mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
238 lines
6.4 KiB
C++
238 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "kyra/kyra_mr.h"
|
|
#include "kyra/resource.h"
|
|
|
|
namespace Kyra {
|
|
|
|
void KyraEngine_MR::showBadConscience() {
|
|
if (_badConscienceShown)
|
|
return;
|
|
|
|
_badConscienceShown = true;
|
|
_badConscienceAnim = _rnd.getRandomNumberRng(0, 2);
|
|
if (_currentChapter == 2)
|
|
_badConscienceAnim = 5;
|
|
else if (_currentChapter == 3)
|
|
_badConscienceAnim = 3;
|
|
else if (_currentChapter == 4 && _rnd.getRandomNumberRng(1, 100) <= 25)
|
|
_badConscienceAnim = 6;
|
|
else if (_currentChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25)
|
|
_badConscienceAnim = 7;
|
|
|
|
if (_characterShapeFile == 9)
|
|
_badConscienceAnim = 4;
|
|
|
|
_badConsciencePosition = (_mainCharacter.x1 <= 160);
|
|
|
|
if (_goodConscienceShown)
|
|
_badConsciencePosition = !_goodConsciencePosition;
|
|
|
|
int anim = _badConscienceAnim + (_badConsciencePosition ? 0 : 8);
|
|
TalkObject &talkObject = _talkObjectList[1];
|
|
|
|
if (_badConsciencePosition)
|
|
talkObject.x = 290;
|
|
else
|
|
talkObject.x = 30;
|
|
talkObject.y = 30;
|
|
|
|
static const char *const animFilenames[] = {
|
|
"GUNFL00.WSA", "GUNFL01.WSA", "GUNFL02.WSA", "GUNFL03.WSA", "GUNFL04.WSA", "GUNFL05.WSA", "GUNFL06.WSA", "GUNFL07.WSA",
|
|
"GUNFR00.WSA", "GUNFR01.WSA", "GUNFR02.WSA", "GUNFR03.WSA", "GUNFR04.WSA", "GUNFR05.WSA", "GUNFR06.WSA", "GUNFR07.WSA"
|
|
};
|
|
|
|
setupSceneAnimObject(0x0E, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
|
|
for (uint i = 0; i <= _badConscienceFrameTable[_badConscienceAnim]; ++i) {
|
|
if (i == 8)
|
|
snd_playSoundEffect(0x1B, 0xC8);
|
|
updateSceneAnim(0x0E, i);
|
|
delay(3*_tickLength, true);
|
|
}
|
|
|
|
if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
|
|
return;
|
|
|
|
if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
|
|
_mainCharacter.animFrame = 87;
|
|
} else {
|
|
if (_badConsciencePosition)
|
|
_mainCharacter.facing = 3;
|
|
else
|
|
_mainCharacter.facing = 5;
|
|
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
|
|
}
|
|
|
|
updateCharacterAnim(0);
|
|
refreshAnimObjectsIfNeed();
|
|
}
|
|
|
|
void KyraEngine_MR::hideBadConscience() {
|
|
if (!_badConscienceShown)
|
|
return;
|
|
|
|
_badConscienceShown = false;
|
|
for (int frame = _badConscienceFrameTable[_badConscienceAnim+8]; frame >= 0; --frame) {
|
|
if (frame == 15)
|
|
snd_playSoundEffect(0x31, 0xC8);
|
|
updateSceneAnim(0x0E, frame);
|
|
delay(1*_tickLength, true);
|
|
}
|
|
|
|
updateSceneAnim(0x0E, -1);
|
|
update();
|
|
removeSceneAnimObject(0x0E, 1);
|
|
setNextIdleAnimTimer();
|
|
}
|
|
|
|
void KyraEngine_MR::showGoodConscience() {
|
|
if (_goodConscienceShown)
|
|
return;
|
|
|
|
_goodConscienceShown = true;
|
|
++_goodConscienceAnim;
|
|
_goodConscienceAnim %= 5;
|
|
|
|
setNextIdleAnimTimer();
|
|
_goodConsciencePosition = (_mainCharacter.x1 <= 160);
|
|
|
|
if (_badConscienceShown)
|
|
_goodConsciencePosition = !_badConsciencePosition;
|
|
|
|
