120);
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break;
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case 1:
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scene->_stripManager.start(20, this);
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break;
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case 2:
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_globals->_soundHandler.fadeOut(this);
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break;
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case 3:
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_globals->_sceneManager._fadeMode = FADEMODE_GRADUAL;
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_globals->_sceneManager.changeScene(30); // First game scene
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break;
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default:
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break;
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}
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}
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void Scene20::Action2::signal() {
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Scene20 *scene = (Scene20 *)_globals->_sceneManager._scene;
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NpcMover *npcMover;
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switch (_actionIndex++) {
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case 0:
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setDelay(10);
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break;
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case 1:
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SceneItem::display(20, 1, SET_WIDTH, 200, SET_Y, 20, SET_X, 160, SET_KEEP_ONSCREEN, true,
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SET_EXT_BGCOLOR, 4, LIST_END);
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setDelay(120);
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break;
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case 2: {
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NpcMover *mover = new NpcMover();
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Common::Point pt(455, 77);
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_globals->_player.addMover(mover, &pt, this);
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ObjectMover2 *mover2 = new ObjectMover2();
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scene->_SceneObjectExt.addMover(mover2, 5, 10, &_globals->_player);
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ObjectMover2 *mover3 = new ObjectMover2();
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scene->_sceneObject3.addMover(mover3, 10, 15, &_globals->_player);
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break;
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}
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case 3: {
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npcMover = new NpcMover();
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Common::Point pt(557, 100);
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_globals->_player.addMover(npcMover, &pt, this);
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break;
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}
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case 4: {
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npcMover = new NpcMover();
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Common::Point pt(602, 90);
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_globals->_player.addMover(npcMover, &pt, this);
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break;
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}
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case 5: {
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npcMover = new NpcMover();
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Common::Point pt(618, 90);
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_globals->_player.addMover(npcMover, &pt, this);
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break;
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}
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case 6: {
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npcMover = new NpcMover();
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Common::Point pt(615, 81);
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_globals->_player.addMover(npcMover, &pt, this);
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break;
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}
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case 7: {
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npcMover = new NpcMover();
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Common::Point pt(588, 79);
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_globals->_player.addMover(npcMover, &pt, this);
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break;
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}
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case 8:
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scene->_sound.release();
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scene->_sound.fadeOut(this);
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break;
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case 9:
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SceneItem::display(0, 0, LIST_END);
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_globals->_sceneManager._fadeMode = FADEMODE_GRADUAL;
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_globals->_sceneManager.changeScene(40);
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break;
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default:
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break;
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}
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}
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void Scene20::Action3::signal() {
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Scene20 *scene = (Scene20 *)_globals->_sceneManager._scene;
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NpcMover *npcMover;
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switch (_actionIndex++) {
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case 0:
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setDelay(120);
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break;
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case 1: {
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npcMover = new NpcMover();
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Common::Point pt(615, 81);
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_globals->_player.addMover(npcMover, &pt, this);
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ObjectMover2 *mover1 = new ObjectMover2();
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scene->_SceneObjectExt.addMover(mover1, 5, 10, &_globals->_player);
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ObjectMover2 *mover2 = new ObjectMover2();
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scene->_sceneObject3.addMover(mover2, 20, 25, &_globals->_player);
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break;
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}
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case 2: {
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npcMover = new NpcMover();
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Common::Point pt(618, 90);
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_globals->_player.addMover(npcMover, &pt, this);
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break;
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}
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case 3: {
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_globals->_player._moveDiff = Common::Point(10, 10);
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scene->_SceneObjectExt._moveDiff = Common::Point(10, 10);
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scene->_sceneObject3._moveDiff = Common::Point(10, 10);
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npcMover = new NpcMover();
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Common::Point pt(445, 132);
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_globals->_player.addMover(npcMover, &pt, this);
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break;
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}
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case 4: {
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npcMover = new NpcMover();
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Common::Point pt(151, 137);
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_globals->_player.addMover(npcMover, &pt, this);
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break;
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}
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case 5: {
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npcMover = new NpcMover();
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Common::Point pt(-15, 137);
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_globals->_player.addMover(npcMover, &pt, this);
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break;
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}
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case 6:
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scene->_sound.play(60, this, 127);
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_globals->_soundHandler.release();
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break;
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case 7:
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_globals->_sceneManager._fadeMode = FADEMODE_GRADUAL;
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_globals->_sceneManager.changeScene(90);
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break;
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default:
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break;
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}
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}
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void Scene20::Action4::signal() {
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Scene20 *scene = (Scene20 *)_globals->_sceneManager._scene;
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NpcMover *npcMover;
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switch (_actionIndex++) {
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case 0:
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setDelay(60);
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break;
|
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case 1: {
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npcMover = new NpcMover();
|
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Common::Point pt(486, 134);
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_globals->_player.addMover(npcMover, &pt, this);
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ObjectMover2 *mover1 = new ObjectMover2();
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scene->_SceneObjectExt.addMover(mover1, 20, 35, &_globals->_player);
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break;
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}
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case 2: {
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_globals->_player._moveDiff = Common::Point(12, 12);
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scene->_SceneObjectExt._moveDiff = Common::Point(12, 12);
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NpcMover *mover1 = new NpcMover();
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Common::Point pt(486, 134);
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scene->_sceneObject3.addMover(mover1, &pt, this);
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NpcMover *mover2 = new NpcMover();
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pt = Common::Point(-15, 134);
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_globals->_player.addMover(mover2, &pt, NULL);
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NpcMover *mover3 = new NpcMover();
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pt = Common::Point(-15, 134);
|
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scene->_SceneObjectExt.addMover(mover3, &pt, NULL);
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break;
|
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}
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case 3: {
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scene->_sceneObject3._moveDiff = Common::Point(20, 20);
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npcMover = new NpcMover();
|
|
Common::Point pt(320, 134);
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scene->_sceneObject3.addMover(npcMover, &pt, this);
|
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break;
|
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}
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case 4: {
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scene->_sound.play(28);
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scene->_sceneObject4.postInit();
|
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scene->_sceneObject4.setVisage(21);
|
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scene->_sceneObject4.setStrip(3);
|
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scene->_sceneObject4.setPosition(Common::Point(scene->_sceneObject3._position.x - 36,
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scene->_sceneObject3._position.y - 1));
|
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scene->_sceneObject4._moveDiff.x = 48;
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|
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ObjectMover3 *mover = new ObjectMover3();
|
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scene->_sceneObject4.addMover(mover, &scene->_SceneObjectExt, 4, this);
|
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break;
|
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}
|
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case 5: {
|
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scene->_sound.play(42);
|
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scene->_sceneObject4.remove();
|
|
scene->_SceneObjectExt.setVisage(21);
|
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scene->_SceneObjectExt.setStrip(1);
|
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scene->_SceneObjectExt.setFrame(1);
|
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scene->_SceneObjectExt.animate(ANIM_MODE_5, NULL);
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|
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scene->_SceneObjectExt._moveDiff.x = 4;
|
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NpcMover *mover1 = new NpcMover();
|
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Common::Point pt(scene->_SceneObjectExt._position.x - 12, scene->_SceneObjectExt._position.y + 5);
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scene->_SceneObjectExt.addMover(mover1, &pt, NULL);
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|
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scene->_sceneObject5.postInit();
