mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
|
|
// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2.1 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
#ifndef KEYFRAME_H
|
|
#define KEYFRAME_H
|
|
|
|
#include "vector3d.h"
|
|
#include "resource.h"
|
|
#include "model.h"
|
|
|
|
class TextSplitter;
|
|
|
|
class KeyframeAnim : public Resource {
|
|
public:
|
|
KeyframeAnim(const char *filename, const char *data, int len);
|
|
~KeyframeAnim();
|
|
|
|
void loadBinary(const char *data, int len);
|
|
void loadText(TextSplitter &ts);
|
|
void animate(Model::HierNode *nodes, float time,
|
|
int priority1 = 1, int priority2 = 5) const;
|
|
|
|
float length() const { return numFrames_ / fps_; }
|
|
|
|
private:
|
|
int flags_, type_, numFrames_, numJoints_;
|
|
float fps_;
|
|
int numMarkers_;
|
|
|
|
struct Marker {
|
|
float frame_;
|
|
int val_;
|
|
};
|
|
Marker *markers_;
|
|
|
|
struct KeyframeEntry {
|
|
void loadBinary(const char *&data);
|
|
|
|
float frame_;
|
|
int flags_;
|
|
Vector3d pos_, dpos_;
|
|
float pitch_, yaw_, roll_, dpitch_, dyaw_, droll_;
|
|
};
|
|
|
|
struct KeyframeNode {
|
|
void loadBinary(const char *&data);
|
|
void loadText(TextSplitter &ts);
|
|
~KeyframeNode();
|
|
|
|
void animate(Model::HierNode &node, float frame, int priority) const;
|
|
char meshName_[32];
|
|
int numEntries_;
|
|
KeyframeEntry *entries_;
|
|
};
|
|
|
|
KeyframeNode **nodes_;
|
|
};
|
|
|
|
#endif
|