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77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TESTBED_SOUND_H
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#define TESTBED_SOUND_H
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#include "audio/mixer.h"
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#include "testbed/config.h"
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#include "testbed/testsuite.h"
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namespace Testbed {
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class SoundSubsystemDialog : public TestbedInteractionDialog {
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public:
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SoundSubsystemDialog();
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~SoundSubsystemDialog() {}
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
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Audio::Mixer *_mixer;
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Audio::SoundHandle _h1, _h2, _h3;
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};
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namespace SoundSubsystem {
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// Helper functions for SoundSubsystem tests
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// will contain function declarations for SoundSubsystem tests
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TestExitStatus playBeeps();
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TestExitStatus mixSounds();
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TestExitStatus audiocdOutput();
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TestExitStatus sampleRates();
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}
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class SoundSubsystemTestSuite : public Testsuite {
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public:
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/**
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* The constructor for the SoundSubsystemTestSuite
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* For every test to be executed one must:
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* 1) Create a function that would invoke the test
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* 2) Add that test to list by executing addTest()
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*
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* @see addTest()
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*/
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SoundSubsystemTestSuite();
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~SoundSubsystemTestSuite() {}
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const char *getName() const {
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return "SoundSubsystem";
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}
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const char *getDescription() const {
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return "Sound Subsystem";
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}
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};
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} // End of namespace Testbed
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#endif // TESTBED_SOUND_H
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