mirror of
https://github.com/libretro/scummvm.git
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308 lines
7.8 KiB
C++
308 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/scene.h"
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namespace Neverhood {
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Scene::Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects)
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: Entity(vm, 0), _parentModule(parentModule) {
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_messageListFlag1 = false;
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_systemCallbackFlag = false;
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_messageList = NULL;
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// TODO _rectType = 0;
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_mouseClickPos.x = 0;
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_mouseClickPos.y = 0;
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_mouseClicked = false;
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// TODO _rectList = NULL;
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// TODO _someRects = NULL;
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// TODO _playerSprite = NULL;
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// TODO _mouseSprite = NULL;
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_palette = NULL;
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// TODO _class300 = NULL;
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// TODO _field_8E = -1;
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if (clearHitRects) {
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// TODO g_Class700->setHitRects(NULL, 0);
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// TODO g_Class700->clear();
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}
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// TODO g_screen->setFps(24);
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// TODO g_screen->hSmack = NULL;
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// TODO g_screen->field_24 = 0;
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// TODO g_screen->field_26 = 0;
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// TODO g_screen->resetDirtyRects();
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_messageListFlag = true;
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_surfaceFlag = false;
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_messageList2 = NULL;
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// TODO _smackerPlayer = NULL;
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_smkFileHash = 0;
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_messageListFlag2 = false;
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_messageValue = -1;
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SetUpdateHandler(&Scene::update);
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SetMessageHandler(&Scene::handleMessage);
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}
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Scene::~Scene() {
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if (_palette) {
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removeEntity(_palette);
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delete _palette;
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}
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// Delete all entities
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for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
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delete *iter;
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// Don't delete surfaces since they always belong to an entity
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}
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void Scene::draw() {
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//**ALL TODO
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#if 0
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if (_smackerPlayer) {
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if (_surfaceFlag) {
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g_screen->resetDirtyRects();
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g_screen->copyDirtyRects();
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g_screen->addDirtyRects();
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}
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_smackerPlayer->_surface->draw();
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} else {
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if (_surfaceFlag) {
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g_screen->copyDirtyRects();
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for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++)
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(*iter)->addDirtyRect();
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g_screen->addDirtyRects();
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}
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for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++)
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(*iter)->draw();
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}
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#endif
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}
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void Scene::addEntity(Entity *entity) {
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int index = 0, insertIndex = -1;
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for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++) {
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if ((*iter)->getPriority() > entity->getPriority()) {
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insertIndex = index;
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break;
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}
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index++;
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}
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if (insertIndex >= 0)
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_entities.insert_at(insertIndex, entity);
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else
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_entities.push_back(entity);
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}
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bool Scene::removeEntity(Entity *entity) {
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for (uint index = 0; index < _entities.size(); index++) {
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if (_entities[index] == entity) {
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_entities.remove_at(index);
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return true;
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}
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}
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return false;
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}
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void Scene::addSurface(BaseSurface *surface) {
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int index = 0, insertIndex = -1;
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for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++) {
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if ((*iter)->getPriority() > surface->getPriority()) {
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insertIndex = index;
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break;
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}
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index++;
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}
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if (insertIndex >= 0)
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_surfaces.insert_at(insertIndex, surface);
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else
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_surfaces.push_back(surface);
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}
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bool Scene::removeSurface(BaseSurface *surface) {
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for (uint index = 0; index < _surfaces.size(); index++) {
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if (_surfaces[index] == surface) {
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_surfaces.remove_at(index);
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return true;
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}
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}
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return false;
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}
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Sprite *Scene::addSprite(Sprite *sprite) {
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addEntity(sprite);
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addSurface(sprite->getSurface());
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return sprite;
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}
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void Scene::setSurfacePriority(BaseSurface *surface, int priority) {
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surface->setPriority(priority);
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if (removeSurface(surface))
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addSurface(surface);
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}
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void Scene::deleteSprite(Sprite **sprite) {
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// TODO g_Class700->removeSprite(*sprite);
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removeSurface((*sprite)->getSurface());