|
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scene->_sceneObject5.setVisage(21);
|
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scene->_sceneObject5.setStrip(3);
|
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scene->_sceneObject5.setPosition(Common::Point(scene->_sceneObject3._position.x - 36,
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scene->_sceneObject3._position.y - 1));
|
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scene->_sceneObject5._moveDiff.x = 48;
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|
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ObjectMover3 *mover = new ObjectMover3();
|
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scene->_sceneObject5.addMover(mover, &_globals->_player, 4, this);
|
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break;
|
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}
|
|
case 6: {
|
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scene->_sound.play(42);
|
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scene->_SceneObjectExt.setStrip(2);
|
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scene->_SceneObjectExt.animate(ANIM_MODE_2, NULL);
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|
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scene->_sceneObject5.remove();
|
|
_globals->_player.setVisage(21);
|
|
_globals->_player.setStrip(1);
|
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_globals->_player.setFrame(1);
|
|
_globals->_player.animate(ANIM_MODE_5, this);
|
|
_globals->_player._moveDiff.x = 4;
|
|
|
|
npcMover = new NpcMover();
|
|
Common::Point pt(_globals->_player._position.x - 25, _globals->_player._position.y + 5);
|
|
_globals->_player.addMover(npcMover, &pt, this);
|
|
break;
|
|
}
|
|
case 7:
|
|
_globals->_player.setStrip(2);
|
|
_globals->_player.animate(ANIM_MODE_2, NULL);
|
|
scene->_sound.play(77, this, 127);
|
|
break;
|
|
case 8:
|
|
_globals->_game->endGame(20, 0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
Scene20::Scene20() {
|
|
}
|
|
|
|
void Scene20::postInit(SceneObjectList *OwnerList) {
|
|
Scene::postInit();
|
|
setZoomPercents(0, 100, 200, 100);
|
|
|
|
_stripManager.addSpeaker(&_speakerQText);
|
|
_stripManager.addSpeaker(&_speakerGameText);
|
|
_speakerQText._npc = &_globals->_player;
|
|
|
|
if (_globals->_sceneManager._previousScene == 30) {
|
|
// Cut scene: Assassins are coming
|
|
_globals->_player.postInit();
|
|
_globals->_player.setVisage(20);
|
|
_globals->_player.setPosition(Common::Point(405, 69));
|
|
_globals->_player._moveDiff = Common::Point(10, 10);
|
|
_globals->_player.animate(ANIM_MODE_1, NULL);
|
|
|
|
_SceneObjectExt.postInit();
|
|
_SceneObjectExt.setVisage(20);
|
|
_SceneObjectExt.setPosition(Common::Point(400, 69));
|
|
_SceneObjectExt.animate(ANIM_MODE_1, NULL);
|
|
|
|
_sceneObject3.postInit();
|
|
_sceneObject3.setVisage(20);
|
|
_sceneObject3.setPosition(Common::Point(395, 69));
|
|
_sceneObject3.animate(ANIM_MODE_1, NULL);
|
|
|
|
_SceneObjectExt._moveDiff = Common::Point(10, 10);
|
|
_sceneObject3._moveDiff = Common::Point(10, 10);
|
|
_globals->_soundHandler.play(20);
|
|
_sound.play(21);
|
|
_sound.holdAt(true);
|
|
setAction(&_action2);
|
|
|
|
_sceneBounds = Rect(320, 0, 640, 200);
|
|
} else if (_globals->_sceneManager._previousScene == 60) {
|
|
// Evasion
|
|
_sound.play(30);
|
|
_globals->_player.postInit();
|
|
_globals->_player.setVisage(20);
|
|
_globals->_player.setPosition(Common::Point(588, 79));
|
|
_globals->_player._moveDiff = Common::Point(5, 5);
|
|
_globals->_player.fixPriority(50);
|
|
_globals->_player.animate(ANIM_MODE_1, NULL);
|
|
|
|
_SceneObjectExt.postInit();
|
|
_SceneObjectExt.setVisage(20);
|
|
_SceneObjectExt.setPosition(Common::Point(583, 79));
|
|
_SceneObjectExt.animate(ANIM_MODE_1, NULL);
|
|
|
|
_sceneObject3.postInit();
|
|
_sceneObject3.setVisage(20);
|
|
_sceneObject3.setStrip2(2);
|
|
_sceneObject3.setPosition(Common::Point(595, 79));
|
|
_sceneObject3.animate(ANIM_MODE_1, NULL);
|
|
|
|
if ((_globals->getFlag(120) && _globals->getFlag(116)) ||
|
|
(_globals->getFlag(117) && _globals->getFlag(119))) {
|
|
// Successful evasion
|
|
setAction(&_action3);
|
|
} else if (_globals->getFlag(104)) {
|
|
_sceneMode = 21;
|
|
setAction(&_sequenceManager, this, 21, &_globals->_player, &_SceneObjectExt, NULL);
|
|
} else {
|
|
// Failed evasion
|
|
_sceneObject3._moveDiff = Common::Point(8, 8);
|
|
setAction(&_action4);
|
|
}
|
|
_sceneBounds.center(_globals->_player._position.x, _globals->_player._position.y);
|
|
} else {
|
|
// Intro: Quinn looking at the monaster
|
|
_globals->_player.postInit();
|
|
_globals->_player.setVisage(2640);
|
|
_globals->_player.animate(ANIM_MODE_NONE, NULL);
|
|
_globals->_player.setStrip2(1);
|
|
_globals->_player.setFrame2(4);
|
|
_globals->_player.fixPriority(200);
|
|
_globals->_player.setPosition(Common::Point(425, 233));
|
|
|
|
setAction(&_action1);
|
|
_speakerQText.setTextPos(Common::Point(350, 20));
|
|
_speakerQText._textWidth = 260;
|
|
_speakerGameText.setTextPos(Common::Point(350, 20));
|
|
_speakerGameText._textWidth = 260;
|
|
|
|
_globals->_soundHandler.play(8);
|
|
_sceneBounds = Rect(320, 0, 640, 200);
|
|
}
|
|
|
|
_globals->_player.disableControl();
|
|
loadScene(20);
|
|
}
|
|
|
|
void Scene20::signal() {
|
|
if (_sceneMode == 21)
|
|
_globals->_sceneManager.changeScene(90);
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 30 - First game scene (Outside Ch'mee house)
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
void Scene30::BeamObject::doAction(int action) {
|
|
if (action == OBJECT_SCANNER)
|
|
display2(30, 14);
|
|
else if (action == CURSOR_LOOK)
|
|
display2(30, 2);
|
|
else if (action == CURSOR_USE) {
|
|
Scene30 *parent = (Scene30 *)_globals->_sceneManager._scene;
|
|
parent->setAction(&parent->_beamAction);
|
|
} else
|
|
SceneObject::doAction(action);
|
|
}
|
|
|
|
void Scene30::DoorObject::doAction(int action) {
|
|
if (action == OBJECT_SCANNER)
|
|
display2(30, 13);
|
|
else if (action == CURSOR_LOOK)
|
|
display2(30, 1);
|
|
else if (action == CURSOR_USE)
|
|
display2(30, 7);
|
|
else
|
|
SceneObject::doAction(action);
|
|
}
|
|
|
|
void Scene30::BeamAction::signal() {
|
|
Scene30 *scene = (Scene30 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0: {
|
|
// Disable control and move player to the doorway beam
|
|
_globals->_player.disableControl();
|
|
NpcMover *mover = new NpcMover();
|
|
Common::Point pt(114, 198);
|
|
_globals->_player.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
// Perform the animation of player raising hand
|
|
_globals->_player.setVisage(31);
|
|
_globals->_player.setStrip(1);
|
|
_globals->_player.setFrame(1);
|
|
_globals->_player.animate(ANIM_MODE_5, this);
|
|
break;
|
|
|
|
case 2:
|
|
// Hide the beam and lower the player's hand
|
|
scene->_sound.play(10, NULL, 127);
|
|
_globals->_player.animate(ANIM_MODE_6, this);
|
|
scene->_beam.remove();
|
|
break;
|
|
|
|
case 3: {
|
|
// Bring the Kzin to the doorway
|
|
_globals->_player.setVisage(0);
|
|
_globals->_player.animate(ANIM_MODE_1, NULL);
|
|
_globals->_player.setStrip(7);
|
|
scene->_kzin.postInit();
|
|
scene->_kzin.setVisage(2801);
|
|
scene->_kzin.animate(ANIM_MODE_1, NULL);
|
|
scene->_kzin.setObjectWrapper(new SceneObjectWrapper());
|
|
scene->_kzin.setPosition(Common::Point(334, 1));
|
|
NpcMover *mover = new NpcMover();
|
|
Common::Point pt(158, 170);
|
|
scene->_kzin.addMover(mover, &pt, this);
|
|
_globals->_sceneItems.push_front(&scene->_kzin);
|
|
break;
|
|
}
|
|
|
|
case 4:
|
|
// Open the door
|
|
scene->_sound.play(11, NULL, 127);
|
|
scene->_door.animate(ANIM_MODE_5, this);
|
|
break;
|
|
|
|
case 5:
|
|
// Run the Kzin's talk sequence
|
|
scene->_sound.play(13, NULL, 127);
|
|
_globals->_soundHandler.play(12, NULL, 127);
|
|
scene->_stripManager.start((scene->_sceneMode == 0) ? 30 : 37, this);
|
|
break;
|
|
|
|
case 6:
|
|
// Slight delay
|
|
setDelay(3);
|
|
break;
|
|
|
|
case 7:
|
|
// Re-activate player control
|
|
scene->_sceneMode = 31;
|
|
scene->_kzin.setAction(&scene->_kzinAction);
|
|
_globals->_player.enableControl();
|
|
|
|
// End this action
|
|
remove();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene30::KzinAction::signal() {
|
|
Scene30 *scene = (Scene30 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setDelay(1200);
|
|
break;
|
|
case 1:
|
|
_globals->_soundHandler.fadeOut(NULL);
|
|
_globals->_player.disableControl();
|
|
setAction(&scene->_sequenceManager, _globals->_sceneManager._scene, 31, &scene->_kzin, &scene->_door, NULL);
|
|
break;
|
|
case 2:
|
|
_globals->_player.enableControl();
|
|
remove();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene30::RingAction::signal() {
|
|
Scene30 *scene = (Scene30 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0: {
|
|
_globals->_player.disableControl();
|
|
scene->_kzin.setAction(NULL);
|
|
NpcMover *mover = new NpcMover();
|
|
Common::Point pt(114, 198);
|
|
_globals->_player.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
_globals->_player.checkAngle(&scene->_kzin);
|
|
scene->_stripManager.start(32, this);
|
|
break;
|
|
|
|
case 2: {
|
|
_globals->_player.animate(ANIM_MODE_1, NULL);
|
|
NpcMover *mover = new NpcMover();
|
|
Common::Point pt(143, 177);
|
|
_globals->_player.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
scene->_sound.play(11, NULL, 127);
|
|
scene->_door.animate(ANIM_MODE_6, this);
|
|
break;
|
|
|
|
case 4: {
|
|
scene->_sound.play(13, NULL, 127);
|
|
NpcMover *kzinMover = new NpcMover();
|
|
Common::Point pt(354, 5);
|
|
scene->_kzin.addMover(kzinMover, &pt, this);
|
|
NpcMover *playerMover = new NpcMover();
|
|
pt = Common::Point(335, 36);
|
|
_globals->_player.addMover(playerMover, &pt, this);
|
|
break;
|
|
}
|
|
|
|
case 5:
|
|
break;
|
|
|
|
case 6:
|
|
_globals->_sceneManager.changeScene(20);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene30::TalkAction::signal() {
|
|
Scene30 *scene = (Scene30 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0: {
|
|
_globals->_player.disableControl();
|
|
scene->_kzin.setAction(NULL);
|
|
NpcMover *mover = new NpcMover();
|
|
Common::Point pt(114, 198);
|
|
_globals->_player.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 1:
|
|
_globals->_player.checkAngle(&scene->_kzin);
|
|
scene->_stripManager.start(34, this);
|
|
break;
|
|
case 2:
|
|
setDelay(5);
|
|
break;
|
|
case 3:
|
|
scene->_kzin.setAction(&scene->_kzinAction);
|
|
_globals->_player.enableControl();
|
|
remove();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void Scene30::KzinObject::doAction(int action) {
|
|
Scene30 *scene = (Scene30 *)_globals->_sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case OBJECT_STUNNER:
|
|
display2(30, 12);
|
|
break;
|
|
case OBJECT_SCANNER:
|
|
display2(30, 11);
|
|
break;
|
|
case OBJECT_RING:
|
|
RING_INVENTORY._ring._sceneNumber = 30;
|
|
scene->setAction(&scene->_ringAction);
|
|
break;
|
|
case CURSOR_LOOK:
|
|
display2(30, 6);
|
|
break;
|
|
case CURSOR_USE:
|
|
display2(30, 10);
|
|
break;
|
|
case CURSOR_TALK:
|
|
_globals->_player.disableControl();
|
|
scene->setAction(&scene->_talkAction);
|
|
break;
|
|
default:
|
|
SceneObject::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
Scene30::Scene30() :
|
|
_groundHotspot(9, OBJECT_SCANNER, 50, 17, CURSOR_LOOK, 30, 3, CURSOR_USE, 30, 8, LIST_END),
|
|
_wallsHotspot(8, OBJECT_SCANNER, 50, 13, CURSOR_LOOK, 30, 0, CURSOR_USE, 30, 7, LIST_END),
|
|
_courtyardHotspot(0, CURSOR_LOOK, 30, 4, LIST_END),
|
|
_treeHotspot(10, OBJECT_SCANNER, 40, 39, CURSOR_LOOK, 30, 5, CURSOR_USE, 30, 9, LIST_END) {
|
|
}
|
|
|
|
void Scene30::postInit(SceneObjectList *OwnerList) {
|
|
Scene::postInit();
|
|
setZoomPercents(0, 100, 200, 100);
|
|
|
|
// Add the speaker classes to the strip manager
|
|
_stripManager.addSpeaker(&_speakerQL);
|
|
_stripManager.addSpeaker(&_speakerSR);
|
|
_stripManager.addSpeaker(&_speakerSText);
|
|
_stripManager.addSpeaker(&_speakerQText);
|
|
_speakerSText._npc = &_kzin;
|
|
_speakerQText._npc = &_globals->_player;
|
|
|
|
|
|
// Setup player
|
|
_globals->_player.postInit();
|
|
_globals->_player.setVisage(0);
|
|
_globals->_player.animate(ANIM_MODE_1);
|
|
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
|
|
_globals->_player.setStrip(7);
|
|
_globals->_player.setFrame(1);
|
|
_globals->_player.setPosition(Common::Point(114, 198));
|
|
_globals->_player.changeZoom(75);
|
|
_globals->_player.enableControl();
|
|
|
|
// Set up beam object
|
|
_beam.postInit();
|
|
_beam.setVisage(31);
|
|
_beam.setStrip(2);
|
|
_beam.setPosition(Common::Point(124, 178));
|
|
_beam.fixPriority(188);
|
|
|
|
// Set up door object
|
|
_door.postInit();
|
|
_door.setVisage(30);
|
|
_door.setPosition(Common::Point(150, 183));
|
|
|
|
// Final processing and add of scene items
|
|
_courtyardHotspot.setBounds(Rect(0, 0, 320, 200));
|
|
|
|
// Add the objects and hotspots to the scene
|
|
_globals->_sceneItems.addItems(&_beam, &_wallsHotspot, &_door, &_treeHotspot, &_groundHotspot,
|
|
&_courtyardHotspot, NULL);
|
|
|
|
// Load the scene data
|
|
loadScene(30);
|
|
_sceneMode = 0;
|
|
}
|
|
|
|
void Scene30::signal() {
|
|
if (_sceneMode == 31) {
|
|
// Re-activate beam if the Kzin goes back inside
|
|
_beam.postInit();
|
|
_beam.setVisage(31);
|
|
_beam.setStrip(2);
|
|
_beam.setPosition(Common::Point(124, 178));
|
|
_beam.fixPriority(188);
|
|
_globals->_sceneItems.push_front(&_beam);
|
|
_globals->_player.enableControl();
|
|
} else if (_sceneMode == 32) {
|
|
_globals->_player.disableControl();
|
|
_sceneMode = 31;
|
|
setAction(&_sequenceManager, _globals->_sceneManager._scene, 31, &_kzin, &_door, NULL);
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 40 - Chmeee Home
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
void Scene40::Action1::signal() {
|
|
Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setDelay(120);
|
|
break;
|
|
case 1:
|
|
_globals->_events.setCursor(CURSOR_WALK);
|
|
scene->_stripManager.start(40, this);
|
|
break;
|
|
case 2:
|
|
scene->_doorway.postInit();
|
|
scene->_doorway.setVisage(46);
|
|
scene->_doorway.setPosition(Common::Point(305, 61));
|
|
scene->_doorway.animate(ANIM_MODE_5, this);
|
|
scene->_soundHandler.play(25);
|
|
break;
|
|
case 3:
|
|
scene->_doorway.hide();
|
|
scene->_dyingKzin.setPosition(Common::Point(296, 62));
|
|
_globals->_player.animate(ANIM_MODE_5, NULL);
|
|
scene->_object1.setVisage(43);
|
|
scene->_object1.setStrip(3);
|
|
scene->_object1.animate(ANIM_MODE_5, NULL);
|
|
scene->_object2.hide();
|
|
scene->_object3.hide();
|
|
scene->_stripManager.start(45, this);
|
|
break;
|
|
case 4:
|
|
scene->_object2.remove();
|
|
scene->_object3.remove();
|
|
scene->_assassin.setVisage(42);
|
|
scene->_assassin.setStrip(2);
|
|
scene->_assassin.setFrame(1);
|
|
scene->_assassin.setPosition(Common::Point(13, 171));
|
|
scene->_assassin.animate(ANIM_MODE_5, this);
|
|
scene->_soundHandler.play(25);
|
|
break;
|
|
case 5:
|
|
scene->_doorway.show();
|
|
scene->_doorway.setVisage(42);
|
|
scene->_doorway.setStrip(3);
|
|
scene->_doorway.setFrame(1);
|
|
scene->_doorway.setPosition(Common::Point(41, 144));
|
|
scene->_assassin.animate(ANIM_MODE_6, NULL);
|
|
setDelay(6);
|
|
break;
|
|
case 6:
|
|
scene->_doorway.setPosition(Common::Point(178, 101));
|
|
setDelay(6);
|
|
break;
|
|
case 7:
|
|
scene->_doorway.setPosition(Common::Point(271, 69));
|
|
setDelay(6);
|
|
break;
|
|
case 8:
|
|
scene->_doorway.remove();
|
|
scene->_dyingKzin.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 9: {
|
|
scene->_dyingKzin.setStrip(1);
|
|
//Workaround: The original uses setFrame(1) but it's completely wrong.
