mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-13 21:20:58 +00:00
536 lines
13 KiB
C++
536 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/config-manager.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "graphics/cursorman.h"
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#include "sound/mixer.h"
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#include "toltecs/toltecs.h"
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#include "toltecs/palette.h"
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#include "toltecs/resource.h"
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#include "toltecs/screen.h"
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#include "toltecs/script.h"
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#include "toltecs/segmap.h"
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namespace Toltecs {
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class SpriteReader : public SpriteFilter {
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public:
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SpriteReader(byte *source, SpriteDrawItem *sprite) : SpriteFilter(sprite), _source(source) {
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_curWidth = _sprite->origWidth;
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_curHeight = _sprite->origHeight;
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}
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SpriteReaderStatus readPacket(PixelPacket &packet) {
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if (_sprite->flags & 0x40) {
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// shadow sprite
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packet.count = _source[0] & 0x7F;
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if (_source[0] & 0x80)
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packet.pixel = 1;
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else
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packet.pixel = 0;
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_source++;
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} else if (_sprite->flags & 0x10) {
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// 256-color sprite
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packet.pixel = *_source++;
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packet.count = *_source++;
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} else {
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// 16-color sprite
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packet.count = _source[0] & 0x0F;
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packet.pixel = (_source[0] & 0xF0) >> 4;
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_source++;
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}
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_curWidth -= packet.count;
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if (_curWidth <= 0) {
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_curHeight--;
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if (_curHeight == 0) {
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return kSrsEndOfSprite;
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} else {
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_curWidth = _sprite->origWidth;
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return kSrsEndOfLine;
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}
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} else {
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return kSrsPixelsLeft;
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}
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}
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byte *getSource() {
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return _source;
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}
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void setSource(byte *source) {
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_source = source;
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_curHeight++;
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}
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protected:
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byte *_source;
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int16 _curWidth, _curHeight;
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};
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class SpriteFilterScaleDown : public SpriteFilter {
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public:
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SpriteFilterScaleDown(SpriteDrawItem *sprite, SpriteReader *reader) : SpriteFilter(sprite), _reader(reader) {
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_height = _sprite->height;
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_yerror = _sprite->yerror;
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_origHeight = _sprite->origHeight;
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_scalerStatus = 0;
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}
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SpriteReaderStatus readPacket(PixelPacket &packet) {
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SpriteReaderStatus status;
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if (_scalerStatus == 0) {
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_xerror = _sprite->xdelta;
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_yerror -= 100;
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while (_yerror <= 0) {
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do {
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status = _reader->readPacket(packet);
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} while (status == kSrsPixelsLeft);
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_yerror += _sprite->ydelta - 100;
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}
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if (status == kSrsEndOfSprite)
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return kSrsEndOfSprite;
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_scalerStatus = 1;
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}
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if (_scalerStatus == 1) {
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status = _reader->readPacket(packet);
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byte updcount = packet.count;
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while (updcount--) {
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_xerror -= 100;
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if (_xerror <= 0) {
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if (packet.count > 0)
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packet.count--;
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_xerror += _sprite->xdelta;
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}
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}
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if (status == kSrsEndOfLine) {
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if (--_height == 0)
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return kSrsEndOfSprite;
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_scalerStatus = 0;
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return kSrsEndOfLine;
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}
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}
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return kSrsPixelsLeft;
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}
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protected:
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SpriteReader *_reader;
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int16 _xerror, _yerror;
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int16 _height;
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int16 _origHeight;
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int _scalerStatus;
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};
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class SpriteFilterScaleUp : public SpriteFilter {
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public:
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SpriteFilterScaleUp(SpriteDrawItem *sprite, SpriteReader *reader) : SpriteFilter(sprite), _reader(reader) {
