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65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/tinygl/zblit.h"
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#include "freescape/gfx_tinygl_texture.h"
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namespace Freescape {
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const Graphics::PixelFormat TinyGLTexture::getRGBAPixelFormat() {
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return Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
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}
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TinyGLTexture::TinyGLTexture(const Graphics::Surface *surface) {
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_width = surface->w;
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_height = surface->h;
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_format = surface->format;
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_id = 0;
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_internalFormat = 0;
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_sourceFormat = 0;
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_blitImage = tglGenBlitImage();
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update(surface);
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}
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TinyGLTexture::~TinyGLTexture() {
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tglDeleteTextures(1, &_id);
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tglDeleteBlitImage(_blitImage);
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}
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void TinyGLTexture::update(const Graphics::Surface *surface) {
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uint32 keyColor = getRGBAPixelFormat().RGBToColor(0xA0, 0xA0, 0xA0);
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tglUploadBlitImage(_blitImage, *surface, keyColor, true);
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}
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void TinyGLTexture::updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) {
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// FIXME: TinyGL does not support partial texture update
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update(surface);
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}
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TinyGL::BlitImage *TinyGLTexture::getBlitTexture() const {
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return _blitImage;
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}
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} // End of namespace Freescape
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