|
|
scene->_dyingKzin.setFrame(2);
|
|
scene->_dyingKzin._moveDiff.y = 15;
|
|
scene->_dyingKzin.animate(ANIM_MODE_5, NULL);
|
|
Common::Point pt(223, 186);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_dyingKzin.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 10: {
|
|
scene->_soundHandler.play(27);
|
|
Common::Point pt(223, 184);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_dyingKzin.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 11: {
|
|
Common::Point pt(223, 186);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_dyingKzin.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 12: {
|
|
_globals->_soundHandler.play(26);
|
|
_globals->_player._uiEnabled = true;
|
|
scene->_assassin.setVisage(42);
|
|
scene->_assassin.setPosition(Common::Point(4, 191));
|
|
scene->_assassin.setStrip(1);
|
|
scene->_assassin.animate(ANIM_MODE_1, NULL);
|
|
Common::Point pt(230, 187);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_assassin.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 13:
|
|
setDelay(180);
|
|
break;
|
|
case 14:
|
|
scene->_assassin.setVisage(45);
|
|
scene->_assassin.setStrip(1);
|
|
scene->_assassin.setFrame(1);
|
|
scene->_assassin.animate(ANIM_MODE_5, this);
|
|
scene->_soundHandler.play(28);
|
|
break;
|
|
case 15:
|
|
_globals->_player.disableControl();
|
|
scene->_object1.setVisage(40);
|
|
scene->_object1.setStrip(4);
|
|
scene->_object1.setFrame(1);
|
|
scene->_object1.animate(ANIM_MODE_5, NULL);
|
|
_globals->_player.setVisage(40);
|
|
_globals->_player.setStrip(2);
|
|
_globals->_player.setFrame(1);
|
|
_globals->_player.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 16:
|
|
_globals->_soundHandler.play(77, this);
|
|
break;
|
|
case 17:
|
|
_globals->_game->endGame(40, 20);
|
|
remove();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene40::Action2::signal() {
|
|
Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
_globals->_player.disableControl();
|
|
if (scene->_assassin._position.x < 229)
|
|
_actionIndex = 0;
|
|
setDelay(1);
|
|
break;
|
|
case 1:
|
|
scene->_assassin.animate(ANIM_MODE_NONE, NULL);
|
|
_globals->_player.setStrip(2);
|
|
_globals->_player.setFrame(1);
|
|
_globals->_player.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 2: {
|
|
scene->_soundHandler.play(28);
|
|
scene->_doorway.postInit();
|
|
scene->_doorway.setVisage(16);
|
|
scene->_doorway.setStrip2(6);
|
|
scene->_doorway.fixPriority(200);
|
|
scene->_doorway.setPosition(Common::Point(159, 191));
|
|
scene->_doorway._moveDiff = Common::Point(40, 40);
|
|
scene->_doorway._moveRate = 60;
|
|
scene->_doorway.animate(ANIM_MODE_5, NULL);
|
|
|
|
Common::Point pt(271, 165);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_doorway.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 3:
|
|
scene->_doorway.remove();
|
|
scene->_assassin.setVisage(44);
|
|
scene->_assassin._frame = 1;
|
|
scene->_assassin.animate(ANIM_MODE_5, this);
|
|
scene->_soundHandler.play(29);
|
|
RING_INVENTORY._infoDisk._sceneNumber = 40;
|
|
break;
|
|
case 4:
|
|
_globals->_player.animate(ANIM_MODE_6, this);
|
|
break;
|
|
case 5: {
|
|
_globals->_player.setVisage(0);
|
|
_globals->_player.animate(ANIM_MODE_1, NULL);
|
|
_globals->_player.setStrip(1);
|
|
Common::Point pt(230, 195);
|
|
PlayerMover *mover = new PlayerMover();
|
|
_globals->_player.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 6: {
|
|
_globals->_player.setStrip(7);
|
|
scene->_object1.setVisage(2806);
|
|
scene->_object1.animate(ANIM_MODE_1, NULL);
|
|
SceneObjectWrapper *wrapper = new SceneObjectWrapper();
|
|
scene->_object1.setObjectWrapper(wrapper);
|
|
Common::Point pt(200, 190);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object1.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 7:
|
|
scene->_stripManager.start(44, this);
|
|
break;
|
|
case 8: {
|
|
Common::Point pt(170, 260);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object1.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 9:
|
|
scene->_dyingKzin.setAction(&scene->_action7);
|
|
scene->_object1.remove();
|
|
_globals->_stripNum = 88;
|
|
_globals->_events.setCursor(CURSOR_WALK);
|
|
_globals->_player.enableControl();
|
|
scene->_assassin.setAction(&scene->_action8);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene40::Action3::signal() {
|
|
Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0: {
|
|
_globals->_player.setAction(NULL);
|
|
_globals->_stripNum = 99;
|
|
_globals->_player.disableControl();
|
|
Common::Point pt(240, 195);
|
|
NpcMover *mover = new NpcMover();
|
|
_globals->_player.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 1:
|
|
_globals->_player.setVisage(5010);
|
|
_globals->_player._strip = 2;
|
|
_globals->_player._frame = 1;
|
|
_globals->_player.animate(ANIM_MODE_4, 5, 1, this);
|
|
break;
|
|
case 2:
|
|
scene->_assassin.setStrip(2);
|
|
scene->_assassin.setFrame(1);
|
|
RING_INVENTORY._infoDisk._sceneNumber = 1;
|
|
_globals->_player.animate(ANIM_MODE_6, this);
|
|
break;
|
|
case 3:
|
|
_globals->_player.setVisage(0);
|
|
_globals->_player.animate(ANIM_MODE_1, NULL);
|
|
_globals->_player.setStrip(7);
|
|
_globals->_stripNum = 88;
|
|
_globals->_player.enableControl();
|
|
remove();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene40::Action4::signal() {
|
|
switch (_actionIndex++) {
|
|
case 0: {
|
|
Common::Point pt(178, 190);
|
|
NpcMover *mover = new NpcMover();
|
|
_globals->_player.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 1:
|
|
_globals->_stripNum = 88;
|
|
_globals->_player.enableControl();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene40::Action5::signal() {
|
|
Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setDelay(_globals->_randomSource.getRandomNumber(119) + 120);
|
|
break;
|
|
case 1:
|
|
scene->_object2.animate(ANIM_MODE_8, 1, this);
|
|
_actionIndex = 0;
|
|
}
|
|
}
|
|
|
|
void Scene40::Action6::signal() {
|
|
Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0: {
|
|
scene->_object1.postInit();
|
|
scene->_object1.setVisage(16);
|
|
scene->_object1.setStrip2(6);
|
|
scene->_object1._moveDiff = Common::Point(40, 40);
|
|
scene->_object1.setPosition(Common::Point(313, 53));
|
|
scene->_object1._moveRate = 60;
|
|
|
|
Common::Point pt(141, 194);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object1.addMover(mover, &pt, NULL);
|
|
scene->_object1.animate(ANIM_MODE_5, NULL);
|
|
|
|
scene->_doorway.postInit();
|
|
scene->_doorway.setVisage(46);
|
|
scene->_doorway.setPosition(Common::Point(305, 61));
|
|
scene->_doorway.animate(ANIM_MODE_5, this);
|
|
scene->_soundHandler.play(25);
|
|
break;
|
|
}
|
|
case 1:
|
|
scene->_soundHandler.play(28);
|
|
scene->_doorway.setPosition(Common::Point(148, 74));
|
|
scene->_doorway.setFrame(1);
|
|
scene->_doorway.setStrip(2);
|
|
scene->_doorway.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 2:
|
|
remove();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene40::Action7::signal() {
|
|
Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
// TODO: check if it's rand(500) or rand(499)+500
|
|
setDelay(_globals->_randomSource.getRandomNumber(500));
|
|
break;
|
|
case 1:
|
|
scene->_object7.postInit();
|
|
scene->_object7.setVisage(46);
|
|
|
|
if (_globals->_randomSource.getRandomNumber(32767) >= 16384) {
|
|
scene->_object7.setStrip(3);
|
|
scene->_object7.setPosition(Common::Point(15, 185));
|
|
} else {
|
|
scene->_object7.setPosition(Common::Point(305, 61));
|
|
scene->_object7.setFrame(15);
|
|
}
|
|
scene->_object7.animate(ANIM_MODE_5, this);
|
|
scene->_soundHandler.play(25);
|
|
break;
|
|
case 2:
|
|
scene->_object7.remove();
|
|
_actionIndex = 0;
|
|
setDelay(60);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene40::Action8::signal() {
|
|
Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setDelay(300);
|
|
break;
|
|
case 1:
|
|
_globals->_player.disableControl();
|
|
|
|
if ((_globals->_player._position.y >= 197) || (_globals->_player._visage)) {
|
|
_actionIndex = 1;
|
|
setDelay(30);
|
|
} else {
|
|
scene->_doorway.postInit();
|
|
scene->_doorway.setVisage(16);
|
|
scene->_doorway.setStrip2(6);
|
|
scene->_doorway.fixPriority(200);
|
|
scene->_doorway._moveRate = 60;
|
|
|
|
if (_globals->_player._position.x >= 145) {
|
|
scene->_doorway.fixPriority(-1);
|
|
scene->_doorway.setPosition(Common::Point(6, 157));
|
|
} else {
|
|
scene->_doorway.setPosition(Common::Point(313, 53));
|
|
}
|
|
|
|
scene->_doorway._moveDiff = Common::Point(40, 40);
|
|
Common::Point pt(_globals->_player._position.x, _globals->_player._position.y - 18);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_doorway.addMover(mover, &pt, this);
|
|
scene->_doorway.animate(ANIM_MODE_5, NULL);
|
|
}
|
|
break;
|
|
case 2:
|
|
scene->_doorway.remove();
|
|
_globals->_player.setVisage(40);
|
|
_globals->_player.setStrip(2);
|
|
_globals->_player.setFrame(1);
|
|
_globals->_player.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 3:
|
|
_globals->_soundHandler.play(77, this);
|
|
break;
|
|
case 4:
|
|
_globals->_game->endGame(40, 45);
|
|
remove();
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void Scene40::DyingKzin::doAction(int action) {
|
|
switch (action) {
|
|
case OBJECT_STUNNER:
|
|
SceneItem::display2(40, 44);
|
|
break;
|
|
case OBJECT_SCANNER:
|
|
SceneItem::display2(40, 43);
|
|
break;
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(40, 12);
|
|
break;
|
|
case CURSOR_USE:
|
|
SceneItem::display2(40, 18);
|
|
break;
|
|
default:
|
|
SceneHotspot::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene40::Assassin::doAction(int action) {
|
|
Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case OBJECT_STUNNER:
|
|
if (scene->_assassin._visage == 44)
|
|
SceneItem::display2(40, 21);
|
|
else {
|
|
_globals->_player.disableControl();
|
|
Common::Point pt(230, 187);
|
|
NpcMover *mover = new NpcMover();
|
|
addMover(mover, &pt, NULL);
|
|
scene->setAction(&scene->_action2);
|
|
}
|
|
break;
|
|
case OBJECT_SCANNER:
|
|
SceneItem::display2(40, (scene->_assassin._visage == 44) ? 22 : 23);
|
|
break;
|
|
case CURSOR_LOOK:
|
|
if (scene->_assassin._visage != 44)
|
|
SceneItem::display2(40, 13);
|
|
else
|
|
SceneItem::display2(40, (RING_INVENTORY._infoDisk._sceneNumber == 1) ? 19 : 14);
|
|
break;
|
|
case CURSOR_USE:
|
|
if (scene->_assassin._visage != 44)
|
|
SceneItem::display2(40, 15);
|
|
else if (RING_INVENTORY._infoDisk._sceneNumber == 1)
|
|
SceneItem::display2(40, 19);
|
|
else {
|
|
_globals->_player.disableControl();
|
|
setAction(&scene->_action3);
|
|
}
|
|
break;
|
|
case CURSOR_TALK:
|
|
SceneItem::display2(40, 38);
|
|
break;
|
|
default:
|
|
SceneHotspot::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void Scene40::Item2::doAction(int action) {
|