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_height = _sprite->height;
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_yerror = _sprite->yerror;
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_origHeight = _sprite->origHeight;
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_scalerStatus = 0;
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}
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SpriteReaderStatus readPacket(PixelPacket &packet) {
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SpriteReaderStatus status;
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if (_scalerStatus == 0) {
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_xerror = _sprite->xdelta;
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_sourcep = _reader->getSource();
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_scalerStatus = 1;
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}
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if (_scalerStatus == 1) {
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status = _reader->readPacket(packet);
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byte updcount = packet.count;
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while (updcount--) {
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_xerror -= 100;
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if (_xerror <= 0) {
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packet.count++;
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_xerror += _sprite->xdelta;
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}
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}
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if (status == kSrsEndOfLine) {
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if (--_height == 0)
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return kSrsEndOfSprite;
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_yerror -= 100;
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if (_yerror <= 0) {
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_reader->setSource(_sourcep);
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_yerror += _sprite->ydelta + 100;
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}
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_scalerStatus = 0;
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return kSrsEndOfLine;
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}
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}
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return kSrsPixelsLeft;
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}
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protected:
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SpriteReader *_reader;
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byte *_sourcep;
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int16 _xerror, _yerror;
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int16 _height;
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int16 _origHeight;
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int _scalerStatus;
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};
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void Screen::addDrawRequest(const DrawRequest &drawRequest) {
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int16 scaleValueX, scaleValueY;
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int16 xoffs, yoffs;
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byte *spriteData;
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int16 frameNum;
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SpriteDrawItem sprite;
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memset(&sprite, 0, sizeof(SpriteDrawItem));
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if (drawRequest.flags == 0xFFFF)
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return;
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sprite.flags = 0;
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sprite.baseColor = drawRequest.baseColor;
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sprite.x = drawRequest.x;
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sprite.y = drawRequest.y;
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sprite.ybottom = drawRequest.y;
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sprite.resIndex = drawRequest.resIndex;
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spriteData = _vm->_res->load(drawRequest.resIndex);
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if (drawRequest.flags & 0x1000) {
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sprite.flags |= 4;
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}
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if (drawRequest.flags & 0x2000) {
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sprite.flags |= 0x10;
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}
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if (drawRequest.flags & 0x4000) {
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sprite.flags |= 0x40;
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}
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frameNum = drawRequest.flags & 0x0FFF;
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// First initialize the sprite item with the values from the sprite resource
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SpriteFrameEntry spriteFrameEntry(spriteData + frameNum * 12);
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if (spriteFrameEntry.w == 0 || spriteFrameEntry.h == 0)
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return;
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sprite.offset = spriteFrameEntry.offset;
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sprite.width = spriteFrameEntry.w;
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sprite.height = spriteFrameEntry.h;
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sprite.origWidth = spriteFrameEntry.w;
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sprite.origHeight = spriteFrameEntry.h;
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if (drawRequest.flags & 0x1000) {
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xoffs = spriteFrameEntry.w - spriteFrameEntry.x;
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} else {
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xoffs = spriteFrameEntry.x;
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}
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yoffs = spriteFrameEntry.y;
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// If the sprite should be scaled we need to initialize some values now
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if (drawRequest.scaling != 0) {
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byte scaleValue = ABS(drawRequest.scaling);
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scaleValueX = scaleValue * sprite.origWidth;
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sprite.xdelta = (10000 * sprite.origWidth) / scaleValueX;
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scaleValueX /= 100;
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scaleValueY = scaleValue * sprite.origHeight;
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sprite.ydelta = (10000 * sprite.origHeight) / scaleValueY;
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scaleValueY /= 100;
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if (drawRequest.scaling > 0) {
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sprite.flags |= 2;
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sprite.width = sprite.origWidth + scaleValueX;
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sprite.height = sprite.origHeight + scaleValueY;
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xoffs += (xoffs * scaleValue) / 100;
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yoffs += (yoffs * scaleValue) / 100;
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} else {
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sprite.flags |= 1;
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sprite.width = sprite.origWidth - scaleValueX;
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sprite.height = sprite.origHeight - 1 - scaleValueY;
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if (sprite.width <= 0 || sprite.height <= 0)
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return;
