mirror of
https://github.com/libretro/scummvm.git
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92 lines
3.0 KiB
C++
92 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_STATICRES_H
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#define TSAGE_STATICRES_H
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#include "common/scummsys.h"
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namespace tSage {
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extern const byte CURSOR_ARROW_DATA[];
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extern const byte CURSOR_WALK_DATA[];
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extern const char *LOOK_SCENE_HOTSPOT;
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extern const char *USE_SCENE_HOTSPOT;
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extern const char *TALK_SCENE_HOTSPOT;
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extern const char *SPECIAL_SCENE_HOTSPOT;
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extern const char *DEFAULT_SCENE_HOTSPOT;
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extern const char *SAVE_ERROR_MSG;
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extern const char *SAVING_NOT_ALLOWED_MSG;
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extern const char *RESTORING_NOT_ALLOWED_MSG;
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extern const char *RESTART_CONFIRM_MSG;
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extern const char *WATCH_INTRO_MSG;
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// Dialogs
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extern const char *HELP_MSG;
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extern const char *QUIT_CONFIRM_MSG;
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extern const char *RESTART_MSG;
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extern const char *GAME_PAUSED_MSG;
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extern const char *OPTIONS_MSG;
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extern const char *OK_BTN_STRING;
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extern const char *CANCEL_BTN_STRING;
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extern const char *QUIT_BTN_STRING;
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extern const char *RESTART_BTN_STRING;
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extern const char *SAVE_BTN_STRING;
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extern const char *RESTORE_BTN_STRING;
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extern const char *SOUND_BTN_STRING;
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extern const char *RESUME_BTN_STRING;
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extern const char *LOOK_BTN_STRING;
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extern const char *PICK_BTN_STRING;
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extern const char *INV_EMPTY_MSG;
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extern const char *START_PLAY_BTN_STRING;
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extern const char *INTRODUCTION_BTN_STRING;
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// Scene specific resources
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extern const char *EXIT_MSG;
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extern const char *SCENE6100_CAREFUL;
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extern const char *SCENE6100_TOUGHER;
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extern const char *SCENE6100_ONE_MORE_HIT;
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extern const char *SCENE6100_DOING_BEST;
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extern const char *SCENE6100_REPAIR;
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extern const char *SCENE6100_ROCKY_AREA;
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extern const char *SCENE6100_REPLY;
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extern const char *SCENE6100_TAKE_CONTROLS;
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extern const char *SCENE6100_SURPRISE;
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extern const char *SCENE6100_SWEAT;
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extern const char *SCENE6100_VERY_WELL;
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// Demo messages
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extern const char *DEMO_HELP_MSG;
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extern const char *DEMO_PAUSED_MSG;
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extern const char *DEMO_HELP_MSG;
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extern const char *DEMO_PAUSED_MSG;
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extern const char *DEMO_EXIT_MSG;
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extern const char *EXIT_BTN_STRING;
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extern const char *DEMO_BTN_STRING;
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extern const char *DEMO_RESUME_BTN_STRING;
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} // End of namespace tSage
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#endif
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