|
switch (action) {
|
|
case OBJECT_STUNNER:
|
|
SceneItem::display2(40, 35);
|
|
_globals->_events.setCursor(CURSOR_WALK);
|
|
break;
|
|
case OBJECT_SCANNER:
|
|
SceneItem::display2(40, 34);
|
|
break;
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(40, 8);
|
|
break;
|
|
case CURSOR_USE:
|
|
SceneItem::display2(40, 36);
|
|
break;
|
|
case CURSOR_TALK:
|
|
SceneItem::display2(40, 37);
|
|
break;
|
|
default:
|
|
SceneItem::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene40::Item6::doAction(int action) {
|
|
switch (action) {
|
|
case OBJECT_STUNNER:
|
|
SceneItem::display2(40, 25);
|
|
_globals->_events.setCursor(CURSOR_WALK);
|
|
break;
|
|
case OBJECT_SCANNER:
|
|
SceneItem::display2(40, 42);
|
|
break;
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(40, 6);
|
|
break;
|
|
case CURSOR_USE:
|
|
SceneItem::display2(40, 36);
|
|
break;
|
|
default:
|
|
SceneItem::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
Scene40::Scene40() :
|
|
_item1(2, OBJECT_SCANNER, 40, 24, OBJECT_STUNNER, 40, 25, CURSOR_LOOK, 40, 7, CURSOR_USE, 40, 16, LIST_END),
|
|
_item3(5, OBJECT_SCANNER, 40, 26, OBJECT_STUNNER, 40, 27, CURSOR_LOOK, 40, 9, CURSOR_USE, 40, 17, LIST_END),
|
|
_item4(6, OBJECT_SCANNER, 40, 31, OBJECT_STUNNER, 40, 32, CURSOR_LOOK, 40, 5, CURSOR_USE, 40, 33, LIST_END),
|
|
_item5(0, CURSOR_LOOK, 40, 11, LIST_END),
|
|
_item7(4, OBJECT_SCANNER, 40, 26, OBJECT_STUNNER, 40, 27, CURSOR_LOOK, 40, 9, CURSOR_USE, 40, 17, LIST_END),
|
|
_item8(8, OBJECT_SCANNER, 40, 39, OBJECT_STUNNER, 40, 40, CURSOR_LOOK, 40, 3, CURSOR_USE, 40, 41, LIST_END) {
|
|
}
|
|
|
|
void Scene40::postInit(SceneObjectList *OwnerList) {
|
|
loadScene(40);
|
|
Scene::postInit();
|
|
|
|
setZoomPercents(0, 100, 200, 100);
|
|
_globals->_stripNum = 99;
|
|
|
|
_stripManager.addSpeaker(&_speakerQR);
|
|
_stripManager.addSpeaker(&_speakerSL);
|
|
_stripManager.addSpeaker(&_speakerQText);
|
|
_stripManager.addSpeaker(&_speakerSText);
|
|
_stripManager.addSpeaker(&_speakerGameText);
|
|
|
|
_speakerGameText._color1 = 9;
|
|
_speakerGameText.setTextPos(Common::Point(160, 30));
|
|
_speakerQText._npc = &_globals->_player;
|
|
_speakerSText._npc = &_object1;
|
|
|
|
_globals->_player.postInit();
|
|
_globals->_player.setVisage(0);
|
|
_globals->_player.animate(ANIM_MODE_1, NULL);
|
|
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
|
|
_globals->_player.setPosition(Common::Point(130, 220));
|
|
_globals->_player.disableControl();
|
|
|
|
if (_globals->_sceneManager._previousScene == 20) {
|
|
_globals->_soundHandler.play(24);
|
|
_globals->_player.setVisage(43);
|
|
|
|
_object1.postInit();
|
|
_object1.setVisage(41);
|
|
_object1.setPosition(Common::Point(105, 220));
|
|
_object2.postInit();
|
|
_object2.setVisage(41);
|
|
_object2.setStrip(6);
|
|
_object2.fixPriority(200);
|
|
_object2.setPosition(Common::Point(94, 189));
|
|
_object2.setAction(&_action5);
|
|
|
|
_object3.postInit();
|
|
_object3.setVisage(41);
|
|
_object3.setStrip(5);
|
|
_object3.fixPriority(205);
|
|
_object3.setPosition(Common::Point(110, 186));
|
|
_object3._numFrames = 2;
|
|
_object3.animate(ANIM_MODE_8, NULL, NULL);
|
|
|
|
_assassin.postInit();
|
|
_assassin.setPosition(Common::Point(-40, 191));
|
|
_globals->_sceneItems.push_back(&_assassin);
|
|
|
|
_dyingKzin.postInit();
|
|
_dyingKzin.setVisage(40);
|
|
_dyingKzin.setStrip(6);
|
|
_dyingKzin.setPosition(Common::Point(-90, 65));
|
|
_dyingKzin.fixPriority(170);
|
|
|
|
setAction(&_action1);
|
|
} else {
|
|
_doorway.postInit();
|
|
_doorway.setVisage(46);
|
|
_doorway.setPosition(Common::Point(148, 74));
|
|
_doorway.setStrip(2);
|
|
_doorway.setFrame(_doorway.getFrameCount());
|
|
|
|
_dyingKzin.postInit();
|
|
_dyingKzin.setVisage(40);
|
|
_dyingKzin.setPosition(Common::Point(205, 183));
|
|
_dyingKzin.fixPriority(170);
|
|
_dyingKzin._frame = 9;
|
|
_dyingKzin.setAction(&_action7);
|
|
|
|
_assassin.postInit();
|
|
_assassin.setVisage(44);
|
|
_assassin.setPosition(Common::Point(230, 187));
|
|
_assassin.setAction(&_action8);
|
|
|
|
if (RING_INVENTORY._infoDisk._sceneNumber == 40) {
|
|
_assassin.setStrip(1);
|
|
_assassin.setFrame(_assassin.getFrameCount());
|
|
} else {
|
|
_assassin.setStrip(2);
|
|
}
|
|
|
|
_globals->_sceneItems.push_back(&_assassin);
|
|
_globals->_player.setPosition(Common::Point(170, 220));
|
|
|
|
setAction(&_action4);
|
|
}
|
|
|
|
_item5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
|
|
_item6._sceneRegionId = 3;
|
|
_item2._sceneRegionId = 7;
|
|
|
|
_globals->_sceneItems.addItems(&_dyingKzin, &_item8, &_item1, &_item2, &_item3, &_item4,
|
|
&_item6, &_item7, &_item5, NULL);
|
|
}
|
|
|
|
void Scene40::signal() {
|
|
if (_sceneMode == 41)
|
|
_globals->_sceneManager.changeScene(50);
|
|
}
|
|
|
|
void Scene40::dispatch() {
|
|
if ((_globals->_stripNum == 88) && (_globals->_player._position.y >= 197)) {
|
|
_globals->_player.disableControl();
|
|
_globals->_stripNum = 0;
|
|
_globals->_player.setAction(NULL);
|
|
_sceneMode = 41;
|
|
setAction(&_sequenceManager, this, 41, &_globals->_player, NULL);
|
|
|
|
if (_globals->_sceneManager._previousScene == 20) {
|
|
_dyingKzin.setAction(&_action6);
|
|
}
|
|
}
|
|
|
|
Scene::dispatch();
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 50 - By Flycycles
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
void Scene50::Action1::signal() {
|
|
Scene50 *scene = (Scene50 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setAction(&scene->_sequenceManager, this, 54, &_globals->_player, NULL);
|
|
break;
|
|
case 1:
|
|
_globals->_events.setCursor(CURSOR_WALK);
|
|
scene->_stripManager.start(63, this);
|
|
break;
|
|
case 2:
|
|
if (scene->_stripManager._field2E8 != 107) {
|
|
_globals->_player.enableControl();
|
|
remove();
|
|
} else {
|
|
Common::Point pt(282, 139);
|
|
NpcMover *mover = new NpcMover();
|
|
_globals->_player.addMover(mover, &pt, this);
|
|
}
|
|
break;
|
|
case 3:
|
|
_globals->_stripNum = -1;
|
|
_globals->_sceneManager.changeScene(60);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene50::Action2::signal() {
|
|
Scene50 *scene = (Scene50 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
_globals->_player.disableControl();
|
|
scene->_stripManager.start(66, this);
|
|
break;
|
|
case 1: {
|
|
Common::Point pt(141, 142);
|
|
NpcMover *mover = new NpcMover();
|
|
_globals->_player.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 2:
|
|
_globals->_sceneManager.changeScene(40);
|
|
remove();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene50::Action3::signal() {
|
|
switch (_actionIndex++) {
|
|
case 0: {
|
|
_globals->_player.disableControl();
|
|
Common::Point pt(136, 185);
|
|
NpcMover *mover = new NpcMover();
|
|
_globals->_player.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 1:
|
|
_globals->_sceneManager.changeScene(60);
|
|
remove();
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void Scene50::Object1::doAction(int action) {
|
|
Scene50 *scene = (Scene50 *)_globals->_sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case OBJECT_STUNNER:
|
|
SceneItem::display2(50, 20);
|
|
break;
|
|
case OBJECT_SCANNER:
|
|
SceneItem::display2(50, 19);
|
|
break;
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(50, 4);
|
|
break;
|
|
case CURSOR_USE:
|
|
SceneItem::display2(50, 21);
|
|
break;
|
|
case CURSOR_TALK:
|
|
_globals->_player.disableControl();
|
|
scene->_sceneMode = 52;
|
|
scene->setAction(&scene->_sequenceManager, scene, 52, NULL);
|
|
break;
|
|
default:
|
|
SceneHotspot::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene50::Object2::doAction(int action) {
|
|
Scene50 *scene = (Scene50 *)_globals->_sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case OBJECT_STUNNER:
|
|
SceneItem::display2(50, 11);
|
|
break;
|
|
case OBJECT_SCANNER:
|
|
SceneItem::display2(50, 10);
|
|
break;
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(50, 1);
|
|
break;
|
|
case OBJECT_INFODISK:
|
|
case CURSOR_USE:
|
|
_globals->_stripNum = 50;
|
|
scene->setAction(&scene->_action3);
|
|
break;
|
|
default:
|
|
SceneHotspot::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene50::Object3::doAction(int action) {
|
|
Scene50 *scene = (Scene50 *)_globals->_sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case OBJECT_STUNNER:
|
|
SceneItem::display2(50, 11);
|
|
break;
|
|
case OBJECT_SCANNER:
|
|
SceneItem::display2(50, 10);
|
|
break;
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(50, 1);
|
|
break;
|
|
case OBJECT_INFODISK:
|
|
case CURSOR_USE:
|
|
SceneItem::display2(50, 8);
|
|
break;
|
|
case CURSOR_TALK:
|
|
_globals->_player.disableControl();
|
|
scene->_sceneMode = 52;
|
|
scene->setAction(&scene->_sequenceManager, scene, 52, NULL);
|
|
break;
|
|
default:
|
|
SceneHotspot::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene50::Object4::doAction(int action) {
|
|
Scene50 *scene = (Scene50 *)_globals->_sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case OBJECT_STUNNER:
|
|
SceneItem::display2(50, 11);
|
|
break;
|
|
case OBJECT_SCANNER:
|
|
SceneItem::display2(50, 10);
|
|
break;
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(50, 1);
|
|
break;
|
|
case OBJECT_INFODISK:
|
|
case CURSOR_USE:
|
|
_globals->_player.disableControl();
|
|
_globals->_stripNum = 0;
|
|
scene->_sceneMode = 51;
|
|
scene->setAction(&scene->_sequenceManager, scene, 51, &_globals->_player, NULL);
|
|
break;
|
|
default:
|
|
SceneHotspot::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
Scene50::Scene50() :
|
|
_item0(0, CURSOR_LOOK, 50, 3, LIST_END),
|
|
_item1(0, OBJECT_SCANNER, 50, 15, CURSOR_USE, 50, 16, CURSOR_LOOK, 50, 3, LIST_END),
|
|
_item2(0, CURSOR_LOOK, 50, 7, LIST_END),
|
|
_item3(8, OBJECT_STUNNER, 50, 14, OBJECT_SCANNER, 50, 13, CURSOR_LOOK, 50, 3, LIST_END),
|
|
_item4(9, OBJECT_SCANNER, 40, 39, OBJECT_STUNNER, 40, 40, CURSOR_USE, 40, 41, CURSOR_LOOK, 50, 5, LIST_END),
|
|
_item5(10, OBJECT_SCANNER, 50, 17, OBJECT_STUNNER, 50, 18, CURSOR_LOOK, 50, 6, CURSOR_USE, 30, 8, LIST_END) {
|
|
|
|
_doorwayRect = Rect(80, 108, 160, 112);
|
|
}
|
|
|
|
void Scene50::postInit(SceneObjectList *OwnerList) {
|
|
loadScene(50);
|
|
Scene::postInit();
|
|
setZoomPercents(0, 100, 200, 100);
|
|
|
|
_stripManager.addSpeaker(&_speakerQText);
|
|
_stripManager.addSpeaker(&_speakerSText);
|
|
|
|
_globals->_player.postInit();
|
|
_globals->_player.setVisage(0);
|
|
_globals->_player.animate(ANIM_MODE_1, NULL);
|
|
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
|
|
_globals->_player._canWalk = false;
|
|
_globals->_player.changeZoom(75);
|
|
_globals->_player._moveDiff.y = 3;
|
|
|
|
if (_globals->_sceneManager._previousScene == 40) {
|
|
_globals->_player.setPosition(Common::Point(128, 123));
|
|
} else if (_globals->_stripNum == 50) {
|
|