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xoffs -= (xoffs * scaleValue) / 100;
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yoffs -= (yoffs * scaleValue) / 100;
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}
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}
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sprite.x -= xoffs;
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sprite.y -= yoffs;
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sprite.yerror = sprite.ydelta;
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// Now we check if the sprite needs to be clipped
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// Clip Y
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if (sprite.y - _vm->_cameraY < 0) {
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int16 clipHeight = ABS(sprite.y - _vm->_cameraY);
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int16 chopHeight, skipHeight, lineWidth;
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byte *spriteFrameData;
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sprite.height -= clipHeight;
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if (sprite.height <= 0)
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return;
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sprite.y = _vm->_cameraY;
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// If the sprite is scaled
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if (sprite.flags & 3) {
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chopHeight = sprite.ydelta;
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skipHeight = clipHeight;
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if ((sprite.flags & 2) == 0) {
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do {
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chopHeight -= 100;
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if (chopHeight <= 0) {
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skipHeight++;
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chopHeight += sprite.ydelta;
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} else {
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clipHeight--;
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}
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} while (clipHeight > 0);
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} else {
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do {
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chopHeight -= 100;
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if (chopHeight < 0) {
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skipHeight--;
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chopHeight += sprite.ydelta + 100;
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}
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clipHeight--;
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} while (clipHeight > 0);
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}
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sprite.yerror = chopHeight;
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}
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spriteFrameData = spriteData + sprite.offset;
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// Now the sprite's offset is adjusted to point to the starting line
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if ((sprite.flags & 0x10) == 0) {
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while (clipHeight--) {
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lineWidth = 0;
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while (lineWidth </*CHECKME was != */ sprite.origWidth) {
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sprite.offset++;
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lineWidth += (*spriteFrameData++) & 0x0F;
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}
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}
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} else {
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lineWidth = 0;
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while (clipHeight--) {
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while (lineWidth < sprite.origWidth) {
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sprite.offset += 2;
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spriteFrameData++;
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lineWidth += *spriteFrameData++;
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}
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}
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}
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}
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if (sprite.y + sprite.height - _vm->_cameraY - _vm->_cameraHeight > 0)
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sprite.height -= sprite.y + sprite.height - _vm->_cameraY - _vm->_cameraHeight;
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if (sprite.height <= 0)
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return;
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sprite.skipX = 0;
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if (drawRequest.flags & 0x1000) {
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// Left border
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if (sprite.x - _vm->_cameraX < 0) {
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sprite.width -= ABS(sprite.x - _vm->_cameraX);
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sprite.x = _vm->_cameraX;
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}
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// Right border
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if (sprite.x + sprite.width - _vm->_cameraX - 640 > 0) {
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sprite.flags |= 8;
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sprite.skipX = sprite.x + sprite.width - _vm->_cameraX - 640;
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sprite.width -= sprite.skipX;
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}
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} else {
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// Left border
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if (sprite.x - _vm->_cameraX < 0) {
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sprite.flags |= 8;
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sprite.skipX = ABS(sprite.x - _vm->_cameraX);
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sprite.width -= sprite.skipX;
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sprite.x = _vm->_cameraX;
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}
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// Right border
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if (sprite.x + sprite.width - _vm->_cameraX - 640 > 0) {
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sprite.flags |= 8;
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sprite.width -= sprite.x + sprite.width - _vm->_cameraX - 640;
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}
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}
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if (sprite.width <= 0)
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return;
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// Add sprite sorted by priority
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Common::List<SpriteDrawItem>::iterator iter = _spriteDrawList.begin();
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while (iter != _spriteDrawList.end() && (*iter).ybottom <= sprite.ybottom) {
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iter++;
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}
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_spriteDrawList.insert(iter, sprite);
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}
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void Screen::drawSprite(SpriteDrawItem *sprite) {
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debug(0, "Screen::drawSprite() x = %d; y = %d; flags = %04X; resIndex = %d; offset = %08X; drawX = %d; drawY = %d",
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sprite->x, sprite->y, sprite->flags, sprite->resIndex, sprite->offset,
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sprite->x - _vm->_cameraX, sprite->y - _vm->_cameraY);