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removeEntity(*sprite);
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delete *sprite;
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*sprite = NULL;
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}
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void Scene::update() {
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if (_smkFileHash != 0) {
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// TODO
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//**** ALL TODO
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//_smackerPlayer = new SmackerPlayer(this, _smkFileHash, true, 0);
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_savedUpdateHandlerCb = _updateHandlerCb;
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_savedMessageHandlerCb = _messageHandlerCb;
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SetUpdateHandler(&Scene::smackerUpdate);
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SetMessageHandler(&Scene::smackerHandleMessage);
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_smackerDone = false;
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// smackerUpdate();
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// g_screen->smackerPlayer = _smackerPlayer;
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_smkFileHash = 0;
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} else {
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if (_mouseClicked) {
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//** ALL TODO
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#if 0
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if (_playerSprite) {
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// TODO: Merge later
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if (_playerSprite->hasMessageHandler() &&
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_playerSprite->sendMessage(0x1008, 0, this) != 0 &&
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_messageListFlag &&
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queryPositionClass400(_mouseClickPos.x, _mouseClickPos.y)) {
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_mouseClicked = false;
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} else if (_playerSprite->hasMessageHandler() &&
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_playerSprite->sendMessage(0x1008, 0, this) != 0 &&
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_messageListFlag) {
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_mouseClicked = !queryPositionRectList(_mouseClickPos.x, _mouseClickPos.y);
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}
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} else if (queryPositionClass400(_mouseClickPos.x, _mouseClickPos.y)) {
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_mouseClicked = false;
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}
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#endif
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}
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// TODO runMessageList();
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// Update all entities
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for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
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(*iter)->handleUpdate();
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}
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}
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uint32 Scene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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// TODO
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#if 0
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switch (messageNum) {
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case 0: // mouse moved
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if (_mouseSprite && _mouseSprite->hasMessageHandler())
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_mouseSprite->sendMessage(0x4002, param, this);
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queryPositionSomeRects(param._point.x, param._point.y);
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break;
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case 1: // mouse clicked
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_mouseClicked = true;
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_mouseClickPos = param._point;
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break;
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/* ORIGINAL DEBUG
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case 3:
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drawSurfaceRects();
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break;
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*/
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/* ORIGINAL DEBUG
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case 4:
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drawRectListRects();
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break;
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*/
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case 5:
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broadcastObjectMessage5();
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break;
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case 6:
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_parentModule->sendMessage(0x1009, param, this);
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break;
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case 0x1006:
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if (_messageListFlag1) {
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_messageListFlag1 = false;
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if (_messageListIndex == _messageListCount)
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_playerSprite->sendMessage(0x4004, 0, this);
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else
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runMessageList();
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}
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break;
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case 0x1007:
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if (_messageListFlag1) {
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_messageListFlag1 = false;
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_messageList = NULL;
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_playerSprite->sendMessage(0x4004, 0, this);
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}
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break;
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case 0x101D:
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if (_mouseSprite) {
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_prevVisible = _mouseSprite->_drawSurface->_visible;
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_mouseSprite->_drawSurface->_visible = false;
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}
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break;
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case 0x101E:
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if (_prevVisible && _mouseSprite) {
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_mouseSprite->_drawSurface->_visible = true;
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_mouseSprite->sendMessage(0x4002, g_Screen->_mousePos, this);
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}
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break;
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case 0x1022:
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setSurfacePriority(((Sprite*)sender)->_surface, param._integer);
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break;
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}
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#endif
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return 0;
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}
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void Scene::smackerUpdate() {
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//**ALL TODO
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#if 0
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_smackerPlayer->handleUpdate();
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if (_smackerDone) {
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delete _smackerPlayer;
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_smackerPlayer = NULL;
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_updateHandlerCb = _savedUpdateHandlerCb;
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_messageHandlerCb = _savedMessageHandlerCb;
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if (_palette)
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_palette->usePalette();
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// TODO class300->restore();
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// TODO g_screen->smackerPlayer = NULL;
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}
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#endif
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}
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uint32 Scene::smackerHandleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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if (messageNum == 0x3002)
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_smackerDone = true;
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return 0;
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}
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} // End of namespace Neverhood
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