_globals->_player.setPosition(Common::Point(136, 185));
|
|
} else {
|
|
_globals->_player.setPosition(Common::Point(270, 143));
|
|
}
|
|
|
|
_object2.postInit();
|
|
_object2.setVisage(2331);
|
|
_object2.setStrip(6);
|
|
_object2.setPosition(Common::Point(136, 192));
|
|
_object2.fixPriority(200);
|
|
|
|
_object3.postInit();
|
|
_object3.setVisage(2337);
|
|
_object3.setStrip(6);
|
|
_object3.setPosition(Common::Point(260, 180));
|
|
_object3.fixPriority(200);
|
|
|
|
_object4.postInit();
|
|
_object4.setVisage(2331);
|
|
_object4.setStrip(6);
|
|
_object4.setPosition(Common::Point(295, 144));
|
|
_object4.fixPriority(178);
|
|
|
|
_globals->_sceneItems.addItems(&_object2, &_object3, &_object4, NULL);
|
|
|
|
if (!_globals->getFlag(101)) {
|
|
_globals->_player.disableControl();
|
|
_globals->setFlag(101);
|
|
setAction(&_action1);
|
|
} else {
|
|
_globals->_player.enableControl();
|
|
|
|
if (_globals->_sceneManager._previousScene == 40) {
|
|
_globals->_player.disableControl();
|
|
_sceneMode = 54;
|
|
setAction(&_sequenceManager, this, 54, &_globals->_player, NULL);
|
|
}
|
|
}
|
|
|
|
_item0.setBounds(Rect(200, 0, 320, 200));
|
|
_globals->_sceneItems.addItems(&_item3, &_item4, &_item5, &_item0, NULL);
|
|
}
|
|
|
|
void Scene50::signal() {
|
|
switch (_sceneMode) {
|
|
case 51:
|
|
_globals->_sceneManager.changeScene(60);
|
|
break;
|
|
case 55:
|
|
_globals->_sceneManager.changeScene(40);
|
|
break;
|
|
case 52:
|
|
case 54:
|
|
_globals->_player.enableControl();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene50::dispatch() {
|
|
Scene::dispatch();
|
|
|
|
if ((_sceneMode != 55) && _doorwayRect.contains(_globals->_player._position)) {
|
|
// Player in house doorway, start player moving to within
|
|
_globals->_player.disableControl();
|
|
_sceneMode = 55;
|
|
Common::Point pt(89, 111);
|
|
NpcMover *mover = new NpcMover();
|
|
_globals->_player.addMover(mover, &pt, this);
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 60 - Flycycle controls
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
void Scene60::Action1::signal() {
|
|
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setDelay(3);
|
|
break;
|
|
case 1:
|
|
scene->_floppyDrive.postInit();
|
|
scene->_floppyDrive.setVisage(60);
|
|
scene->_floppyDrive.setStrip(7);
|
|
scene->_floppyDrive.setPosition(Common::Point(136, 65));
|
|
scene->_floppyDrive.animate(ANIM_MODE_5, this);
|
|
|
|
scene->_soundHandler1.play(35);
|
|
break;
|
|
case 2:
|
|
scene->_redLights.postInit();
|
|
scene->_redLights.setVisage(60);
|
|
scene->_redLights.setPosition(Common::Point(199, 186));
|
|
scene->_redLights.animate(ANIM_MODE_8, 0, NULL);
|
|
scene->_redLights._numFrames = 5;
|
|
|
|
scene->_controlButton.animate(ANIM_MODE_2, NULL);
|
|
|
|
if (!_globals->getFlag(83)) {
|
|
scene->_message.postInit();
|
|
scene->_message.setVisage(60);
|
|
scene->_message.setStrip2(3);
|
|
scene->_message.setFrame(2);
|
|
scene->_message.setPosition(Common::Point(148, 85));
|
|
scene->_message.animate(ANIM_MODE_2, NULL);
|
|
scene->_message._numFrames = 5;
|
|
|
|
_globals->_sceneItems.push_front(&scene->_message);
|
|
scene->_soundHandler2.play(38);
|
|
}
|
|
|
|
_globals->_events.setCursor(CURSOR_USE);
|
|
break;
|
|
case 3:
|
|
scene->_soundHandler2.play(37);
|
|
scene->loadScene(65);
|
|
scene->_message.remove();
|
|
|
|
if (_globals->_sceneObjects->contains(&scene->_redLights))
|
|
scene->_redLights.remove();
|
|
|
|
scene->_controlButton.remove();
|
|
scene->_slaveButton.remove();
|
|
scene->_masterButton.remove();
|
|
scene->_item1.remove();
|
|
scene->_item2.remove();
|
|
|
|
scene->_nextButton.postInit();
|
|
scene->_nextButton.setVisage(65);
|
|
scene->_nextButton.setPosition(Common::Point(118, 197));
|
|
|
|
scene->_prevButton.postInit();
|
|
scene->_prevButton.setVisage(65);
|
|
scene->_prevButton.setStrip(2);
|
|
scene->_prevButton.setPosition(Common::Point(160, 197));
|
|
|
|
scene->_exitButton.postInit();
|
|
scene->_exitButton.setVisage(65);
|
|
scene->_exitButton.setStrip(3);
|
|
scene->_exitButton.setPosition(Common::Point(202, 197));
|
|
|
|
scene->_rose.postInit();
|
|
scene->_rose.setVisage(65);
|
|
scene->_rose.setStrip(4);
|
|
scene->_rose.setFrame(1);
|
|
scene->_rose.setPosition(Common::Point(145, 165));
|
|
|
|
_globals->_sceneItems.push_front(&scene->_nextButton);
|
|
_globals->_sceneItems.push_front(&scene->_prevButton);
|
|
_globals->_sceneItems.push_front(&scene->_exitButton);
|
|
setDelay(10);
|
|
|
|
_globals->_events.setCursor(CURSOR_USE);
|
|
break;
|
|
case 4:
|
|
_globals->setFlag(90);
|
|
// Deliberate fall-through
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
SceneItem::display(60, _actionIndex - 4, SET_Y, 40, SET_X, 25, SET_FONT, 75,
|
|
SET_EXT_BGCOLOR, -1, SET_FG_COLOR, 34, SET_POS_MODE, 0,
|
|
SET_WIDTH, 280, SET_KEEP_ONSCREEN, 1, LIST_END);
|
|
_globals->_events.setCursor(CURSOR_USE);
|
|
break;
|
|
case 9:
|
|
_globals->_player._uiEnabled = false;
|
|
RING_INVENTORY._infoDisk._sceneNumber = 1;
|
|
|
|
if (_globals->_sceneObjects->contains(&scene->_message))
|
|
scene->_message.remove();
|
|
|
|
scene->_controlButton.animate(ANIM_MODE_NONE);
|
|
scene->_controlButton.setFrame(1);
|
|
scene->_redLights.remove();
|
|
|
|
scene->_floppyDrive.postInit();
|
|
scene->_floppyDrive.setVisage(60);
|
|
scene->_floppyDrive.setStrip(7);
|
|
scene->_floppyDrive.setPosition(Common::Point(136, 65));
|
|
scene->_floppyDrive.setFrame(scene->_floppyDrive.getFrameCount());
|
|
scene->_floppyDrive.animate(ANIM_MODE_6, this);
|
|
|
|
scene->_soundHandler1.play(35);
|
|
scene->_soundHandler3.stop();
|
|
|
|
scene->_masterButton.setFrame(1);
|
|
scene->_masterButton._state = 0;
|
|
|
|
_globals->clearFlag(103);
|
|
_globals->clearFlag(!_globals->_stripNum ? 116 : 119);
|
|
break;
|
|
case 10:
|
|
setDelay(60);
|
|
break;
|
|
case 11:
|
|
_globals->_player._uiEnabled = true;
|
|
scene->_floppyDrive.remove();
|
|
remove();
|
|
break;
|
|
case 8:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene60::Action2::signal() {
|
|
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
case 2:
|
|
setDelay(3);
|
|
break;
|
|
case 1:
|
|
scene->_stripManager.start(66, this);
|
|
break;
|
|
case 3:
|
|
_globals->_sceneManager.changeScene(50);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void Scene60::PrevObject::doAction(int action) {
|
|
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
|
|
|
|
if (action == CURSOR_LOOK) {
|
|
SceneItem::display2(60, 16);
|
|
} else if (action == CURSOR_USE) {
|
|
animate(ANIM_MODE_8, 1, NULL);
|
|
|
|
if (scene->_action1.getActionIndex() > 5) {
|
|
scene->_soundHandler3.play(36);
|
|
scene->_action1.setActionIndex(scene->_action1.getActionIndex() - 2);
|
|
scene->_action1.setDelay(1);
|
|
}
|
|
} else {
|
|
SceneHotspot::doAction(action);
|
|
}
|
|
}
|
|
|
|
void Scene60::NextObject::doAction(int action) {
|
|
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
|
|
|
|
if (action == CURSOR_LOOK) {
|
|
SceneItem::display2(60, 17);
|
|
} else if (action == CURSOR_USE) {
|
|
animate(ANIM_MODE_8, 1, NULL);
|
|
|
|
if (scene->_action1.getActionIndex() < 8) {
|
|
scene->_soundHandler3.play(36);
|
|
scene->_action1.setDelay(1);
|
|
}
|
|
} else {
|
|
SceneHotspot::doAction(action);
|
|
}
|
|
}
|
|
|
|
void Scene60::ExitObject::doAction(int action) {
|
|
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
|
|
|
|
if (action == CURSOR_LOOK) {
|
|
SceneItem::display2(60, 18);
|
|
} else if (action == CURSOR_USE) {
|
|
scene->_soundHandler3.play(36);
|
|
animate(ANIM_MODE_8, 1, NULL);
|
|
scene->_nextButton.remove();
|
|
scene->_prevButton.remove();
|
|
scene->_exitButton.remove();
|
|
scene->_rose.remove();
|
|
|
|
SceneItem::display(0, 0);
|
|
scene->loadScene(60);
|
|
|
|
scene->_controlButton.postInit();
|
|
scene->_controlButton.setVisage(60);
|
|
scene->_controlButton.setStrip(5);
|
|
scene->_controlButton.setPosition(Common::Point(233, 143));
|
|
scene->_controlButton.animate(ANIM_MODE_2, NULL);
|
|
|
|
scene->_slaveButton.postInit();
|
|
scene->_slaveButton.setVisage(60);
|
|
scene->_slaveButton.setStrip(8);
|
|
scene->_slaveButton.setPosition(Common::Point(143, 125));
|
|
|
|
scene->_masterButton.postInit();
|
|
scene->_masterButton.setVisage(60);
|
|
scene->_masterButton.setStrip(8);
|
|
scene->_masterButton.setPosition(Common::Point(143, 105));
|
|
|
|
_globals->_sceneItems.push_front(&scene->_masterButton);
|
|
_globals->_sceneItems.push_front(&scene->_slaveButton);
|
|
|
|
scene->_redLights.postInit();
|
|
scene->_redLights.setVisage(60);
|
|
scene->_redLights.setPosition(Common::Point(199, 186));
|
|
scene->_redLights.animate(ANIM_MODE_8, 0, NULL);
|
|
scene->_redLights._numFrames = 5;
|
|
scene->_redLights.setAction(&scene->_sequenceManager, scene, 61, NULL);
|
|
|
|
if (scene->_slaveButton._state)
|
|
scene->_slaveButton.setFrame(2);
|
|
if (scene->_masterButton._state)
|
|
scene->_masterButton.setFrame(2);
|
|
|
|
_globals->_sceneItems.push_front(&scene->_item1);
|
|
_globals->_sceneItems.push_front(&scene->_controlButton);
|
|
_globals->_sceneItems.push_front(&scene->_slaveButton);
|
|
_globals->_sceneItems.push_front(&scene->_masterButton);
|
|
_globals->_sceneItems.push_back(&scene->_item2);
|
|
|
|
_globals->gfxManager()._font.setFontNumber(2);
|
|
_globals->_sceneText._fontNumber = 2;
|
|
|
|
scene->_action1.setActionIndex(2);
|
|
scene->_action1.setDelay(1);
|
|
scene->_sceneMode = 9999;
|
|
scene->signal();
|
|
} else {
|
|
SceneHotspot::doAction(action);
|
|
}
|
|
}
|
|
|
|
void Scene60::MessageObject::doAction(int action) {
|
|
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
|
|
|
|
if (action == CURSOR_LOOK) {
|
|
SceneItem::display2(60, 9);
|
|
} else if (action == CURSOR_USE) {
|
|
scene->_action1.setDelay(1);
|
|
_globals->setFlag(83);
|
|
} else {
|
|
SceneHotspot::doAction(action);
|
|
}
|
|
}
|
|
|
|
void Scene60::ControlObject::doAction(int action) {
|
|
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
|
|
|
|
if (action == CURSOR_LOOK) {
|
|
SceneItem::display2(60, 11);
|
|
} else if (action == CURSOR_USE) {
|
|
if (_animateMode == ANIM_MODE_NONE)
|
|
SceneItem::display2(60, 14);
|
|
else if (!scene->_slaveButton._state) {
|
|
_globals->_soundHandler.play(40);
|
|
_globals->_soundHandler.holdAt(true);
|
|
_globals->_sceneManager.changeScene(20);
|
|
} else {
|
|
scene->_sceneMode = 15;
|
|
setAction(&scene->_sequenceManager, scene, 62, NULL);
|
|
}
|
|
} else {
|
|
SceneHotspot::doAction(action);
|
|
}
|
|
}
|
|
|
|
void Scene60::SlaveObject::doAction(int action) {
|
|
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
|
|
|
|
if (action == CURSOR_LOOK) {
|
|
SceneItem::display2(60, 8);
|
|
} else if (action == CURSOR_USE) {
|
|
if (scene->_masterButton._state)
|
|
