scummvm/engines/neverhood/scene.cpp
2013-05-08 20:30:57 +02:00

308 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/scene.h"
namespace Neverhood {
Scene::Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects)
: Entity(vm, 0), _parentModule(parentModule) {
_messageListFlag1 = false;
_systemCallbackFlag = false;
_messageList = NULL;
// TODO _rectType = 0;
_mouseClickPos.x = 0;
_mouseClickPos.y = 0;
_mouseClicked = false;
// TODO _rectList = NULL;
// TODO _someRects = NULL;
// TODO _playerSprite = NULL;
// TODO _mouseSprite = NULL;
_palette = NULL;
// TODO _class300 = NULL;
// TODO _field_8E = -1;
if (clearHitRects) {
// TODO g_Class700->setHitRects(NULL, 0);
// TODO g_Class700->clear();
}
// TODO g_screen->setFps(24);
// TODO g_screen->hSmack = NULL;
// TODO g_screen->field_24 = 0;
// TODO g_screen->field_26 = 0;
// TODO g_screen->resetDirtyRects();
_messageListFlag = true;
_surfaceFlag = false;
_messageList2 = NULL;
// TODO _smackerPlayer = NULL;
_smkFileHash = 0;
_messageListFlag2 = false;
_messageValue = -1;
SetUpdateHandler(&Scene::update);
SetMessageHandler(&Scene::handleMessage);
}
Scene::~Scene() {
if (_palette) {
removeEntity(_palette);
delete _palette;
}
// Delete all entities
for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
delete *iter;
// Don't delete surfaces since they always belong to an entity
}
void Scene::draw() {
//**ALL TODO
#if 0
if (_smackerPlayer) {
if (_surfaceFlag) {
g_screen->resetDirtyRects();
g_screen->copyDirtyRects();
g_screen->addDirtyRects();
}
_smackerPlayer->_surface->draw();
} else {
if (_surfaceFlag) {
g_screen->copyDirtyRects();
for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++)
(*iter)->addDirtyRect();
g_screen->addDirtyRects();
}
for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++)
(*iter)->draw();
}
#endif
}
void Scene::addEntity(Entity *entity) {
int index = 0, insertIndex = -1;
for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++) {
if ((*iter)->getPriority() > entity->getPriority()) {
insertIndex = index;
break;
}
index++;
}
if (insertIndex >= 0)
_entities.insert_at(insertIndex, entity);
else
_entities.push_back(entity);
}
bool Scene::removeEntity(Entity *entity) {
for (uint index = 0; index < _entities.size(); index++) {
if (_entities[index] == entity) {
_entities.remove_at(index);
return true;
}
}
return false;
}
void Scene::addSurface(BaseSurface *surface) {
int index = 0, insertIndex = -1;
for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++) {
if ((*iter)->getPriority() > surface->getPriority()) {
insertIndex = index;
break;
}
index++;
}
if (insertIndex >= 0)
_surfaces.insert_at(insertIndex, surface);
else
_surfaces.push_back(surface);
}
bool Scene::removeSurface(BaseSurface *surface) {
for (uint index = 0; index < _surfaces.size(); index++) {
if (_surfaces[index] == surface) {
_surfaces.remove_at(index);
return true;
}
}
return false;
}
Sprite *Scene::addSprite(Sprite *sprite) {
addEntity(sprite);
addSurface(sprite->getSurface());
return sprite;
}
void Scene::setSurfacePriority(BaseSurface *surface, int priority) {
surface->setPriority(priority);
if (removeSurface(surface))
addSurface(surface);
}
void Scene::deleteSprite(Sprite **sprite) {
// TODO g_Class700->removeSprite(*sprite);
removeSurface((*sprite)->getSurface());
removeEntity(*sprite);
delete *sprite;
*sprite = NULL;
}
void Scene::update() {
if (_smkFileHash != 0) {
// TODO
//**** ALL TODO
//_smackerPlayer = new SmackerPlayer(this, _smkFileHash, true, 0);
_savedUpdateHandlerCb = _updateHandlerCb;
_savedMessageHandlerCb = _messageHandlerCb;
SetUpdateHandler(&Scene::smackerUpdate);
SetMessageHandler(&Scene::smackerHandleMessage);
_smackerDone = false;
// smackerUpdate();
// g_screen->smackerPlayer = _smackerPlayer;
_smkFileHash = 0;
} else {
if (_mouseClicked) {
//** ALL TODO
#if 0
if (_playerSprite) {
// TODO: Merge later
if (_playerSprite->hasMessageHandler() &&
_playerSprite->sendMessage(0x1008, 0, this) != 0 &&
_messageListFlag &&
queryPositionClass400(_mouseClickPos.x, _mouseClickPos.y)) {
_mouseClicked = false;
} else if (_playerSprite->hasMessageHandler() &&
_playerSprite->sendMessage(0x1008, 0, this) != 0 &&
_messageListFlag) {
_mouseClicked = !queryPositionRectList(_mouseClickPos.x, _mouseClickPos.y);
}
} else if (queryPositionClass400(_mouseClickPos.x, _mouseClickPos.y)) {
_mouseClicked = false;
}
#endif
}
// TODO runMessageList();
// Update all entities
for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
(*iter)->handleUpdate();
}
}
uint32 Scene::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
// TODO
#if 0
switch (messageNum) {
case 0: // mouse moved
if (_mouseSprite && _mouseSprite->hasMessageHandler())
_mouseSprite->sendMessage(0x4002, param, this);
queryPositionSomeRects(param._point.x, param._point.y);
break;
case 1: // mouse clicked
_mouseClicked = true;
_mouseClickPos = param._point;
break;
/* ORIGINAL DEBUG
case 3:
drawSurfaceRects();
break;
*/
/* ORIGINAL DEBUG
case 4:
drawRectListRects();
break;
*/
case 5:
broadcastObjectMessage5();
break;
case 6:
_parentModule->sendMessage(0x1009, param, this);
break;
case 0x1006:
if (_messageListFlag1) {
_messageListFlag1 = false;
if (_messageListIndex == _messageListCount)
_playerSprite->sendMessage(0x4004, 0, this);
else
runMessageList();
}
break;
case 0x1007:
if (_messageListFlag1) {
_messageListFlag1 = false;
_messageList = NULL;
_playerSprite->sendMessage(0x4004, 0, this);
}
break;
case 0x101D:
if (_mouseSprite) {
_prevVisible = _mouseSprite->_drawSurface->_visible;
_mouseSprite->_drawSurface->_visible = false;
}
break;
case 0x101E:
if (_prevVisible && _mouseSprite) {
_mouseSprite->_drawSurface->_visible = true;
_mouseSprite->sendMessage(0x4002, g_Screen->_mousePos, this);
}
break;
case 0x1022:
setSurfacePriority(((Sprite*)sender)->_surface, param._integer);
break;
}
#endif
return 0;
}
void Scene::smackerUpdate() {
//**ALL TODO
#if 0
_smackerPlayer->handleUpdate();
if (_smackerDone) {
delete _smackerPlayer;
_smackerPlayer = NULL;
_updateHandlerCb = _savedUpdateHandlerCb;
_messageHandlerCb = _savedMessageHandlerCb;
if (_palette)
_palette->usePalette();
// TODO class300->restore();
// TODO g_screen->smackerPlayer = NULL;
}
#endif
}
uint32 Scene::smackerHandleMessage(int messageNum, const MessageParam &param, Entity *sender) {
if (messageNum == 0x3002)
_smackerDone = true;
return 0;
}
} // End of namespace Neverhood