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debug(0, "Screen::drawSprite() width = %d; height = %d; origWidth = %d; origHeight = %d",
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sprite->width, sprite->height, sprite->origWidth, sprite->origHeight);
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byte *source = _vm->_res->load(sprite->resIndex) + sprite->offset;
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byte *dest = _frontScreen + (sprite->x - _vm->_cameraX) + (sprite->y - _vm->_cameraY) * 640;
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SpriteReader spriteReader(source, sprite);
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if (sprite->flags & 0x40) {
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// Shadow sprites
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if (sprite->flags & 1) {
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SpriteFilterScaleDown spriteScaler(sprite, &spriteReader);
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drawSpriteCore(dest, spriteScaler, sprite);
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} else if (sprite->flags & 2) {
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SpriteFilterScaleUp spriteScaler(sprite, &spriteReader);
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drawSpriteCore(dest, spriteScaler, sprite);
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} else {
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drawSpriteCore(dest, spriteReader, sprite);
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}
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} else if (sprite->flags & 0x10) {
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// 256 color sprite
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drawSpriteCore(dest, spriteReader, sprite);
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} else {
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// 16 color sprite
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if (sprite->flags & 1) {
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SpriteFilterScaleDown spriteScaler(sprite, &spriteReader);
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drawSpriteCore(dest, spriteScaler, sprite);
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} else if (sprite->flags & 2) {
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SpriteFilterScaleUp spriteScaler(sprite, &spriteReader);
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drawSpriteCore(dest, spriteScaler, sprite);
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} else {
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drawSpriteCore(dest, spriteReader, sprite);
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}
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}
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debug(0, "Screen::drawSprite() ok");
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}
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void Screen::drawSpriteCore(byte *dest, SpriteFilter &reader, SpriteDrawItem *sprite) {
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int16 destInc;
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if (sprite->flags & 4) {
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destInc = -1;
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dest += sprite->width;
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} else {
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destInc = 1;
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}
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SpriteReaderStatus status;
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PixelPacket packet;
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byte *destp = dest;
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int16 skipX = sprite->skipX;
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int16 w = sprite->width;
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int16 h = sprite->height;
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do {
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status = reader.readPacket(packet);
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if (skipX > 0) {
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while (skipX > 0) {
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skipX -= packet.count;
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if (skipX < 0) {
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packet.count = ABS(skipX);
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break;
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}
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status = reader.readPacket(packet);
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}
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}
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if (w - packet.count < 0)
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packet.count = w;
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w -= packet.count;
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if (((sprite->flags & 0x40) && (packet.pixel != 0)) ||
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((sprite->flags & 0x10) && (packet.pixel != 0xFF)) ||
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!(sprite->flags & 0x10) && (packet.pixel != 0))
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{
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if (sprite->flags & 0x40) {
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while (packet.count--) {
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*dest = _vm->_palette->getColorTransPixel(*dest);
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dest += destInc;
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}
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} else {
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if (sprite->flags & 0x10) {
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packet.pixel = ((packet.pixel << 4) & 0xF0) | ((packet.pixel >> 4) & 0x0F);
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} else {
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packet.pixel += sprite->baseColor - 1;
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}
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while (packet.count--) {
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*dest = packet.pixel;
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dest += destInc;
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}
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}
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} else {
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dest += packet.count * destInc;
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}
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if (status == kSrsEndOfLine || w <= 0) {
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if (w <= 0) {
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while (status == kSrsPixelsLeft) {
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status = reader.readPacket(packet);
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}
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}
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dest = destp + 640;
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destp = dest;
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skipX = sprite->skipX;
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w = sprite->width;
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h--;
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}
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} while (status != kSrsEndOfSprite && h > 0);
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}
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void Screen::drawSprites() {
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for (Common::List<SpriteDrawItem>::iterator iter = _spriteDrawList.begin(); iter != _spriteDrawList.end(); iter++) {
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SpriteDrawItem *sprite = &(*iter);
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drawSprite(sprite);
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_vm->_segmap->restoreMasksBySprite(sprite);
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}
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}
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} // End of namespace Toltecs
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