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https://github.com/libretro/scummvm.git
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add321c930
SmackerPlayer now creates a surface in the constructor and deletes it in the destructor. There will be only this surface during the lifetime of the player, so there shouldn't be any issues any more when the player is reused for different Smacker files. This is imo nicer than to remove/add the surface. I kept the several openSmacker since it wraps some code which is nice.
217 lines
6.5 KiB
C++
217 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/navigationscene.h"
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#include "neverhood/mouse.h"
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namespace Neverhood {
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NavigationScene::NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, const byte *itemsTypes)
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: Scene(vm, parentModule), _itemsTypes(itemsTypes), _navigationIndex(navigationIndex), _smackerDone(false),
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_isWalkingForward(false), _isTurning(false), _smackerFileHash(0), _interactive(true), _leaveSceneAfter(false) {
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_navigationList = _vm->_staticData->getNavigationList(navigationListId);
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if (_navigationIndex < 0) {
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_navigationIndex = (int)getGlobalVar(V_NAVIGATION_INDEX);
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if (_navigationIndex >= (int)_navigationList->size())
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_navigationIndex = 0;
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}
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setGlobalVar(V_NAVIGATION_INDEX, _navigationIndex);
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SetUpdateHandler(&NavigationScene::update);
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SetMessageHandler(&NavigationScene::handleMessage);
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_smackerPlayer = addSmackerPlayer(new SmackerPlayer(_vm, this, (*_navigationList)[_navigationIndex].fileHash, true, true));
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createMouseCursor();
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_vm->_screen->clear();
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_vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder());
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sendMessage(_parentModule, 0x100A, _navigationIndex);
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}
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NavigationScene::~NavigationScene() {
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_vm->_soundMan->setTwoSoundsPlayFlag(false);
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_vm->_soundMan->setSoundThreePlayFlag(false);
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}
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int NavigationScene::getNavigationAreaType() {
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NPoint mousePos;
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mousePos.x = _mouseCursor->getX();
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mousePos.y = _mouseCursor->getY();
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return sendPointMessage(_mouseCursor, 0x2064, mousePos);
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}
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void NavigationScene::update() {
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if (_smackerFileHash != 0) {
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showMouse(false);
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_smackerPlayer->open(_smackerFileHash, false);
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_vm->_screen->clear();
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_vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder());
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_smackerDone = false;
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/*
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if (!_interactive)
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_smackerDone = true;
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*/
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_smackerFileHash = 0;
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} else if (_smackerDone) {
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if (_leaveSceneAfter) {
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_vm->_screen->setSmackerDecoder(NULL);
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sendMessage(_parentModule, 0x1009, _navigationIndex);
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} else {
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const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
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createMouseCursor();
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showMouse(true);
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_isTurning = false;
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_isWalkingForward = false;
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_interactive = true;
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_vm->_soundMan->setTwoSoundsPlayFlag(false);
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_vm->_soundMan->setSoundThreePlayFlag(false);
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_smackerDone = false;
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_smackerPlayer->open(navigationItem.fileHash, true);
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_vm->_screen->clear();
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_vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder());
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sendMessage(_parentModule, 0x100A, _navigationIndex);
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}
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}
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Scene::update();
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}
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uint32 NavigationScene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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switch (messageNum) {
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case 0x0000:
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if (_interactive)
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sendMessage(_mouseCursor, 0x4002, param);
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break;
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case 0x0001:
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if (_interactive)
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handleNavigation(param.asPoint());
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break;
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case 0x0009:
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if (!_interactive)
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_smackerDone = true;
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break;
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case 0x3002:
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_smackerDone = true;
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break;
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}
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return 0;
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}
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void NavigationScene::createMouseCursor() {
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const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
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uint32 mouseCursorFileHash;
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int areaType;
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if (_mouseCursor) {
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deleteSprite((Sprite**)&_mouseCursor);
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}
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mouseCursorFileHash = navigationItem.mouseCursorFileHash;
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if (mouseCursorFileHash == 0)
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mouseCursorFileHash = 0x63A40028;
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if (_itemsTypes) {
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areaType = _itemsTypes[_navigationIndex];
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} else if (navigationItem.middleSmackerFileHash != 0 || navigationItem.middleFlag) {
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areaType = 0;
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} else {
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areaType = 1;
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}
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insertNavigationMouse(mouseCursorFileHash, areaType);
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sendPointMessage(_mouseCursor, 0x4002, _vm->getMousePos());
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}
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void NavigationScene::handleNavigation(const NPoint &mousePos) {
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const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
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bool oldIsWalkingForward = _isWalkingForward;
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bool oldIsTurning = _isTurning;
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uint32 direction = sendPointMessage(_mouseCursor, 0x2064, mousePos);
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switch (direction) {
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case 0:
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if (navigationItem.leftSmackerFileHash != 0) {
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_smackerFileHash = navigationItem.leftSmackerFileHash;
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_interactive = false;
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_isWalkingForward = false;
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_isTurning = true;
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do {
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_navigationIndex--;
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if (_navigationIndex < 0)
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_navigationIndex = _navigationList->size() - 1;
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} while (!(*_navigationList)[_navigationIndex].interactive);
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setGlobalVar(V_NAVIGATION_INDEX, _navigationIndex);
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} else {
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_vm->_screen->setSmackerDecoder(NULL);
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sendMessage(_parentModule, 0x1009, _navigationIndex);
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}
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break;
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case 1:
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if (navigationItem.rightSmackerFileHash != 0) {
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_smackerFileHash = navigationItem.rightSmackerFileHash;
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_interactive = false;
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_isWalkingForward = false;
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_isTurning = true;
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do {
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_navigationIndex++;
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if (_navigationIndex >= (int)_navigationList->size())
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_navigationIndex = 0;
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} while (!(*_navigationList)[_navigationIndex].interactive);
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setGlobalVar(V_NAVIGATION_INDEX, _navigationIndex);
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} else {
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_vm->_screen->setSmackerDecoder(NULL);
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sendMessage(_parentModule, 0x1009, _navigationIndex);
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}
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break;
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case 2:
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case 3:
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case 4:
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if (navigationItem.middleFlag) {
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_vm->_screen->setSmackerDecoder(NULL);
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sendMessage(_parentModule, 0x1009, _navigationIndex);
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} else if (navigationItem.middleSmackerFileHash != 0) {
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_smackerFileHash = navigationItem.middleSmackerFileHash;
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_interactive = false;
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_isWalkingForward = true;
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_isTurning = false;
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_leaveSceneAfter = true;
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}
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break;
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}
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if (oldIsTurning != _isTurning)
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_vm->_soundMan->setSoundThreePlayFlag(_isTurning);
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if (oldIsWalkingForward != _isWalkingForward)
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_vm->_soundMan->setTwoSoundsPlayFlag(_isWalkingForward);
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}
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} // End of namespace Neverhood
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