..
agi.cpp
AGI: Kill the timer based counter
2011-03-05 11:00:37 +01:00
agi.h
AGI: Kill the timer based counter
2011-03-05 11:00:37 +01:00
checks.cpp
Cleanup
2009-06-06 17:45:52 +00:00
console.cpp
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
2010-12-07 18:54:21 +00:00
console.h
DEBUGGER: Simplify how our console debugger works / is used
2010-07-17 18:38:42 +00:00
cycle.cpp
AGI: Replace report() macro by debug() / warning()
2010-10-26 22:33:49 +00:00
detection_tables.h
AGI: Add detection for the 'AGI Combat' fan game
2011-02-28 22:22:19 -05:00
detection.cpp
ALL: Push down deps on stream.h from .h to .cpp files
2010-11-19 01:37:04 +00:00
font.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
global.cpp
Whitespace fixes and C++ comments
2009-06-06 17:39:13 +00:00
graphics.cpp
AGI: Remove leftover RGBA reference in comments.
2011-02-20 21:39:29 +01:00
graphics.h
AGI: Adapt to setPalette RGBA->RGB change.
2011-02-14 17:08:31 +01:00
id.cpp
AGI: Replace report() macro by debug() / warning()
2010-10-26 22:33:49 +00:00
inv.cpp
AGI: Fix for Bug #3067263 "SQ2: ScummVM hanging on the inventory screen"
2010-09-22 20:05:10 +00:00
keyboard.cpp
AGI: Replace report() macro by debug() / warning()
2010-10-26 22:33:49 +00:00
keyboard.h
AGI: Make scancodeTable const
2009-10-20 11:13:42 +00:00
loader_v2.cpp
ENGINES: Get rid of some (f)printfs
2010-11-01 16:04:47 +00:00
loader_v3.cpp
ENGINES: Replace many printfs by warning/debug/debugN
2010-11-01 21:37:47 +00:00
logic.cpp
Whitespace fixes and C++ comments
2009-06-06 17:39:13 +00:00
logic.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
lzw.cpp
JANITORIAL: Removed most punctuation at end of warning() and error()
2010-09-18 10:55:16 +00:00
lzw.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
menu.cpp
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
menu.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
module.mk
AGI: Split all sound generators into separate modules.
2010-06-15 10:36:54 +00:00
motion.cpp
COMMON: Move Common::RandomSource to common/random.*
2010-03-18 15:07:11 +00:00
objects.cpp
ENGINES: Replace many printfs by warning/debug/debugN
2010-11-01 21:37:47 +00:00
op_cmd.cpp
AGI: Replace report() macro by debug() / warning()
2010-10-26 22:33:49 +00:00
op_dbg.cpp
AGI: Replace report() macro by debug() / warning()
2010-10-26 22:33:49 +00:00
op_test.cpp
AGI: Turn some more AGI static functions into AgiEngine methods
2010-06-21 21:34:06 +00:00
opcodes.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
picture.cpp
AGI: Fix C64 AGI pictures
2010-09-25 14:28:48 +00:00
picture.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
preagi_common.cpp
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
preagi_common.h
Cleanup and simplification
2008-01-11 10:59:43 +00:00
preagi_mickey.cpp
AGI: Fix some code analysis warnings (bug #3087825 )
2010-10-15 08:49:20 +00:00
preagi_mickey.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
preagi_troll.cpp
Silenced some harmless cppcheck warnings about unreachable code after a return.
2010-03-10 06:39:23 +00:00
preagi_troll.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
preagi_winnie.cpp
COMMON: Split common/stream.h into several headers
2010-11-19 17:03:07 +00:00
preagi_winnie.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
preagi.cpp
AGI: Kill the timer based counter
2011-03-05 11:00:37 +01:00
preagi.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
predictive.cpp
AGI: Rewrote predictive code matcher
2011-01-06 21:11:24 +00:00
saveload.cpp
ALL: Push down deps on stream.h from .h to .cpp files
2010-11-19 01:37:04 +00:00
sound_2gs.cpp
COMMON: Split common/stream.h into several headers
2010-11-19 17:03:07 +00:00
sound_2gs.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
sound_coco3.cpp
ALL: Fix indention (whitespaces -> tabs)
2010-10-23 15:46:50 +00:00
sound_coco3.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
sound_midi.cpp
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
sound_midi.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
sound_pcjr.cpp
AGI: Initialise PCjr emulator channels on creation
2010-09-16 04:43:49 +00:00
sound_pcjr.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
sound_sarien.cpp
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
sound_sarien.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
sound.cpp
AGI: Changed meaning of pcjr sound device. Now it is Sarien emu
2010-09-21 05:36:51 +00:00
sound.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
sprite.cpp
ALL: Fix whitespaces / indention
2011-02-07 23:01:06 +00:00
sprite.h
AGI: Implemented immediate update for most of gfx to match original.
2010-06-15 10:32:25 +00:00
text.cpp
ALL: Fix whitespaces / indention
2011-02-07 23:01:06 +00:00
view.cpp
AGI: Fix crash on exit thanks to valgrind
2010-07-26 14:21:59 +00:00
view.h
AGI: Fix bug #1945716 .
2010-06-15 10:31:18 +00:00
wagparser.cpp
Cleanup.
2010-07-16 03:34:25 +00:00
wagparser.h
Patch #2973290 : Semicolon cleanup
2010-03-22 20:28:08 +00:00
words.cpp
AGI: Replace report() macro by debug() / warning()
2010-10-26 22:33:49 +00:00