int anim = _goodConscienceAnim + (_goodConsciencePosition ? 0 : 5);
|
|
TalkObject &talkObject = _talkObjectList[87];
|
|
|
|
if (_goodConsciencePosition)
|
|
talkObject.x = 290;
|
|
else
|
|
talkObject.x = 30;
|
|
talkObject.y = 30;
|
|
|
|
static const char *const animFilenames[] = {
|
|
"STUFL00.WSA", "STUFL02.WSA", "STUFL04.WSA", "STUFL03.WSA", "STUFL01.WSA",
|
|
"STUFR00.WSA", "STUFR02.WSA", "STUFR04.WSA", "STUFR03.WSA", "STUFR01.WSA"
|
|
};
|
|
|
|
setupSceneAnimObject(0x0F, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
|
|
for (uint i = 0; i <= _goodConscienceFrameTable[_goodConscienceAnim]; ++i) {
|
|
if (i == 10)
|
|
snd_playSoundEffect(0x7F, 0xC8);
|
|
updateSceneAnim(0x0F, i);
|
|
delay(2*_tickLength, true);
|
|
}
|
|
|
|
if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
|
|
return;
|
|
|
|
if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
|
|
_mainCharacter.animFrame = 87;
|
|
} else {
|
|
if (_goodConsciencePosition)
|
|
_mainCharacter.facing = 3;
|
|
else
|
|
_mainCharacter.facing = 5;
|
|
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
|
|
}
|
|
|
|
updateCharacterAnim(0);
|
|
refreshAnimObjectsIfNeed();
|
|
}
|
|
|
|
void KyraEngine_MR::hideGoodConscience() {
|
|
if (!_goodConscienceShown)
|
|
return;
|
|
|
|
_goodConscienceShown = false;
|
|
for (int frame = _goodConscienceFrameTable[_goodConscienceAnim+5]; frame >= 0; --frame) {
|
|
if (frame == 17)
|
|
snd_playSoundEffect(0x31, 0xC8);
|
|
updateSceneAnim(0x0F, frame);
|
|
delay(1*_tickLength, true);
|
|
}
|
|
|
|
updateSceneAnim(0x0F, -1);
|
|
update();
|
|
removeSceneAnimObject(0x0F, 1);
|
|
setNextIdleAnimTimer();
|
|
}
|
|
|
|
void KyraEngine_MR::eelScript() {
|
|
if (_chatText)
|
|
return;
|
|
_screen->hideMouse();
|
|
|
|
if (_inventoryState)
|
|
hideInventory();
|
|
removeHandItem();
|
|
|
|
objectChat((const char *)getTableEntry(_cCodeFile, 35), 0, 204, 35);
|
|
objectChat((const char *)getTableEntry(_cCodeFile, 40), 0, 204, 40);
|
|
|
|
setGameFlag(0xD1);
|
|
|
|
snd_playSoundEffect(0x2A, 0xC8);
|
|
|
|
setGameFlag(0x171);
|
|
|
|
switch (_characterShapeFile-1) {
|
|
case 0:
|
|
runAnimationScript("EELS01.EMC", 0, 0, 1, 1);
|
|
break;
|
|
|
|
case 1:
|
|
runAnimationScript("EELS02.EMC", 0, 0, 1, 1);
|
|
break;
|
|
|
|
case 2:
|
|
runAnimationScript("EELS03.EMC", 0, 0, 1, 1);
|
|
break;
|
|
|
|
case 3:
|
|
runAnimationScript("EELS04.EMC", 0, 0, 1, 1);
|
|
break;
|
|
|
|
default:
|
|
resetGameFlag(0x171);
|
|
runAnimationScript("EELS00.EMC", 0, 0, 1, 1);
|
|
}
|
|
|
|
changeChapter(2, 29, 0, 4);
|
|
_screen->showMouse();
|
|
}
|
|
|
|
int KyraEngine_MR::initAnimationShapes(uint8 *filedata) {
|
|
const int lastEntry = MIN(_animShapeLastEntry, 41);
|
|
for (int i = 0; i < lastEntry; ++i)
|
|
_gameShapes[9+i] = _screen->getPtrToShape(filedata, i);
|
|
return lastEntry;
|
|
}
|
|
|
|
void KyraEngine_MR::uninitAnimationShapes(int count, uint8 *filedata) {
|
|
for (int i = 0; i < count; ++i)
|
|
_gameShapes[9+i] = 0;
|
|
delete[] filedata;
|
|
setNextIdleAnimTimer();
|
|
}
|
|
|
|
} // End of namespace Kyra
|