scene->_sceneMode = 19;
|
|
else if (_state) {
|
|
scene->_soundHandler3.stop();
|
|
animate(ANIM_MODE_6, NULL);
|
|
_globals->clearFlag(102);
|
|
_globals->clearFlag(!_globals->_stripNum ? 117 : 120);
|
|
_state = 0;
|
|
scene->_sceneMode = 9998;
|
|
} else {
|
|
scene->_soundHandler3.play(39);
|
|
_globals->setFlag(102);
|
|
_globals->setFlag(!_globals->_stripNum ? 117 : 120);
|
|
animate(ANIM_MODE_5, NULL);
|
|
_state = 1;
|
|
scene->_sceneMode = 9998;
|
|
}
|
|
|
|
setAction(&scene->_sequenceManager, scene, 62, NULL);
|
|
} else {
|
|
SceneHotspot::doAction(action);
|
|
}
|
|
}
|
|
|
|
void Scene60::MasterObject::doAction(int action) {
|
|
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
|
|
|
|
if (action == CURSOR_LOOK) {
|
|
SceneItem::display2(60, 7);
|
|
} else if (action == CURSOR_USE) {
|
|
if (!scene->_controlButton._animateMode)
|
|
scene->_sceneMode = 14;
|
|
else if (scene->_slaveButton._state)
|
|
scene->_sceneMode = 20;
|
|
else if (_state) {
|
|
scene->_soundHandler3.stop();
|
|
animate(ANIM_MODE_6, NULL);
|
|
_state = 0;
|
|
_globals->clearFlag(103);
|
|
_globals->clearFlag(!_globals->_stripNum ? 116 : 119);
|
|
scene->_sceneMode = 9998;
|
|
} else {
|
|
scene->_soundHandler3.play(39);
|
|
animate(ANIM_MODE_5, NULL);
|
|
_state = 1;
|
|
_globals->setFlag(103);
|
|
_globals->setFlag(!_globals->_stripNum ? 116 : 119);
|
|
scene->_sceneMode = 9998;
|
|
}
|
|
|
|
setAction(&scene->_sequenceManager, scene, 62, NULL);
|
|
} else {
|
|
SceneHotspot::doAction(action);
|
|
}
|
|
}
|
|
|
|
void Scene60::FloppyDrive::doAction(int action) {
|
|
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
|
|
|
|
if (action == CURSOR_LOOK) {
|
|
SceneItem::display2(60, 13);
|
|
} else if (action == CURSOR_USE) {
|
|
_globals->setFlag(!_globals->_stripNum ? 118 : 121);
|
|
scene->setAction(&scene->_action1);
|
|
} else {
|
|
SceneHotspot::doAction(action);
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void Scene60::Item1::doAction(int action) {
|
|
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case OBJECT_INFODISK:
|
|
RING_INVENTORY._infoDisk._sceneNumber = 60;
|
|
_globals->setFlag(!_globals->_stripNum ? 118 : 121);
|
|
scene->_sceneMode = 0;
|
|
scene->setAction(&scene->_action1);
|
|
break;
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(60, 10);
|
|
break;
|
|
case CURSOR_USE:
|
|
if (RING_INVENTORY._infoDisk._sceneNumber == 60) {
|
|
if (_globals->getFlag(118) && !_globals->_stripNum) {
|
|
_globals->clearFlag(118);
|
|
scene->setAction(&scene->_action1);
|
|
scene->_action1.setActionIndex(9);
|
|
scene->_action1.setDelay(1);
|
|
}
|
|
if (_globals->getFlag(121) && !_globals->_stripNum) {
|
|
_globals->clearFlag(121);
|
|
scene->setAction(&scene->_action1);
|
|
scene->_action1.setActionIndex(9);
|
|
scene->_action1.setDelay(1);
|
|
}
|
|
} else if (RING_INVENTORY._infoDisk._sceneNumber == 1) {
|
|
scene->_sceneMode = 0;
|
|
setAction(&scene->_sequenceManager, scene, 62, NULL);
|
|
} else {
|
|
scene->setAction(&scene->_action2);
|
|
}
|
|
default:
|
|
SceneHotspot::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene60::Item::doAction(int action) {
|
|
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(60, _messageNum);
|
|
break;
|
|
case CURSOR_USE:
|
|
scene->_sceneMode = _sceneMode;
|
|
setAction(&scene->_sequenceManager, this, 62, NULL);
|
|
break;
|
|
default:
|
|
SceneItem::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
Scene60::Scene60() :
|
|
_item2(0, 12, 12),
|
|
_item3(8, 22, 23),
|
|
_item4(9, 24, 25),
|
|
_item5(10, 26, 27),
|
|
_item6(11, 28, 29) {
|
|
}
|
|
|
|
void Scene60::postInit(SceneObjectList *OwnerList) {
|
|
loadScene(60);
|
|
Scene::postInit();
|
|
_stripManager.addSpeaker(&_speakerQText);
|
|
_stripManager.addSpeaker(&_speakerSText);
|
|
|
|
_globals->_player._uiEnabled = true;
|
|
_globals->_events.setCursor(CURSOR_USE);
|
|
|
|
_slaveButton.postInit();
|
|
_slaveButton.setVisage(60);
|
|
_slaveButton.setStrip(8);
|
|
_slaveButton.setPosition(Common::Point(143, 125));
|
|
_slaveButton._state = 0;
|
|
|
|
_masterButton.postInit();
|
|
_masterButton.setVisage(60);
|
|
_masterButton.setStrip(8);
|
|
_masterButton.setPosition(Common::Point(143, 105));
|
|
_masterButton._state = 0;
|
|
|
|
_globals->_sceneItems.push_back(&_masterButton);
|
|
_globals->_sceneItems.push_back(&_slaveButton);
|
|
|
|
_controlButton.postInit();
|
|
_controlButton.setVisage(60);
|
|
_controlButton.setStrip(5);
|
|
_controlButton.setPosition(Common::Point(233, 143));
|
|
_globals->_sceneItems.push_back(&_controlButton);
|
|
|
|
if (_globals->_stripNum == -1) {
|
|
_globals->_stripNum = 0;
|
|
} else {
|
|
_globals->_player.disableControl();
|
|
_sceneMode = 9999;
|
|
setAction(&_sequenceManager, this, 61, NULL);
|
|
}
|
|
|
|
_item1.setBounds(Rect(130, 55, 174, 70));
|
|
_item2.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
|
|
|
|
if (_globals->_stripNum == 0) {
|
|
if (_globals->getFlag(117)) {
|
|
_slaveButton._state = 1;
|
|
_slaveButton.setFrame(2);
|
|
}
|
|
|
|
if (_globals->getFlag(116)) {
|
|
_masterButton._state = 1;
|
|
_masterButton.setFrame(2);
|
|
}
|
|
|
|
if (_globals->getFlag(118)) {
|
|
_controlButton.animate(ANIM_MODE_2, NULL);
|
|
|
|
_redLights.postInit();
|
|
_redLights.setVisage(60);
|
|
_redLights.setPosition(Common::Point(199, 186));
|
|
_redLights.animate(ANIM_MODE_8, 0, NULL);
|
|
|
|
_soundHandler1.play(35);
|
|
|
|
if (!_globals->getFlag(83)) {
|
|
_message.postInit();
|
|
_message.setVisage(60);
|
|
_message.setStrip2(3);
|
|
_message.setFrame(2);
|
|
_message.setPosition(Common::Point(148, 85));
|
|
_message.animate(ANIM_MODE_2, NULL);
|
|
_message._numFrames = 5;
|
|
_globals->_sceneItems.push_front(&_message);
|
|
|
|
_soundHandler2.play(38);
|
|
}
|
|
}
|
|
} else {
|
|
if (_globals->getFlag(120)) {
|
|
_slaveButton._state = 1;
|
|
_slaveButton.setFrame(2);
|
|
}
|
|
|
|
if (_globals->getFlag(119)) {
|
|
_masterButton._state = 1;
|
|
_masterButton.setFrame(2);
|
|
}
|
|
|
|
if (_globals->getFlag(121)) {
|
|
_controlButton.animate(ANIM_MODE_2, NULL);
|
|
|
|
_redLights.postInit();
|
|
_redLights.setVisage(60);
|
|
_redLights.setPosition(Common::Point(199, 186));
|
|
_redLights.animate(ANIM_MODE_8, 0, NULL);
|
|
_redLights._numFrames = 5;
|
|
|
|
_soundHandler1.play(35);
|
|
|
|
if (!_globals->getFlag(83)) {
|
|
_message.postInit();
|
|
_message.setVisage(60);
|
|
_message.setStrip2(3);
|
|
_message.setFrame(2);
|
|
_message.setPosition(Common::Point(148, 85));
|
|
_message.animate(ANIM_MODE_2, NULL);
|
|
_message._numFrames = 5;
|
|
_globals->_sceneItems.push_front(&_message);
|
|
|
|
_soundHandler2.play(38);
|
|
}
|
|
}
|
|
}
|
|
|
|
_globals->_sceneItems.addItems(&_item3, &_item4, &_item5, &_item6,
|
|
&_item1, &_item2, NULL);
|
|
}
|
|
|
|
void Scene60::signal() {
|
|
if (_sceneMode != 0) {
|
|
if (_sceneMode == 9998) {
|
|
_globals->_events.setCursor(CURSOR_USE);
|
|
} else if (_sceneMode == 9999) {
|
|
_globals->_player._uiEnabled = true;
|
|
_globals->_events.setCursor(CURSOR_USE);
|
|
|
|
_gfxButton.setText(EXIT_MSG);
|
|
_gfxButton._bounds.center(160, 193);
|
|
_gfxButton.draw();
|
|
_gfxButton._bounds.expandPanes();
|
|
} else {
|
|
SceneItem::display2(60, _sceneMode);
|
|
_globals->_events.setCursor(CURSOR_USE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene60::process(Event &event) {
|
|
Scene::process(event);
|
|
|
|
if (_screenNumber == 60) {
|
|
if (_gfxButton.process(event))
|
|
_globals->_sceneManager.changeScene(50);
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 90 - Shipyard Entrance
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
void Scene90::Action1::signal() {
|
|
Scene90 *scene = (Scene90 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setDelay(10);
|
|
break;
|
|
case 1:
|
|
_globals->_scenePalette.addRotation(64, 72, -1);
|
|
_globals->_events.setCursor(CURSOR_WALK);
|
|
scene->_stripManager.start(90, this);
|
|
break;
|
|
case 2:
|
|
setDelay(2);
|
|
break;
|
|
case 3: {
|
|
Common::Point pt(278, 191);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_object2.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 4:
|
|
scene->_object2.setStrip(3);
|
|
setDelay(2);
|
|
break;
|
|
case 5:
|
|
scene->_soundHandler2.play(58);
|
|
|
|
if (scene->_stripManager._field2E8 == 220)
|
|
scene->_stripManager.start(91, this, scene);
|
|
else {
|
|
scene->_stripManager.start(_globals->getFlag(104) ? 93 : 92, this, scene);
|
|
_actionIndex = 7;
|
|
}
|
|
break;
|
|
case 6:
|
|
scene->_object2.animate(ANIM_MODE_NONE);
|
|
_globals->_player._uiEnabled = true;
|
|
break;
|
|
case 7:
|
|
scene->_object2.animate(ANIM_MODE_NONE);
|
|
_globals->_soundHandler.play(56);
|
|
scene->_object3.animate(ANIM_MODE_5, this);
|
|
break;
|
|
case 8: {
|
|
Common::Point pt(215, 127);
|
|
PlayerMover *mover = new PlayerMover();
|
|
scene->_object5.addMover(mover, &pt, this);
|
|
break;
|
|
}
|
|
case 9: {
|
|
Common::Point pt1(215, 127);
|
|
PlayerMover *mover1 = new PlayerMover();
|
|
scene->_object1.addMover(mover1, &pt1, this);
|
|
Common::Point pt2(86, 62);
|
|
PlayerMover *mover2 = new PlayerMover();
|
|
scene->_object5.addMover(mover2, &pt2, this);
|
|
break;
|
|
}
|
|
case 10: {
|
|
PlayerMover2 *mover = new PlayerMover2();
|
|
scene->_object1.addMover(mover, 10, 15, &scene->_object5);
|
|
|
|
if (!_globals->getFlag(104)) {
|
|
mover = new PlayerMover2();
|
|
scene->_object4.addMover(mover, 10, 15, &scene->_object1);
|
|
}
|
|
setDelay(60);
|
|
break;
|
|
}
|
|
case 11:
|
|
_globals->_soundHandler.play(57);
|
|
_globals->_soundHandler.play(68);
|
|
scene->_object3.animate(ANIM_MODE_6, NULL);
|
|
|
|
SceneItem::display(90, _globals->getFlag(104) ? 15 : 14,
|
|
SET_EXT_BGCOLOR, 13, SET_KEEP_ONSCREEN, -1, SET_X, 120, SET_Y, 20, LIST_END);
|
|
break;
|
|
case 12:
|
|
SceneItem::display(0, 0);
|
|
_globals->_scenePalette.clearListeners();
|
|
_globals->_sceneManager.changeScene(95);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void Scene90::Object1::doAction(int action) {
|
|
Scene90 *scene = (Scene90 *)_globals->_sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(90, 7);
|
|
break;
|
|
case CURSOR_USE:
|
|
_globals->_player.disableControl();
|
|
scene->_sceneMode = 97;
|
|
setAction(&scene->_sequenceManager, scene, 97, this, NULL);
|
|
break;
|
|
default:
|
|
SceneHotspot::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene90::Object2::doAction(int action) {
|
|
Scene90 *scene = (Scene90 *)_globals->_sceneManager._scene;
|
|
|
|
switch (action) {
|
|
case OBJECT_STUNNER:
|
|
case CURSOR_USE:
|
|
_globals->_player.disableControl();
|
|
scene->_object6.postInit();
|
|
scene->_object6.setVisage(90);
|
|
scene->_object6.setStrip(6);
|
|
scene->_object6.setPosition(Common::Point(184, 210));
|
|
scene->_object6.hide();
|
|
