mirror of
https://github.com/libretro/scummvm.git
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193 lines
5.0 KiB
C++
193 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/kyra_lok.h"
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#include "kyra/animator_lok.h"
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#include "kyra/timer.h"
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namespace Kyra {
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#define TimerV1(x) new Common::Functor1Mem<int, void, KyraEngine_LoK>(this, &KyraEngine_LoK::x)
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void KyraEngine_LoK::setupTimers() {
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for (int i = 0; i <= 4; ++i)
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_timer->addTimer(i, 0, -1, 1);
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_timer->addTimer(5, 0, 5, 1);
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_timer->addTimer(6, 0, 7, 1);
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_timer->addTimer(7, 0, 8, 1);
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_timer->addTimer(8, 0, 9, 1);
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_timer->addTimer(9, 0, 7, 1);
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for (int i = 10; i <= 13; ++i)
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_timer->addTimer(i, 0, 420, 1);
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_timer->addTimer(14, TimerV1(timerAsWillowispTimeout), 600, 1);
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_timer->addTimer(15, TimerV1(timerUpdateHeadAnims), 11, 1);
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_timer->addTimer(16, TimerV1(timerTulipCreator), 7200, 1);
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_timer->addTimer(17, TimerV1(timerRubyCreator), 7200, 1);
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_timer->addTimer(18, TimerV1(timerAsInvisibleTimeout), 600, 1);
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_timer->addTimer(19, TimerV1(timerRedrawAmulet), 600, 1);
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_timer->addTimer(20, 0, 7200, 1);
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_timer->addTimer(21, TimerV1(timerLavenderRoseCreator), 18000, 1);
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_timer->addTimer(22, 0, 7200, 1);
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_timer->addTimer(23, 0, 10800, 1);
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_timer->addTimer(24, TimerV1(timerAcornCreator), 10800, 1);
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_timer->addTimer(25, 0, 10800, 1);
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_timer->addTimer(26, TimerV1(timerBlueberryCreator), 10800, 1);
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_timer->addTimer(27, 0, 10800, 1);
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_timer->addTimer(28, 0, 21600, 1);
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_timer->addTimer(29, 0, 7200, 1);
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_timer->addTimer(30, 0, 10800, 1);
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_timer->addTimer(31, TimerV1(timerFadeText), -1, 1);
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_timer->addTimer(32, TimerV1(timerWillowispFrameTimer), 9, 1);
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_timer->addTimer(33, TimerV1(timerInvisibleFrameTimer), 3, 1);
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}
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void KyraEngine_LoK::timerUpdateHeadAnims(int timerNum) {
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static const int8 frameTable[] = {
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4, 5, 4, 5, 4, 5, 0, 1,
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4, 5, 4, 4, 6, 4, 8, 1,
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9, 4, -1
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};
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if (_talkingCharNum < 0)
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return;
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_currHeadShape = frameTable[_currentHeadFrameTableIndex];
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++_currentHeadFrameTableIndex;
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if (frameTable[_currentHeadFrameTableIndex] == -1)
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_currentHeadFrameTableIndex = 0;
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_animator->animRefreshNPC(0);
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_animator->animRefreshNPC(_talkingCharNum);
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}
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void KyraEngine_LoK::timerTulipCreator(int timerNum) {
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if (_currentCharacter->sceneId == 0x1C)
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return;
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setItemCreationFlags(17, 3);
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}
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void KyraEngine_LoK::timerRubyCreator(int timerNum) {
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if (_currentCharacter->sceneId == 0x23)
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return;
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setItemCreationFlags(22, 4);
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}
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void KyraEngine_LoK::timerLavenderRoseCreator(int timerNum) {
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if (_currentCharacter->sceneId == 0x06)
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return;
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setItemCreationFlags(0, 4);
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}
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void KyraEngine_LoK::timerAcornCreator(int timerNum) {
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if (_currentCharacter->sceneId == 0x1F)
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return;
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setItemCreationFlags(72, 5);
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}
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void KyraEngine_LoK::timerBlueberryCreator(int timerNum) {
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if (_currentCharacter->sceneId == 0x28)
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return;
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setItemCreationFlags(26, 7);
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}
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void KyraEngine_LoK::setItemCreationFlags(int offset, int count) {
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int rndNr = _rnd.getRandomNumberRng(0, count);
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for (int i = 0; i <= count; i++) {
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if (!queryGameFlag(rndNr + offset)) {
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setGameFlag(rndNr + offset);
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break;
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} else {
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rndNr++;
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if (rndNr > count)
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rndNr = 0;
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}
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}
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}
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void KyraEngine_LoK::timerFadeText(int timerNum) {
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_fadeText = true;
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}
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void KyraEngine_LoK::timerWillowispFrameTimer(int timerNum) {
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if (_brandonStatusBit & 2)
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_brandonStatusBit0x02Flag = 1;
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}
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void KyraEngine_LoK::timerInvisibleFrameTimer(int timerNum) {
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if (_brandonStatusBit & 0x20)
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_brandonStatusBit0x20Flag = 1;
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}
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void KyraEngine_LoK::setTextFadeTimerCountdown(int16 countdown) {
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if (countdown == -1)
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countdown = 32000;
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_timer->setCountdown(31, countdown * 60);
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}
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void KyraEngine_LoK::timerAsInvisibleTimeout(int timerNum) {
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if (_brandonStatusBit & 0x20) {
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checkAmuletAnimFlags();
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_timer->setCountdown(18, -1);
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}
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}
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void KyraEngine_LoK::timerAsWillowispTimeout(int timerNum) {
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if (_brandonStatusBit & 0x2) {
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checkAmuletAnimFlags();
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_timer->setCountdown(14, -1);
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}
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}
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void KyraEngine_LoK::timerRedrawAmulet(int timerNum) {
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if (queryGameFlag(0xF1)) {
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drawAmulet();
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_timer->setCountdown(19, -1);
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}
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}
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void KyraEngine_LoK::setWalkspeed(uint8 newSpeed) {
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if (!_timer)
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return;
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static const uint8 speeds[] = { 11, 9, 6, 5, 3 };
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assert(newSpeed < ARRAYSIZE(speeds));
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_timer->setDelay(5, speeds[newSpeed]);
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}
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} // End of namespace Kyra
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