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https://github.com/libretro/scummvm.git
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
The major contributors provided their consent: DrMcCoy, Strangerke, sdelamarre, sev. The goal is to allow the re-release of this code under Switch, which is incompatible with pure GPL
190 lines
5.7 KiB
C++
190 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#ifndef GOB_SAVE_SAVECONVERTER_H
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#define GOB_SAVE_SAVECONVERTER_H
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#include "common/stream.h"
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namespace Gob {
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class GobEngine;
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class SavePartInfo;
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class SavePartVars;
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class SavePartMem;
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class SavePartSprite;
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class SaveWriter;
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/** A wrapping stream class for old saves. */
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class SaveConverter : public Common::SeekableReadStream {
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public:
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SaveConverter(GobEngine *vm, const Common::String &fileName);
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~SaveConverter() override;
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/** Clear the converter. */
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virtual void clear();
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/** Set the filename on which to operate. */
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virtual void setFileName(const Common::String &fileName);
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/** Is it actually an old save? */
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virtual int isOldSave(Common::InSaveFile **save = 0) const = 0;
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/** Directly return the description without processing the whole save. */
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virtual char *getDescription(Common::SeekableReadStream &save) const = 0;
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/** Load the whole save. */
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virtual bool load() = 0;
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/** Set the name and return the description. */
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char *getDescription(const Common::String &fileName);
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/** Get the current fileName's description. */
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char *getDescription() const;
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// Stream
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bool err() const override;
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void clearErr() override;
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// ReadStream
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bool eos() const override;
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uint32 read(void *dataPtr, uint32 dataSize) override;
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// SeekableReadStream
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int64 pos() const override;
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int64 size() const override;
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bool seek(int64 offset, int whence = SEEK_SET) override;
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protected:
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GobEngine *_vm;
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Common::String _fileName;
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byte *_data;
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Common::SeekableReadStream *_stream;
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Common::InSaveFile *openSave() const;
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/** Write a warning to stdout to notify the user what's going on. */
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virtual void displayWarning() const;
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virtual uint32 getActualSize(Common::InSaveFile **save = 0) const;
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SavePartInfo *readInfo(Common::SeekableReadStream &stream,
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uint32 descLength, bool hasSizes = true) const;
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SavePartVars *readVars(Common::SeekableReadStream &stream,
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uint32 count, bool endian) const;
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SavePartMem *readMem(Common::SeekableReadStream &stream,
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uint32 count, bool endian) const;
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SavePartSprite *readSprite(Common::SeekableReadStream &stream,
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uint32 width, uint32 height, bool palette) const;
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bool createStream(SaveWriter &writer);
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/** Swap the endianness of the complete data area. */
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static bool swapDataEndian(byte *data, const byte *sizes, uint32 count);
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private:
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byte *readData(Common::SeekableReadStream &stream,
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uint32 count, bool endian) const;
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};
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/** A wrapper for old notes saves. */
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class SaveConverter_Notes : public SaveConverter {
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public:
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SaveConverter_Notes(GobEngine *vm, uint32 notesSize, const Common::String &fileName = "");
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~SaveConverter_Notes() override;
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int isOldSave(Common::InSaveFile **save = 0) const override;
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char *getDescription(Common::SeekableReadStream &save) const override;
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bool load() override;
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private:
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uint32 _size;
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bool loadFail(SavePartVars *vars, Common::InSaveFile *save);
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};
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/** A wrapper for old v2-style saves (Gobliins 2, Ween: The Prophecy and Bargon Attack). */
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class SaveConverter_v2 : public SaveConverter {
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public:
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SaveConverter_v2(GobEngine *vm, const Common::String &fileName = "");
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~SaveConverter_v2() override;
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int isOldSave(Common::InSaveFile **save = 0) const override;
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char *getDescription(Common::SeekableReadStream &save) const override;
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bool load() override;
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private:
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static const uint32 kSlotCount = 15;
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static const uint32 kSlotNameLength = 40;
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bool loadFail(SavePartInfo *info, SavePartVars *vars,
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Common::InSaveFile *save);
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};
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/** A wrapper for old v3-style saves (Goblins 3 and Lost in Time). */
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class SaveConverter_v3 : public SaveConverter {
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public:
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SaveConverter_v3(GobEngine *vm, const Common::String &fileName = "");
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~SaveConverter_v3() override;
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int isOldSave(Common::InSaveFile **save = 0) const override;
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char *getDescription(Common::SeekableReadStream &save) const override;
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bool load() override;
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private:
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static const uint32 kSlotCount = 30;
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static const uint32 kSlotNameLength = 40;
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bool loadFail(SavePartInfo *info, SavePartVars *vars,
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SavePartSprite *sprite, Common::InSaveFile *save);
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void getScreenShotProps(int type,
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bool &used, uint32 &width, uint32 &height);
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};
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/** A wrapper for old v4-style saves (Woodruff). */
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class SaveConverter_v4 : public SaveConverter {
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public:
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SaveConverter_v4(GobEngine *vm, const Common::String &fileName = "");
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~SaveConverter_v4() override;
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int isOldSave(Common::InSaveFile **save = 0) const override;
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char *getDescription(Common::SeekableReadStream &save) const override;
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bool load() override;
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private:
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static const uint32 kSlotCount = 60;
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static const uint32 kSlotNameLength = 40;
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bool loadFail(SavePartInfo *info, SavePartVars *vars,
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SavePartMem *props, Common::InSaveFile *save);
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};
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} // End of namespace Gob
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#endif // GOB_SAVE_SAVECONVERTER_H
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