mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
e1bcd70436
svn-id: r27830
175 lines
3.9 KiB
C++
175 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef GOB_SCENERY_H
|
|
#define GOB_SCENERY_H
|
|
|
|
namespace Gob {
|
|
|
|
class Scenery {
|
|
public:
|
|
|
|
#include "common/pack-start.h" // START STRUCT PACKING
|
|
|
|
struct PieceDesc {
|
|
int16 left; //NOTE:
|
|
int16 right; //These are stored in Little Endian format
|
|
int16 top; //And should be converted by client code when accessed
|
|
int16 bottom; //i.e. use FROM_LE_16()
|
|
} PACKED_STRUCT;
|
|
|
|
struct StaticPlane {
|
|
int8 pictIndex;
|
|
int8 pieceIndex;
|
|
int8 drawOrder;
|
|
int16 destX;
|
|
int16 destY;
|
|
int8 transp;
|
|
} PACKED_STRUCT;
|
|
|
|
struct StaticLayer {
|
|
int16 backResId;
|
|
int16 planeCount;
|
|
StaticPlane *planes;
|
|
} PACKED_STRUCT;
|
|
|
|
// Animations
|
|
|
|
struct AnimFramePiece {
|
|
byte pictIndex;
|
|
byte pieceIndex;
|
|
int8 destX;
|
|
int8 destY;
|
|
int8 notFinal;
|
|
} PACKED_STRUCT;
|
|
|
|
struct AnimLayer {
|
|
int16 unknown0;
|
|
int16 posX;
|
|
int16 posY;
|
|
int16 animDeltaX;
|
|
int16 animDeltaY;
|
|
int8 transp;
|
|
int16 framesCount;
|
|
AnimFramePiece *frames;
|
|
} PACKED_STRUCT;
|
|
|
|
#include "common/pack-end.h" // END STRUCT PACKING
|
|
|
|
struct Static {
|
|
int16 layersCount;
|
|
StaticLayer *layers;
|
|
PieceDesc **pieces;
|
|
bool *piecesFromExt;
|
|
Static() : layersCount(0), layers(0), pieces(0),
|
|
piecesFromExt(0) {}
|
|
};
|
|
|
|
struct Animation {
|
|
int16 layersCount;
|
|
AnimLayer *layers;
|
|
PieceDesc **pieces;
|
|
bool *piecesFromExt;
|
|
Animation() : layersCount(0), layers(0), pieces(0),
|
|
piecesFromExt(0) {}
|
|
};
|
|
|
|
int16 _curStatic;
|
|
int16 _curStaticLayer;
|
|
|
|
int16 _toRedrawLeft;
|
|
int16 _toRedrawRight;
|
|
int16 _toRedrawTop;
|
|
int16 _toRedrawBottom;
|
|
|
|
int16 _animTop;
|
|
int16 _animLeft;
|
|
int16 _animBottom;
|
|
int16 _animRight;
|
|
|
|
int16 *_pCaptureCounter;
|
|
|
|
void init();
|
|
int16 loadStatic(char search);
|
|
void freeStatic(int16 index);
|
|
void renderStatic(int16 scenery, int16 layer);
|
|
void updateStatic(int16 orderFrom);
|
|
void freeAnim(int16 index);
|
|
void updateAnim(int16 layer, int16 frame, int16 animation,
|
|
int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw);
|
|
|
|
void writeAnimLayerInfo(uint16 index, uint16 layer,
|
|
int16 varDX, int16 varDY, int16 varUnk0, int16 varFrames);
|
|
int16 getStaticLayersCount(uint16 index);
|
|
int16 getAnimLayersCount(uint16 index);
|
|
StaticLayer *getStaticLayer(uint16 index, uint16 layer);
|
|
AnimLayer *getAnimLayer(uint16 index, uint16 layer);
|
|
|
|
virtual int16 loadAnim(char search);
|
|
|
|
Scenery(GobEngine *vm);
|
|
virtual ~Scenery();
|
|
|
|
protected:
|
|
char _spriteRefs[20];
|
|
int16 _spriteResId[20];
|
|
|
|
int16 _staticPictCount[10];
|
|
int16 _staticResId[10];
|
|
|
|
int16 _animPictCount[10];
|
|
int16 _animResId[10];
|
|
|
|
char _staticPictToSprite[70];
|
|
char _animPictToSprite[70];
|
|
|
|
Static _statics[10];
|
|
Animation _animations[10];
|
|
|
|
GobEngine *_vm;
|
|
|
|
void updateStatic(int16 orderFrom, byte index, byte layer);
|
|
};
|
|
|
|
class Scenery_v1 : public Scenery {
|
|
public:
|
|
virtual int16 loadAnim(char search);
|
|
|
|
Scenery_v1(GobEngine *vm);
|
|
virtual ~Scenery_v1() {}
|
|
};
|
|
|
|
class Scenery_v2 : public Scenery_v1 {
|
|
public:
|
|
virtual int16 loadAnim(char search);
|
|
|
|
Scenery_v2(GobEngine *vm);
|
|
virtual ~Scenery_v2() {}
|
|
};
|
|
|
|
} // End of namespace Gob
|
|
|
|
#endif // GOB_SCENERY_H
|