|
|
scene->_sceneMode = 91;
|
|
scene->_soundHandler1.play(59);
|
|
scene->_soundHandler1.holdAt(true);
|
|
scene->setAction(&scene->_sequenceManager, scene, 91, this, &scene->_object6, NULL);
|
|
break;
|
|
case CURSOR_LOOK:
|
|
SceneItem::display2(90, 8);
|
|
break;
|
|
case CURSOR_TALK:
|
|
_globals->_player.disableControl();
|
|
setAction(&scene->_sequenceManager, scene, 96, this, NULL);
|
|
break;
|
|
default:
|
|
SceneHotspot::doAction(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
Scene90::Scene90() :
|
|
_item1(0, CURSOR_LOOK, 90, 9, LIST_END),
|
|
_item2(0, CURSOR_LOOK, 90, 10, LIST_END),
|
|
_item3(0, CURSOR_LOOK, 90, 11, LIST_END),
|
|
_object3(OBJECT_STUNNER, 90, 13, CURSOR_LOOK, 90, 12, CURSOR_USE, 90, 16, LIST_END),
|
|
_object4(CURSOR_LOOK, 90, 17, LIST_END),
|
|
_object5(CURSOR_LOOK, 90, 18, CURSOR_USE, 90, 19, LIST_END) {
|
|
}
|
|
|
|
void Scene90::stripCallback(int v) {
|
|
Scene90 *scene = (Scene90 *)_globals->_sceneManager._scene;
|
|
|
|
if (v == 1)
|
|
scene->_object2.animate(ANIM_MODE_7, NULL);
|
|
else if (v == 2)
|
|
scene->_object2.animate(ANIM_MODE_NONE);
|
|
}
|
|
|
|
void Scene90::postInit(SceneObjectList *OwnerList) {
|
|
loadScene(90);
|
|
Scene::postInit();
|
|
|
|
setZoomPercents(70, 10, 180, 100);
|
|
_stripManager.addSpeaker(&_speakerSText);
|
|
_stripManager.addSpeaker(&_speakerQText);
|
|
_stripManager.addSpeaker(&_speakerMText);
|
|
_stripManager.addSpeaker(&_speakerQL);
|
|
_stripManager.addSpeaker(&_speakerSR);
|
|
|
|
_speakerMText._npc = &_object2;
|
|
_speakerQText._textWidth = 160;
|
|
_speakerQText._npc = &_object5;
|
|
_speakerSText._npc = &_object1;
|
|
|
|
_object5.postInit();
|
|
_object5.setVisage(2333);
|
|
_object5.setObjectWrapper(new SceneObjectWrapper());
|
|
_object5._strip = 7;
|
|
_object5._moveDiff = Common::Point(22, 22);
|
|
_object5.setPosition(Common::Point(151, 177));
|
|
_object5.changeZoom(-1);
|
|
_globals->_sceneItems.push_back(&_object5);
|
|
|
|
_object1.postInit();
|
|
_object1.setVisage(2337);
|
|
_object1.setObjectWrapper(new SceneObjectWrapper());
|
|
_object1._strip = 4;
|
|
_object1._moveDiff = Common::Point(20, 20);
|
|
_object1.setPosition(Common::Point(212, 183));
|
|
_object1.changeZoom(-1);
|
|
_globals->_sceneItems.push_back(&_object1);
|
|
|
|
if (!_globals->getFlag(104)) {
|
|
_object4.postInit();
|
|
_object4.setVisage(2331);
|
|
_object4.setObjectWrapper(new SceneObjectWrapper());
|
|
_object4._strip = 4;
|
|
_object4._moveDiff = Common::Point(20, 20);
|
|
_object4.setPosition(Common::Point(251, 207));
|
|
_object4.changeZoom(-1);
|
|
_globals->_sceneItems.push_back(&_object4);
|
|
}
|
|
|
|
_object2.postInit();
|
|
_object2.setVisage(90);
|
|
_object2.animate(ANIM_MODE_1, NULL);
|
|
_object2.setPosition(Common::Point(315, 185));
|
|
_object2._strip = 2;
|
|
_globals->_sceneItems.push_back(&_object2);
|
|
|
|
_object3.postInit();
|
|
_object3.setVisage(90);
|
|
_object3.animate(ANIM_MODE_1, NULL);
|
|
_object3.setPosition(Common::Point(196, 181));
|
|
_object3.fixPriority(175);
|
|
_globals->_sceneItems.push_back(&_object3);
|
|
|
|
_globals->_player.disableControl();
|
|
_globals->_soundHandler.play(55);
|
|
_soundHandler1.play(52);
|
|
_soundHandler1.holdAt(true);
|
|
|
|
setAction(&_action1);
|
|
|
|
_item3.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
|
|
_item1.setBounds(Rect(271, 65, 271, 186));
|
|
_item2.setBounds(Rect(0, 17, 124, 77));
|
|
|
|
_globals->_sceneItems.addItems(&_item1, &_item2, &_item3, NULL);
|
|
}
|
|
|
|
void Scene90::signal() {
|
|
switch (_sceneMode) {
|
|
case 91:
|
|
_sceneMode = 92;
|
|
_globals->_soundHandler.play(77, this);
|
|
break;
|
|
case 92:
|
|
_globals->_scenePalette.clearListeners();
|
|
_globals->_game->endGame(90, 6);
|
|
break;
|
|
case 96:
|
|
_globals->_player.enableControl();
|
|
break;
|
|
case 97:
|
|
_stripManager._field2E8 = 0;
|
|
_action1.setActionIndex(5);
|
|
_action1.setDelay(1);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 95 - Ship Close-up
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
void Scene95::Action1::signal() {
|
|
Scene95 *scene = (Scene95 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
_state = 6;
|
|
setDelay(60);
|
|
break;
|
|
case 1:
|
|
if (_state) {
|
|
SceneItem::display(95, _state % 2, SET_FONT, 2,
|
|
SET_EXT_BGCOLOR, -1, SET_EXT_BGCOLOR, 20,
|
|
SET_WIDTH, 200, SET_KEEP_ONSCREEN, 1, SET_TEXT_MODE, 1, LIST_END);
|
|
--_state;
|
|
_actionIndex = 1;
|
|
}
|
|
setDelay(60);
|
|
break;
|
|
case 2: {
|
|
scene->_soundHandler.play(66);
|
|
scene->_object3._numFrames = 5;
|
|
scene->_object3.animate(ANIM_MODE_5, NULL);
|
|
SceneItem::display(0, 0);
|
|
|
|
Common::Point pt1(5, 198);
|
|
NpcMover *mover1 = new NpcMover();
|
|
_globals->_player.addMover(mover1, &pt1, this);
|
|
|
|
Common::Point pt2(9, 190);
|
|
NpcMover *mover2 = new NpcMover();
|
|
scene->_object1.addMover(mover2, &pt2, NULL);
|
|
break;
|
|
}
|
|
case 3: {
|
|
scene->_soundHandler.play(21);
|
|
|
|
Common::Point pt1(235, 72);
|
|
PlayerMover *mover1 = new PlayerMover();
|
|
_globals->_player.addMover(mover1, &pt1, NULL);
|
|
|
|
Common::Point pt2(235, 72);
|
|
PlayerMover *mover2 = new PlayerMover();
|
|
scene->_object1.addMover(mover2, &pt2, NULL);
|
|
|
|
SceneItem::display(95, 2, SET_Y, 45, SET_FONT, 2,
|
|
SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 13, SET_WIDTH, 200,
|
|
SET_KEEP_ONSCREEN, 1, LIST_END);
|
|
setDelay(240);
|
|
break;
|
|
}
|
|
case 4:
|
|
scene->_object3.remove();
|
|
|
|
SceneItem::display(95, 3, SET_Y, 45, SET_FONT, 2,
|
|
SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 35, SET_WIDTH, 200,
|
|
SET_KEEP_ONSCREEN, 1, LIST_END);
|
|
setDelay(240);
|
|
break;
|
|
case 5:
|
|
SceneItem::display(95, 4, SET_Y, 45, SET_FONT, 2,
|
|
SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 35, SET_WIDTH, 200,
|
|
SET_KEEP_ONSCREEN, 1, LIST_END);
|
|
setDelay(240);
|
|
break;
|
|
case 6:
|
|
setDelay(20);
|
|
break;
|
|
case 7: {
|
|
SceneItem::display(0, 0);
|
|
_globals->_player.setVisage(92);
|
|
_globals->_player.setPosition(Common::Point(-25, 200));
|
|
scene->_object1.setVisage(91);
|
|
scene->_object1.setPosition(Common::Point(-22, 220));
|
|
|
|
scene->_soundHandler.play(21);
|
|
|
|
Common::Point pt1(5, 198);
|
|
NpcMover *mover1 = new NpcMover();
|
|
_globals->_player.addMover(mover1, &pt1, this);
|
|
|
|
Common::Point pt2(9, 190);
|
|
NpcMover *mover2 = new NpcMover();
|
|
scene->_object1.addMover(mover2, &pt2, NULL);
|
|
break;
|
|
}
|
|
case 8: {
|
|
Common::Point pt1(108, 112);
|
|
PlayerMover *mover1 = new PlayerMover();
|
|
_globals->_player.addMover(mover1, &pt1, this);
|
|
|
|
Common::Point pt2(108, 112);
|
|
PlayerMover *mover2 = new PlayerMover();
|
|
scene->_object1.addMover(mover2, &pt2, NULL);
|
|
break;
|
|
}
|
|
case 9:
|
|
_globals->_sceneManager.changeScene(2300);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
Scene95::Scene95() {
|
|
}
|
|
|
|
void Scene95::postInit(SceneObjectList *OwnerList) {
|
|
loadScene(95);
|
|
Scene::postInit();
|
|
setZoomPercents(100, 10, 200, 100);
|
|
|
|
_globals->_player.postInit();
|
|
_globals->_player.setVisage(2337);
|
|
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
|
|
_globals->_player._strip = 4;
|
|
_globals->_player._moveDiff = Common::Point(30, 30);
|
|
_globals->_player.setPosition(Common::Point(-35, 200));
|
|
_globals->_player.changeZoom(-1);
|
|
_globals->_player.disableControl();
|
|
|
|
_object1.postInit();
|
|
_object1.setVisage(2333);
|
|
_object1.setPosition(Common::Point(-22, 220));
|
|
_object1.animate(ANIM_MODE_1, NULL);
|
|
_object1.setObjectWrapper(new SceneObjectWrapper());
|
|
_object1._moveDiff = Common::Point(30, 30);
|
|
_object1.changeZoom(-1);
|
|
|
|
_object3.postInit();
|
|
_object3.setVisage(96);
|
|
_object3.setPosition(Common::Point(29, 198));
|
|
|
|
_soundHandler.play(67);
|
|
setAction(&_action1);
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* Scene 6100 - Sunflower navigation sequence
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
void Scene6100::Action1::signal() {
|
|
Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
scene->showMessage(SCENE6100_CAREFUL, 13, this);
|
|
break;
|
|
case 1:
|
|
scene->showMessage(SCENE6100_TOUGHER, 35, this);
|
|
break;
|
|
case 2:
|
|
scene->showMessage(NULL, 0, NULL);
|
|
remove();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene6100::Action2::signal() {
|
|
Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
scene->showMessage(SCENE6100_ONE_MORE_HIT, 13, this);
|
|
break;
|
|
case 1:
|
|
scene->showMessage(SCENE6100_DOING_BEST, 35, this);
|
|
break;
|
|
case 2:
|
|
scene->showMessage(NULL, 0, NULL);
|
|
remove();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene6100::Action3::signal() {
|
|
Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
scene->_speed = 0;
|
|
setDelay(60);
|
|
break;
|
|
case 1:
|
|
_globals->_scenePalette.clearListeners();
|
|
scene->_fadePercent = 100;
|
|
_globals->_scenePalette.refresh();
|
|
scene->loadScene(9997);
|
|
scene->_object1.hide();
|
|
scene->_object2.hide();
|
|
scene->_object3.hide();
|
|
scene->_sunflower1.hide();
|
|
scene->_sunflower2.hide();
|
|
scene->_sunflower3.hide();
|
|
scene->_rocks.hide();
|
|
scene->_sceneText.hide();
|
|
|
|
_globals->_events.setCursor(CURSOR_WALK);
|
|
scene->_stripManager.start(8120, this);
|
|
break;
|
|
case 2:
|
|
scene->showMessage(SCENE6100_REPAIR, 7, this);
|
|
break;
|
|
case 3:
|
|
scene->showMessage(NULL, 0, NULL);
|
|
_globals->_events.setCursor(CURSOR_WALK);
|
|
scene->_stripManager.start(8130, this);
|
|
break;
|
|
case 4:
|
|
_globals->setFlag(76);
|
|
_globals->_sceneManager.changeScene(
|
|
(scene->_stripManager._field2E8 == 135) ? 6100 : 2320);
|
|
remove();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene6100::Action4::signal() {
|
|
Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
scene->showMessage(SCENE6100_ROCKY_AREA, 13, this);
|
|
break;
|
|
case 1:
|
|
scene->showMessage(SCENE6100_REPLY, 35, this);
|
|
break;
|
|
case 2:
|
|
scene->showMessage(NULL, 0, NULL);
|
|
remove();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene6100::Action5::dispatch() {
|
|
Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene;
|
|
FloatSet zeroSet;
|
|
const double MULTIPLY_FACTOR = 0.01744; // 2 * pi / 360
|
|
|
|
if (scene->_turnAmount) {
|
|
scene->_angle = (scene->_turnAmount + scene->_angle) % 360;
|
|
|
|
for (int objIndex = 1; objIndex <= 3; ++objIndex) {
|
|
SceneObject *obj = &scene->_object1;
|
|
if (objIndex == 2) obj = &scene->_object2;
|
|
if (objIndex == 3) obj = &scene->_object3;
|
|
|
|
obj->_position.x += scene->_turnAmount * 2;
|
|
if (obj->_position.x >= 320)
|
|
obj->_position.x -= 480;
|
|
if (obj->_position.x < -160)
|
|
obj->_position.x += 480;
