mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
349 lines
8.3 KiB
C++
349 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_LOL
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#include "kyra/text_lol.h"
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#include "kyra/lol.h"
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#include "kyra/screen_lol.h"
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#include "kyra/timer.h"
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#include "kyra/sound.h"
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#include "common/system.h"
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namespace Kyra {
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TextDisplayer_LoL::TextDisplayer_LoL(LoLEngine *engine, Screen_LoL *screenLoL) : TextDisplayer_rpg(engine, screenLoL),
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_vm(engine), _screen(screenLoL), _scriptTextParameter(0) {
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memset(_stringParameters, 0, 15 * sizeof(char *));
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_buffer = new char[600];
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memset(_buffer, 0, 600);
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_waitButtonSpace = 0;
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}
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TextDisplayer_LoL::~TextDisplayer_LoL() {
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delete[] _buffer;
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}
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void TextDisplayer_LoL::setupField(bool mode) {
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if (_vm->textEnabled()) {
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int y = 142;
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int h = 37;
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int stepY = 3;
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int stepH = 1;
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if (_vm->gameFlags().use16ColorMode) {
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y = 140;
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h = 39;
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stepY = 4;
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stepH = 2;
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}
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if (mode) {
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_screen->copyRegionToBuffer(3, 0, 0, 320, 40, _vm->_pageBuffer1);
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_screen->copyRegion(80, y, 0, 0, 240, h, 0, 3, Screen::CR_NO_P_CHECK);
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_screen->copyRegionToBuffer(3, 0, 0, 320, 40, _vm->_pageBuffer2);
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_screen->copyBlockToPage(3, 0, 0, 320, 40, _vm->_pageBuffer1);
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} else {
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_screen->setScreenDim(clearDim(4));
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int cp = _screen->setCurPage(2);
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_screen->copyRegionToBuffer(3, 0, 0, 320, 40, _vm->_pageBuffer1);
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_screen->copyBlockToPage(3, 0, 0, 320, 40, _vm->_pageBuffer2);
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_screen->copyRegion(0, 0, 80, y, 240, h, 3, _screen->_curPage, Screen::CR_NO_P_CHECK);
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for (int i = 177; i > 141; i--) {
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uint32 endTime = _vm->_system->getMillis() + _vm->_tickLength;
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_screen->copyRegion(83, i - stepH + 1, 83, i - stepH, 235, stepY, 0, 0, Screen::CR_NO_P_CHECK);
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_screen->copyRegion(83, i + 1, 83, i + 1, 235, 1, 2, 0, Screen::CR_NO_P_CHECK);
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_vm->updateInput();
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_screen->updateScreen();
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_vm->delayUntil(endTime);
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}
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_screen->copyBlockToPage(3, 0, 0, 320, 200, _vm->_pageBuffer1);
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_screen->setCurPage(cp);
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_vm->_updateFlags &= 0xFFFD;
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}
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} else {
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if (!mode)
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_screen->setScreenDim(clearDim(4));
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_vm->toggleSelectedCharacterFrame(1);
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}
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}
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void TextDisplayer_LoL::expandField() {
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uint8 *tmp = _vm->_pageBuffer1 + 13000;
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if (_vm->textEnabled()) {
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_vm->_fadeText = false;
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_vm->_textColorFlag = 0;
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_vm->_timer->disable(11);
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_screen->setScreenDim(clearDim(3));
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_screen->copyRegionToBuffer(3, 0, 0, 320, 10, tmp);
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int y = 140;
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int h = 3;
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int stepH = 0;
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if (_vm->gameFlags().use16ColorMode) {
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y = 139;
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h = 4;
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stepH = 1;
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}
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_screen->copyRegion(83, y, 0, 0, 235, h, 0, 2, Screen::CR_NO_P_CHECK);
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for (int i = 140; i < 177; i++) {
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uint32 endTime = _vm->_system->getMillis() + _vm->_tickLength;
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_screen->copyRegion(0, 0, 83, i - stepH, 235, h, 2, 0, Screen::CR_NO_P_CHECK);
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_vm->updateInput();
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_screen->updateScreen();
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_vm->delayUntil(endTime);
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}
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_screen->copyBlockToPage(3, 0, 0, 320, 10, tmp);
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_vm->_updateFlags |= 2;
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} else {
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clearDim(3);
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_vm->toggleSelectedCharacterFrame(0);
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}
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}
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void TextDisplayer_LoL::printDialogueText(int dim, char *str, EMCState *script, const uint16 *paramList, int16 paramIndex) {
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int oldDim = 0;
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if (dim == 3) {
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if (_vm->_updateFlags & 2) {
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oldDim = clearDim(4);
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_textDimData[4].color1 = _vm->gameFlags().use16ColorMode ? 0x33 : 254;
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_textDimData[4].color2 = _screen->_curDim->unkA;
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} else {
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oldDim = clearDim(3);
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_textDimData[3].color1 = _vm->gameFlags().use16ColorMode ? 0x33 : 192;
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_textDimData[3].color2 = _screen->_curDim->unkA;
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if (!_vm->gameFlags().use16ColorMode)
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_screen->copyColor(192, 254);
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_vm->enableTimer(11);
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_vm->_textColorFlag = 0;
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_vm->_fadeText = false;
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}
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} else {
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oldDim = _screen->curDimIndex();
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_screen->setScreenDim(dim);
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_lineCount = 0;
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_textDimData[dim].color1 = _vm->gameFlags().use16ColorMode ? 0x33 : 254;
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_textDimData[dim].color2 = _screen->_curDim->unkA;
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}
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int cp = _screen->setCurPage(0);
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Screen::FontId of = _screen->setFont((_vm->gameFlags().lang == Common::JA_JPN && _vm->gameFlags().use16ColorMode) ? Screen::FID_SJIS_FNT : Screen::FID_9_FNT);
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preprocessString(str, script, paramList, paramIndex);
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_numCharsTotal = strlen(_dialogueBuffer);
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displayText(_dialogueBuffer);
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_screen->setScreenDim(oldDim);
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_screen->setCurPage(cp);
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_screen->setFont(of);
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_lineCount = 0;
