mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
ee4770ffb6
Only changed this in engines where 'color' was/is already used almost exclusively svn-id: r54288
314 lines
6.4 KiB
C++
314 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifdef ENABLE_AGOS2
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#include "common/system.h"
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#include "agos/agos.h"
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namespace AGOS {
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#define OPCODE(x) _OPCODE(AGOSEngine_DIMP, x)
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void AGOSEngine_DIMP::setupOpcodes() {
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static const OpcodeEntryDIMP opcodes[] = {
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/* 00 */
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OPCODE(o_invalid),
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OPCODE(o_at),
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OPCODE(o_notAt),
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OPCODE(o_invalid),
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/* 04 */
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OPCODE(o_invalid),
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OPCODE(o_carried),
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OPCODE(o_notCarried),
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OPCODE(o_isAt),
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/* 08 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_zero),
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/* 12 */
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OPCODE(o_notZero),
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OPCODE(o_eq),
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OPCODE(o_notEq),
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OPCODE(o_gt),
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/* 16 */
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OPCODE(o_lt),
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OPCODE(o_eqf),
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OPCODE(o_notEqf),
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OPCODE(o_ltf),
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/* 20 */
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OPCODE(o_gtf),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(off_chance),
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/* 24 */
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OPCODE(o_invalid),
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OPCODE(o_isRoom),
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OPCODE(o_isObject),
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OPCODE(o_state),
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/* 28 */
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OPCODE(o_oflag),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_destroy),
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/* 32 */
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OPCODE(o_invalid),
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OPCODE(o_place),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 36 */
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OPCODE(o_copyff),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 40 */
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OPCODE(o_invalid),
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OPCODE(o_clear),
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OPCODE(o_let),
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OPCODE(o_add),
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/* 44 */
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OPCODE(o_sub),
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OPCODE(o_addf),
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OPCODE(o_subf),
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OPCODE(o_mul),
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/* 48 */
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OPCODE(o_div),
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OPCODE(o_mulf),
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OPCODE(o_divf),
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OPCODE(o_mod),
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/* 52 */
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OPCODE(o_modf),
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OPCODE(o_random),
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OPCODE(o_invalid),
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OPCODE(o_goto),
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/* 56 */
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OPCODE(o_oset),
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OPCODE(o_oclear),
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OPCODE(o_putBy),
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OPCODE(o_inc),
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/* 60 */
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OPCODE(o_dec),
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OPCODE(o_setState),
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OPCODE(o_print),
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OPCODE(o_message),
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/* 64 */
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OPCODE(o_msg),
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OPCODE(off_addTextBox),
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OPCODE(opp_setShortText),
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OPCODE(oww_setLongText),
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/* 68 */
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OPCODE(o_end),
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OPCODE(o_done),
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OPCODE(off_printLongText),
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OPCODE(o_process),
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/* 72 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 76 */
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OPCODE(o_when),
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OPCODE(o_if1),
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OPCODE(o_if2),
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OPCODE(o_isCalled),
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/* 80 */
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OPCODE(o_is),
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OPCODE(o_invalid),
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OPCODE(o_debug),
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OPCODE(os2_rescan),
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/* 84 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_comment),
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/* 88 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_getParent),
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OPCODE(o_getNext),
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/* 92 */
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OPCODE(o_getChildren),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 96 */
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OPCODE(o_picture),
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OPCODE(o_loadZone),
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OPCODE(os2_animate),
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OPCODE(os2_stopAnimate),
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/* 100 */
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OPCODE(o_killAnimate),
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OPCODE(o_defWindow),
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OPCODE(o_window),
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OPCODE(o_cls),
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/* 104 */
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OPCODE(o_closeWindow),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(off_addBox),
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/* 108 */
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OPCODE(o_delBox),
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OPCODE(o_enableBox),
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OPCODE(o_disableBox),
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OPCODE(o_moveBox),
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/* 112 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_doIcons),
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OPCODE(o_isClass),
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/* 116 */
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OPCODE(o_setClass),
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OPCODE(o_unsetClass),
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OPCODE(o_invalid),
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OPCODE(o_waitSync),
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/* 120 */
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OPCODE(o_sync),
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OPCODE(o_defObj),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 124 */
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OPCODE(off_ifTime),
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OPCODE(o_here),
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OPCODE(o_doClassIcons),
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OPCODE(o_invalid),
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/* 128 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_setAdjNoun),
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OPCODE(off_setTime),
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/* 132 */
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OPCODE(odp_saveUserGame),
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OPCODE(odp_loadUserGame),
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OPCODE(off_listSaveGames),
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OPCODE(o_invalid),
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/* 136 */
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OPCODE(o_copysf),
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OPCODE(o_restoreIcons),
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OPCODE(o_freezeZones),
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OPCODE(o_placeNoIcons),
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/* 140 */
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OPCODE(o_clearTimers),
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OPCODE(o_setDollar),
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OPCODE(o_isBox),
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OPCODE(oe2_doTable),
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/* 144 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 148 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(oe2_storeItem),
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/* 152 */
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OPCODE(oe2_getItem),
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OPCODE(oe2_bSet),
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OPCODE(oe2_bClear),
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OPCODE(oe2_bZero),
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/* 156 */
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OPCODE(oe2_bNotZero),
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OPCODE(oe2_getOValue),
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OPCODE(oe2_setOValue),
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OPCODE(o_invalid),
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/* 160 */
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OPCODE(oe2_ink),
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OPCODE(off_screenTextBox),
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OPCODE(opp_playTune),
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OPCODE(o_invalid),
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/* 164 */
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OPCODE(oe2_getDollar2),
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OPCODE(off_isAdjNoun),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 168 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 172 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(oww_lockZones),
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/* 176 */
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OPCODE(oww_unlockZones),
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OPCODE(off_screenTextPObj),
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OPCODE(os1_getPathPosn),
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OPCODE(os1_scnTxtLongText),
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/* 180 */
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OPCODE(os1_mouseOn),
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OPCODE(off_mouseOff),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 184 */
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OPCODE(os1_unloadZone),
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OPCODE(o_invalid),
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OPCODE(os1_unfreezeZones),
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OPCODE(off_centreScroll),
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/* 188 */
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OPCODE(os2_isShortText),
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OPCODE(os2_clearMarks),
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OPCODE(os2_waitMark),
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OPCODE(opp_resetPVCount),
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/* 192 */
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OPCODE(opp_setPathValues),
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OPCODE(off_stopClock),
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OPCODE(off_restartClock),
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OPCODE(off_setColor),
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};
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_opcodesDIMP = opcodes;
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_numOpcodes = 196;
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}
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void AGOSEngine_DIMP::executeOpcode(int opcode) {
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OpcodeProcDIMP op = _opcodesDIMP[opcode].proc;
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(this->*op) ();
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}
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// -----------------------------------------------------------------------
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// DIMP Opcodes
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// -----------------------------------------------------------------------
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void AGOSEngine_DIMP::odp_saveUserGame() {
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// 132: save game
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saveGame(1, NULL);
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}
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void AGOSEngine_DIMP::odp_loadUserGame() {
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// 133: load usergame
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loadGame(genSaveName(1));
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}
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} // End of namespace AGOS
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#endif // ENABLE_AGOS2
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