|
|
}
|
|
}
|
|
|
|
scene->_object1._flags |= OBJFLAG_PANES;
|
|
scene->_object2._flags |= OBJFLAG_PANES;
|
|
scene->_object3._flags |= OBJFLAG_PANES;
|
|
|
|
double distance = scene->_speed;
|
|
double angle = (double)scene->_angle * MULTIPLY_FACTOR;
|
|
scene->_probe._floats._float1 += sin(angle) * distance;
|
|
scene->_probe._floats._float2 += cos(angle) * distance;
|
|
|
|
for (int idx = 0; idx < 4; ++idx) {
|
|
FloatSet tempSet = scene->_objList[idx]->_floats;
|
|
tempSet.add(-scene->_probe._floats._float1, -scene->_probe._floats._float2,
|
|
-scene->_probe._floats._float3);
|
|
|
|
tempSet.proc1(scene->_angle * MULTIPLY_FACTOR);
|
|
|
|
double sqrtVal = tempSet.sqrt(zeroSet);
|
|
if (sqrtVal != 0.0) {
|
|
scene->_objList[idx]->_position.y = static_cast<int>(13800.0 / sqrtVal + 62.0);
|
|
}
|
|
|
|
scene->_objList[idx]->_position.x = static_cast<int>(
|
|
160.0 - (330.0 / (tempSet._float2 + 330.0) * tempSet._float1));
|
|
scene->_objList[idx]->dispatch();
|
|
|
|
if (tempSet._float2 < 0) {
|
|
scene->_objList[idx]->_position.y = 300;
|
|
|
|
if (idx != 3) {
|
|
scene->_objList[idx]->_floats._float1 =
|
|
_globals->_randomSource.getRandomNumber(199);
|
|
scene->_objList[idx]->_floats._float2 =
|
|
_globals->_randomSource.getRandomNumber(999) + 750.0;
|
|
|
|
scene->_objList[idx]->_floats.proc1(
|
|
-(scene->_turnAmount * 10 + scene->_angle) * MULTIPLY_FACTOR);
|
|
scene->_objList[idx]->_floats.add(scene->_probe._floats._float1,
|
|
scene->_probe._floats._float2, scene->_probe._floats._float3);
|
|
}
|
|
}
|
|
|
|
if (idx == 3) {
|
|
scene->_rocksCheck = (ABS((int)tempSet._float1) < 100) && (tempSet._float2 > 0);
|
|
}
|
|
|
|
scene->_objList[idx]->_flags |= OBJFLAG_PANES;
|
|
|
|
if ((idx != 3) && (scene->_fadePercent == 100) &&
|
|
(tempSet.sqrt(zeroSet) < 150.0)) {
|
|
switch (scene->_hitCount++) {
|
|
case 0:
|
|
scene->_soundHandler.play(233);
|
|
scene->showMessage(NULL, 0, NULL);
|
|
|
|
if (!_globals->getFlag(76))
|
|
scene->_probe.setAction(&scene->_action1);
|
|
break;
|
|
case 1:
|
|
scene->_soundHandler.play(233);
|
|
scene->showMessage(NULL, 0, NULL);
|
|
|
|
if (!_globals->getFlag(76))
|
|
scene->_probe.setAction(&scene->_action2);
|
|
break;
|
|
case 2:
|
|
scene->_soundHandler.play(234);
|
|
scene->showMessage(NULL, 0, NULL);
|
|
|
|
if (!_globals->getFlag(76))
|
|
scene->_probe.setAction(NULL);
|
|
scene->setAction(&scene->_action3);
|
|
break;
|
|
}
|
|
|
|
_globals->_scenePalette.clearListeners();
|
|
scene->_fadePercent = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene6100::GetBoxAction::signal() {
|
|
Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene;
|
|
|
|
switch (_actionIndex++) {
|
|
case 0: {
|
|
scene->_turnAmount = 0;
|
|
Common::Point pt(scene->_rocks._position.x, scene->_rocks._position.y + 10);
|
|
ProbeMover *mover = new ProbeMover();
|
|
scene->_probe.addMover(mover, &pt, NULL);
|
|
scene->_probe.show();
|
|
break;
|
|
}
|
|
case 1: {
|
|
scene->showMessage(SCENE6100_TAKE_CONTROLS, 35, this);
|
|
_globals->_scenePalette.clearListeners();
|
|
|
|
Common::Point pt(scene->_rocks._position.x, scene->_rocks._position.y - 10);
|
|
NpcMover *mover = new NpcMover();
|
|
scene->_probe.addMover(mover, &pt, NULL);
|
|
break;
|
|
}
|
|
case 2:
|
|
scene->_probe._percent = 4;
|
|
scene->showMessage(SCENE6100_SURPRISE, 13, this);
|
|
break;
|
|
case 3:
|
|
scene->showMessage(SCENE6100_SWEAT, 35, this);
|
|
break;
|
|
case 4:
|
|
scene->showMessage(SCENE6100_VERY_WELL, 13, this);
|
|
break;
|
|
case 5:
|
|
scene->showMessage(NULL, 0, NULL);
|
|
_globals->_sceneManager.changeScene(2320);
|
|
remove();
|
|
}
|
|
}
|
|
|
|
void Scene6100::GetBoxAction::dispatch() {
|
|
Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene;
|
|
|
|
if (!scene->_probe._mover && (scene->_getBoxAction._actionIndex >= 1)) {
|
|
if (scene->_getBoxAction._actionIndex == 1) {
|
|
scene->_speed = 0;
|
|
scene->_getBoxAction.signal();
|
|
}
|
|
|
|
if (scene->_probe._percent > 4)
|
|
// Handle the probe disappearing into the rocks
|
|
scene->_probe._percent = scene->_probe._percent * 7 / 8;
|
|
scene->_probe._flags |= OBJFLAG_PANES;
|
|
}
|
|
|
|
Action::dispatch();
|
|
}
|
|
|
|
void Scene6100::Action7::signal() {
|
|
switch (_actionIndex++) {
|
|
case 0:
|
|
setDelay(30);
|
|
break;
|
|
case 1:
|
|
setDelay(90);
|
|
break;
|
|
case 2:
|
|
_globals->_sceneManager.changeScene(2100);
|
|
remove();
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void Scene6100::Object::synchronize(Serializer &s) {
|
|
SceneObject::synchronize(s);
|
|
|
|
// Save the double fields of the FloatSet
|
|
s.syncBytes((byte *)&_floats._float1, sizeof(double));
|
|
s.syncBytes((byte *)&_floats._float2, sizeof(double));
|
|
s.syncBytes((byte *)&_floats._float3, sizeof(double));
|
|
s.syncBytes((byte *)&_floats._float4, sizeof(double));
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void Scene6100::ProbeMover::dispatch() {
|
|
Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene;
|
|
|
|
if (!dontMove()) {
|
|
if (scene->_speed > 0) {
|
|
scene->_action5.dispatch();
|
|
scene->_speed = (scene->_speed * 4) / 5;
|
|
}
|
|
}
|
|
|
|
NpcMover::dispatch();
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void Scene6100::Item1::doAction(int action) {
|
|
SceneItem::display2(4000, 0);
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
Scene6100::Scene6100(): Scene() {
|
|
_objList[0] = &_sunflower1;
|
|
_objList[1] = &_sunflower2;
|
|
_objList[2] = &_sunflower3;
|
|
_objList[3] = &_rocks;
|
|
|
|
_speed = 30;
|
|
_fadePercent = 100;
|
|
_rocksCheck = false;
|
|
_hitCount = 0;
|
|
_turnAmount = 0;
|
|
_angle = 0;
|
|
_msgActive = false;
|
|
|
|
_globals->_sceneHandler._delayTicks = 8;
|
|
|
|
_globals->_player.disableControl();
|
|
_globals->_events.setCursor(CURSOR_WALK);
|
|
}
|
|
|
|
void Scene6100::synchronize(Serializer &s) {
|
|
Scene::synchronize(s);
|
|
|
|
s.syncAsSint16LE(_speed);
|
|
s.syncAsSint16LE(_fadePercent);
|
|
s.syncAsByte(_rocksCheck);
|
|
s.syncAsByte(_msgActive);
|
|
s.syncAsSint16LE(_hitCount);
|
|
s.syncAsSint16LE(_turnAmount);
|
|
s.syncAsSint16LE(_angle);
|
|
}
|
|
|
|
void Scene6100::postInit(SceneObjectList *OwnerList) {
|
|
loadScene(6100);
|
|
Scene::postInit();
|
|
setZoomPercents(62, 2, 200, 425);
|
|
|
|
_stripManager.addSpeaker(&_speakerQR);
|
|
_stripManager.addSpeaker(&_speakerSL);
|
|
|
|
_object1.postInit();
|
|
_object1.setVisage(6100);
|
|
_object1._frame = 1;
|
|
_object1._strip = 4;
|
|
_object1.setPosition(Common::Point(0, 60));
|
|
_object1.fixPriority(1);
|
|
|
|
_object2.postInit();
|
|
_object2.setVisage(6100);
|
|
_object2._frame = 1;
|
|
_object2._strip = 4;
|
|
_object2.setPosition(Common::Point(160, 60));
|
|
_object2.fixPriority(1);
|
|
|
|
_object3.postInit();
|
|
_object3.setVisage(6100);
|
|
_object3._frame = 1;
|
|
_object3._strip = 4;
|
|
_object3.setPosition(Common::Point(320, 60));
|
|
_object3.fixPriority(1);
|
|
|
|
_rocks.postInit();
|
|
_rocks.setVisage(6100);
|
|
_rocks._frame = 1;
|
|
_rocks._strip = 3;
|
|
_rocks.setPosition(Common::Point(320, 0));
|
|
_rocks.fixPriority(2);
|
|
_rocks.changeZoom(-1);
|
|
_rocks._floats._float1 = 320.0;
|
|
_rocks._floats._float2 = 25000.0;
|
|
_rocks._floats._float3 = 0.0;
|
|
|
|
_probe.postInit();
|
|
_probe._moveDiff = Common::Point(15, 15);
|
|
_probe.setVisage(6100);
|
|
_probe._frame = 1;
|
|
_probe._strip = 5;
|
|
_probe.setPosition(Common::Point(160, 260));
|
|
_probe.fixPriority(3);
|
|
_probe._floats._float1 = 320.0;
|
|
_probe._floats._float2 = 0.0;
|
|
_probe._floats._float3 = 0.0;
|
|
_probe.hide();
|
|
|
|
int baseVal = 2000;
|
|
for (int idx = 0; idx < 3; ++idx) {
|
|
_objList[idx]->_floats._float1 = _globals->_randomSource.getRandomNumber(999);
|
|
_objList[idx]->_floats._float2 = baseVal;
|
|
_objList[idx]->_floats._float3 = 0.0;
|
|
baseVal += _globals->_randomSource.getRandomNumber(499);
|
|
|
|
_objList[idx]->postInit();
|
|
_objList[idx]->setVisage(6100);
|
|
_objList[idx]->_frame = 1;
|
|
_objList[idx]->_strip = 2;
|
|
|
|
_objList[idx]->setPosition(Common::Point(
|
|
_globals->_randomSource.getRandomNumber(319), 60));
|
|
_objList[idx]->fixPriority(1);
|
|
_objList[idx]->changeZoom(-1);
|
|
}
|
|
|
|
setAction(&_action5);
|
|
_globals->_scenePalette.addRotation(96, 143, -1);
|
|
|
|
if (!_globals->getFlag(76))
|
|
_probe.setAction(&_action4);
|
|
|
|
_globals->_soundHandler.play(231);
|
|
}
|
|
|
|
void Scene6100::remove() {
|
|
_globals->_player.disableControl();
|
|
_globals->_scenePalette.clearListeners();
|
|
Scene::remove();
|
|
}
|
|
|
|
void Scene6100::process(Event &event) {
|
|
Scene::process(event);
|
|
|
|
if (event.eventType == EVENT_KEYPRESS) {
|
|
// Handle incremental turning speeds with arrow keys
|
|
if ((event.kbd.keycode == Common::KEYCODE_LEFT) || (event.kbd.keycode == Common::KEYCODE_KP4)) {
|
|
_turnAmount = MIN(_turnAmount + 1, 8);
|
|
} else if ((event.kbd.keycode == Common::KEYCODE_RIGHT) || (event.kbd.keycode == Common::KEYCODE_KP6)) {
|
|
_turnAmount = MAX(_turnAmount - 1, -8);
|
|
}
|
|
}
|
|
|
|
if (_probe._action)
|
|
_probe._action->process(event);
|
|
}
|
|
|
|
void Scene6100::dispatch() {
|
|
Scene::dispatch();
|
|
|
|
if (_probe._action)
|
|
_probe._action->dispatch();
|
|
|
|
// Handle mouse controlling the turning
|
|
int changeAmount = (_globals->_events._mousePos.x - 160) / -20;
|
|
_turnAmount += (changeAmount - _turnAmount) / 2;
|
|
|
|
if (_fadePercent < 100) {
|
|
_fadePercent += 10;
|
|
if (_fadePercent >= 100) {
|
|
_globals->_scenePalette.addRotation(96, 143, -1);
|
|
_fadePercent = 100;
|
|
}
|
|
|
|
byte adjustData[] = {0xff, 0xff, 0xff, 0};
|
|
_globals->_scenePalette.fade(adjustData, false, _fadePercent);
|
|
}
|
|
|
|
if (_action != &_action3) {
|
|
// Display the distance remaining to the target
|
|
int distance = (int)_probe._floats.sqrt(_rocks._floats);
|
|
Common::String s = Common::String::format("%06d", distance);
|
|
|
|
_sceneText.setPosition(Common::Point(24, 160));
|
|
_sceneText._fontNumber = 0;
|
|
_sceneText._color1 = 35;
|
|
_sceneText.setup(s);
|
|
}
|
|
|
|
if (_rocksCheck && (_action == &_action5)) {
|
|
// Check whether the probe is close enough to the rocks
|
|
double distance = _probe._floats.sqrt(_rocks._floats);
|
|
|
|
if ((distance >= 300.0) && (distance <= 500.0))
|
|
setAction(&_getBoxAction);
|
|
}
|
|
}
|
|
|
|
void Scene6100::showMessage(const Common::String &msg, int color, Action *action) {
|
|
if (_msgActive) {
|
|
_msgActive = false;
|
|
_speaker1.removeText();
|
|
}
|
|
|
|
if (!msg.empty()) {
|
|
_msgActive = true;
|
|
_speaker1._textPos.x = 20;
|
|
_speaker1._textWidth = 280;
|
|
_speaker1._color1 = color;
|
|
_speaker1._action = action;
|
|
_speaker1.setText(msg);
|
|
}
|
|
}
|
|
|
|
} // End of namespace tSage
|