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_vm->_fadeText = false;
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}
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void TextDisplayer_LoL::printMessage(uint16 type, const char *str, ...) {
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static const uint8 textColors256[] = { 0xFE, 0xA2, 0x84, 0x97, 0x9F };
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static const uint8 textColors16[] = { 0x33, 0xAA, 0x88, 0x55, 0x99 };
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static const uint8 soundEffect[] = { 0x0B, 0x00, 0x2B, 0x1B, 0x00 };
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const uint8 *textColors = _vm->gameFlags().use16ColorMode ? textColors16 : textColors256;
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if (type & 4)
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type ^= 4;
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else
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_vm->stopPortraitSpeechAnim();
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uint16 col = textColors[type & 0x7FFF];
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int od = _screen->curDimIndex();
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if (_vm->_updateFlags & 2) {
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clearDim(4);
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_textDimData[4].color1 = col;
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} else {
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clearDim(3);
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if (_vm->gameFlags().use16ColorMode) {
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_textDimData[3].color1 = col;
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} else {
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_screen->copyColor(192, col);
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_textDimData[3].color1 = 192;
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}
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_vm->enableTimer(11);
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}
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va_list args;
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va_start(args, str);
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vsnprintf((char *)_buffer, 240, str, args);
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va_end(args);
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displayText(_buffer);
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_screen->setScreenDim(od);
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_lineCount = 0;
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if (!(type & 0x8000)) {
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if (soundEffect[type])
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_vm->sound()->playSoundEffect(soundEffect[type]);
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}
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_vm->_textColorFlag = type & 0x7FFF;
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_vm->_fadeText = false;
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}
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void TextDisplayer_LoL::preprocessString(char *str, EMCState *script, const uint16 *paramList, int16 paramIndex) {
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char *dst = _dialogueBuffer;
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for (char *s = str; *s;) {
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if (_vm->gameFlags().lang == Common::JA_JPN) {
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uint8 c = *s;
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if (c >= 0xE0 || (c > 0x80 && c < 0xA0)) {
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*dst++ = *s++;
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*dst++ = *s++;
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continue;
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}
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}
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if (*s != '%') {
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*dst++ = *s++;
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continue;
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}
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char para = *++s;
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bool eos = false;
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switch (para) {
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case '\0':
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eos = true;
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break;
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case '#':
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para = *++s;
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switch (para) {
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case 'E':
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case 'G':
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case 'X':
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case 'c':
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case 'd':
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case 'e':
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case 'f':
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case 'g':
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case 's':
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case 'u':
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case 'x':
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break;
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default:
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eos = true;
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}
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break;
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case ' ':
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case '+':
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case '-':
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++s;
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default:
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break;
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}
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if (eos)
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continue;
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para = *s;
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switch (para) {
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case '\0':
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eos = true;
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break;
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case '0':
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++s;
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break;
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default:
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while (para && para > 47 && para < 58)
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para = *++s;
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break;
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}
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if (eos)
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continue;
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para = *s++;
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switch (para) {
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case 'a':
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strcpy(dst, Common::String::format("%d", _scriptTextParameter).c_str());
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dst += strlen(dst);
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break;
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case 'n':
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strcpy(dst, _vm->_characters[script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]].name);
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dst += strlen(dst);
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break;
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case 's':
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strcpy(dst, _vm->getLangString(script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]));
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dst += strlen(dst);
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break;
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case 'X':
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case 'd':
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case 'u':
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case 'x':
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strcpy(dst, Common::String::format("%d", script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]).c_str());
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dst += strlen(dst);
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break;
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case '\0':
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default:
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continue;
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}
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}
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*dst = 0;
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}
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KyraRpgEngine *TextDisplayer_LoL::vm() {
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return _vm;
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}
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Screen *TextDisplayer_LoL::screen() {
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return _screen;
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}
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void TextDisplayer_LoL::textPageBreak() {
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strcpy(_pageBreakString, _vm->getLangString(0x4073));
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TextDisplayer_rpg::textPageBreak();
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}
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} // End of namespace Kyra
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#endif // ENABLE_LOL
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